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{{Infobox ability
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{{npcbox
 
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| name = Ishanah
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|name=Divine Storm
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|image=Ability_Paladin_DivineStorm
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| image = High Priestess Ishanah.jpg
 
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|description=An instant attack that causes 80% weapon damage to all enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totaling 25% of the damage caused.
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| title = High Priestess of the Aldor
 
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|class=Paladin
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| level = 72
 
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| type = Elite
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|type=Offensive, Utility
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|school=Physical
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| faction = Neutral
 
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|cost=5% of base mana
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| city = The Aldor
 
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|radius=8 yd
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| race = Draenei
 
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|cast_time=Instant
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| creature = Humanoid
 
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|cooldown=4.5 seconds
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| sex = Female
 
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|talented=Yes
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| location = [[Shattrath City]]
 
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|talent_tree=Retribution, Tier 3
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|req=Melee Weapon
 
}}
 
}}
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{{AbilityFlavor|"The Light infuses me with righteous power! My cause is just!"<br>—Justice Blindburn|TCG Scourgewar|61}}
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[[File:Ishanah.jpg|thumb|High Priestess Ishanah in WoW]]
 
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'''Ishanah''' is a level 72 [[quest giver]] located in the [[Shrine of Unending Light]] of the [[Aldor Rise]] in [[Shattrath City]], also briefly appears at [[Socrethar's Seat]] in [[Netherstorm]] during {{questlong|Neutral|70|Deathblow to the Legion}}. She is the leader of the [[Aldor]] faction. By turning in a {{loot|uncommon|Fel Armament}} to her, she will convert it to a {{loot|common|Holy Dust}}.
 
   
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'''Divine Storm''' is a tier 3 [[paladin talents|paladin talent]] in the [[Retribution]] tree. It unlocks a spell of the same name.
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She starts the following quests:
 
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* {{Questlong|Neutral|64|Restoring the Light}}
 
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* {{Questlong|Neutral|70|A Cleansing Light}}
 
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* {{Questlong|Neutral|70|Fel Armaments}} (Repeatable)
 
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* {{Questlong|Neutral|70+|Deathblow to the Legion}} (Group)
 
   
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==Use==
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See [[List of Shattrath City NPCs]].
 
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The ability is somewhat similar to a [[warrior]]'s [[whirlwind]] ability, but with the added healing effect. This ability manifests as gold colored hammers and streams of light swirling around the [[paladin]]. This ability can proc [[seal (ability)|seal]] effects. Although this does not affect the [[ppm]] of seals, when used on multiple enemies it can proc the effects of [[Seal of Insight]] several times, resulting in a large mana or health gain. It can also proc damage dealing seals such as [[Seal of Righteousness]].
   
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Divine Storm is meant to be used when fighting multiple targets at once, such as trash packs. It is especially effective for that purpose when coupled with the cleave effect of Seal of Righteousness, enabled via the [[Seals of Command]] talent.
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==Battle Info==
 
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Casts Holy Smite that hits about 1200-1300, Power word: Shield and heals herself, she can be feared and interrupted. Fight is very similar to [[Archbishop Benedictus]].
 
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Killing her wont give reputation to the [[The Scryers]].
 
   
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==Healing from Divine Storm==
==External links==
 
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Apparently, healing from Divine Storm goes first to person with the lowest HP. If that person will be topped, the rest of the healing will go to the second person. If that person will be topped, the rest will go to the third person. In other words, in a normal raid situation, it will almost never overheal.
<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
 
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==History==
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Originally, Divine Storm was a 51 point talent in the retribution tree, introduced in the [[Wrath of the Lich King]] expansion pack. The original skill dealt holy damage, but shortly after patch 3.0.2 went live, the PvP community called for Retribution Paladin's burst to be toned down, as a result, this spell was changed to deal physical damage, along with other changes, such as the removal of all critical strike damage increasing talents from the talent tree.
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Prior to [[Patch 4.0.1]], Divine Storm was an important part of the retribution rotation against any targets, especially with the two-piece [[Lightsworn Battlegear]] bonus, which had a chance to reset its cooldown. Its importance was diminished for single-target fights with the introduction of [[Templar's Verdict]], but it was still effective in clearing packs of mobs. In [[Patch 4.0.3a]] it was redesigned to no longer use Holy Power but to use mana again.
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==Patch changes==
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* {{Patch 4.0.3a|note=Redesigned. It no longer consumes Holy Power and instead costs 5% of base mana. It shares a cooldown with Crusader Strike and hits all nearby enemies for 60% weapon damage.}}
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* {{Patch 4.0.1|note=Moved from tier 11 to tier 3. Now a finishing move using Holy Power.}}
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==References==
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{{reflist}}
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== External links ==
 
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Links that do not conform to the rules will be DELETED.
 
Repeat violations may result in a BAN.
 
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{{Elinks-NPC|18538}}
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{{Elinks-spell|53385}}
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{{Succession|[[Velen|Prophet Velen]]|'''[[Aldor|Leader of the Aldor]]'''|Incumbent}}
 
   
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{{classfooter|Paladin}}
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{{DEFAULTSORT:Ishanah, High Priestess}}
 
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[[Category:Draenei quest givers]]
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[[Category:Paladin talents]]
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[[Category:Shattrath City NPCs]]
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[[Category:Paladin abilities]]
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[[Category:Holy spells]]

Revision as of 14:15, 7 April 2011

Divine Storm
Ability paladin divinestorm
  • Divine Storm
  • Paladin ability
  • 5% of base mana
  • 4.5 sec cooldown
  • Instant
  • Requires Melee Weapon
  • An instant attack that causes 80% weapon damage to all enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totaling 25% of the damage caused.
Properties
Class Paladin
School Physical
Cooldown 4.5 seconds
Radius 8 yd
Talents
Talent tree Retribution, Tier 3
"The Light infuses me with righteous power! My cause is just!"
—Justice Blindburn
[1]

Divine Storm is a tier 3 paladin talent in the Retribution tree. It unlocks a spell of the same name.

Use

The ability is somewhat similar to a warrior's Ability whirlwind [Whirlwind] ability, but with the added healing effect. This ability manifests as gold colored hammers and streams of light swirling around the paladin. This ability can proc seal effects. Although this does not affect the ppm of seals, when used on multiple enemies it can proc the effects of Spell holy healingaura [Seal of Insight] several times, resulting in a large mana or health gain. It can also proc damage dealing seals such as Spell holy righteousnessaura [Seal of Righteousness].

Divine Storm is meant to be used when fighting multiple targets at once, such as trash packs. It is especially effective for that purpose when coupled with the cleave effect of Seal of Righteousness, enabled via the Ability warrior innerrage [Seals of Command] talent.

Healing from Divine Storm

Apparently, healing from Divine Storm goes first to person with the lowest HP. If that person will be topped, the rest of the healing will go to the second person. If that person will be topped, the rest will go to the third person. In other words, in a normal raid situation, it will almost never overheal.

History

Originally, Divine Storm was a 51 point talent in the retribution tree, introduced in the Wrath of the Lich King expansion pack. The original skill dealt holy damage, but shortly after patch 3.0.2 went live, the PvP community called for Retribution Paladin's burst to be toned down, as a result, this spell was changed to deal physical damage, along with other changes, such as the removal of all critical strike damage increasing talents from the talent tree.

Prior to Patch 4.0.1, Divine Storm was an important part of the retribution rotation against any targets, especially with the two-piece Lightsworn Battlegear bonus, which had a chance to reset its cooldown. Its importance was diminished for single-target fights with the introduction of Spell paladin templarsverdict [Templar's Verdict], but it was still effective in clearing packs of mobs. In Patch 4.0.3a it was redesigned to no longer use Holy Power but to use mana again.

Patch changes

  • Cataclysm Patch 4.0.3a (2010-11-23): Redesigned. It no longer consumes Holy Power and instead costs 5% of base mana. It shares a cooldown with Crusader Strike and hits all nearby enemies for 60% weapon damage.
  • Cataclysm Patch 4.0.1 (2010-10-12): Moved from tier 11 to tier 3. Now a finishing move using Holy Power.

References

 
  1. ^ TCG Scourgewar, #61

External links