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Icon-patch-22x22 Patch 4.2.0
“Rage of the Firelands[1]
File:Patch42.jpg
Release date TBD
Interface .toc (changes)
Highlights & notes
Official links

Patch chronology
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Patch 4.1.0
(Undocumented changes)
Useful links
PatchesPatches category

Patch 4.2.0 will contain the Firelands raid,[2] and be the start of Arena season 10.[3] It will also add a daily quest hub to Hyjal, as well as a two new daily quest zones called The Regrowth and the Molten Front.[4] It will continue Thrall's story.[5] It will also introduce the new Dungeon Journal feature.

Template:Patchnotesbox

Classes

General

  • Crowd Control
    • Many crowd control abilities no longer cause creatures to attack players when they are cast. The creature will not attack the player when the crowd control wears off, and nearby creatures will not become hostile to the player either. However, if a visible player gets too close to the target creature, the creature will remember and attack the player when the crowd control effect wears off. The intent is to make it easier for dungeon groups to manage crowd control assignments and pulling packs of hostile NPCs. The abilities affected by this change are: Spell nature sleep [Hibernate], Spell nature stranglevines [Entangling Roots], Inv spear 02 [Wyvern Sting] (will still cause hostility when it begins to deal damage), Spell frost chainsofice [Freezing Trap], Spell nature polymorph [Polymorph], Spell holy prayerofhealing [Repentance], Spell nature slow [Shackle Undead], Spell shadow mindsteal [Blind], Spell shaman hex [Hex], Spell shaman bindelemental [Bind Elemental], Spell shadow cripple [Banish], Spell shadow seduction [Seduction].

Druid Druids

  • Druids now gain 1 attack power per point of Strength, down from 2. They continue to gain 2 attack power per point of Agility while in Ability druid catform [Cat Form] or Ability racial bearform [Bear Form].
  • Spell nature stranglevines [Entangling Roots] and the equivalent spell triggered by Spell nature natureswrath [Nature's Grasp] no longer deal damage.
  • Spell nature lightning [Innervate] now grants an ally target 5% of his or her maximum mana over 10 seconds, but still grants 20% of the druid's maximum mana over 10 seconds when self-cast.
  • Talent Specializations
    • Balance
    • Glyphs
      • Inv glyph majordruid [Glyph of Innervate] now causes the druid to gain 10% of his or her maximum mana over 10 seconds when Innervate is used on a friendly target, in addition to Innervate's base effect.

Mage Mages

Paladin Paladins

Priest Priests

  • Players will no longer prematurely cancel a channeled spell when clicking on the Spell holy summonlightwell [Lightwell].

Rogue Rogues

  • Spell shadow mindsteal [Blind] duration against enemy NPCs is now 1 minute, while the duration against players remains 8 seconds.
  • Ability stealth [Stealth] now once again begins its cooldown once the rogue leaves Stealth.

Warlock Warlocks

  • It is no longer possible to leave combat while channeling Spell shadow haunting [Drain Soul].

Warrior Warriors

Dungeons & Raids

  • Dungeon Journal is in the process of being implemented. While some UI elements may exist in the current Public Test Realm build, the feature is not yet complete.

Guilds

  • The Inv mount darkphoenixa [Reins of the Dark Phoenix], purchased from the Guild Vendor, has had its art improved. It's now less transparent and indisputably more awesome.

PvP

Battlegrounds

  • Eye of the Storm has been added into the rotation as a 10-man Rated Battleground. The tug-of-war style capture points have been replaced with Arathi Basin style capture points to better support 10v10 competition. This change applies only to Rated Battlegrounds. Eye of the Storm is otherwise still a 15-player Battleground with tug-of-war style capture points.

War Games

  • Many improvements are being made to the War Games interface, though the changes are not yet fully functional.

User Interface

  • Characters can now be reorganized at the Character Selection screen. This feature not yet fully functional and the reorganization of characters doesn't save at this time.
  • The cast bar can now be moved to display below the Character frame.
  • Move Pad is a mouse-click interface for movement which is now built into the base interface.

References

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