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| Seal of Command |
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| Usable by |
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| Class | Paladin |
| Properties |
|---|
| Type | Offensive |
| School | Holy |
| Cooldown | Global |
| Other information |
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| Ranks | 1 |
| Related buff |
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Seal of Command is a talent in the Retribution tree, that requires 10 talent points invested in the tree to take. Using a Judgement spell while Seal of Command is active deals Holy damage. Holy damage is also applied on each weapon swing.
Damage
Seal of Command deals 36% weapon damage on every swing, and chains its hits onto two nearby targets when used with a single target attack.
The actual attack made when Seal of Command procs is resolved as a separate melee special-attack that deals holy damage. It is resolved identically to any Instant Attack — it can miss, be dodged, be parried, be blocked, and will do double damage on a crit (rather than 1.5x damage as a normal spell crit would). However, if the proc crits, it will not trigger Art of War.
Glyphs
Usage
Seal of Command finds diverse uses, both as an AoE tanking and damage seal. It is able to hold aggro with multiple mobs at once, boosting its threat through Righteous Fury, also applying the Vindication AP debuff on multiple targets when Vindication procs. It is also the seal of choice against trash mobs, doing AoE holy damage against multiple targets.
Seal of Command is great when soloing content. Combined with Vindication, it is an AoE damage and tanking seal, in one.
Notes
- The proc can crit
- Combined with Righteous Fury you are able to hold aggro of quite large packs of mobs.
- When Vindication procs on a weapon swing, the AP debuff is applied to all targets that receive Seal of Command damage.
- The 'splash' damage from Seal of Command will hit both hostile and non-hostile targets in melee range, thus possibly drawing into battle passive creatures that were previously not attacking you.
Patch changes
- Patch 3.2.2 (2009-09-22): This ability now chains to strike up to 2 additional targets when it is triggered by an attack that can only strike a single target.
- Patch 3.2.0 (2009-08-04): Redesigned. This seal now deals 36% weapon damage on every swing, and deals substantially less judgement damage.
- Patch 3.0.9 (2009-02-10): The duration on all Seals has been increased to 30 minutes and can no longer dispelled.
- Patch 3.0.8 (2009-01-20): Now gives the Paladin a chance to deal {0.45*Min Weap Damage+0.45*0.23*SpellPower} to {0.45*Max Weap Damage+0.45*0.23*SpellPower} additional Holy damage.
- Old - Didn't scale with Spell Power.
- In Patch 3.0.3, Seal of Command was reduced from 56% to 45% of weapon damage.
- Patch 3.0.2 (2008-10-14): Now increases Judgement damage by 30% of weapon damage, 60% on stunned targets.
- As of Patch 3.0.2, Seal of Command procs on abilities as well as melee on separate ppm charts, significantly increasing the dps of the ability. In addition Seal of Command now only has only 1 rank costing 14% of base mana. The damage of SoC was also reduced to 56% of main weapon damage.
- Since Patch 1.11, Seal of Command proc will have approximately 0.5 second delay before the animation begins and the Holy damage is incurred, instead of having the proc occur instantly with the swing of the attack. This is considered a good change, since if the normal swing is a critical strike and Vengeance is triggered, the Seal of Command proc will be affected by the buff.
- Before Patch 1.9, Seal of Command had 5 procs per minute but dealt 100% of normal damage, and its judgment gave a debuff that incurred Holy damage on the enemy whenever they were stunned.
External links