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*[[Judgement of Wisdom]]
 
*[[Judgement of Wisdom]]
 
*[[Judgement of Justice]]
 
*[[Judgement of Justice]]
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==Chance to Miss with a Judgement==
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Although a Judgement cannot be dodged, parried, blocked, or "deflected", it has the same chance to miss its target as a melee attack. It may be resolved internally as a ranged attack, which also shares a melee attack's base miss chance. Thus, if you have enough Hit Rating so that you never miss with a melee attack, you will also never miss with a Judgement.
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This Miss chance uses an effective weapon skill equal to your level * 5, regardless of what weapon you're actually wielding. In other words, if your Weapon Skill with the weapon you're wielding isn't fully trained up to your level * 5, this won't increase the Miss chance of your Judgements.
   
 
==Talents directly improving Judgements==
 
==Talents directly improving Judgements==
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{{Paladin seals}}
 
{{Paladin seals}}
 
{{classfooter|Paladin}}
 
{{classfooter|Paladin}}
 
 
[[Category:Paladin abilities]]
 
[[Category:Paladin abilities]]
 
[[Category:Holy spells]]
 
[[Category:Holy spells]]

Revision as of 16:28, 2 May 2009

Judgement may refer to:

Chance to Miss with a Judgement

Although a Judgement cannot be dodged, parried, blocked, or "deflected", it has the same chance to miss its target as a melee attack. It may be resolved internally as a ranged attack, which also shares a melee attack's base miss chance. Thus, if you have enough Hit Rating so that you never miss with a melee attack, you will also never miss with a Judgement.

This Miss chance uses an effective weapon skill equal to your level * 5, regardless of what weapon you're actually wielding. In other words, if your Weapon Skill with the weapon you're wielding isn't fully trained up to your level * 5, this won't increase the Miss chance of your Judgements.

Talents directly improving Judgements

  • You can decrease the cooldown by 2 seconds of Judgement with Improved Judgements (2 ranks, 1 second per rank) in the Retribution Tree.
  • Ability paladin judgementofthewise [Judgements of the Wise] (3 ranks) gives a 33%/66%/100% chance of granting 33% of the Paladin's base mana, and cause Spell magic managain [Replenishment] to 10 party or raid members.
  • The Retribution tier 8 talent Spell holy fanaticism [Fanaticism] increases the critical strike chance of any Judgement that is capable of critical hits by 5%/10%/15%/20%/25%; this would include Righteousness, Command, Vengeance and Blood.

Talents directly improving specific Judgements

  • The Retribution tier 2 talent Spell brokenheart [Heart of the Crusader] increases the critical strike chance of all attacks and spells made against a target affected by Judgement of the Crusader by 1%/2%/3%.
  • The Holy tier 2 talent Ability thunderbolt [Seals of the Pure] increases the damage of Seal and Judgement of Righteousness by 3%/6%/9%/12%/15%.
  • The Retribution tier 3 talent Spell holy sealofblood [Seal of Command] is a more damaging Judgement than Righteousness and deals double damage if the target is stunned or incapacitated.

Related Equipment

  • The Tier 2 Paladin armor set is called Judgement Armor and includes an 8-piece set bonus that inflicts 60-66 additional Holy damage to the target a Paladin is Judging.
    • The set also offers a distinct and fitting look for Paladins and many Paladin-centric armor pieces in the Burning Crusade expansion have used variations of the Judgement set, normally a different color theme.
  • [Libram of Avengement] will cause Judgements to increase the Paladin's Critical Strike Rating by 53 for 5 seconds.
  • [Libram of Saints Departed] will cause Judgements to heal the Paladin for 41 to 49.
  • The Retribution-centric Tier 5 Paladin Armor set Crystalforge Battlegear has two set bonuses, both related to Judgement:
    • Two-piece set bonus that reduces the mana cost of Judgements by 35.
    • Four-piece set bonus that, for each Judgement cast, grants a chance to heal nearby party members for 244 to 256.