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Although a Judgement cannot be dodged, parried, blocked, or "deflected", it has the same chance to miss its target as a melee attack. It may be resolved internally as a ranged attack, which also shares a melee attack's base miss chance. Thus, if you have enough Hit Rating so that you never miss with a melee attack, you will also never miss with a Judgement.
This Miss chance uses an effective weapon skill equal to your level * 5, regardless of what weapon you're actually wielding. In other words, if your Weapon Skill with the weapon you're wielding isn't fully trained up to your level * 5, this won't increase the Miss chance of your Judgements.
Talents directly improving Judgements
You can decrease the cooldown by 2 seconds of Judgement with Improved Judgements (2 ranks, 1 second per rank) in the Retribution Tree.
[Judgements of the Wise] (3 ranks) gives a 33%/66%/100% chance of granting 33% of the Paladin's base mana, and cause [Replenishment] to 10 party or raid members.
The Retribution tier 8 talent [Fanaticism] increases the critical strike chance of any Judgement that is capable of critical hits by 5%/10%/15%/20%/25%; this would include Righteousness, Command, Vengeance and Blood.
Talents directly improving specific Judgements
The Retribution tier 2 talent [Heart of the Crusader] increases the critical strike chance of all attacks and spells made against a target affected by Judgement of the Crusader by 1%/2%/3%.
The Holy tier 1 talent [Seals of the Pure] increases the damage of Seals and Judgements by 3%/6%/9%/12%/15%.
The Retribution tier 3 talent [Seal of Command] is a more damaging Judgement than Righteousness and deals double damage if the target is stunned or incapacitated.
Related equipment
The Tier 2 Paladin armor set is called Judgement Armor and includes an 8-piece set bonus that inflicts 60-66 additional Holy damage to the target a Paladin is Judging.
The set also offers a distinct and fitting look for Paladins and many Paladin-centric armor pieces in the Burning Crusade expansion have used variations of the Judgement set, normally a different color theme.
Some of these attacks were considered ranged and some melee. They are all now considered melee attacks that can't be dodged, parried or blocked.
All paladin judgements are now properly considered as melee attacks that cannot be dodged, blocked or parried. Previously Seal of Light, Seal of Wisdom, Seal of Justice and Seal of Righteousness would cause the judgement to be considered a ranged attack.