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{{Stub/Ability}}
 
 
<onlyinclude>{{Infobox ability
 
<onlyinclude>{{Infobox ability
 
|name=Intervene
 
|name=Intervene
 
|icon=Ability_Warrior_VictoryRush
 
|icon=Ability_Warrior_VictoryRush
|description=Run at high speed towards a party member, intercepting the next melee or ranged attack made against them as well as reducing their total threat by 10%.
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|description=Run at high speed towards a party or raid member, intercepting the next melee or ranged attack within 10 sec while the target remains within 10 yards.
 
|class=[[Warrior]]
 
|class=[[Warrior]]
 
|type=Defensive
 
|type=Defensive
 
|school=Physical
 
|school=Physical
|cost=10 Rage
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|range=25 yd
|range=8 - 25 yd
 
 
|cast_time=Instant
 
|cast_time=Instant
|cooldown=30 seconds
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|cooldown=30 sec
|improvement=
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|level=72
|requirements=[[Defensive Stance]]
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|buff_desc=The next melee or ranged attack made against you will be made against the intervening Warrior instead.
|buff_desc=The next melee or ranged attack made against you will be made against the intervening warrior instead.
 
 
|buff_dur=10 seconds
 
|buff_dur=10 seconds
  +
|tcg=InterveneTCG.JPG
 
}}</onlyinclude>
 
}}</onlyinclude>
 
{{for|the [[hunter pets]] ability|Intervene (pet)}}
 
{{for|the [[hunter pets]] ability|Intervene (pet)}}
'''Intervene''' is a warrior ability, trained at level 70 for {{cost|6|50}}.
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'''Intervene''' is a core [[warrior]] ability learned at level 72, allowing warriors to absorb an attack made against one of their party of raid members within range.
   
== Talents ==
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== Notes ==
*[[Safeguard]] reduces damage taken by your Intervene target by 15/30% for 6 seconds.
 
*[[Warbringer (talent)|Warbringer]] makes Intervene usable in any stance and remove all snare and root effects when used.
 
 
== Tips and tactics ==
 
 
*Be careful when using this ability if you're fighting ranged-weapon-using mobs, since you could end up intercepting a ranged attack towards a party member which is actually far from all mobs, and doing so you'll not only end up far from them as well, but also pull the melee ones near him.
 
*Be careful when using this ability if you're fighting ranged-weapon-using mobs, since you could end up intercepting a ranged attack towards a party member which is actually far from all mobs, and doing so you'll not only end up far from them as well, but also pull the melee ones near him.
*On some bosses as offtank, when your job has ended you can help with the survival of the main tank by using intervene when he has very low health. You take one boss melee swing yourself, giving healers a bit more time to heal main tank up. Be careful when using this though, because Intervene also reduces the threat of the target you use it on, so don't try it on threat sensitive fights.
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*On some bosses if performing as an offtank, when your job has ended you can help with the survival of the main tank by using intervene when he has very low health. You take one boss melee swing yourself, giving healers a bit more time to heal main tank up. Be careful when using this though, because Intervene also reduces the threat of the target you use it on, so don't try it on threat sensitive fights.
 
*Also, similar to the above, you can use Intervene's threat reduction specifically for that. Intervene a DPS close to the MT in threat for a small reduction in hate, allowing them to continue DPSing.
 
*Also, similar to the above, you can use Intervene's threat reduction specifically for that. Intervene a DPS close to the MT in threat for a small reduction in hate, allowing them to continue DPSing.
   
== Changes ==
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== Patch changes ==
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*{{Patch 4.0.1|note=This is now trained at level 72 for {{cost|13|50}}.}}
*Patch 4.0.1: This is now trained at level 72 for {{cost|13|50}}.
 
   
 
== External links ==
 
== External links ==
 
{{Elinks-spell|3411}}
 
{{Elinks-spell|3411}}
  +
   
 
{{Classfooter|Warrior}}
 
{{Classfooter|Warrior}}

Revision as of 05:52, March 16, 2013

Intervene
Ability warrior victoryrush
  • Intervene
  • 25 yd  range
  • 30 sec cooldown
  • Instant
  • Run at high speed towards a party or raid member, intercepting the next melee or ranged attack within 10 sec while the target remains within 10 yards.
Usable by
ClassWarrior
Properties
TypeDefensive
SchoolPhysical
Cooldown30 sec
Level required72
Related buff
Ability warrior victoryrush
  • Intervene
  • The next melee or ranged attack made against you will be made against the intervening Warrior instead.
  • Duration: 10 seconds
TCG image
InterveneTCG
For the hunter pets ability, see Intervene (pet).

Intervene is a core warrior ability learned at level 72, allowing warriors to absorb an attack made against one of their party of raid members within range.

Notes

  • Be careful when using this ability if you're fighting ranged-weapon-using mobs, since you could end up intercepting a ranged attack towards a party member which is actually far from all mobs, and doing so you'll not only end up far from them as well, but also pull the melee ones near him.
  • On some bosses if performing as an offtank, when your job has ended you can help with the survival of the main tank by using intervene when he has very low health. You take one boss melee swing yourself, giving healers a bit more time to heal main tank up. Be careful when using this though, because Intervene also reduces the threat of the target you use it on, so don't try it on threat sensitive fights.
  • Also, similar to the above, you can use Intervene's threat reduction specifically for that. Intervene a DPS close to the MT in threat for a small reduction in hate, allowing them to continue DPSing.

Patch changes

  • Wrath-Logo-Small/Cataclysm-Logo-Small Patch 4.0.1 (12-Oct-2010): This is now trained at level 72 for 13Gold 50Silver.

External links


Facts about InterveneRDF feed
Patch date12 October 2010 +

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