Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
No edit summary
 
 
Line 1: Line 1:
  +
{{Patchbox
{{Infobox zone
 
  +
| Patchname = Rage of the Firelands<ref>http://us.battle.net/wow/en/blog/2658256#blog</ref>
|ss=BlizzCast-Sunwell5.jpg
 
  +
| Image = [[Image:Patch42.jpg|265px|]]
|name=Isle of Quel'Danas
 
  +
| Caption =
|races={{Blood Elf Race}}<br />{{RaceIconExt|Doomguard|Small}} [[Demon]]<br />{{Draenei Race}}<br />{{Murloc Race}}<br />{{Naga Race}}<br />{{Scourge Race}}<br />{{Wretched Race}}
 
  +
| Release = 2011-06-10 ([[PTR]])
|ruler=[[Kael'thas Sunstrider]]
 
  +
| Version = 14265
|loc=Northernmost [[Quel'Thalas]]
 
  +
| toc = 40200
|major= [[Dawnstar Village]]<br /> [[Sun's Reach]]
 
  +
| Highlights =
|affiliation =[[Burning Legion]], [[Shattered Sun Offensive]]
 
  +
*[[Firelands]] raid
|level=70
 
  +
*[[Firelands]] daily quest zone
  +
| Related =
  +
*[http://us.battle.net/wow/en/blog/2685007#blog Firelands quest area and raid video preview]
  +
*[http://us.battle.net/wow/en/blog/2682944#blog Firelands raid preview]
  +
*[http://us.battle.net/wow/en/blog/2685001#blog Firelands daily quest zone preview]
  +
*[http://us.battle.net/wow/en/blog/2685003#blog New legendary staff in 4.2]
  +
*[http://us.battle.net/wow/en/blog/2658255#blog Elemental Bonds]
  +
| Prev = 4.1.0a
  +
| Current = 4.2.0
  +
| Next =
 
}}
 
}}
   
  +
'''Patch 4.2.0''' will contain the [[Firelands]] raid,<ref>{{ref web|url=http://us.battle.net/wow/en/forum/topic/2179759307?page=1#1|archiveurl=http://blue.mmo-champion.com/topic/161901/patch-41-42-content|author=Bashiok|date=March 4, 2011 1:53:09 AM UTC|archivedate=2011-01-04|title=Patch 4.1/4.2 Content}}</ref> and be the start of [[Season 10 Arena rewards|Arena season 10]].<ref>{{ref web|url=http://us.battle.net/wow/en/forum/topic/2179709321?page=1#7|archiveurl=http://blue.mmo-champion.com/topic/161923/42-justice-point-gear|author=Zarhym|date=March 4, 2011 3:38:00 AM|archivedate=2011-01-06|title=4.2 Justice Point Gear?}}</ref> It will also add a daily quest hub to Hyjal, as well as a two new daily quest zones called [[The Regrowth]] and the [[Molten Front]].<ref>http://us.battle.net/wow/en/blog/2685001</ref> It will continue [[Thrall]]'s story.<ref>{{ref web|url=http://us.battle.net/wow/en/blog/2658255#blog|title=Continuation of Thrall's Story}}</ref> It will also introduce the new [[Dungeon Journal]] feature.
'''Isle of Quel'Danas''' (also known as '''Sunwell Isle''' or simply '''Quel'Danas'''){{cite|LoC}} is a [[zone]] north of the [[Eastern Kingdoms]] added in [[patch 2.4]], and is one of three areas that make up [[Quel'Thalas]]. It is the first outdoor zone added to the game via a [[patch]], and includes many [[daily quest]]s as well as the last [[raid]] and [[dungeon]] content released prior to ''[[World of Warcraft: Wrath of the Lich King]]''.
 
   
  +
'''Last Blizzard Update: June 10, 3:55 p.m. PDT'''
The zone's highlights include the [[Sunwell Plateau]], where [[Kil'jaeden (tactics)|Kil'jaeden]] is being summoned; [[Magisters' Terrace]], the final resting place of [[Kael'thas Sunstrider]]; and [[Sun's Reach]], a [[town]] reclaimed by a combination of [[Aldor]] and [[Scryers]] forces known as the [[Shattered Sun Offensive]].
 
   
  +
{{tocright}}
== History ==
 
  +
{{Patchnotesbox}}
Seven thousand years ago, when Quel'Thalas was founded, the magisters of the new elven kingdom created a mystic fountain at a convergence of ley lines on this island off the northern coast of [[Eversong Woods]], utilizing a vial of water stolen from the [[Well of Eternity]] sometime before the [[Sundering]]. As a result, the island - which became known as Quel'Danas - is also known as the Sunwell Isle. The Sunwell's power allowed the [[high elves|elves]] to build their cities and shape their land, as well as defend their city; during the [[Second War]], the elven magisters used its power to erect a shield around [[Silvermoon City]] to hold off the [[Horde]]'s invasion.{{cite|ToD|228}}
 
   
  +
==Elemental Bonds==
Separated from the mainland by a channel of the [[North Sea]], this island nonetheless came under attack during the [[Third War]], when the corrupted Prince [[Arthas Menethil]] led the [[Scourge]] in its slaughtering rampage through Quel'Thalas. Using the power of [[Frostmourne]], Arthas had created a bridge of ice linking Quel'Danas to the mainland, allowing him and his forces to reach the Sunwell Isle and carry out their dark mission to resurrect [[Kel'Thuzad]].{{cite|RotLK|236}} The [[Dead Scar]], the path of Blight that splits Quel'Thalas in two — marking the route that Arthas' legions took to the Sunwell — abruptly ends about halfway across the island, near the entrance to the [[Sunwell Plateau]]. The Sunwell was befouled with the resurrection of Kel'Thuzad, and the island left to rot as the Scourge continued its relentless march through northern Lordaeron.
 
  +
What was to be an auspicious event at the ancient World Tree [[Nordrassil]] has ended in tragedy. There, members of the [[Cenarion Circle]] and [[Earthen Ring]], including former warchief [[Thrall]], had gathered with the noble [[Dragon Aspect]]s to unite their powers and restore Nordrassil for the good of [[Azeroth (world)|Azeroth]]. Yet word has now spread that a shadowy [[Twilight's Hammer]] agent interrupted the ceremony and struck down Thrall with dark magics... casting his spirit into the four domains of the [[Elemental Plane]]. If these terrible rumors hold true, the Earthen Ring--indeed, all of Azeroth--has lost one of its greatest champions.
   
  +
==The Regrowth and Molten Front==
After the merciless campaign of Arthas, the essence of the sunwell endured, kept hidden by those who sought to protect it. Today, nearly six years after its destruction, the [[Sunwell]] has been reactivated by the power-mad [[Kael'thas Sunstrider]], and is being used as a mystic portal to summon his master, the eredar overlord [[Kil'jaeden]]. At the end of the Dead Scar, near the still-shattered structures at its edge, eredar warlocks and wrathguards stand vigilant, and even some remnants of the Scourge's forces remain.
 
  +
Although the night elves and their allies repelled [[Ragnaros]]'s initial invasion of [[Mount Hyjal|Hyjal]], their work on the sacred mount is far from over. Archdruid [[Malfurion Stormrage]] has gathered his comrades at the [[Sanctuary of Malorne]] within the newly healed [[the Regrowth|Regrowth]] to [[Firelands Invasion|invade Ragnaros's domain]]: the [[Firelands]]. Once inside the Elemental Plane, Hyjal's defenders hope to establish a permanent stronghold. Yet these plans have come under threat by a ferocious new elemental assault that has swept through the Regrowth. Despite this setback, Hyjal's protectors remain steadfast in their mission, for they know that it is in the molten heart of the Firelands that the fate of Mount Hyjal will be decided.
   
  +
==The Firelands==
In response to the threat presented by Prince Kael'thas' operations on the Sunwell Isle, the [[Sha'tar]] — masters of [[Shattrath City]] — rallied the draenei priests of the [[Aldor]] and the blood elf magisters of the [[Scryers]] into a unified army, and dispatched them to Azeroth to end Kael'thas' nefarious scheme. This army, known as the [[Shattered Sun Offensive]], has claimed the outpost of [[Sun's Reach]] and begins to retake the island from Kael'thas' legions.
 
  +
The time to strike at Ragnaros draws near. The battle to protect Mount Hyjal now rages in the depths of Ragnaros's smoldering realm. As territory is gained by Azeroth's defenders and they draw closer to the inner sanctums of the [[Firelands (instance)|Firelands]], a monumental task awaits. Ragnaros's lair--[[Sulfuron Keep]]--is closely guarded by his most loyal servants, including the traitorous [[Druids of the Flame]] and their mysterious leader. Yet the brave heroes who have ventured into this ash-choked domain cannot afford to shy away from any danger. The outcome of the battles that lie ahead will determine the very survival of Azeroth.
   
  +
==Dragonwrath, Tarecgosa's Rest==
Quel'Danas is also the island refuge of the blood elf dragonhawks. It is home to the aeries where the [[dragonhawk]]s and [[giant eagle]]s originated and are bred for the elite [[windrider]]s. [[Aquel'Luer'Thala]] is the blood elf in charge of the units stationed on the island.{{Cite|LoC|113}}
 
  +
Uncertainty looms over the [[blue dragonflight]]'s domain, the [[Nexus]], as its members struggle to appoint a new leader. Split between the two likeliest successors--[[Kalecgos]] and [[Arygos]]--the flight has agreed to meet during a rare celestial event known as the Embrace in the hopes that a new Aspect will finally be chosen. The bronze dragon [[Anachronos]], however, has detected something sinister at work around the Nexus, threatening to compromise the ceremony. If a hero does not rise to investigate these dark forces and uncover their intentions, Anachronos believes that Azeroth's doom is imminent.
   
== Geography ==
+
==General==
  +
*New Daily Quests: [[The Regrowth]] and [[Molten Front]]
===Maps and subregions===
 
  +
**A large assortment of [[Firelands Invasion|all-new daily quests]] and rewards are now available in [[Mount Hyjal|Hyjal]], where players can help the [[Guardians of Hyjal]] push back the allies of [[Ragnaros]] and establish a forward operating base in the [[Firelands]]! In order to partake in the Regrowth and Molten Front daily quests, players must have at least completed up to and including the quest [[Quest:Aessina's Miracle]]. Once this quest has been completed, players should speak with [[Matoclaw]] in the [[Sanctuary of Malorne]] to take part in the Regrowth efforts.
[[Image:Sunwellislemap.jpg|thumb|left|398px|Map of the Isle of Quel'Danas.]]
 
  +
*New Quest Chain: [[Elemental Bonds]]
{| class="darktable"
 
  +
**A New quest line is now available to level-85 Horde and Alliance characters, bringing brave adventurers to [[Thrall]]'s aid. [[Quest:The Call of the World-Shaman]], the quest which will point players toward Thrall and The Nordrassil Summit, can be obtained in [[Stormwind]] or [[Orgrimmar]].
|-
 
  +
*New Raid: [[Firelands (instance)|The Firelands]]
| [[The Bloodoath]] • [[The Dawnchaser]] • [[Dawning Square|The Dawning Square]] • [[Dawnstar Village]] • [[Dead Scar|The Dead Scar]] • [[Forbidding Sea|The Forbidding Sea]] • [[Great Sea|The Great Sea]] • [[Greengill Coast]] • [[Magisters' Terrace]] • [[Shattered Sun Staging Area]] • [[Silvermoon's Pride]] • [[The Sin'loren]] • [[Sunwell Plateau]] • [[Sun's Reach]] • [[Sun's Reach Armory]] • [[Sun's Reach Harbor]] • [[Sun's Reach Sanctum]] • [[Sunwell Grove]] (WC3 & RPG)
 
  +
**Located within the [[Elemental Plane]], the Firelands is an all-new 10- and 25-player raid featuring normal and Heroic difficulties! Battle-hardened veterans of the Horde and Alliance now have an opportunity to strike at Ragnaros the Firelord and his loyal servants by venturing into their domain via [[Sulfuron Spire]] in Mount Hyjal.
|}{{clrl}}
 
  +
*New Legendary Item: [[Dragonwrath, Tarecgosa's Rest]]
  +
**Steadfast raiders have an opportunity to embark on a series of quests to create an all-new [[legendary]] caster staff. In order to begin the process of assembling the staff, players must first kill a Molten Lord in the Firelands. Once a Molten Lord is killed, players can accept the quest [[Quest:A Legendary Engagement]] from [[Ziradormi]] or [[Coridormi]] in [[Orgrimmar]] or [[Stormwind]].
  +
*New User Interface Feature: [[Dungeon Journal]]
  +
**A host of dungeon information is now built into the user interface via the all-new Dungeon Journal. This feature can be accessed via a new button in the Navigation tray from anywhere in the world. Boss background story, encounter details, abilities, and loot can be viewed with the Dungeon Journal for all bosses which have been integrated into the new system (this includes bosses for all Cataclysm dungeons and raids). Additional dungeons are planned to be incorporated in future updates.
  +
* All character races now have a <code>/roar</code> sound.
  +
* All existing [[Valor Points]] in the Currency tab have been converted to [[Justice Points]]. Any points above the Justice Point cap will be converted into gold at a rate of 47 silver per point and mailed to characters.
  +
* The [[Keyring]] bag slot has been removed to make room in the user interface for new features.
  +
** [[Key]]s which no longer serve a purpose in the game will be removed from player inventories. Compensation for the keys will be automatically provided in the form of each key's vendor sell price in gold.
  +
** Keys which are obsolete [[quest item]]s will be removed from player inventories.
  +
** Keys which may still be of use to players will be transferred to regular inventory space. If a player's bags are full, these keys will sit in a backlogged inventory until sufficient space is made available. Once space is opened, the keys will appear in regular inventory upon the player logging out or switching zones.
   
===Dungeons===
+
==Achievements==
  +
* [[Bear-ly Made It]] (new achievement): Save all four prisoners before they are sacrificed in [[Zul'Aman]] on Heroic difficulty.
{| class="darktable"
 
! Dungeon Name
 
! Level Range
 
! Group Size
 
! Approximate Run Time
 
|-
 
| [[Magisters' Terrace]] || 70
 
| 5-man
 
| 1-2 Hours
 
|-
 
| [[Sunwell Plateau]] || 70++++
 
| 25-man
 
| Unknown
 
|}
 
   
  +
==Classes==
:*[[Magisters' Terrace]] offers normal and heroic modes, and is the third 5-man [[dungeon]] in Azeroth with a heroic mode (the first two inside the [[Caverns of Time]]). To unlock heroic mode, simply run the dungeon once on normal mode; no key or specific rep level is required. [[Kael'thas Sunstrider (Magisters' Terrace tactics)|Kael'thas Sunstrider]] appears as the final boss, continuing his story line from [[Eye (Tempest Keep)|Tempest Keep]].
 
  +
===General===
:*[[Sunwell Plateau]] is the location of the [[Sunwell]], with [[Kil'jaeden]] himself as the final boss.<ref>http://www.wowinsider.com/2007/12/20/new-sunwell-details-from-swedish-mag-level/</ref>
 
  +
*All [[spell critical strike|healing critical strikes]] now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%).
  +
*Players are once again free to [[dancing|dance]] in combat (without causing graphic errors). Other animations, such as attacks, will take precedence over dancing. The dance animation will be suppressed until the higher priority animation is complete. Fun has been unnerfed.
  +
*Buffs
  +
**All class abilities which place a buff on friendly targets no longer generate any [[threat]]. This goes for raid-wide buffs like [[Mark of the Wild]] and [[Power Word: Fortitude]], as well as triggered effects such as [[Blessed Resilience]] or [[Fingers of Frost]], and single-target buffs like [[Dark Intent]] and [[Hysteria]]. The exception is buffs which directly cause healing or damage, such as [[Thorns]] or [[Renew]]. Abilities such as these still generate normal threat.
  +
*Crowd Control
  +
**Many [[crowd control]] abilities no longer cause creatures to attack players when they are cast. The creature will not attack the player when the crowd control wears off, and nearby creatures will not become hostile to the player either. However, if a visible player gets too close to the target creature, the creature will remember and attack the player when the crowd control effect wears off. The intent is to make it easier for dungeon groups to manage crowd control assignments and pulling packs of hostile NPCs. The abilities affected by this change are: [[Hibernate]], [[Entangling Roots]], [[Wyvern Sting]] (will still cause hostility when it begins to deal damage), [[Freezing Trap]], [[Polymorph]], [[Repentance]], [[Shackle Undead]], [[Blind]], [[Hex]], [[Bind Elemental]], [[Banish]], [[Seduction]].
  +
*Pets
  +
**The [[Aggressive]] pet stance has been removed and replaced with the [[Assist]] stance. This stance will cause the player's pet to attack the player's target. The pet will not change targets unless the master attacks a new target for a few seconds.
  +
** The [[Defensive]] pet stance will now only cause the player's pet to attack enemies which attack the pet or the master.
  +
* Spell Interrupts
  +
** When [[interrupt]]ed while casting a single-school spell such as [[Mind Flay]] or [[Frostbolt]], players will now be able to cast dual-school spells such as [[Mind Spike]] (Frost and Shadow schools) or [[Frostfire Bolt]] (Frost and Fire schools). However, being interrupted while casting a dual-school spell will still interrupt all respective schools as intended.
  +
* Stats
  +
** [[Death knight]]s, [[paladin]]s, and [[warrior]]s no longer receive any bonus to their chance to [[dodge]] from [[Agility]]. Their base chance to dodge is now a fixed 5%.
  +
** Death knights, paladins, and warriors now receive 27% of their [[Strength]] bonuses as [[parry rating]], up from 25%. This conversion still only applies to Strength above and beyond their base Strength.
  +
* General Class Bug Fixes
  +
**Players should no longer incorrectly receive a message stating they interrupted a spell cast when they did not.
  +
**Actions bars will no longer briefly disappear when characters that have a stance bar enter a vehicle.
   
  +
==={{ClassIcon|Death Knight|Large}} Death Knights===
=== Travel hubs ===
 
  +
* [[Obliterate]] base damage has been reduced to 150% weapon damage, down from 160%.
[[Sun's Reach]], the primary staging area for the [[Shattered Sun Offensive]], is the primary travel hub to and from the island. This flight node is available to all level 70 players.
 
  +
* Talent Specializations
  +
** Frost
  +
*** [[Hungering Cold]] now has a 1.5-second cast time.
  +
*** [[Might of the Frozen Wastes]] now increases two-handed weapon damage by 3/7/10%, down from 4/8/12%.
  +
** Unholy
  +
*** [[Unholy Might]] now increases Strength by 20%, up from 5%.
  +
* Glyphs
  +
** [[Glyph of Dark Succor]] has been redesigned. Rather than placing a 15% maximum health floor on [[Death Strike]] healing while in [[Frost Presence|Frost]] or [[Unholy Presence]], it causes the next Death Strike within 15 seconds after killing a foe that yields [[experience]] or [[Honor Points]] to heal for at least 20% of the death knight's maximum health (still requires Frost or Unholy Presence).
   
  +
==={{ClassIcon|Druid|Large}} Druids===
;{{Neutral Icon Small}} [[Flight path]]s from [[Sun's Reach]]
 
  +
* Druids now gain 1 [[attack power]] per point of [[Strength]], down from 2. They continue to gain 2 attack power per point of [[Agility]] while in [[Cat Form]] or [[Bear Form]]. In addition, Cat Form’s scaling rate from gear upgrades was slower than other classes, which was causing them to fall behind in damage with higher item levels. To counter the Strength change and improve scaling, the following changes have been made. All numbers cited are for level-85 druids.
* {{Horde Icon Small}} [[Silvermoon City]], [[Eversong Woods]]
 
  +
** [[Ferocious Bite]] damage has been increased by 15%. In addition, its base cost has been reduced to 25 energy and it can use up to 25 energy, for up to a 100% damage increase.
* {{Alliance Icon Small}} [[Ironforge]], [[Dun Morogh]]
 
  +
**[[Mangle (Cat Form)]] (Cat) damage has been increased to 540% weapon damage, up from 460%, and bonus damage has been lowered to 302.
* {{Neutral Icon Small}} [[Hatchet Hills]], [[Ghostlands]]
 
  +
**[[Rake]] initial damage on hit now deals the same damage as each periodic tick (and is treated the same for all combat calculations). Periodic damage now gains 14.7% of attack power per tick, up from 12.6%, and base damage per tick has been lowered from 557 to 56. There is a known issue with Rake’s tooltip being incorrect from this change will be corrected in a future patch.
* {{Neutral Icon Small}} [[Light's Hope Chapel]], [[Eastern Plaguelands]]
 
  +
**[[Ravage]] damage has been increased to 950% weapon damage, up from 850%, and bonus damage has been lowered to 532.
  +
**[[Savage Roar]] now grants 80% increased damage to melee auto attacks, up from 50%. The Glyph of Savage Roar remains an unchanged bonus of 5% to that total.
  +
**[[Shred]] damage has been increased to 520% weapon damage, up from 450%, and bonus damage has been lowered to 302.
  +
* [[Entangling Roots]] and the equivalent spell triggered by [[Nature's Grasp]] no longer deal damage.
  +
* [[Innervate]] now grants an ally target 5% of his or her maximum mana over 10 seconds, but still grants 20% of the druid's maximum mana over 10 seconds when self-cast.
  +
*[[Omen of Clarity]] clearcasting buff from now lasts 15 seconds, up from 8 seconds.
  +
*[[Starfire]] damage has been increased by approximately 23%.
  +
*[[Swipe (Cat Form)]] (Cat) now deals 600% weapon damage at level 80 or higher, down from 670%.
  +
*[[Wrath]] damage has been increased by approximately 23%.
  +
* Talent Specializations
  +
**[[Balance]]
  +
***[[Earth and Moon]]'s duration has been increased to 15 seconds, up from 12.
  +
***[[Fungal Growth]] spell visual effect has been updated to be less visually intrusive and more aesthetic.
  +
***[[Lunar Shower]] has been redesigned. When casting [[Moonfire]], the druid gains Lunar Shower. Lunar Shower increases the direct damage done by Moonfire by 15/30/45%, and reduces the mana cost by 10/20/30%. This effect stacks up to 3 times and lasts 3 seconds. While under the effects of Lunar Shower, Moonfire generates 8 Solar Energy, and [[Sunfire]] generates 8 Lunar Energy. The amount of Lunar/Solar Energy gained does not change based on the number of points spent in the talent, or stacks of Lunar Shower. Those druids who wish to delay transition in or out of an [[Eclipse]] state should now cast the one of their two basic attacks which will not move the Eclipse bar (either [[Starfire]] or [[Wrath]]).
  +
***[[Solar Beam]] has a new spell effect.
  +
***[[Wild Mushroom: Detonate]] can now also trigger Earth and Moon, in addition to Starfire and Wrath.
  +
** Feral
  +
*** Bear damage abilities were scaling too fast with higher gear levels compared to other tanks, so the following balance changes have been made. All the numbers cited are for level 85 characters; numbers will be lower for lower-level characters.
  +
**** [[Faerie Fire (Feral)]] base damage has been raised to 2950, up from 679. Attack power scaling has been decreased to 10.8%, down from 15%.
  +
**** [[Maul]] base damage has been raised to 35, up from 8. Attack power scaling has been decreased to 19%, down from 26.4%.
  +
**** [[Pulverize]] weapon damage percent has been decreased to 60%, down from 80%. Damage per Lacerate application has been increased to 1623, up from 361.
  +
**** [[Mangle (Bear Form)]] (Bear) weapon damage percent has been decreased to 190%, down from 260%. Bonus damage has been increased to 3306, down from 754.
  +
**** [[Swipe]] base damage has been increased to 929, up from 215. Attack power scaling has been decreased to 12.3%, down from 17.1%.
  +
**** [[Thrash]] initial base damage has been increased to 1042, up from 339. Initial damage attack power scaling has been decreased to 9.82%, down from 19.2%. Periodic base damage has been increased to 581, up from 189. Periodic damage attack power scaling has been decreased to 1.67%, down from 3.26%. In addition, a bug was corrected where armor decreased the periodic damage done by this ability.
  +
**** [[Lacerate]] initial base damage has been increased to 3608, up from 2089. Initial damage attack power scaling has been decreased to 5.52%, down from 7.66%. Periodic base damage has been increased to 69, up from 16. Periodic damage attack power scaling has been decreased to 0.369%, down from 0.512%.
  +
*** [[Natural Reaction]] damage reduction has been increased to 9/18%, up from 6/12%.
  +
**Restoration
  +
***[[Symbiosis]] (Mastery) has been removed and replaced with [[Harmony]]. Harmony increases direct healing by an additional 10%, and casting direct healing spells grants an additional 10% bonus to periodic healing for 10 seconds. Each point of mastery increases each bonus by an additional 1.25%. [[Healing Touch]], [[Nourish]], [[Swiftmend]], and the initial heal from [[Regrowth]] are considered direct healing spells for the purposes of this Mastery. All other healing from druid spells is considered periodic.
  +
*Glyphs
  +
**[[Glyph of Berserk]] duration increase is now 10 seconds, up from 5.
  +
**[[Glyph of Ferocious Bite]] has been redesigned. It now causes [[Ferocious Bite]] to heal the caster for 1% of maximum health for each 10 energy used.
  +
**[[Glyph of Innervate]] now causes the druid to gain 10% of his or her maximum mana over 10 seconds when [[Innervate]] is used on a friendly target, in addition to Innervate's base effect.
  +
*Set Bonuses
  +
**The 4-piece Balance druid tier 11 PvE set bonus, Astral Alignment, now provides a total of 15% critical strike chance with 3 charges, decreasing by 5% per charge, instead of 99% decreasing by 33% per charge. This change was made because the set bonus proved so valuable it was not possible to upgrade out of the set into tier 12. To compensate, changes have been made to Starfire and Wrath (listed at the top of the druid class section).
  +
**The 2-piece Restoration druid tier 11 PvE set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the Harmony mastery bonus to periodic healing is active.
  +
*Druid Bug Fixes
  +
**It is no longer possible in some encounters to use Feral Charge when closer than its minimum range.
   
  +
==={{ClassIcon|Hunter|Large}} Hunters===
=== Getting There ===
 
  +
*[[Multi-Shot]] damage has been reduced. It now deals 120% weapon damage at level 80 or higher, down from 137%.
The flight path to the zone from Ironforge, Hatchet Hills, Light's Hope, and Silvermoon City is learned automatically at level 65. After a certain phase of reclaiming the island (as indicated by the number of completed daily quests), a portal will be opened between Quel'Danas and [[Shattrath City]], allowing easy transport to the island. The portal from Shattrath to Quel'Danas is located in the alcove behind where [[Exarch Nasuun]] stands and drops off the player in the [[Sun's Reach Sanctum]]. Complete the daily quest {{quest|Know Your Ley Lines}} to collect an item that allows a one-time-use teleport back to Shattrath.
 
  +
*[[Hunter trap|Traps]] now scale with hunter stats such as [[hit]], [[expertise]], [[spell penetration]] and [[attack power]] as intended.
  +
* Talent Specializations
  +
** Marksmanship
  +
*** [[Careful Aim]] now grants additional critical strike chance against targets over 90% health, up from 80% health.
  +
** Survival
  +
*** [[Black Arrow]] damage done has been increased by roughly 40%.
  +
* Pets
  +
** 10 new rare tamable beasts have been added, each of which provides a unique taming challenge. Will you be the first hunter to tame [[Deth'tilac]], the rarest and most powerful of them all? Players will need to [[Firelands Invasion|progress through]] the [[Mount Hyjal|Hyjal]] [[The Regrowth|Regrowth]] and [[Molten Front]] daily questing areas in order to unlock access to the full gamut of taming challenges.
  +
** [[Intervene (pet)]] (Pet Tenacity) has been redesigned. The pet runs at high speed toward a group member, reducing the damage done by the next melee or ranged attack made against them equal to 50% of the pet's total health.
   
  +
==={{ClassIcon|Mage|Large}} Mages===
The Alliance flight path from Ironforge to the Isle of Quel'Danas is distinctive among flight paths in that once the gryphon flies past the front gates of Ironforge the gryphon and rider are instantly teleported to the edge of the Isle of Quel'Danas zone and then fly the rest of the way normally. This saves the rider from a very lengthy flight.
 
  +
* [[Arcane Blast]] damage done has been reduced by 5%.
  +
* [[Pyroblast]] cast when [[Hot Streak]] is not active was doing slightly less damage than the Hot Streak version. Its damage has been increased so that both versions of Pyroblast now do the same amount of damage.
  +
* [[Spellsteal]] mana cost has been increased by 100%.
  +
* Talent Specializations
  +
** Fire
  +
*** When [[Impact]] spreads [[Living Bomb]], it will only be spread to two additional targets. The net effect is that if the mage's most recent Living Bomb target is the same as their Impact target, that target will no longer lose the Living Bomb effect. If Living Bomb is active on multiple targets when the Impact effect is cast, Living Bomb will remain active on the most recent Living Bomb target, and will be added to two other nearby targets.
  +
**Frost
  +
***[[Deep Freeze]] and [[Ring of Frost]] will cause diminishing returns on each other, in addition to the spells they normally share diminishing returns with.
   
  +
==={{ClassIcon|Paladin|Large}} Paladins===
=== Adjacent regions ===
 
  +
*[[Divine Light]] mana cost has been increased to 35% of base mana, up from 30%.
{| class="darktable"
 
  +
*[[Flash of Light]] mana cost has been increased to 31% of base mana, up from 27%.
|-
 
  +
* [[Guardian of Ancient Kings]] uses the new [[Assist]] pet stance functionality.
! Zone Name || Faction || Level Range || Direction || Access
 
  +
*[[Holy Light]] mana cost has been increased to 12% of base mana, up from 10%.
|-
 
  +
*[[Rebuke]], [[Divine Shield]] and [[Divine Protection]] have new icons.
| [[Eversong Woods]] || {{Horde Icon Small}}
 
  +
*[[Seal of Righteousness]] now can be activated by any melee ability, not just single target melee abilities. This adds [[Hammer of the Righteous]] (the physical component) and [[Divine Storm]] to the list of abilities that can activate this seal. In addition, Seal of Righteousness procs can now be critical effects.
| 1-12 || South || Flight path to Silvermoon
 
  +
*Talent Specializations
|}
 
  +
**Holy
  +
***[[Beacon of Light]] can no longer be dispelled. In addition, it now transfers 100% of the heal from Holy Light, but still 50% of the heal from other spells.
  +
***[[Denounce]] has been redesigned. It still reduces the mana cost of [[Exorcism]]. However, it no longer has a chance on Holy Shock of making Exorcism free and instant. Instead, it has a 50/100% chance to prevent the Exorcism target from causing critical effects for the next 6 seconds. This effect can be dispelled.
  +
***[[Holy Shock]] mana cost has been decreased to 7% of base mana, down from 8%.
  +
***[[Illuminated Healing]] (Mastery) has been adjusted slightly so that if a paladin refreshes an existing copy of his or her own Illuminated Healing on a target, the new absorption amount will be added into the old absorption amount and the duration will be reset. The total absorption created can never exceed 1/3 of the casting paladin's health.
  +
***[[Infusion of Light]] can now lower the cast time of Flash of Light by 0.75/1.5 seconds, in addition to Holy Light and [[Divine Light]]. In addition, the old Denounce spell overlay effect has been transferred to Infusion of Light since Denounce is no longer a proc.
  +
***[[Speed of Light]] now increases movement speed when [[Holy Radiance]] or [[Divine Protection]] are cast. In addition, this talent now reduces the cooldown of [[Holy Radiance]] by 13/26/40 seconds, up from 10/20/30.
  +
***[[Walk in the Light]] now improves [[Word of Glory]] healing by 30%, in addition to its current effects.
  +
**Protection
  +
***[[Ardent Defender]] has a new spell effect.
  +
***[[Guarded by the Light]] no longer interacts with Holy Shield in any way.
  +
***[[Hammer of the Righteous]] mana cost has been lowered to 10%, down from 12% to match [[Crusader Strike]].
  +
***[[Holy Shield]] has been redesigned. This talent is now an activated ability off the [[global cooldown]]. It grants 20% increased block amount to a paladin's [[block|shield block]]s for 10 seconds, with a 30-second cooldown.
  +
***[[Judgements of the Wise]] now procs on attempt rather than on strike, which means judgements that miss can still grant mana. This is to help ensure Protection paladins are not starved for mana if they aren't capped on hit rating.
  +
**Retribution
  +
***[[Inquiry of Faith]] now increases Inquisition duration by 66/133/200%, up from 50/100/150%.
  +
***The [[Seals of Command]] talent now makes [[Seal of Righteousness]] hit an unlimited number of melee targets, instead of only 2 additional targets.
  +
***[[Selfless Healer]] can no longer be dispelled and cannot be stolen via [[Spellsteal]]; and, in addition to its current effects, it lowers the cooldown of [[Word of Glory]] by 5/10 seconds.
  +
*Glyphs
  +
**[[Glyph of Seal of Truth]] [[expertise]] bonus now also works when [[Seal of Righteousness]] is active.
   
  +
==={{ClassIcon|Priest|Large}} Priests===
== Notable characters ==
 
  +
*[[Devouring Plague]] damage done has been decreased by 12%.
{{main|Isle of Quel'Danas NPCs}}
 
  +
*[[Mind Blast]] damage done has been increased by 12%.
The Isle of Quel'Danas is known primarily for its vendors. {{NPC||Smith Hauthaa}} is both the repair vendor and the {{loot|epic|Badge of Justice}} vendor on the Isle located behind the [[Sun's Reach Armory]], while {{NPC||Shaani}} is the [[Jewelcrafting]] recipes and epic gems vendor located on the first floor of the Inn of [[Sun's Reach Harbor]]. Hauthaa begins selling her wares late in the [[Shattered Sun Offensive]] storyline, while Shaani doesn't start until the very end.
 
  +
*[[Shadowfiend]] uses the new [[Assist]] pet stance functionality.
  +
*[[Shadow Word: Death]] damage done has been increased by 12%.
  +
*[[Shadow Word: Pain]] damage done has been decreased by 12%.
  +
*Talent Specializations
  +
**Shadow
  +
***[[Mind Flay]] damage done has been increased by 12%.
  +
*** [[Psychic Horror]] no longer has a forward facing requirement, making it consistent with other non-projectile-based crowd control spells.
  +
***[[Sin and Punishment]]'s [[Vampiric Touch]] backlash fear effect no longer has diminishing returns.
  +
***[[Vampiric Touch]] damage done has been decreased by 12%.
  +
*Priest Bug Fixes
  +
**Players will no longer prematurely cancel a channeled spell when clicking on the [[Lightwell]].
   
  +
==={{ClassIcon|Rogue|Large}} Rogues===
Additionally, the Exotic Gear Purveyors of the [[Sun's Reach Armory]] are notable for selling [[Season 1 Arena rewards|Season 1]], [[Season 2 Arena rewards|Season 2]] and [[Vindicator's PvP rewards|Vindicator's]] gear in exchange for [[Tier 4]], [[Tier 5]] and [[Tier 6]] loot tokens, as well as [[Veteran's PvP rewards|Veteran's]] gear in exchange for Badges of Justice. {{NPC||Karynna}}, {{NPC||Olus}}, {{NPC||Soryn}} and {{NPC||Kayri}} are all located on the second floor of the Armory, starting in [[Shattered Sun Offensive#Sun's Reach Armory|phase 3]].
 
  +
* [[Cloak of Shadows]] cooldown is now 2 minutes, up from 90 seconds. In addition, Cloak of Shadows is no longer on the [[global cooldown]].
  +
* [[Combat Readiness]] and Cloak of Shadows now share a cooldown.
  +
* [[Blind]] duration against enemy NPCs is now 1 minute, while the duration against players remains 8 seconds.
  +
* [[Stealth]] now once again begins its cooldown once the rogue leaves Stealth.
  +
* Talent Specializations
  +
** Assassination
  +
*** [[Assassin's Resolve]] damage bonus has been increased to 20%, up from 15%.
  +
*** [[Vile Poisons]] now increases poison damage by 12/24/36%, up from 7/14/20%.
  +
** Combat
  +
*** [[Savage Combat]] now increases attack power by 3/6%, up from 2/4%.
  +
*** [[Vitality (rogue talent)]] now increases attack power by 30%, up from 25%.
  +
** Subtlety
  +
*** [[Elusiveness (rogue talent)]] now reduces the cooldown of Cloak of Shadows by 15/30 seconds, up from 10/20, and now also reduces the cooldown of Combat Readiness by 15/30 seconds.
  +
*** [[Hemorrhage]] base damage has been increased by 40%.
  +
*** [[Sanguinary Vein]] damage to bleeding targets has been increased to 8/16%, from 5/10%.
   
  +
==={{ClassIcon|Shaman|Large}} Shaman===
==Quests==
 
  +
* [[Fire Nova]] damage has been increased by 15%.
{{main|Isle of Quel'Danas quests}}
 
  +
*[[Lightning Shield]] and [[Water Shield]] can no longer be dispelled.
All quests on the Isle of Quel'Danas are part of the [[Shattered Sun Offensive]] storyline. See the [[Shattered Sun Offensive#Quests|SSO quests section]] for a formatted list, [[Isle of Quel'Danas quests]] for the table style, or the unformatted list of all quests in the [[:Category:Isle of Quel'Danas quests|Isle of Quel'Danas category]].
 
  +
*[[Unleash Elements]] is now in the [[Magic schools#Nature|Nature]] school, and thus can no longer be used if a shaman's Nature school has been locked out.
  +
*[[Water Shield]] has had its internal cooldown reduced to 3.5 seconds, once again matching other shields. The amount of mana restored when Water Shield procs has been reduced by 50%.
  +
*Talent Specializations
  +
**Elemental
  +
*** [[Call of Flame]] now also causes Fire Nova to add 3/6 seconds to the duration of [[Flame Shock]] auras on targets that Fire Nova damages.
  +
***[[Lava Flows]] now grants a 30/60/90% haste buff when a Flame Shock effect is dispelled, up from 10/20/30%.
  +
***[[Thunderstorm]] now reduces the movement speed of players it knocks back by 40% for 5 seconds.
  +
**Restoration
  +
***[[Improved Water Shield]] has been redesigned and renamed [[Resurgence]]. When Water Shield is active, Resurgence causes critical direct heals to restore mana (Resurgence rank 2 is roughly equal to 150% of the old Improved Water Shield value when a [[Healing Wave]] or [[Greater Healing Wave]] critically hits, and scaled down accordingly for faster or multi-target spells).
  +
***[[Mana Tide Totem]] now grants 200% of the caster's Spirit, down from 400%.
  +
*Glyphs
  +
**[[Glyph of Unleashed Lightning]] (new Prime glyph) allows [[Lightning Bolt]] to be cast while moving.
  +
* Set Bonuses
  +
** The 4-piece Elemental shaman PvP set bonus (Gladiator's Thunderfist set) has been redesigned. It now causes Lightning Shield to generate an extra charge, rather than consuming one, when it is triggered by receiving damage, up to a maximum of 3 (9 with the [[Rolling Thunder]] talent).
   
  +
==={{ClassIcon|Warlock|Large}} Warlocks===
==Monsters==
 
  +
* [[Soul Fire]] is now available at level 20, down from level 54.
There are three groups of monsters at the island — [[demon]]s with [[undead]], naga, and finally [[Kael]]'s blood elves. The [[naga]] go by the name of the [[Darkspine|Darkspine tribe]], while the blood elves go under the name of [[Dawnblade (blood elves)|Dawnblade]].
 
  +
* [[Soul Harvest]] has a new spell effect.
  +
* Glyphs
  +
** [[Glyph of Soul Swap]] now applies a 30-second cooldown to Soul Swap, up from 15 seconds.
  +
* Warlock Bug Fixes
  +
** It is no longer possible to leave combat while channeling [[Drain Soul]].
   
  +
==={{ClassIcon|Warrior|Large}} Warriors===
===Darkspine naga===
 
  +
* [[Overpower]] now has a 1.5-second cooldown and global cooldown ([[Taste for Blood]]'s Overpower cooldown has not changed).
At [[Greengill Coast]], the [[Darkspine]] naga have enslaved the Greengill murlocs, mind controlling them to do their bidding.
 
  +
* [[Recklessness]] and [[Deadly Calm]] can no longer be used at the same time. One cannot be used while the other is active, but using one does not put the other on its full cooldown.
  +
* [[Retaliation]], Recklessness and [[Shield Wall]] no longer have stance requirements.
  +
* Talent Specializations
  +
** Arms
  +
*** [[Two-Handed Weapon Specialization (warrior specialization)]] weapon damage increase has been lowered to 12%, down from 20%.
  +
** Fury
  +
*** [[Dual Wield Specialization]] weapon damage increase has been lowered to 5%, down from 10%.
  +
* Warrior Bug Fixes
  +
** It is no longer possible in some encounters to use [[Charge]] when closer than its minimum range.
   
  +
==Currency==
*[[Darkspine Myrmidon]]
 
  +
*Conquest and Honor Points
*[[Darkspine Siren]]
 
  +
**All existing Conquest Points in the Currency tab have been converted to Honor Points. Any points above the Honor Point cap must be spent within the next week before Season 10 starts. Once Season 10 begins, all Honor Points exceeding the 4,000 point cap will be converted into gold at a rate of 35 silver per point and mailed to characters.
*[[Greengill Slave]] (neutral)
 
  +
**The minimum cap on Conquest Points earned per week is now 1500 at 1500 or less Battleground rating. The maximum cap remains 3000 at 3000 or more Battleground rating. The cap continues to scale non-linearly between those two points.
  +
**The game now separately tracks different Conquest Point caps for Battlegrounds and Arenas. The cap for Arena rating will always be 2/3 of the cap for Battleground rating at any given Arena rating. Players may earn a total number of Conquest Points per week equal to the higher of these two caps, but once players have reached the cap for either Arenas or Battlegrounds, they can no longer earn Conquest Points from that source. Conquest Points from Battleground holidays only count toward the total Conquest Point cap.
  +
*Valor Points
  +
**The maximum number of Valor Points which can be earned in a week from any and all applicable dungeons and raids is now 980, down from 1250.
  +
***The maximum number of Valor Points awarded for completing Rise of the Zandalari dungeons remains at 980.
  +
***The maximum number of Valor Points awarded for completing Heroic dungeons remains at 490.
  +
***The number of Valor Points awarded for killing a boss in the Firelands is 70 in 10-player mode, and 90 in 25-player mode.
  +
***The number of Valor Points awarded for killing Occu'thar in Baradin Hold is 35 in 10-player mode, and 45 in 25-player mode.
  +
***The number of Valor Points awarded for killing a boss on Heroic difficulty in The Bastion of Twilight, Blackwing Descent, and Throne of the Four winds is 35 in 10-player mode, and 45 in 25-player mode.
   
  +
==Dungeons & Raids==
===Demons===
 
  +
*Raid Profiles have been added which allow players to save the raid window user interface layout based on type of content (i.e. 10-player raids, 25-player raids, Battlegrounds, etc.) for future use.
There are a wide variety of demons located around the island, primarily guarding [[Dawnstar Village]], with reinforcements being brought in via a portal to the [[Throne of Kil'jaeden]]. There are also a number of demons at the [[Dead Scar]], holding the undead at bay. The demons and Kael's blood elves are attacking as a unified force.
 
  +
**Players can select PvE, PvP, specialization, and group size. Each Raid Profile type will then automatically setup going forward.
  +
**The pullout panel will be available for 5-player content as well when Show Raid Frames is selected.
  +
**Raid Profiles can list groups horizontally as well as vertically.
  +
*A Raid button has been added to the Navigation tray which will bring players straight to the Raid window in the Social pane.
  +
*Baradin Hold
  +
**Occu'thar has broken free from his cage and presents an all-new boss challenge to players in 10- and 25-player arrangements who control Tol Barad.
  +
*The [[Bastion of Twilight]]
  +
**The damage modifier on normal difficulty has been reduced for Arion, Elementium Monstrosity, Feludius, Ignacius, and Terrastra.
  +
**One of each type of bound elemental in the Ascendant Council chamber has been removed.
  +
**[[Arion]]
  +
***Chain Lightning damage has been reduced.
  +
**[[Cho'gall (tactics)|Cho'gall]]
  +
***Health, melee damage, Health of Corrupting Adherent, Depravity damage, Corrupting Crash damage, Flaming Destruction damage, and Unleashed Shadows damage have all been reduced by 20%.
  +
***Corrupting Crash and Depravity
  +
****The amount of Corruption they give has been reduced to 5, down from 10.
  +
***Corrupted Bite effect caused by Blood of the Old God has been reduced.
  +
***Damage taken from Corruption of the Old God per Corrupted Blood has been reduced from 3% per stack to 2% per stack.
  +
***Debilitating Beam damage has been reduced by 20%.
  +
***The duration of Twisted Devotion has been reduced by 25%.
  +
**[[Dragon Siblings]]
  +
***Health, melee damage, Twilight Meteorite damage, Devouring Flames, Blackout damage, Unstable Twilight damage, Twilight Zone damage, Twilight Blast damage, and Fabulous Flames damage have all been reduced by 20%.
  +
**[[Elementium Monstrosity]]
  +
***Electrical Instability damage has been reduced.
  +
**[[Feludius]]
  +
***Damage due to being frozen while Waterlogged has been reduced.
  +
**[[Halfus]]
  +
***Health, melee damage, Fireball/Fireball Barrage damage, Furious Roar damage, Scorching Breath damage, and Shadow Nova damage have all been reduced by 20%.
  +
***Nether Scion, Slate Dragon, Storm Rider, Time Warden, and Orphaned Emerald Whelp health has been reduced by 20%.
  +
***Shadow Nova base cast time has been increased.
  +
**[[Ignacious]]
  +
***Rising Flames now increases damage by 3% per stack, down from 5%.
  +
**[[Terrastra]]
  +
***Harden Skin now increases physical damage dealt by 20%, down from 100%.
  +
*[[Blackwing Descent]]
  +
**[[Atramedes]]
  +
***Health, melee damage, modulation damage, Roaring Flame Breath damage, and Searing Flame damage have all been reduced by 20%.
  +
***Modulation no longer causes Sound in normal difficulty.
  +
***Sound given by Sonar Pulse has been reduced to 3, down from 5.
  +
**[[Chimaeron]]
  +
*** Health has been reduced by 20% and melee damage has been reduced by 10%.
  +
*** Chimaeron will now only cast two caustic slimes per 30-second cycle.
  +
**Drakeadon Mongrel
  +
***Time Lapse no longer stuns.
  +
***Frost Burn silence is now 3 seconds.
  +
**Dwarven Kings
  +
***Whirlwind no longer drops threat.
  +
***Execution Sentence now deals damage only.
  +
***Shield of Light absorption has been reduced.
  +
**[[Magmaw]]
  +
***Damage and hit points have been reduced by 20%.
  +
***Lava Parasites have been diminished.
  +
***Lava Spew damage, Magma Spit damage, Massive Crash damage, and Infectious Vomit damage have all been been reduced.
  +
***Mangled Lifeless no longer instantly kills, and its damage has been reduced.
  +
***Parasitic Infection has been decreased.
  +
**[[Maloriak]]
  +
***Health, damage, Aberration health/damage, Arcane Storm damage, Prime Subject damage, Flash Freeze/Shatter damage, and Scorching Blast damage have all been decreased by 20%.
  +
***The Aberration stacking damage buff has been decreased.
  +
***Prime Subjects no longer fixate, and are no longer immune to taunt effects.
  +
**[[Nefarian (Blackwing Descent tactics)|Nefarian]]
  +
***Health and melee damage has been reduced by 20%.
  +
***Animated Bone Warriors take 33 seconds to fall over, down from 50. In addition, fewer Animated Bone Warriors spawn.
  +
***Blast Nova cast time has been increased.
  +
***Chromatic Prototype health has been reduced by 20%.
  +
***Electrocute damage has been reduced by 30%.
  +
***Magma Stacking debuff effect has been reduced by 75%.
  +
***Nefarian's Shadowblaze cast frequency cannot increase beyond 1 once every 15 seconds.
  +
***Onyxia health and melee damage has been reduced by 20%.
  +
***Shadowflame Barrage damage has been reduced by 20%.
  +
***Tail Lash damage has been reduced by 50%.
  +
**[[Omnotron Defense System|Omnotron Council]]
  +
***Health, Melee damage, Electrical Discharge damage, Lightning Conductor damage, Health of Poison Bomb, Incineration Security Measure damage, and Arcane Annihilator damage have all been reduced by 20%.
  +
*** Barrier absorb amount has been increased by 100%.
  +
*** The cooldown on Power Conversion (Converted Power chance) has been increased.
  +
***Flamethrower damage has been reduced by 40%.
  +
***Static Shock caused by Unstable Shield damage and Poison Bomb damage has been decreased by 50%.
  +
*[[Deadmines]]
  +
**[[Vanessa VanCleef (tactics)|Vanessa VanCleef]] (Heroic difficulty) now has a sweet, sweet voice to accompany her dialog.
  +
*[[Throne of the Four Winds]]
  +
**[[Al'Akir (tactics)|Al'Akir]]
  +
***Acid Rain now stacks every 20 seconds, up from 15.
  +
***Electrocute now pulses every 1 second, up from 0.5.
  +
***Feedback duration has been increased to 30 seconds, up from 20.
  +
***Health, damage, and Wind Burst damage have all been reduced by 20%.
  +
***Lightning and Lightning Rod recast time has been increased.
  +
***Lightning Strike friendly chain damage has been reduced by 50%.
  +
***Static Shock will no longer be used on normal difficulty in phase 1 or phase 2.
  +
**[[Conclave of Wind|Conclave of the Four Winds]]
  +
***Rohash, Anshal, Nezir melee, Ravenous Creeper health/damage, Ravenous Creeper toxic spores damage, Hurricane damage, Sleet Storm damage, Permafrost damage , Slicing Gale, and Wind Blast damage have all been reduced by 20%.
  +
***Gathering Strength cast time has been increased.
  +
***Ice Patch slow effect is now 5% per stack, up to 10 stacks, down from 10% per stack, up to 30 stacks, and damage has been reduced by 20%.
  +
***Wind Chill damage has been decreased by 20% and now increases damage taken by 5% per stack.
  +
* [[Zul'Gurub]]]
  +
** All cauldron buffs are now usable while mounted.
  +
** [[High Priestess Kilnara]]'s death now turns off the flaming tiki mask gauntlet.
  +
** [[High Priest Venoxis]]'s death now removes the poison from the plants at the start of the dungeon.
   
  +
==Guilds ==
Dawnstar Village:
 
  +
*Guild Finder
*[[Emissary of Hate]] ([[Wrathguard]])
 
  +
**Long comments will now work and not be cut off in the display.
*[[Unleashed Hellion]] ([[Fiend]])
 
  +
*The daily guild experience cap has been increased by 25%.
*[[Irespeaker]] ([[Shivarra]])
 
  +
*The weekly guild reputation cap has been increased by 25%.
*[[Abyssal Flamewalker]] ([[Abyssal]])
 
  +
*The guild experience cap is now removed at level 20, down from level 23.
  +
* The [[Reins of the Dark Phoenix]], purchased from the Guild Vendor, has had its art improved. It's now less transparent and indisputably more awesome.
   
  +
==Items==
The Dead Scar:
 
  +
* If a player wins a Need roll under the [[Need Before Greed]] system on a [[Bind on Equip]] item, the item will become [[Soulbound]] to that player. The item will remain unbound if won via a Greed roll.
*[[Brutallus]] ([[pit lord]])
 
  +
*[[Darkmoon Card: Hurricane]] damage done when triggered has been increased by 40%, however, it can no longer deal critical strikes and no longer receives any modifiers to its damage from the equipping player.
*[[Pit Overlord]] ([[pit lord]])
 
  +
*Set Bonuses
*[[Wrath Enforcer]] ([[wrathguard]])
 
  +
**The 2-piece [[resilience]] bonus from Cataclysm PvP sets no longer stacks. If a player wears 2 pieces each from 2 different Cataclysm sets, the player will only receive the 400 resilience rating bonus once. This change does not apply to PvP sets from prior expansions.
*[[Eredar Sorcerer]] ([[eredar]])
 
  +
**The 2-piece [[Stormrider's Vestments|Restoration druid tier 11]] PvE set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the [[Harmony]] mastery bonus to periodic healing is active.
  +
**The 4-piece Elemental shaman PvP set bonus ([[Bloodthirsty Gladiator's Thunderfist]] set) has been redesigned. It now causes [[Lightning Shield]] to generate an extra charge, rather than consuming one, when it is triggered by receiving damage, up to a maximum of 3 (9 with the [[Rolling Thunder]] talent).
   
===Undead===
+
==Professions==
  +
* [[Engineering]]
There are packs of undead which roam the southern coasts and the [[Dead Scar]], where they battle the demons.
 
  +
** [[D.E.H.T.A.]] has recently placed a great number of [[critter]]s under their protection, especially [[rabbit]]s and [[squirrel]]s. Because of this, [[Flintlocke's Woodchucker]] has been re-fitted to use wild [[chicken]]s until an "agreement" can be reached.
  +
*[[Skinning]]
  +
**Players can no longer skin corpses already being actively skinned or looted by other players.
   
  +
==PvP ==
*[[Skeletal Ravager]] ([[skeleton]])
 
  +
*Arenas
*[[Frenzied Ghoul]] ([[ghoul]])
 
  +
**[[The Ring of Valor]] has been added to the Arena rotation once again. Players no longer start the match on elevators at the center of the map. They now begin the match in starting rooms on opposite sides of the Arena.
  +
*Battlegrounds
  +
**New PvP ground mounts, the Vicious War Wolf (Horde) and Vicious War Steed (Alliance), will be awarded to players for completing achievements to win 75, 150, and 300 Rated Battlegrounds respectively, rather than for being in the top .5% of the ladder at the end of each season as with Arenas. This award system is to better compliment the spirit of Battlegrounds. One account-bound mount will be awarded for each achievement unlocked, allowing players who obtain 150 and 300 Rated Battleground wins to earn this mount a second and third time. The additional mounts earned can then be sent to alt characters, given they’re account-bound. These mounts are awarded as soon as an associated achievement is unlocked and do not correspond with end-of-season rewards.
  +
**The individual Matchmaking Rating column has been removed from the Rated Battleground scoreboard and replaced with a team Matchmaking Rating.
  +
**[[Eye of the Storm]] has been added into the rotation as a 10-man [[Rated Battleground]]. The tug-of-war style capture points have been replaced with Arathi Basin style capture points to better support 10v10 competition. This change applies only to Rated Battlegrounds. Eye of the Storm is otherwise still a 15-player Battleground with tug-of-war style capture points.
  +
** [[Warsong Gulch]] has been added back into the Rated Battleground rotation.
  +
**War Games
  +
***Many improvements are being made to the War Games interface. It now has its own panel for ease of use and raid/group leaders are the only ones who can challenge another group to War Games.
  +
* Gladiator Weapons
  +
** Season 10 Conquest Point weapons will only be purchasable once a required minimum sum of Conquest Points has been reached during the current season. For example, Ruthless Gladiator's Pike costs 3400 Conquest Points to purchase. However, players must first earn a total of 11650 Conquest Points during Season 10 before they are able to purchase it.
  +
** Season 9 Honor Point weapons will only be purchasable once a required minimum sum of Honor Points has been reached during the current season. For example, Vicious Gladiator's Pike costs 3400 Honor Points to purchase. However, players must first earn a total of 18500 Honor Points during Season 10 before they are able to purchase it.
  +
** Once the minimum sum of points required to purchase weapons is reached, all available weapons can be purchased for their listed costs. The point requirement is not reset once a purchase is made.
  +
** Weapon tooltips from the vendor will let players know how many more Conquest or Honor Points must be earned in the current season before the item can be purchased.
   
  +
==Quests & Creatures==
===Mechanical===
 
  +
*There are no longer oddities in the critical strike and dodge chance of lower-level creatures.
Malfunctioning arcane guardians patrol the western coasts of the island.
 
   
  +
==User Interface ==
*[[Erratic Sentry]] ([[arcane guardian]])
 
  +
*The User Interface panels have been resized so there is no more need for scroll bars.
 
  +
*Addons will no longer be able to intelligently swap items by working with the built-in Equipment Manager.
===Kael's blood elves===
 
  +
*The order in which characters are listed at the Character Selection screen can now be rearranged and saved.
Kael's forces are scattered throughout the island, primarily centered around [[Sun's Reach]], where they occupy the [[Sun's Reach Harbor]], as well as several ships which are located a short distance from the shore. The invading forces also contain the [[wretched]], emaciated elves which have fallen to their magical addictions.
 
  +
*The cast bar can now be moved to display below the Character frame.
 
  +
*Character talent specializations can now be viewed on mouseover of the Battlegrounds Scoreboard.
*[[Dawnblade Blood Knight]] (can ride on a [[Dawnstar Charger]])
 
  +
*There is now a Dismiss Pet option on unit frames.
*[[Dawnblade Hawkrider]] (rides on a [[Dawnblade Dragonhawk]])
 
  +
*The durability character display will now show items as yellow when they are below 20% durability, instead of when items have 5 durability or less.
*[[Dawnblade Marksman]]
 
  +
*The Macros window and Spellbook can now both be open at the same time to allow for more intuitive macro creation. In addition, the Macros window has a Save/Cancel button.
*[[Dawnblade Reservist]] (on the ships ''[[The Bloodoath]]'', ''[[The Dawnchaser]]'', and ''[[The Sin'loren]]'')
 
  +
*Move Pad is a mouse-click interface for movement which is now built into the base interface.
*[[Dawnblade Summoner]] (four of which are channeling the [[Bloodcrystal]])
 
  +
*It is now easier to change the language of the game client to any language available in the region.
*[[Sunblade Lookout]] (appear on the North-Eastern balcony of the Sunwell Plateau, firing arrows at people performing bombing runs)
 
  +
*A target or focus target can be selected within the mini-map tracking (does not include enemy players).
*[[Wretched Fiend]]
 
  +
*Vendors now display currency types they use.
*[[Wretched Devourer]]
 
 
==Resources==
 
*[[Herb]]s
 
**[[Mana Thistle]] <!--Greengill Coast-->
 
**[[Nightmare Vine]] <!--Dead Scar-->
 
*[[Mining]]
 
**[[Adamantite Deposit]]
 
**[[Rich Adamantite Deposit]]
 
**[[Khorium Vein]]
 
 
== Phasing ==
 
During part of [[The Return of Quel'Delar quest chain]] ({{quest|Journey To The Sunwell}}, {{quest|Thalorien Dawnseeker}}, and {{quest|The Purification of Quel'Delar}}) the demons and Wretched are not assaulting the island. [[Halduron Brightwing]] is inspecting the [[Sunwell Guardian]]s.
 
 
==Notes==
 
*It should be noted that this is the only place in [[Azeroth (world)|Azeroth]] in which [[Outland]] metals can be mined.
 
*The [[The Dead Scar|Dead Scar]] is seen on the Isle of Quel'Danas. Although Arthas made a path of ice from Eversong to the Island, if one swims underneath the water, the dead scar actually continues underwater despite the fact the scourge never walked underwater to the Isle of Quel'Danas.
 
*One cannot swim between this island and the [[Eversong Woods]]; an invisible barrier is between the two zones.
 
 
==Gallery ==
 
<gallery>
 
Image:Rainquel.jpg|Rain on the isle.
 
Image:BlizzCast-Sunwell1.jpg|The skyline of [[Dawnstar Village]].
 
Image:BlizzCast-Sunwell2.jpg|[[Greengill Coast]]. Murloc huts can be found here.
 
Image:BlizzCast-Sunwell3.jpg|The ''[[Silvermoon's Pride]]'' at [[Sun's Reach Harbor]].
 
Image:BlizzCast-Sunwell4.jpg|Demons occupying Dawnstar Village.
 
Image:BlizzCast-Sunwell5.jpg|Entrance to the [[Sunwell Plateau]].
 
Image:Sunsreach-sanctum.jpg|The inactive [[Sun's Reach Sanctum|arcane sanctum]] at [[Sun's Reach]].
 
Image:Deadscar-sunwellisle.jpg|Eredar sorcerers overlooking the end of the [[Dead Scar]].
 
Image:Dawnstarvillage.jpg|Dawnblade blood elves patrolling Dawnstar Village.
 
Image:Magistersterrace-entrance.jpg|Entrance to the [[Magisters' Terrace]].
 
Image:SunsReachSanctum Active.jpg|The Sun's Reach Sanctum after being captured by the Shattered Sun Offensive.
 
Image:Shatteredsun-soldiers.jpg|Soldiers of the Shattered Sun Offensive.
 
Image:Dawnblade-flotilla.jpg|The Dawnblade flotilla approaching Sun's Reach: [[The Bloodoath|The ''Bloodoath'']], [[The Sin'loren|the ''Sin'loren'']] and [[The Dawnchaser|the ''Dawnchaser'']].
 
Image:Sunsreach-harbor.jpg|[[Sun's Reach Harbor]] as seen from [[Magister's Terrace]].
 
Image:Sunsetqueldanas.jpg|The harbor at night
 
</gallery>
 
 
== Patch changes ==
 
{{Patch 2.4.0|note=Added.}}
 
   
 
==References==
 
==References==
{{reflist}}
+
{{Reflist}}
 
==External links==
 
<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
 
Links that do not conform to the rules will be DELETED.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
{{elinks-zone|4080}}
 
 
 
{{Isle of Quel'Danas}}
 
{{Quel'Thalas}}
 
{{Eastern Kingdoms}}
 
 
{{DEFAULTSORT:Quel'danas, Isle Of}}
 
   
  +
{{Patches}}
[[es:Isla de Quel'Danas]]
 
[[Category:Islands]]
+
[[Category:World of Warcraft patches|4.2.0]]
[[Category:Phased areas]]
 
[[Category:Isle of Quel'Danas]]
 

Revision as of 00:29, 14 June 2011

Icon-patch-22x22 Patch 4.2.0
“Rage of the Firelands[1]
File:Patch42.jpg
Release date 2011-06-10 (PTR)
Initial version 14265
Interface .toc 40200 (changes)
Highlights & notes
Official links

Patch chronology
← Previous Next →
Patch 4.1.0a
Useful links
PatchesPatches category

Patch 4.2.0 will contain the Firelands raid,[2] and be the start of Arena season 10.[3] It will also add a daily quest hub to Hyjal, as well as a two new daily quest zones called The Regrowth and the Molten Front.[4] It will continue Thrall's story.[5] It will also introduce the new Dungeon Journal feature.

Last Blizzard Update: June 10, 3:55 p.m. PDT

Template:Patchnotesbox

Elemental Bonds

What was to be an auspicious event at the ancient World Tree Nordrassil has ended in tragedy. There, members of the Cenarion Circle and Earthen Ring, including former warchief Thrall, had gathered with the noble Dragon Aspects to unite their powers and restore Nordrassil for the good of Azeroth. Yet word has now spread that a shadowy Twilight's Hammer agent interrupted the ceremony and struck down Thrall with dark magics... casting his spirit into the four domains of the Elemental Plane. If these terrible rumors hold true, the Earthen Ring--indeed, all of Azeroth--has lost one of its greatest champions.

The Regrowth and Molten Front

Although the night elves and their allies repelled Ragnaros's initial invasion of Hyjal, their work on the sacred mount is far from over. Archdruid Malfurion Stormrage has gathered his comrades at the Sanctuary of Malorne within the newly healed Regrowth to invade Ragnaros's domain: the Firelands. Once inside the Elemental Plane, Hyjal's defenders hope to establish a permanent stronghold. Yet these plans have come under threat by a ferocious new elemental assault that has swept through the Regrowth. Despite this setback, Hyjal's protectors remain steadfast in their mission, for they know that it is in the molten heart of the Firelands that the fate of Mount Hyjal will be decided.

The Firelands

The time to strike at Ragnaros draws near. The battle to protect Mount Hyjal now rages in the depths of Ragnaros's smoldering realm. As territory is gained by Azeroth's defenders and they draw closer to the inner sanctums of the Firelands, a monumental task awaits. Ragnaros's lair--Sulfuron Keep--is closely guarded by his most loyal servants, including the traitorous Druids of the Flame and their mysterious leader. Yet the brave heroes who have ventured into this ash-choked domain cannot afford to shy away from any danger. The outcome of the battles that lie ahead will determine the very survival of Azeroth.

Dragonwrath, Tarecgosa's Rest

Uncertainty looms over the blue dragonflight's domain, the Nexus, as its members struggle to appoint a new leader. Split between the two likeliest successors--Kalecgos and Arygos--the flight has agreed to meet during a rare celestial event known as the Embrace in the hopes that a new Aspect will finally be chosen. The bronze dragon Anachronos, however, has detected something sinister at work around the Nexus, threatening to compromise the ceremony. If a hero does not rise to investigate these dark forces and uncover their intentions, Anachronos believes that Azeroth's doom is imminent.

General

  • New Daily Quests: The Regrowth and Molten Front
  • New Quest Chain: Elemental Bonds
  • New Raid: The Firelands
    • Located within the Elemental Plane, the Firelands is an all-new 10- and 25-player raid featuring normal and Heroic difficulties! Battle-hardened veterans of the Horde and Alliance now have an opportunity to strike at Ragnaros the Firelord and his loyal servants by venturing into their domain via Sulfuron Spire in Mount Hyjal.
  • New Legendary Item: Stave 2h tarecgosa e 01stagefinal [Dragonwrath, Tarecgosa's Rest]
    • Steadfast raiders have an opportunity to embark on a series of quests to create an all-new legendary caster staff. In order to begin the process of assembling the staff, players must first kill a Molten Lord in the Firelands. Once a Molten Lord is killed, players can accept the quest Quest:A Legendary Engagement from Ziradormi or Coridormi in Orgrimmar or Stormwind.
  • New User Interface Feature: Dungeon Journal
    • A host of dungeon information is now built into the user interface via the all-new Dungeon Journal. This feature can be accessed via a new button in the Navigation tray from anywhere in the world. Boss background story, encounter details, abilities, and loot can be viewed with the Dungeon Journal for all bosses which have been integrated into the new system (this includes bosses for all Cataclysm dungeons and raids). Additional dungeons are planned to be incorporated in future updates.
  • All character races now have a /roar sound.
  • All existing Pvecurrency-valor [Valor Points] in the Currency tab have been converted to Pvecurrency-justice [Justice Points]. Any points above the Justice Point cap will be converted into gold at a rate of 47 silver per point and mailed to characters.
  • The Keyring bag slot has been removed to make room in the user interface for new features.
    • Keys which no longer serve a purpose in the game will be removed from player inventories. Compensation for the keys will be automatically provided in the form of each key's vendor sell price in gold.
    • Keys which are obsolete quest items will be removed from player inventories.
    • Keys which may still be of use to players will be transferred to regular inventory space. If a player's bags are full, these keys will sit in a backlogged inventory until sufficient space is made available. Once space is opened, the keys will appear in regular inventory upon the player logging out or switching zones.

Achievements

Classes

General

  • All healing critical strikes now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%).
  • Players are once again free to dance in combat (without causing graphic errors). Other animations, such as attacks, will take precedence over dancing. The dance animation will be suppressed until the higher priority animation is complete. Fun has been unnerfed.
  • Buffs
  • Crowd Control
  • Pets
    • The Aggressive pet stance has been removed and replaced with the Assist stance. This stance will cause the player's pet to attack the player's target. The pet will not change targets unless the master attacks a new target for a few seconds.
    • The Defensive pet stance will now only cause the player's pet to attack enemies which attack the pet or the master.
  • Spell Interrupts
    • When interrupted while casting a single-school spell such as Spell shadow siphonmana [Mind Flay] or Spell frost frostbolt02 [Frostbolt], players will now be able to cast dual-school spells such as Spell priest mindspike [Mind Spike] (Frost and Shadow schools) or Ability mage frostfirebolt [Frostfire Bolt] (Frost and Fire schools). However, being interrupted while casting a dual-school spell will still interrupt all respective schools as intended.
  • Stats
    • Death knights, paladins, and warriors no longer receive any bonus to their chance to dodge from Agility. Their base chance to dodge is now a fixed 5%.
    • Death knights, paladins, and warriors now receive 27% of their Strength bonuses as parry rating, up from 25%. This conversion still only applies to Strength above and beyond their base Strength.
  • General Class Bug Fixes
    • Players should no longer incorrectly receive a message stating they interrupted a spell cast when they did not.
    • Actions bars will no longer briefly disappear when characters that have a stance bar enter a vehicle.

Death Knight Death Knights

Druid Druids

  • Druids now gain 1 attack power per point of Strength, down from 2. They continue to gain 2 attack power per point of Agility while in Ability druid catform [Cat Form] or Ability racial bearform [Bear Form]. In addition, Cat Form’s scaling rate from gear upgrades was slower than other classes, which was causing them to fall behind in damage with higher item levels. To counter the Strength change and improve scaling, the following changes have been made. All numbers cited are for level-85 druids.
    • Ability druid ferociousbite [Ferocious Bite] damage has been increased by 15%. In addition, its base cost has been reduced to 25 energy and it can use up to 25 energy, for up to a 100% damage increase.
    • Mangle (Cat Form) (Cat) damage has been increased to 540% weapon damage, up from 460%, and bonus damage has been lowered to 302.
    • Ability druid disembowel [Rake] initial damage on hit now deals the same damage as each periodic tick (and is treated the same for all combat calculations). Periodic damage now gains 14.7% of attack power per tick, up from 12.6%, and base damage per tick has been lowered from 557 to 56. There is a known issue with Rake’s tooltip being incorrect from this change will be corrected in a future patch.
    • Ability druid ravage [Ravage] damage has been increased to 950% weapon damage, up from 850%, and bonus damage has been lowered to 532.
    • Ability druid skinteeth [Savage Roar] now grants 80% increased damage to melee auto attacks, up from 50%. The Glyph of Savage Roar remains an unchanged bonus of 5% to that total.
    • Spell shadow vampiricaura [Shred] damage has been increased to 520% weapon damage, up from 450%, and bonus damage has been lowered to 302.
  • Spell nature stranglevines [Entangling Roots] and the equivalent spell triggered by Spell nature natureswrath [Nature's Grasp] no longer deal damage.
  • Spell nature lightning [Innervate] now grants an ally target 5% of his or her maximum mana over 10 seconds, but still grants 20% of the druid's maximum mana over 10 seconds when self-cast.
  • Spell nature crystalball [Omen of Clarity] clearcasting buff from now lasts 15 seconds, up from 8 seconds.
  • Spell arcane starfire [Starfire] damage has been increased by approximately 23%.
  • Inv misc monsterclaw 03 [Swipe] (Cat) now deals 600% weapon damage at level 80 or higher, down from 670%.
  • Spell nature wrathv2 [Wrath] damage has been increased by approximately 23%.
  • Talent Specializations
    • Balance
      • Ability druid earthandsky [Earth and Moon]'s duration has been increased to 15 seconds, up from 12.
      • Druid ability wildmushroom b [Fungal Growth] spell visual effect has been updated to be less visually intrusive and more aesthetic.
      • Achievement worldevent lunar [Lunar Shower] has been redesigned. When casting Spell nature starfall [Moonfire], the druid gains Lunar Shower. Lunar Shower increases the direct damage done by Moonfire by 15/30/45%, and reduces the mana cost by 10/20/30%. This effect stacks up to 3 times and lasts 3 seconds. While under the effects of Lunar Shower, Moonfire generates 8 Solar Energy, and Ability mage firestarter [Sunfire] generates 8 Lunar Energy. The amount of Lunar/Solar Energy gained does not change based on the number of points spent in the talent, or stacks of Lunar Shower. Those druids who wish to delay transition in or out of an Ability druid eclipseorange [Eclipse] state should now cast the one of their two basic attacks which will not move the Eclipse bar (either Spell arcane starfire [Starfire] or Spell nature wrathv2 [Wrath]).
      • Ability vehicle sonicshockwave [Solar Beam] has a new spell effect.
      • Druid ability wildmushroom b [Wild Mushroom: Detonate] can now also trigger Earth and Moon, in addition to Starfire and Wrath.
    • Feral
      • Bear damage abilities were scaling too fast with higher gear levels compared to other tanks, so the following balance changes have been made. All the numbers cited are for level 85 characters; numbers will be lower for lower-level characters.
        • Spell nature faeriefire [Faerie Fire (Feral)] base damage has been raised to 2950, up from 679. Attack power scaling has been decreased to 10.8%, down from 15%.
        • Ability druid maul [Maul] base damage has been raised to 35, up from 8. Attack power scaling has been decreased to 19%, down from 26.4%.
        • Spell druid malfurionstenacity [Pulverize] weapon damage percent has been decreased to 60%, down from 80%. Damage per Lacerate application has been increased to 1623, up from 361.
        • Mangle (Bear Form) (Bear) weapon damage percent has been decreased to 190%, down from 260%. Bonus damage has been increased to 3306, down from 754.
        • Swipe base damage has been increased to 929, up from 215. Attack power scaling has been decreased to 12.3%, down from 17.1%.
        • Thrash initial base damage has been increased to 1042, up from 339. Initial damage attack power scaling has been decreased to 9.82%, down from 19.2%. Periodic base damage has been increased to 581, up from 189. Periodic damage attack power scaling has been decreased to 1.67%, down from 3.26%. In addition, a bug was corrected where armor decreased the periodic damage done by this ability.
        • Ability druid lacerate [Lacerate] initial base damage has been increased to 3608, up from 2089. Initial damage attack power scaling has been decreased to 5.52%, down from 7.66%. Periodic base damage has been increased to 69, up from 16. Periodic damage attack power scaling has been decreased to 0.369%, down from 0.512%.
      • Ability bullrush [Natural Reaction] damage reduction has been increased to 9/18%, up from 6/12%.
    • Restoration
      • Spell druid symbiosis [Symbiosis] (Mastery) has been removed and replaced with Harmony. Harmony increases direct healing by an additional 10%, and casting direct healing spells grants an additional 10% bonus to periodic healing for 10 seconds. Each point of mastery increases each bonus by an additional 1.25%. Spell nature healingtouch [Healing Touch], Ability druid nourish [Nourish], Inv relics idolofrejuvenation [Swiftmend], and the initial heal from Spell nature resistnature [Regrowth] are considered direct healing spells for the purposes of this Mastery. All other healing from druid spells is considered periodic.
  • Glyphs
  • Set Bonuses
    • The 4-piece Balance druid tier 11 PvE set bonus, Astral Alignment, now provides a total of 15% critical strike chance with 3 charges, decreasing by 5% per charge, instead of 99% decreasing by 33% per charge. This change was made because the set bonus proved so valuable it was not possible to upgrade out of the set into tier 12. To compensate, changes have been made to Starfire and Wrath (listed at the top of the druid class section).
    • The 2-piece Restoration druid tier 11 PvE set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the Harmony mastery bonus to periodic healing is active.
  • Druid Bug Fixes
    • It is no longer possible in some encounters to use Feral Charge when closer than its minimum range.

Hunter Hunters

  • Ability upgrademoonglaive [Multi-Shot] damage has been reduced. It now deals 120% weapon damage at level 80 or higher, down from 137%.
  • Traps now scale with hunter stats such as hit, expertise, spell penetration and attack power as intended.
  • Talent Specializations
    • Marksmanship
      • Ability hunter zenarchery [Careful Aim] now grants additional critical strike chance against targets over 90% health, up from 80% health.
    • Survival
  • Pets
    • 10 new rare tamable beasts have been added, each of which provides a unique taming challenge. Will you be the first hunter to tame Deth'tilac, the rarest and most powerful of them all? Players will need to progress through the Hyjal Regrowth and Molten Front daily questing areas in order to unlock access to the full gamut of taming challenges.
    • Intervene (pet) (Pet Tenacity) has been redesigned. The pet runs at high speed toward a group member, reducing the damage done by the next melee or ranged attack made against them equal to 50% of the pet's total health.

Mage Mages

  • Spell arcane blast [Arcane Blast] damage done has been reduced by 5%.
  • Spell fire fireball02 [Pyroblast] cast when Ability mage hotstreak [Hot Streak] is not active was doing slightly less damage than the Hot Streak version. Its damage has been increased so that both versions of Pyroblast now do the same amount of damage.
  • Spell arcane arcane02 [Spellsteal] mana cost has been increased by 100%.
  • Talent Specializations
    • Fire
      • When Spell holy greaterheal [Impact] spreads Ability mage livingbomb [Living Bomb], it will only be spread to two additional targets. The net effect is that if the mage's most recent Living Bomb target is the same as their Impact target, that target will no longer lose the Living Bomb effect. If Living Bomb is active on multiple targets when the Impact effect is cast, Living Bomb will remain active on the most recent Living Bomb target, and will be added to two other nearby targets.
    • Frost
      • Ability mage deepfreeze [Deep Freeze] and Spell frost ring of frost [Ring of Frost] will cause diminishing returns on each other, in addition to the spells they normally share diminishing returns with.

Paladin Paladins

Priest Priests

Rogue Rogues

  • Spell shadow nethercloak [Cloak of Shadows] cooldown is now 2 minutes, up from 90 seconds. In addition, Cloak of Shadows is no longer on the global cooldown.
  • Ability rogue combatreadiness [Combat Readiness] and Cloak of Shadows now share a cooldown.
  • Spell shadow mindsteal [Blind] duration against enemy NPCs is now 1 minute, while the duration against players remains 8 seconds.
  • Ability stealth [Stealth] now once again begins its cooldown once the rogue leaves Stealth.
  • Talent Specializations
    • Assassination
    • Combat
      • Ability creature disease 03 [Savage Combat] now increases attack power by 3/6%, up from 2/4%.
      • Ability warrior revenge [Vitality] now increases attack power by 30%, up from 25%.
    • Subtlety
      • Ability rogue turnthetables [Elusiveness] now reduces the cooldown of Cloak of Shadows by 15/30 seconds, up from 10/20, and now also reduces the cooldown of Combat Readiness by 15/30 seconds.
      • Spell shadow lifedrain [Hemorrhage] base damage has been increased by 40%.
      • Ability rogue sanguinaryvein [Sanguinary Vein] damage to bleeding targets has been increased to 8/16%, from 5/10%.

Shaman Shaman

  • Spell shaman firenova [Fire Nova] damage has been increased by 15%.
  • Spell nature lightningshield [Lightning Shield] and Ability shaman watershield [Water Shield] can no longer be dispelled.
  • Spell shaman improvedstormstrike [Unleash Elements] is now in the Nature school, and thus can no longer be used if a shaman's Nature school has been locked out.
  • Ability shaman watershield [Water Shield] has had its internal cooldown reduced to 3.5 seconds, once again matching other shields. The amount of mana restored when Water Shield procs has been reduced by 50%.
  • Talent Specializations
    • Elemental
      • Item sparkofragnoros [Call of Flame] now also causes Fire Nova to add 3/6 seconds to the duration of Spell fire flameshock [Flame Shock] auras on targets that Fire Nova damages.
      • Spell shaman lavaflow [Lava Flows] now grants a 30/60/90% haste buff when a Flame Shock effect is dispelled, up from 10/20/30%.
      • Spell shaman thunderstorm [Thunderstorm] now reduces the movement speed of players it knocks back by 40% for 5 seconds.
    • Restoration
      • Ability shaman watershield [Improved Water Shield] has been redesigned and renamed Ability shaman watershield [Resurgence]. When Water Shield is active, Resurgence causes critical direct heals to restore mana (Resurgence rank 2 is roughly equal to 150% of the old Improved Water Shield value when a Spell nature healingwavelesser [Healing Wave] or Spell nature healingwavelesser [Greater Healing Wave] critically hits, and scaled down accordingly for faster or multi-target spells).
      • Spell frost summonwaterelemental [Mana Tide Totem] now grants 200% of the caster's Spirit, down from 400%.
  • Glyphs
  • Set Bonuses
    • The 4-piece Elemental shaman PvP set bonus (Gladiator's Thunderfist set) has been redesigned. It now causes Lightning Shield to generate an extra charge, rather than consuming one, when it is triggered by receiving damage, up to a maximum of 3 (9 with the Spell nature callstorm [Rolling Thunder] talent).

Warlock Warlocks

  • Spell fire fireball02 [Soul Fire] is now available at level 20, down from level 54.
  • Spell warlock demonsoul [Soul Harvest] has a new spell effect.
  • Glyphs
  • Warlock Bug Fixes
    • It is no longer possible to leave combat while channeling Spell shadow haunting [Drain Soul].

Warrior Warriors

Currency

  • Conquest and Honor Points
    • All existing Conquest Points in the Currency tab have been converted to Honor Points. Any points above the Honor Point cap must be spent within the next week before Season 10 starts. Once Season 10 begins, all Honor Points exceeding the 4,000 point cap will be converted into gold at a rate of 35 silver per point and mailed to characters.
    • The minimum cap on Conquest Points earned per week is now 1500 at 1500 or less Battleground rating. The maximum cap remains 3000 at 3000 or more Battleground rating. The cap continues to scale non-linearly between those two points.
    • The game now separately tracks different Conquest Point caps for Battlegrounds and Arenas. The cap for Arena rating will always be 2/3 of the cap for Battleground rating at any given Arena rating. Players may earn a total number of Conquest Points per week equal to the higher of these two caps, but once players have reached the cap for either Arenas or Battlegrounds, they can no longer earn Conquest Points from that source. Conquest Points from Battleground holidays only count toward the total Conquest Point cap.
  • Valor Points
    • The maximum number of Valor Points which can be earned in a week from any and all applicable dungeons and raids is now 980, down from 1250.
      • The maximum number of Valor Points awarded for completing Rise of the Zandalari dungeons remains at 980.
      • The maximum number of Valor Points awarded for completing Heroic dungeons remains at 490.
      • The number of Valor Points awarded for killing a boss in the Firelands is 70 in 10-player mode, and 90 in 25-player mode.
      • The number of Valor Points awarded for killing Occu'thar in Baradin Hold is 35 in 10-player mode, and 45 in 25-player mode.
      • The number of Valor Points awarded for killing a boss on Heroic difficulty in The Bastion of Twilight, Blackwing Descent, and Throne of the Four winds is 35 in 10-player mode, and 45 in 25-player mode.

Dungeons & Raids

  • Raid Profiles have been added which allow players to save the raid window user interface layout based on type of content (i.e. 10-player raids, 25-player raids, Battlegrounds, etc.) for future use.
    • Players can select PvE, PvP, specialization, and group size. Each Raid Profile type will then automatically setup going forward.
    • The pullout panel will be available for 5-player content as well when Show Raid Frames is selected.
    • Raid Profiles can list groups horizontally as well as vertically.
  • A Raid button has been added to the Navigation tray which will bring players straight to the Raid window in the Social pane.
  • Baradin Hold
    • Occu'thar has broken free from his cage and presents an all-new boss challenge to players in 10- and 25-player arrangements who control Tol Barad.
  • The Bastion of Twilight
    • The damage modifier on normal difficulty has been reduced for Arion, Elementium Monstrosity, Feludius, Ignacius, and Terrastra.
    • One of each type of bound elemental in the Ascendant Council chamber has been removed.
    • Arion
      • Chain Lightning damage has been reduced.
    • Cho'gall
      • Health, melee damage, Health of Corrupting Adherent, Depravity damage, Corrupting Crash damage, Flaming Destruction damage, and Unleashed Shadows damage have all been reduced by 20%.
      • Corrupting Crash and Depravity
        • The amount of Corruption they give has been reduced to 5, down from 10.
      • Corrupted Bite effect caused by Blood of the Old God has been reduced.
      • Damage taken from Corruption of the Old God per Corrupted Blood has been reduced from 3% per stack to 2% per stack.
      • Debilitating Beam damage has been reduced by 20%.
      • The duration of Twisted Devotion has been reduced by 25%.
    • Dragon Siblings
      • Health, melee damage, Twilight Meteorite damage, Devouring Flames, Blackout damage, Unstable Twilight damage, Twilight Zone damage, Twilight Blast damage, and Fabulous Flames damage have all been reduced by 20%.
    • Elementium Monstrosity
      • Electrical Instability damage has been reduced.
    • Feludius
      • Damage due to being frozen while Waterlogged has been reduced.
    • Halfus
      • Health, melee damage, Fireball/Fireball Barrage damage, Furious Roar damage, Scorching Breath damage, and Shadow Nova damage have all been reduced by 20%.
      • Nether Scion, Slate Dragon, Storm Rider, Time Warden, and Orphaned Emerald Whelp health has been reduced by 20%.
      • Shadow Nova base cast time has been increased.
    • Ignacious
      • Rising Flames now increases damage by 3% per stack, down from 5%.
    • Terrastra
      • Harden Skin now increases physical damage dealt by 20%, down from 100%.
  • Blackwing Descent
    • Atramedes
      • Health, melee damage, modulation damage, Roaring Flame Breath damage, and Searing Flame damage have all been reduced by 20%.
      • Modulation no longer causes Sound in normal difficulty.
      • Sound given by Sonar Pulse has been reduced to 3, down from 5.
    • Chimaeron
      • Health has been reduced by 20% and melee damage has been reduced by 10%.
      • Chimaeron will now only cast two caustic slimes per 30-second cycle.
    • Drakeadon Mongrel
      • Time Lapse no longer stuns.
      • Frost Burn silence is now 3 seconds.
    • Dwarven Kings
      • Whirlwind no longer drops threat.
      • Execution Sentence now deals damage only.
      • Shield of Light absorption has been reduced.
    • Magmaw
      • Damage and hit points have been reduced by 20%.
      • Lava Parasites have been diminished.
      • Lava Spew damage, Magma Spit damage, Massive Crash damage, and Infectious Vomit damage have all been been reduced.
      • Mangled Lifeless no longer instantly kills, and its damage has been reduced.
      • Parasitic Infection has been decreased.
    • Maloriak
      • Health, damage, Aberration health/damage, Arcane Storm damage, Prime Subject damage, Flash Freeze/Shatter damage, and Scorching Blast damage have all been decreased by 20%.
      • The Aberration stacking damage buff has been decreased.
      • Prime Subjects no longer fixate, and are no longer immune to taunt effects.
    • Nefarian
      • Health and melee damage has been reduced by 20%.
      • Animated Bone Warriors take 33 seconds to fall over, down from 50. In addition, fewer Animated Bone Warriors spawn.
      • Blast Nova cast time has been increased.
      • Chromatic Prototype health has been reduced by 20%.
      • Electrocute damage has been reduced by 30%.
      • Magma Stacking debuff effect has been reduced by 75%.
      • Nefarian's Shadowblaze cast frequency cannot increase beyond 1 once every 15 seconds.
      • Onyxia health and melee damage has been reduced by 20%.
      • Shadowflame Barrage damage has been reduced by 20%.
      • Tail Lash damage has been reduced by 50%.
    • Omnotron Council
      • Health, Melee damage, Electrical Discharge damage, Lightning Conductor damage, Health of Poison Bomb, Incineration Security Measure damage, and Arcane Annihilator damage have all been reduced by 20%.
      • Barrier absorb amount has been increased by 100%.
      • The cooldown on Power Conversion (Converted Power chance) has been increased.
      • Flamethrower damage has been reduced by 40%.
      • Static Shock caused by Unstable Shield damage and Poison Bomb damage has been decreased by 50%.
  • Deadmines
    • Vanessa VanCleef (Heroic difficulty) now has a sweet, sweet voice to accompany her dialog.
  • Throne of the Four Winds
    • Al'Akir
      • Acid Rain now stacks every 20 seconds, up from 15.
      • Electrocute now pulses every 1 second, up from 0.5.
      • Feedback duration has been increased to 30 seconds, up from 20.
      • Health, damage, and Wind Burst damage have all been reduced by 20%.
      • Lightning and Lightning Rod recast time has been increased.
      • Lightning Strike friendly chain damage has been reduced by 50%.
      • Static Shock will no longer be used on normal difficulty in phase 1 or phase 2.
    • Conclave of the Four Winds
      • Rohash, Anshal, Nezir melee, Ravenous Creeper health/damage, Ravenous Creeper toxic spores damage, Hurricane damage, Sleet Storm damage, Permafrost damage , Slicing Gale, and Wind Blast damage have all been reduced by 20%.
      • Gathering Strength cast time has been increased.
      • Ice Patch slow effect is now 5% per stack, up to 10 stacks, down from 10% per stack, up to 30 stacks, and damage has been reduced by 20%.
      • Wind Chill damage has been decreased by 20% and now increases damage taken by 5% per stack.
  • Zul'Gurub]
    • All cauldron buffs are now usable while mounted.
    • High Priestess Kilnara's death now turns off the flaming tiki mask gauntlet.
    • High Priest Venoxis's death now removes the poison from the plants at the start of the dungeon.

Guilds

  • Guild Finder
    • Long comments will now work and not be cut off in the display.
  • The daily guild experience cap has been increased by 25%.
  • The weekly guild reputation cap has been increased by 25%.
  • The guild experience cap is now removed at level 20, down from level 23.
  • The Inv mount darkphoenixa [Reins of the Dark Phoenix], purchased from the Guild Vendor, has had its art improved. It's now less transparent and indisputably more awesome.

Items

  • If a player wins a Need roll under the Need Before Greed system on a Bind on Equip item, the item will become Soulbound to that player. The item will remain unbound if won via a Greed roll.
  • Inv inscription tarot hurricanecard [Darkmoon Card: Hurricane] damage done when triggered has been increased by 40%, however, it can no longer deal critical strikes and no longer receives any modifiers to its damage from the equipping player.
  • Set Bonuses
    • The 2-piece resilience bonus from Cataclysm PvP sets no longer stacks. If a player wears 2 pieces each from 2 different Cataclysm sets, the player will only receive the 400 resilience rating bonus once. This change does not apply to PvP sets from prior expansions.
    • The 2-piece Restoration druid tier 11 PvE set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the Harmony mastery bonus to periodic healing is active.
    • The 4-piece Elemental shaman PvP set bonus (Bloodthirsty Gladiator's Thunderfist set) has been redesigned. It now causes Spell nature lightningshield [Lightning Shield] to generate an extra charge, rather than consuming one, when it is triggered by receiving damage, up to a maximum of 3 (9 with the Spell nature callstorm [Rolling Thunder] talent).

Professions

PvP

  • Arenas
    • The Ring of Valor has been added to the Arena rotation once again. Players no longer start the match on elevators at the center of the map. They now begin the match in starting rooms on opposite sides of the Arena.
  • Battlegrounds
    • New PvP ground mounts, the Vicious War Wolf (Horde) and Vicious War Steed (Alliance), will be awarded to players for completing achievements to win 75, 150, and 300 Rated Battlegrounds respectively, rather than for being in the top .5% of the ladder at the end of each season as with Arenas. This award system is to better compliment the spirit of Battlegrounds. One account-bound mount will be awarded for each achievement unlocked, allowing players who obtain 150 and 300 Rated Battleground wins to earn this mount a second and third time. The additional mounts earned can then be sent to alt characters, given they’re account-bound. These mounts are awarded as soon as an associated achievement is unlocked and do not correspond with end-of-season rewards.
    • The individual Matchmaking Rating column has been removed from the Rated Battleground scoreboard and replaced with a team Matchmaking Rating.
    • Eye of the Storm has been added into the rotation as a 10-man Rated Battleground. The tug-of-war style capture points have been replaced with Arathi Basin style capture points to better support 10v10 competition. This change applies only to Rated Battlegrounds. Eye of the Storm is otherwise still a 15-player Battleground with tug-of-war style capture points.
    • Warsong Gulch has been added back into the Rated Battleground rotation.
    • War Games
      • Many improvements are being made to the War Games interface. It now has its own panel for ease of use and raid/group leaders are the only ones who can challenge another group to War Games.
  • Gladiator Weapons
    • Season 10 Conquest Point weapons will only be purchasable once a required minimum sum of Conquest Points has been reached during the current season. For example, Ruthless Gladiator's Pike costs 3400 Conquest Points to purchase. However, players must first earn a total of 11650 Conquest Points during Season 10 before they are able to purchase it.
    • Season 9 Honor Point weapons will only be purchasable once a required minimum sum of Honor Points has been reached during the current season. For example, Vicious Gladiator's Pike costs 3400 Honor Points to purchase. However, players must first earn a total of 18500 Honor Points during Season 10 before they are able to purchase it.
    • Once the minimum sum of points required to purchase weapons is reached, all available weapons can be purchased for their listed costs. The point requirement is not reset once a purchase is made.
    • Weapon tooltips from the vendor will let players know how many more Conquest or Honor Points must be earned in the current season before the item can be purchased.

Quests & Creatures

  • There are no longer oddities in the critical strike and dodge chance of lower-level creatures.

User Interface

  • The User Interface panels have been resized so there is no more need for scroll bars.
  • Addons will no longer be able to intelligently swap items by working with the built-in Equipment Manager.
  • The order in which characters are listed at the Character Selection screen can now be rearranged and saved.
  • The cast bar can now be moved to display below the Character frame.
  • Character talent specializations can now be viewed on mouseover of the Battlegrounds Scoreboard.
  • There is now a Dismiss Pet option on unit frames.
  • The durability character display will now show items as yellow when they are below 20% durability, instead of when items have 5 durability or less.
  • The Macros window and Spellbook can now both be open at the same time to allow for more intuitive macro creation. In addition, the Macros window has a Save/Cancel button.
  • Move Pad is a mouse-click interface for movement which is now built into the base interface.
  • It is now easier to change the language of the game client to any language available in the region.
  • A target or focus target can be selected within the mini-map tracking (does not include enemy players).
  • Vendors now display currency types they use.

References