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m (r2.6.5) (robot Adding: de:Gegenstand)
(ugh; restore and add an elink)
 
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[[de:Gegenstand]]
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[[File:Backpack.png|right|A backpack filled with items]]
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An '''item''' is something that a ''[[World of Warcraft]]'' [[player character]] can carry, either in their inventory, represented by an inventory icon, or tracked on a page in the [[character sheet]]. An item is a conceptual object in the player's head, not an [[object]] in the game world, although an item may also have an object associated with it. For example, clothing gear items are [[equip]]ped, clothing gear objects appear on the character. When a [[guardian pet]] item is [[use]]d, a guardian pet is spawned in the game world, much like summoning.
   
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A [[character]] can purchase items from [[vendor]]s, can receive items as rewards for [[quest]]s, and can [[loot]] items from many [[object]]s, such as [[corpse]]s of kills. Most items can be sold to vendors. Depending on how an item [[bind]]s, it may be able to be bought and sold in the [[auction house]], or [[mail]]ed to another character.
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Items are interacted with, [[equip]]ped, [[use]]d, bought, or sold, by right clicking the icon in the correct venue. Right clicking will have different, perhaps unexpected results depending on the venue; attempting to equip an item when you are talking to a vendor will sell the item to the vendor. (You can buy it back if you notice it.) A few items have passive abilities and only need to be carried.
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There is a trend to make some items teach a character how to summon, rather than spawning objects directly, so that the item does not continually consume inventory space. [[Companion]]s and [[mount]]s are no longer spawned from items, now the pet or mount item teaches the character to summon the pet or mount.
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[[Container]] items can contain other items or may represent a conceptual game item that has no representation of its own.
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Items are divided into several categories, based on their rarity and usefulness: see [[Quality]].
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== See also ==
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* [[Itemization]]
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== External links ==
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;{{Mists-inline}} {{beta|Mists|β}} News
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{{elink|type=wowinsider|link=http://wow.joystiq.com/2012/05/25/mists-of-pandaria-beta-the-evolution-of-itemization/|desc=Mists of Pandaria Beta: The evolution of itemization|bydate=by {{wowinsider|Matthew Rossi}} May 25th 2012 at 3:00PM}}
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{{Item quality}}
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{{equipment}}
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[[de:Gegenstand]]
 
[[Category:Game terms]]
 
[[Category:Game terms]]
 
[[Category:World of Warcraft items]]
 
[[Category:World of Warcraft items]]

Latest revision as of 18:31, May 29, 2012

Backpack

An item is something that a World of Warcraft player character can carry, either in their inventory, represented by an inventory icon, or tracked on a page in the character sheet. An item is a conceptual object in the player's head, not an object in the game world, although an item may also have an object associated with it. For example, clothing gear items are equipped, clothing gear objects appear on the character. When a guardian pet item is used, a guardian pet is spawned in the game world, much like summoning.

A character can purchase items from vendors, can receive items as rewards for quests, and can loot items from many objects, such as corpses of kills. Most items can be sold to vendors. Depending on how an item binds, it may be able to be bought and sold in the auction house, or mailed to another character.

Items are interacted with, equipped, used, bought, or sold, by right clicking the icon in the correct venue. Right clicking will have different, perhaps unexpected results depending on the venue; attempting to equip an item when you are talking to a vendor will sell the item to the vendor. (You can buy it back if you notice it.) A few items have passive abilities and only need to be carried.

There is a trend to make some items teach a character how to summon, rather than spawning objects directly, so that the item does not continually consume inventory space. Companions and mounts are no longer spawned from items, now the pet or mount item teaches the character to summon the pet or mount.

Container items can contain other items or may represent a conceptual game item that has no representation of its own.

Items are divided into several categories, based on their rarity and usefulness: see Quality.

See also Edit

External links Edit

Mists-Logo-Small β News


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