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{{Classnav}}
A list of organizations created by Morec for story purposes. Also check out my [[User:Morec/Neutral_Roleplaying_Characters|Neutral]], [[User:Morec/Horde_Roleplaying_Characters|Horde]], and [[User:Morec/Alliance_Roleplaying_Characters|Alliance]]-alligned Roleplaying Characters.
 
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{{tocright}}
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{{for|the Warcraft III unit|Priest (Warcraft III)}}
   
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The '''priest''' is the master of healing and preservation, restoring his wounded allies, shielding them in battle and even resurrecting his fallen comrades from death. While he has a variety of protective and enhancement spells to bolster his allies, the priest can also wreak terrible vengeance on his enemies, using the grand powers of the [[Light|Holy Light]] to smite and purge them or the devastating powers of the shadow to decimate their minds. The priest is a diverse and powerful class, highly desirable in any group and capable of fulfilling multiple roles.
= Demon's Eye Clan =
 
   
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The priest is perhaps the best [[healing]] class in the game with a surprisingly strong damage potential as well (should the player choose to enhance this aspect of the class). Their ability to heal and buff allies, avoid [[aggro]], [[dispel]] [[buff]]s on enemies, dispel [[debuff]]s on their allies, and [[resurrect]] fallen comrades makes them an important member of any [[group]], whether it's [[PvP]] or [[PvE]]. Due to this, priests are one of the most highly sought after classes for any group.
{{Infobox orc clan
 
| name = Demon's Eye Clan
 
| banner = Noimage.jpg
 
| leader = [[User:Morec/Neutral_Roleplaying_Characters#Curho_Demoneye|Grand Warlock Curho Demoneye]]
 
| pastleader = None
 
| language = orcish, common
 
| slang = demonic
 
| color = Red and black
 
| leaders = [[User:Morec/Neutral Roleplaying Characters#Lak'tuk Demoneye|Lak'tuk Demoneye]]
 
| theater of operation = Azeroth, Outland
 
| domain = [[Felwood]] and [[Desolace]]
 
| status = Active
 
| capital = Jaedenar
 
| affiliation = Burning Legion
 
| membership = 30+
 
| alignment = [[Chaotic evil]]}}
 
   
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== Background ==
  +
[[File:Dwarf priest.jpg|thumb|A dwarven priestess.]]
   
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Priests practice a complex, organized form of spirituality built around moral philosophy, the worship of a particular deity (such as [[Elune]]) in some cases, and/or idol worship, rather than around the reverence of the elements that shamans practice, or the close divine connection with animals and the wilderness that druids maintain. Priests serve not only as influential religious figures in their respective societies, but also as powerful practitioners of divine magic, which they use to heal and protect, or harm and weaken.
The Demon's Eye Clan is made up of the strongest former members of the Burning Blade, and even a few defectors from other clans, and is led by the Grand Warlock [[User:Morec/Neutral_Roleplaying_Characters#Curho_Demoneye| Curho Demoneye]]. They are just as zealous as the clan from which they originate and are far more effective when it comes to getting work done. Because of Curho's distaste for demon's he cannot control, the group has no members of the more intelligent demonic races (i.e. [[nathrezim]], [[eredar]], [[satyr]]). Despite this, Curho commands that his servants still work alongside these races, as well as other organizations that serve the [[Burning Legion]].
 
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Devotion to the faiths of Azeroth leads many priests to the paths of courage and heroism. In dark times, priests carry the Light of faith with them as a reminder of the powerful forces at work beyond the comprehension of the peoples who walk the land. Powerful [[healer]]s with an intimate connection to the divine, priests are empowered with abilities that aid them in times of dire need.<ref>''[[World of Warcraft: The Roleplaying Game]]'', 70</ref>
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Priests comprise quite a varied group in [[Azeroth (world)|Azeroth]]. A female priest is called a "priestess". Many are followers, in some manner, of the [[Light|Holy Light]]. Some priests choose to be [[pyremaster]]s or High Priest, while some of the most experienced become epic priests. There are also racial restrictions to some titles, such as [[witch doctor]] for trolls and [[Priestess of the Moon]] for night elf females.
   
 
== History ==
 
== History ==
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[[File:VelenCardgameArt.jpg|thumb|Prophet Velen, an eredar priest.]]
   
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The [[Clerics of Northshire]] were [[human]] priests who served the kingdom of [[Stormwind]] during the [[First War]]. The [[cleric]]s served as healers on the battlefield, but were ill-prepared for the hazards of combat, and thus suffered heavy casualties. This order was largely destroyed, and the [[Second War]] saw fragile priests replaced on the battlefield by armored [[Paladin (lore)|paladin]]s, the [[Knights of the Silver Hand]] — established by the clerics' leader Archbishop [[Alonsus Faol]] and his apprentice [[Uther the Lightbringer]].
After returning from Outland sometime after the [[Shattering]], Curho Demoneye denounced the Burning Blade as a "group of crazed but incompetent idiots, that's only purpose is to serve as fodder for the countless adventurers that work to undo the Shadow Council's work." He renounced any allegience he had to the clan and, after gathering a number of others to follow him, formed a new more powerful clan to "clean up the mess the Burning Blade created." This clan - which Curho named Demon's Eye after himself - spread out to every one of the fronts that the servants of the Legion operated on, and works with the other sub-cults of the Shadow Council, even the Burning Blade, to ensure the Legion's goals are met.
 
   
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During events of the [[Third War]], despite the [[High elf|high elves]]' official departure from the [[Alliance]], some elves still remained true to their former [[human]] and [[Dwarf|dwarven]] allies. The altruistic priests of [[Quel'Thalas]] refused to abandon their roles as healers and agreed to remain in [[Lordaeron]] despite the edicts from their reclusive masters in [[Silvermoon]]. The high elven priests used their Light-given powers to heal the wounded and bolster the spirits of Lordaeron’s fighting elite. A holy field medic, these padres roam the battlefield curing the wounds of fallen comrades.
The clan is small, but the few individuals that it is comprised of are highly powerful and fully loyal to the cause of their Chieftan and the wishes of the Shadow Council and Burning Legion.
 
   
== Known Members ==
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=== Forsaken priests ===
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[[File:Woe or Grow TCG.JPG|thumb|A forsaken priest.]]
   
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[[Forsaken]] who once followed the tenets of the [[Light|Holy Light]] altered their philosophy upon their transformation. Forsaken have abandoned religion, just as they believe it abandoned them. Lost and hurt, these priests founded a new religion based on a self-centered version of their former faith. Dubbed the [[Cult of Forgotten Shadow|Forgotten Shadow]], this philosophy centers around self-empowerment and a desire to balance life with death. While they can no longer use the Holy Light, and have since learned how to use the shadow; the priests teach that there must be a balance between light and shadow, and members must learn the Light as well, but never forget they were born from the shadow.
{| class="darktable"
 
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|+
 
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=== Troll priests ===
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The [[troll]] priesthoods are, much like the shamans and the [[witch doctor]]s of the various troll tribes, spiritual advisers and caretakers. With trolls being naturally superstitious and spiritual, it allows the various troll priests to manipulate the spiritual energy of the world in order to either heal or harm their targets. The various energies that the troll priests draw can come from various sources, be it Loa spirits, voodoo magic or the target itself. Drawing upon these energies, the troll priests either mend or harm, depending on which blessing the spiritual entity bestows. Arguably, in [[World of Warcraft]], troll priests can be considered witch doctors in a cultural perspective, in equal terms with the shamans.
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=== Tauren priests {{Cata-inline}} ===
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{{Speculation}}
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With the arrival of [[Cataclysm]], the [[Tauren]] have the ability to become priests. It is possible that they use the light of the Sun in their spells just like Tauren [[paladin]]s do, as opposed to the [[Light|Holy Light]]. If this is the case, it would similar to how the Night Elf priests use the power of the Moon, their goddess Elune, instead of the Holy Light. [[Tahu Sagewind]] became a priest trainer for the tauren. It is possible that he founded the group of tauren priests due to his conversation with [[Aponi Brightmane]], the first Tauren paladin, before Cataclysm.
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=== Gnome priests {{Cata-inline}} ===
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{{Speculation}}
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With the arrival of [[Cataclysm]], Gnome healers are finally playable. Gnome priest NPCs (such as the [[Holdout Medic]]s in Gnomeregan and the [[North Fleet Medic]]s in the [[Howling Fjord]]) have existed in [[Azeroth (world)|Azeroth]] for some time, but the destruction brought on by [[Deathwing]] will most likely inspire many more Gnomes to turn to their allies and adopt devotion to [[The Light]].
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Notably, following the examples prior to Cataclysm, gnome priests seem to focus heavily on the divine's ability of healing, though more with the intention of practicing medicine rather than sorcery. Their usage of it is actually very similar to [[first aid]], and gnome priests refer to themselves as doctors, medics, and surgeons<ref>[["Doc" Cogspin]]</ref><ref>[[Chief Surgeon Gashweld]]</ref>. As a result, although not confirmed, it is likely that they pay less attention to a priest's capability to control darker powers.
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=== Notable priests ===
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{{main|List of priests}}
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{|class="darktable sortable"
 
|-
 
|-
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!Name!!Role!!Status!!Location
!Name
 
!Class
 
!Role
 
!Location
 
!Status
 
 
|-
 
|-
  +
|{{Alliance}}{{RaceIconExt|Anduin}} [[Anduin Wrynn]]
| {{RaceIcon|Orc|Male}} [[User:Morec/Neutral Roleplaying Characters#Curho_Demoneye|Grand Warlock Curho Demoneye]] || [[Warlock]] || Warlock Chieftain || [[Jaedenar]], [[Felwood]] || <font color="green">Alive</font>
 
  +
|Prince of Stormwind
  +
|<font color="limegreen">Alive</font>
  +
|[[Stormwind Keep]],[[Stormwind City]]
 
|-
 
|-
  +
|{{Alliance}}{{RaceIconExt|Turalyon}} [[Turalyon]] (Formerly)
| {{RaceIcon|Orc|Female}} [[User:Morec/Neutral Roleplaying Characters#Lak.27tuk_Demoneye|Lak'tuk Demoneye]] || [[Mage]]/[[Shadowmage]] || Second in Command || [[Strahnbrad]], [[Alterac Mountains]] || <font color="green">Alive</font>
 
  +
|High General of the Alliance Expedition
  +
|<font color="orange">Missing in action</font>
  +
|Unknown
 
|-
 
|-
  +
|{{Alliance}}{{RaceIcon|Human|Male}} [[Archbishop Benedictus]]
| {{RaceIconExt|Fel-sworn}} Gramash Bonebreaker || [[Fel-Sworn]] || Curho's Bodyguard || [[Jaedenar]], [[Felwood]] || <font color="green">Alive</font>
 
  +
|Leader of the [[Church of the Holy Light]]
  +
|<font color="limegreen">Alive</font>
  +
|[[Cathedral of Light]], [[Stormwind City]]
 
|-
 
|-
  +
|{{Alliance}}{{RaceIcon|Human|Male}} [[Alonsus Faol|Archbishop Alonsus Faol]]
| {{RaceIconExt|Orc|Male}} Hrol Shieldsplitter || [[Warrior]] || Lak'tuk's Bodyguard || [[Strahnbrad]], [[Alterac Mountains]] || <font color="green">Alive</font>
 
  +
|Leader of the Church of Light
  +
|<font color="red">Deceased</font>
  +
|[[Faol's Rest]], [[Tirisfal Glades]]
 
|-
 
|-
  +
|{{Horde}}{{RaceIcon|Troll|Male}} [[Zabra Hexx]]
| {{RaceIcon|FelbloodElf|Male}} Marriweather Morningsworn || [[Hellcaller]] || Curho's Chief Advisor, Chief Ambassador || [[Auchindoun]], [[Terrokar Forest]] || <font color="green">Alive</font> (Presumed)
 
  +
|Priest
  +
|<font color="limegreen">Alive</font>
  +
|Unknown
 
|-
 
|-
  +
|{{Neutral}}{{RaceIconExt|Iridi}} [[Iridi]]
| {{RaceIcon|FelOrc|Male}} [[Mekthorg the Wild]] || [[Blademaster]] || Enforcer, Marriweather Morningsworn's Bodyguard || [[Auchindoun]], [[Terrokar Forest]] || <font color="green">Alive</font> (Presumed)
 
  +
|Priestess
  +
|<font color="red">Deceased</font>
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|Buried in [[Outland]]
 
|-
 
|-
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|{{Neutral}}{{RaceIcon|Draenei|Female}} [[Ishanah|High Priestess Ishanah]]
| {{RaceIcon|Human|Male}} Phillip Salem || [[Assassin]]/[[Spymaster]] || Chief Assassin and Spy || Unknown || <font color="green">Alive</font>
 
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|Leader of the [[Aldor]]
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|<font color="limegreen">Alive</font>
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|[[Shrine of Unending Light]], [[Shattrath City]]
 
|-
 
|-
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|{{Neutral}}{{RaceIcon|Troll|Male}} [[Rastakhan]]
| {{RaceIcon|Orc|Male}} Benrag Felchewer || [[Warlock]] || Chief Summoner || [[Mannoroc Coven]], [[Desolace]] ||
 
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|King of all living trolls on Azeroth
<font color="green">Alive</font>
 
  +
|<font color="limegreen">Alive</font>
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|[[Zuldazar]]
 
|-
 
|-
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|{{Horde}}{{RaceIcon|Troll|Male}} [[Sen'jin]]
| {{RaceIconExt|Ogre Mage}} Terr'Dreg || [[Mage]] (Terr), [[Warlock]] (Dreg) || Benrag's Apprentice || [[Mannoroc Coven]], [[Desolace]] ||
 
  +
|Former leader of the Darkspear tribe
<font color="green">Alive</font>
 
  +
|<font color="red">Deceased</font>
  +
|Unknown
 
|-
 
|-
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|{{Alliance}}{{RaceIconExt|Velen}} [[Velen]]
| {{RaceIconExt|UndeadDeathKnight}} Karng Soulsplitter || First Generation [[Death Knight]] || Chief Necromancer, Ambassador || Unknown || <font color="purple">Undead</font>
 
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|Leader of the [[Draenei]]
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|<font color="limegreen">Alive</font>
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|[[Vault of Lights]], [[The Exodar]]
 
|-
 
|-
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|{{Horde}}{{RaceIcon|Troll|Male}} [[Vol'jin]]
| {{RaceIcon|Orc|Female}} Magatha Bloodburn || [[Warrior]] || Enforcer || [[Shok'thokar]], [[Desolace]] || <font color="green">Alive</font>
 
  +
|Leader of the [[Darkspear tribe]]
  +
|<font color="limegreen">Alive</font>
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|[[Valley of Wisdom]], [[Orgrimmar]]
 
|-
 
|-
  +
|{{Alliance}}{{RaceIconExt|Tyrande}} [[Tyrande Whisperwind]]
| {{RaceIcon|Orc|Male}} Drarth Bloodburn || [[Warrior]] || Enforcer || [[Shok'thokar]], [[Desolace]] || <font color="green">Alive</font>
 
  +
|High priestess of [[Elune]]
|-
 
  +
|<font color="limegreen">Alive</font>
| {{RaceIcon|Goblin2|Male}} Bazil Change || [[Steam warrior]] || Chief Technician || [[Jaedenar]], [[Felwood]] || <font color="green">Alive</font>
 
  +
|[[Temple of the Moon]], [[Darnassus]]
|-
 
| {{RaceIcon|BloodElf|Female}} Gloria Felsun || Subjugator || Slavemaster, Ambassador || [[Thunder Axe Fortress]], [[Desolace]] || <font color="green">Alive</font>
 
|-
 
| {{RaceIcon|Tauren|Male}} Err Thrallhoof || [[Fel-Sworn]] || Slave, Gloria Felsun's Bodyguard || [[Thunder Axe Fortress]], [[Desolace]] || <font color="green">Alive</font>
 
|-
 
| {{RaceIcon|DarkTroll|Female}} Hah'soo || [[Primal]] || Enforcer || [[Dreadmist Peak]], [[Northern Barrens]] || <font color="green">Alive</font>
 
|-
 
| {{RaceIcon|FelOrc|Male}} Retch the Tainter || [[Beastmaster]], [[Fel Corrupter]] || Chief Corrupter || [[Scalewing Shelf]], [[Blade's Edge Mountains]]|| <font color="green">Alive</font>
 
|-
 
| {{RaceIcon|Human|Female}} Alley Lake || [[Fel Corrupter]] || Corrupter, Retch's Apprentice || [[Scalewing Shelf]], [[Blade's Edge Mountains]] || <font color="green">Alive</font>
 
|-
 
| {{RaceIcon|Human|Female}} Sinthia Goldsmith || [[Fel Corrupter]] || Corrupter, Retch's Apprentice || [[Scalewing Shelf]], [[Blade's Edge Mountains]] || <font color="green">Alive</font>
 
|-
 
| {{RaceIconExt|DragonNether}}{{RaceIconExt|HighElf Female}} Yanayaku || [[Nether Dragon]] || Prisoner || Unknown || <font color="green">Alive</font>
 
 
|}
 
|}
   
=== Gramash Bonebreaker ===
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== Overview ==
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[[File:SisterRemba.jpg|thumb|Sister Remba, another dwarf priest.]]
   
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=== Abilities ===
Whether '''Gramash Bonebreaker''' was a fel-sworn [[dire orc]] before his meeting Curho or if the Grand Warlock forced him to become that kind of creature is unknown, just as is the circumstances under which they met. Gramash is a massive and powerful servant of the Legion, able to break the skulls of even such thick-headed races as ogres with minimal effort. He is powerful and decivingly fast, but not very smart, relying on his master, Curho, to give him his instructions on a need-to-know baises. Despite his lack of intelligence, he protects his master with disturbing zeal.
 
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{{main|Priest abilities}}
   
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*[[Priest abilities#Healing|Healing]]: single target heals, group heals, heals over time, [[Resurrection]].
=== Hrol Shieldsplitter ===
 
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*Holy magic: [[Power Word]]s, [[Priest abilities#Buffs|buffs]], [[Priest abilities#Cures|dispels and cures]], [[Priest abilities#Direct Damage|direct damage]].
  +
*Shadow magic: [[Shadow Word]]s, direct damage, [[Priest abilities#Damage_over_Time|damage over time]], [[Priest abilities#Mana_Drains|mana drains]], [[Priest abilities#Aggro_Control|aggro control]], [[Mind Control]].
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*Miscellaneous: [[Priest abilities#Crowd_Control|limited crowd control]].
   
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=== Stats, weapons, and armor ===
'''Hrol Shieldsplitter''' began his life as a simple warrior of the Blackrock clan, but following the death of Rend and the Black Dragonflight joining their forces with those of the Old Gods, he fled the spire out of fear. Heading north through dwarven lands he eventually reached the Arathi Highlands, where he met and attempted to rape and kill Lak'tuk Demoneye. Before he could do any such thing Lak'tuk had beaten him into an almost lifeless pulp with her magic and gave him a choice: "You can die for your crime of assaulting the daughter of the great Curho Demoneye, or you can serve as my slave and live untill I no long have need of you." Hrol chose slavery over death. He chose his last name due to his ability to split even magical shields down the middle with a single swing of his mighty axe.
 
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*The most important stats for a priest are (depending on the chosen talents): [[intellect]], [[spirit]], [[stamina]], [[spell haste]] and [[Spell critical strike|spell crit]].
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*The priest can wield [[staff]]s, [[One-Handed|one-handed]] [[mace]]s, [[wand]]s, and [[dagger]]s.
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*The priest can only wear [[Cloth Armor|cloth armor]]. For details on set items that are useful for priests, see [[priest sets]] and [[Healing equipment (priest)|healing equipment]].
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**For {{bc-inline}} end-game healing equipment go to [[BC healing equipment (cloth)]].
  +
**For {{bc-inline}} end-game DPS equipment go to [[BC Caster DPS cloth]].
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**For {{wotlk-inline}} end-game healing equipment go to [[Wrath healing equipment (cloth)]].
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**For {{wotlk-inline}} end-game DPS equipment go to [[Wrath casting equipment (cloth)]].
  +
* [[Priest recommended enchantments]]
   
  +
== Races ==
=== Marriweather Morningsworn ===
 
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[[File:Charkov TCG.jpg|thumb|Charkov, another forsaken priest.]]
  +
{{main|Priest races}}
   
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The priest class can be played by the following races:
After Kil'jaeden's defeat those blood and felblood elves not captured and executed for their betrayal of Silvermoon fled to one of two places in order to try and save their lives: Outland or Felwood. With the blood elf Gloria Felsun traveling with him '''Marriweather Morningsworn''' fled towards Felwood. Given his appearence and the distance between Quel'thalas and the corrupted portion of Ashenvale, Merriweather and Gloria arrived some time after the end of the War Against the Lich King. A short time later Curho Demoneye returned and began the formation of the Demon's Eye Clan. Seeing a possible tool he could use to gain power within the Shadow Council, Marriweather joined the orc's cult, but soon realized that Curho was no mere tool. He was a far more powerful and ambitious warlock than even Marriweather himself, and so the felblood elf gave up his goals and fully pledged himself to Curho's cause. Curho dispatched Marriweather to Outland to serve as an Ambassador to the other demon-worshiping cults there in order to attempt and gain their alligence. Marriweather has not been heard from since.
 
   
  +
<!-- Record the stats by checking in-game, after taking any armor/shield off -->
=== Mekthorg the Wild ===
 
  +
{| class="darktable" style="text-align: center;"
 
Having survived the multiple attempts on his life for the treasure he had ammassed throughout his life, '''Mekthorg the Wild''' was still very much capable of proving useful to Curho when the Grand Warlock came to Outland. Demoneye accepted the fel orc's pledge of alligence and used his help to bring down the mighty Yanayaku. When he returned from Outland Mekthorg - along Gramash - returned with him, but his stay there would be brief. Mekthorg was assigned to protect and guide Marriweather Morningsworn through Outland as the felblood elf sought to gain power and territory for the Demon's Eye Clan there. Prefferring the harsh and desolate lands of Outland over the lush and living lands of Azeroth anyway, Mekthorg was glad to return. Like Marriweather he has not been heard from since.
 
 
=== Phillip Salem ===
 
 
'''Phillip Salem''' was a simple man of Theramore, discontent with his life and status however he left the city to find new oppertunities. He showed no signs of being anything special, but upon arriving at the Felwood-Ashenvale border - too scared to actually enter it - he was attacked by Demon's Eye Clansmen and brought him to Jaedenarr to be sacrificed to the demons. Curho, however, sensed the discontent within the human and gave him the chance to prove himself to one of the lower subcults of the Shadow Council - having no intention of letting a weakling like him join the Demon's Eye Clan, however. Phillip accepted, thinking that he could make an escape this way, but as time passed the [[Durnholde Syndrome]] began to take ahold of his mind - as the the power of the demons within Jadenarr - and he willingly joined their ranks. Through demonic training he became a powerful assassin and spy, and once Curho realized just how powerful he had become, he offered the human a place within the Demon's Eye Clan. Phillip accepted.
 
 
=== Benrag Felchewer ===
 
 
'''Benrag Felchewer''' was present within Jaedenarr when Curho returned. Benrag had never liked the younger orc, having found him to be loud, overconfident and have his sense of "honor" as a twisted mockery of what the Burning Blade was about. Despite his feelings, he knew that Curho was powerful, and by joining the young orcs clan he knew that he could rise up in favor amongst his masters in the Legion. Benrag was named Chief Summoner of the clan due to his proficiency with bringing demons into the mortal plaine, and was dispatched to Mannoroc Coven where his skills in such could be best served. He has no intention of serving Demoneye for long, however, and has reached an "understanding" with Karg Soulsplitter; together they will take Demoneye down, claim control of the clan, and then let the chips fall where they may.
 
 
=== Terr'Dreg ===
 
 
The ogre apprentice of Benrag Felchewer since his birth, '''Terr'Dreg''' shares in his dislike for Demoneye. He is not as skilled as his master in summoning demons yet, but may very soon be. His greatest advantage lies with his great strength and fact that both of his heads are skilled in different magical ways: arcane spells come easiest for Terr while Dreg. They traveled to Mannoroc cover with his master, where he awaits Benrag's order to set his grand takeover plan into motion.
 
 
=== Karng Soulsplitter ===
 
[[File:Karng Soulsplitter.jpg|left|thumb|Karng Soulsplitter]]
 
'''Karng Soulsplitter''' is one of the few surviving death knights of the Old Horde. He was badly damaged durring the second war by the efforts of paladins but was able to escape combat and find his way to Kalimdor along with a number of Legion servitors. When these Leigonaries made their home in Felwood he did too, but remained hidden deep within the Shadow Hold while he worked on healing his grevious wounds. By the time of the Dark Portal's openening and the Alliance and Horde pushing through it he was fully healed, but it was not untill Curho's return after the Shattering that he truely became involved in battles once again. He never pledged any loyalty to Demoneye, but he did agree to work alongside his clan as if he were a member. Curho knows that Karng does not trust his leadership, and Curho trusts Karng just as little. Wether or not the Grand Warlock knows of the death knight's pack with Benrag, however, remains to be seen.
 
 
{{clr}}
 
 
=== Magatha Bloodburn ===
 
 
=== Drarth Bloodburn ===
 
 
=== Bazil Change ===
 
 
=== Gloria Felsun ===
 
 
=== Err Thrallhoof ===
 
 
=== Hah'soo ===
 
 
=== Retch the Tainter ===
 
 
=== Alley Lake ===
 
 
=== Sinthia Goldsmith ===
 
 
=== Yanayaku ===
 
 
Like Err Thrallhoof, '''Yanayaku''' is not a true member of the Demon's Eye Clan but a slave to it. While Curho was exploring Outland in search of power he could use to further the aims of the Legion, he and three fel orcs that had joined him after his arrival - Retch, Gramash and Mekthorg - found the powerful but young Yanayaku in the peaks of the Blades Edge Mountains. Curho, seeing a possible tool in the dragon's arcane nature, decided to capture and expirament upon her in order to make her his slave and mount. The dragon was no easy catch, however, and all of the adventurers Curho had hired to help him and his two fel orc "slaves" were slain. To Curho, however, the price was worth the reward, as the nether dragon was beaten down and captured. She then vanished, never to be seen again. Only three people know where she is at this time: Retch, Gloria Felsun, and Curho Demoneye himself.
 
 
= Bloodhowl Pack =
 
 
{{Infobox faction
 
| name = Bloodhowl pack
 
| image = Noimage.jpg
 
| races = {{Race|Worgen }}
 
| base = Jeret Family Manor, [[Gilneas]]<ref>http://www.wowhead.com/maps?data=4714:458590 (Approximate location)</ref>
 
| theater = [[Gilneas]]
 
| leader = [[User:Morec/Alliance Roleplaying Characters#Ivan "Bloodhowl" Jeret|Bloodhowl]]
 
| leaders = [[User:Morec/Alliance Roleplaying Characters#Krista "Blackbite" Jeret|Blackbite]], [[User:Morec/Alliance Roleplaying Characters#Blaine "Painfang" Jeret|Painfang]]
 
| faction = Self
 
| status = Disbanded
 
| alignment = [[Chaotic evil]]}}
 
 
The Bloodhowl pack was a group of worgen formed after the Bloodfang pack's ransacking of Greymane City. After all of the members were either cured or killed the pack was no more, Bloodhowl, his siblings, and the other surviving members all forgetting about it.
 
 
== History ==
 
 
When [[User:Morec/Alliance Roleplaying Characters#Ivan "Bloodhowl" Jeret|Ivan Jeret]] was bitten by one of the worgen and transformed into one shortly afterward his worgen side gathered several other cursed Gilneans and formed a pack of his own. Later on he met up with his infected [[User:Morec/Alliance Roleplaying Characters#Blaine "Painfang" Jeret|brother]] and infected his [[User:Morec/Alliance Roleplaying Characters#Krista "Blackbite" Jeret|sister]] with the worgen curse and with them claimed the manor home of the human Jeret's as their base of opperations, terrorizing and infecting or killing the remaining humans daily.
 
 
Their power quickly came to an end, however, as Gilnean worgen-hunters captured Krista Jeret and administered [[Krennan Aranas|Krennan's]] cure to her. She went on to assist the hunters in capturing her brother Blaine, who helped with capturing Bloodhowl and many other members of the Bloodhowl Pack and in the administration of the cure to them all. With their human sides in control again, even if just to an extent, the surviving and former members of the pack went their seperate ways.
 
 
== Known Members ==
 
 
{| class="darktable"
 
|+
 
 
|-
 
|-
  +
! colspan="2" | Race !! Strength !! Agility !! Stamina !! Intellect !! Spirit !! Armor !! Health !! Mana
!Name
 
  +
|-
!Human Name
 
  +
! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left" | {{Race|Draenei}} {{bc-inline}}
!Class
 
  +
| 21 || 17 || 20 || 22 || '''25''' || 34 || 52 || 160
!Role
 
  +
|- class="alt"
!Status
 
  +
! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left" | {{Race|Dwarf}}
  +
| '''25''' || 16 || '''21''' || 21 || 22 || 32 || '''62''' || 145
 
|-
 
|-
  +
! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left" | {{Race|Gnome}} {{cata-inline}}
| {{RaceIcon|Worgen|Male}}{{RaceIcon|Human|Male}} [[User:Morec/Alliance Roleplaying Characters#Ivan "Bloodhowl" Jeret|Bloodhowl]] || [[User:Morec/Alliance Roleplaying Characters#Ivan "Bloodhowl" Jeret|Ivan Jeret]] || [[Warrior]], [[Tainted one]] (presumed) || Packleader || <font color="green">Alive</font>
 
  +
| 15 || 23 || 19 || '''25''' || 23 || '''51''' || 51 || '''205'''
  +
|- class="alt"
  +
! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left" | {{Race|Human}}
  +
| 20 || 20 || 20 || 22 || 23 || 40 || 52 || 160
 
|-
 
|-
  +
! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left" | {{Race|Night elf}}
| {{RaceIcon|Worgen|Male}}{{RaceIcon|Human|Male}} [[User:Morec/Alliance Roleplaying Characters#Blaine Jeret|Painfang]] || [[User:Morec/Alliance Roleplaying Characters#Blaine Jeret|Blaine Jeret]] || [[Rogue]], [[Fighter]] || Second-In-Command ||<font color="green">Alive</font>
 
  +
| 16 || '''24''' || 20 || 22 || 23 || 48 || 52 || 160
  +
|- class="alt"
  +
! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left" | {{Race|Worgen}} {{cata-inline}}
  +
| 23 || 22 || 20 || 18 || 22 || 46 || 52 || 128
 
|-
 
|-
  +
! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left" | {{Race|Blood elf}} {{bc-inline}}
| {{RaceIcon|Worgen|Female}}{{RaceIcon|Human|Female}} [[User:Morec/Alliance Roleplaying Characters#Krista Jeret|Blackbite]] || [[User:Morec/Alliance Roleplaying Characters#Krista Jeret|Krista Jeret]] || [[Mage]] || Third-In-Command || <font color="green">Alive</font>
 
  +
| 17 || '''22''' || 20 || '''25''' || 21 || '''44''' || 52 || '''205'''
  +
|- class="alt"
  +
! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left" | {{Race|Undead}}
  +
| 19 || 18 || 20 || 20 || '''28''' || 38 || 52 || 130
 
|-
 
|-
  +
! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left" | {{Race|Goblin}} {{cata-inline}}
| {{RaceIcon|Worgen|Male}}{{RaceIcon|Human|Male}} Ragehowl || Alexander Kalligan || [[Alchemist]], Fighter || || <font color="red">Dead</font>
 
  +
| 17 || '''22''' || 20 || '''25''' || 21 || 33 || 52 || '''205'''
|-
 
  +
|- class="alt"
| {{RaceIcon|Worgen|Female}}{{RaceIcon|Human|Female}} Moonhowl || Elizabeth Mary || [[Soldier]] || Prime Mate ||<font color="red">Dead</font>
 
  +
! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left" | {{Race|Tauren}} {{cata-inline}}
|-
 
  +
| '''25''' || 15 || '''22''' || 17 || 25 || 35 || '''72''' || 127
| {{RaceIcon|Worgen|Male}}{{RaceIcon|Human|Male}} Nightmane || Jeremiah Gordan ||[[Commoner]] || || <font color="green">Alive</font>
 
|-
 
| {{RaceIcon|Worgen|Female}}{{RaceIcon|Human|Female}} Lighthowl || Casey Brown || Commoner || ||<font color="green">Alive</font>
 
|-
 
| {{RaceIcon|Worgen|Male}}{{RaceIcon|Human|Male}} Duskfang || Austin Brown || Commoner || || <font color="red">Dead</font>
 
|-
 
| {{RaceIcon|Worgen|Male}}{{RaceIcon|Human|Male}} Snarlpelt || Timothy Oxworth || Soldier || || <font color="red">Dead</font>
 
|-
 
| {{RaceIcon|Worgen|Female}} Frenzy || Unknown || Tainted One || || <font color="red">Dead</font>
 
 
|-
 
|-
  +
! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left" | {{Race|Troll}}
  +
| 21 || '''22''' || 20 || 18 || 24 || '''44''' || 52 || 128
 
|}
 
|}
   
  +
== Talents ==
=== Alexander "Ragehowl" Kalligan ===
 
  +
[[File:aelthalyste.jpg|thumb|Aelthalyste resides in the War Quarter of Undercity ready to train priests of all capabilities.]]
   
  +
:''Main articles: [[Priest talents]] and [[Priest builds]].''
=== Elizabeth "Moonhowl" Mary ===
 
   
=== Jeremiah "Nightmane" Gordan ===
+
=== Discipline ===
  +
[[File:Spell holy powerwordshield.png|left|link=Priest talents#Discipline]]
   
  +
The [[Priest talents#Discipline|Discipline]] tree primarily focuses on damage mitigation through [[Power Word: Shield]], [[Divine Aegis]], and [[Power Word: Barrier]], with the [[mastery]] bonus improving these abilities. The priest receives [[Penance]] when choosing Discipline as their specialization, which is one of the most efficient single target heal spells in the game, with the bonus of being able to damage foes. The tree has strong cooldowns for emergency situations: [[Pain Suppression]] and [[Power Infusion]]. Discipline is the preferred spec for PvP, with the many absorption abilities giving the priest some "breathing room" when under attack. Discipline priests also have the unique ability to heal through the damaging spell [[Smite]], if the talents [[Evangelism]], [[Archangel]] and [[Atonement]] are chosen (a glyph to keep in mind when doing this is [[Glyph of Divine Accuracy|Divine Accuracy]], as healing gear doesn't have any [[hit]] on it).
=== Casey "Lighthowl" Brown ===
 
   
=== Austin "Duskfang" Brown ===
+
=== Holy ===
  +
[[File:Spell holy guardianspirit.png|left|link=Priest talents#Holy]]
   
  +
[[Priest talents#Holy|Holy]] priests are some of the most versatile healers, with a variety of tools to sustain their group. In comparison to the Discipline priest, the Holy priest focuses primarily on reactive healing rather than damage prevention, with their mastery giving healed targets a [[heal over time]] effect based on the initial heal. The priest receives [[Holy Word: Chastise]] when choosing Holy as their specialization. Holy priests have an instant [[area of effect]] 'smart' heal, [[Circle of Healing]], as well as bonuses to [[Prayer of Healing]] and [[Renew]]. [[Guardian Spirit]] is a very strong cooldown, being able to save someone from certain death. [[Chakra]] is what gives Holy priests their incredible versatility, allowing the priest to choose between substantial buffs to their direct healing, HoT and aoe healing, or even damage, while [[Revelations]] morphs Holy Word: Chastise into a different spell to complement the state the user is in. Holy priests can even heal from beyond the grave with [[Spirit of Redemption]] - for a limited time.
=== Timothy "Snarlpelt" Oxworth ===
 
   
=== Frenzy ===
+
=== Shadow ===
  +
[[File:Spell Shadow ShadowWordPain.png|left|link=Priest talents#Shadow]]
  +
[[File:undeadpriest.jpg|thumb|A Forsaken priest in shadowform.]]
   
  +
[[Priest talents#Shadow|Shadow]] talents primarily enhance a priest's [[damage per second|damage]] and gives the ability to enter [[Shadowform]], which makes the user purple and transparent. The priest receives [[Mind Flay]] when choosing Shadow as their specialization, a [[channeled]] spell that causes damage and slows the target to 50% of its movement speed. Shadow priests focus on using [[damage over time]] spells on their target, much like an [[Affliction]] [[warlock]], and once the target is below 25% [[Shadow Word: Death]] functions like an execute. The mastery bonus causes gives you a chance to receive shadow orbs when dealing damage through [[Shadow Word: Pain]] or Mind Flay and they increase the damage caused by your next [[Mind Blast]] or [[Mind Spike]]. [[Vampiric Embrace]] heals the priest and his group for a percentage of damage done. Apart from this heal, the priest will give other useful buffs to the raid, with [[Vampiric Touch]] providing [[replenishment]] and Shadowform giving raid members a 5% [[haste]] increase. Between [[Dispersion]] and [[Shadowfiend]], Shadow priests have very good mana throughput, with the former doubling as a defensive cooldown and the latter as an offensive one. The PvP talents in the Shadow tree, such as [[Silence]], [[Paralysis]], [[Improved Psychic Scream]] and [[Psychic Horror]] increase survivability and [[crowd control]] capability.
{{clr}}
 
   
= Necrohunters =
 
   
  +
See also common leveling and end game [[priest builds]].
{{Infobox faction
 
| name = Necrohunters
 
| image = Noimage.jpg
 
| races = {{Race|Forsaken}} [[undead]] (Presumed)<br />
 
{{Race|undeadelf|notext}} [[Undead elf]] (Presumed)<br />
 
{{RaceIconExt|UndeadGoblin}} [[Undead]] [[goblin]] (Presumed)<br />
 
{{RaceIcon|DwarfDeathKnight|Male}}{{RaceIcon|DwarfDeathKnight|Female}} [[Undead]] [[dwarf]] (Presumed)
 
| base = [[Undercity]], [[Tirisfal Glades]] (Presumed), Aghal Manor, [[Eastern Plaguelands]] (Presumed) <ref>http://www.wowhead.com/maps?data=139:133163 (Approximate location)</ref>
 
| theater = [[Azeroth]] (Presumed)
 
| leader = [[User:Morec/Horde Roleplaying Characters#Vrem Dartskul|Vrem Dartskul]] (Presumed)
 
| faction = Horde
 
| affiliation = Forsaken (Presumed)
 
| status = Active (Presumed)
 
| alignment = [[Lawful evil]] (Presumed)}}
 
   
  +
== Tactics ==
The Necrohunters are supposedly a group of [[Forsaken]] [[hunters]], [[marksman]], [[Gunman|gunmen]], and many other classes that serve the Banshee Queen and Forsaken by hunting down and slaying the living throughout Azeroth. There is some speculation to whether or not the group actually exists, though, as although the Forsaken hunter and marksman [[User:Morec/Horde Roleplaying Characters#Vrem Dartskul|Vrem Dartskul]] is the known leader (for those who choose to believe in its existence) he is sometimes reported to be traveling alone, and other times reported to have a number of fellow Forsaken assisting him in his hunts.
 
  +
{{main|Priest tactics}}
   
  +
Priests are generally regarded as a tough class to play in PvP, but they are highly desired in groups as the best healer in the game and as a great utility class. They are very dependent on how their talent points are spent. A priest that spends most of his talent points in the discipline tree will be better off in PvP, while holy and shadow priests are highly desired for instancing and raiding. While the discipline and holy talent trees focus on making very strong healers, the shadow tree focuses on damage dealing, while restoring the party's health and mana at the same time.
== History ==
 
   
  +
Many players regard healing priests as being the jack-of-all-trades healing class due to the great diversity of healing spells at their disposal. This includes direct healing, healing over time, area of effect healing, and the ability to shield targets from damage. Due to this great diversity, a healing priest can heal any encounter, while the other healing classes may find it more difficult.
After returning from Gilneas, repossessing the corpse of Sithia Frozenbone from the Scarlet Crusade, and splitting paths with the death knight Morec, House of Rivendare, Vrem sought out as many like-minded individuals among the Forsaken as he could. He gathered them together and gave his proposition; a faction underneath the Forsaken that would serve to stretch the arm of the Banshee Queen while ensuring that she would be unharmed by their actions.
 
   
  +
Healing priest tactics generally involve conserving mana while deciding the ideal time to heal. The player must decide which spell to use and at what time. While [[Flash Heal]] and [[Power Word: Shield]] may be very mana intensive, they are excellent methods to bring someone close to death back up quickly. Many priests use a tactic known as stopcasting. In this method, the priest will constantly use Greater Heal; however, if in the 2.5-second cast time the target never takes sufficient damage, the priest will cancel the heal before it goes off and begin recasting.
This group would consist of the hunters and murders that were those Vrem had gathered together and would have a single, unifying purpose above any of their own goals; the death of the living and destruction of their civilizations. The Forsaken that Vrem had gathered agreed immediately. Or so the rumor goes.
 
   
  +
The goal of a shadow priest is to keep a series of spells with unique cool-downs and durations going constantly. A shadow priest must cycle through several [[direct damage]], [[channeled]], and [[damage over time]] spells. A shadow priest is unique in that [[Vampiric Embrace]] restores health to the priest's entire party, which is based upon the damage the priest deals. They can also help restore mana to up to 10 party or raid members through [[Replenishment]], which they trigger by using [[Vampiric Touch]] in conjunction with [[Mind Blast]]. A shadow priest, if talented, will also increase the effectiveness of all spell casters attacking the same target as the priest. These abilities make the shadow priest a great utility class while in instances and in raids.
There is no hard evidence to support that such a group even exists – which conspiracy theorists say is only further proof of what they say. Once in the while the supposed crest of the group – a skull with a single bullet hole in its forehead – will appear carved into the flesh or some other nearby landmark next to a corpse, but this is widely disputed. Those that do not believe say it is merely the Horde attempting to strike fear into the hearts of the Alliance while those that do say the Necrohunters have claimed another life.
 
   
  +
== End-game expectations ==
  +
Though many priests found themselves originally pigeonholed into a single role in classic World of Warcraft, many are experiencing greater freedom in a post-Burning Crusade raiding environment. Priests are capable of filling both healing and damage dealing roles, depending on the priest's spec and the need of the raid. This flexibility is further aided by the increased debuff cap making it easier to allow multiple shadow priests to contribute without being detrimental to a raid.
   
== Known Members ==
+
=== End game healing ===
  +
[[File:EssenceOfMending.jpg|thumb|A draenei priest.]]
  +
Healing priests are valued by many as proficient and skilled healers, capable of utilizing a variety of heals and numerous buffs that benefit raiders such as [[Power Word: Fortitude]], [[Shadow Protection]] and [[Power Word: Shield]]. [[Power Word: Shield]] can be further improved by spending points in the [[discipline]] tree for [[Improved Power Word: Shield]]. While sometimes considered by some to be mana inefficient when compared with other healing classes, the introduction of the [[Shadowfiend]] in the Burning Crusade allows a healing priest to regain a significant amount of mana used to continue healing while providing negligible damage against one target. The use of the talent [[Lightwell]] can allow raiders to regain health by accessing the conjured well, while [[Spirit of Redemption]] allows priests specced deep in the [[holy]] tree to continue casting healing spells on a raid for 15 seconds beyond death (21 seconds with [[Glyph of Spirit of Redemption]]) with no expense to mana.
  +
When speaking of end-game priests there are two types of priests to consider:
   
  +
:*Deep holy specced priests
{| class="darktable"
 
  +
:*Deep discipline specced priests
|+
 
|-
 
!Name
 
!Class
 
!Last Known Location
 
!Speculated Current Location
 
!Preffered Prey
 
!Status
 
|-
 
| {{RaceIcon|undead|Male}} [[User:Morec/Horde Roleplaying Characters#Vrem Dartskul|Vrem Dartskul]] || [[Hunter]], [[Epic marksman]] || [[Undercity]], [[Tirisfal Glades]] || [[Ashenvale]], [[Kalimdor]] || [[Worgen]] || <font color="purple">Undead</font>
 
|-
 
| {{RaceIcon|undead|Male}} Mortiky Slaughter || [[Gunman]], [[Engineer]] || Undercity, Tirisfal Glades || Ashenvale, Kalimdor || [[Night elf]] || <font color="purple">Undead</font>
 
|-
 
| {{RaceIcon|undead|Female}} Alrissa Bonepierce || [[Dead shot]] || Undercity, Tirisfal Glades || Ashenvale, Kalimdor || [[Human]] ||<font color="purple">Undead</font>
 
|-
 
| {{RaceIcon|undead|male}} Mike Twist || [[Scout]] || [[New Thalanaar]], [[Feralas]] || [[Dragonmurk]], [[Dustwallow Marsh]] || Undefined || <font color="purple">Undead</font>
 
|-
 
| {{RaceIcon|undead|female}} Mary Maranda || [[Apothecary]] || Undercity, Tirisfal Glades || Undercity, Tirisfal Glades || Undefined || <font color="purple">Undead</font>
 
|-
 
| {{RaceIcon|undead|female}} Samantha Maranda || [[Lightslayer]] || [[Scarlet Monastery]], Tirisfal Glades || Undercity, Tirisfal Glades || [[Holy_light#Soldiers_of_The_Light|Followers]] of the [[Light|Holy Light]] || <font color="purple">Undead</font>
 
|-
 
| {{RaceIcon|DwarfDeathKnight|Male}} Faldrun Jawtaker || [[Dwarf sharpshooter]] || [[Light's Hope Chapel]], Eastern Plaguelands || [[Wetlands]], Eastern Kingdoms || [[Gnomes]] || <font color="purple">Undead</font>
 
|-
 
| {{RaceIcon|undeadelf|Male}} Dark Ranger Halinar || [[Dark ranger]] || [[Andorhal]], [[Western Plaguelands]] || [[Hillsbrad Foothills]], Eastern Kingdoms || [[High Elves]] || <font color="purple">Undead</font>
 
|-
 
| {{RaceIcon|undeadelf|Female}} Dark Ranger Mariel || Dark ranger || [[Sepulcher]], [[Silverpine Forest]] || [[Twilight Highlands]], Eastern Kingdoms || Undefined || <font color="purple">Undead</font>
 
|-
 
| {{RaceIcon|Darkfallen|Female}} Alara Blud || [[Darkfallen]] || [[Plaguewood]], Eastern Plaugelands || Undercity, Tirisfal Glades || Non-Worgen || <font color="purple">Undead</font>
 
|-
 
| {{RaceIcon|Darkfallen|Female}} Aria Blud || [[Darkfallen]] || [[Plaguewood]], Eastern Plaugelands || Undercity, Tirisfal Glades || Non-Worgen || <font color="purple">Undead</font>
 
|-
 
| {{RaceIcon|undead|male}} Jerrim Bonez || [[Mage]], [[Dark Apothecary]] || Undercity, Tirisfal Glades || Undercity, Tirisfal Glades || Undefined || <font color="purple">Undead</font>
 
|-
 
| {{RaceIcon|undead|male}} Fineous Aghal || [[Aristocrat]] || Brill Graveyard || Brill Graveyard || None || <font color="red">Dead</font>
 
|-
 
| {{RaceIcon|undead|male}} Arkham || Butler || Aghal Manor || Aghal Manor || None || <font color="purple">Undead</font>
 
|-
 
| {{RaceIcon|undead|male}} Gabriel Belmont || [[Mounted warrior]] || Aghal Manor || Aghal Manor || Undefined || <font color="purple">Undead</font>
 
|-
 
|{{RaceIconExt|UndeadGoblin}} Kraim Rotbolt || Warrior, [[Goblin Tinker]] || Undercity || Tanaris || Goblins || <font color="purple">Undead</font>
 
|-
 
|{{RaceIconExt|BabyLich}} Susie Lenley || Commoner, [[Infiltrator]] || Tirisfal Glades || Tirisfal Glades || Undefined || <font color="purple">Undead</font>
 
|-
 
|}
 
   
  +
For priests deeply specced in the discipline tree, their strength lies in preventing damage. They cannot put out as much raw healing as holy priests can, however the strategy for discipline priests is quite different; they prefer instead to strengthen allies and prevent damage from happening by shielding others. Discipline priests are capable of healing multiple targets, but in a large group their role will usually be to keep the main tank alive. Their tree focuses on protection using [[Power Word: Shield]] and [[Flash Heal]]. While healing priests do not possess the raid healing output of a druid or the tank healing capabilities of a holy paladin, priests are in fact incredibly proficient at both of these roles earning them the name "Jack of all trades, master of none".
=== Mortiky Slaughter ===
 
   
  +
While holy priests collect [[spirit]] and [[haste]] stats, many discipline priests focus on high [[spell critical]] as well as haste.
[[File:Mortiky Slaughter.jpg|thumb|left]]
 
   
  +
=== End-game damage dealing ===
{{clr}}
 
  +
[[File:RembaAbbessOfAsh.jpg|thumb|Remba, Abbess of Ash, a dwarf shadow-priest.]]
  +
The strength and versatility of a shadow-specced priest has been recognized as an invaluable asset in both five mans and raids. A shadow priest is capable of contributing significant damage as well as providing a variety of buffs and debuffs that benefit the group as a whole. A shadow priest's [[Misery]] is a debuff that increases the chance to hit the target by 1/2/3% and increases the damage of a shadow priest's Mind Blast, Mind Flay and Mind Sear spells by an amount equal to 5/10/15% of their spellpower. It should be noted, however, that a single shadow priest can easily keep the Misery debuff active and additional effects from other shadow priests will not stack on the same target. The [[Vampiric Embrace]] talent gives a portion of the shadow priest's single-target shadow damage as a group-wide heal that can aid in keeping the health of group members up; this can be especially helpful when grouped with a tank and warlocks who [[Life Tap]] frequently, as well as rogues and Feral druids performing melee damage.
   
  +
Most importantly, [[Vampiric Touch]] benefits a caster or healer group by providing mana over the course of the fight. This is the primary reason to have a shadow priest in raids; to either provide the mana to healers during a healing-intensive fight, or to damage dealing casters in fights which focus on burst or constant [[area of effect]] damage, as well as to Paladin tanks who must use mana for their threat generating abilities.
=== Alrissa Bonepeirce ===
 
   
  +
These debuffs are an addition to the base priest [[Power Word: Fortitude]], [[Shadow Protection]], and [[Power Word: Shield]] buffs and can be improved by delving into the [[discipline]] tree for [[Improved Power Word: Fortitude]] and [[Improved Power Word: Shield]]. As a result, raiding builds exist that range from the full 61-point shadow build to hybrid builds with points in the discipline tree or even holy tree for greater versatility. In addition to providing significant damage and buffs, shadow priests have the flexibility to drop out of [[Shadowform]] and provide backup healing if the situation warrants, though they typically suffer from the lack of points spent in the holy tree and reduced bonus healing from damage-oriented gear.
[[File:Alrissa Bonepierce.jpg|thumb|left]]
 
   
  +
On the other hand, some DPS priests will go more into discipline and put some in either shadow, or holy to increase their damage even more. A DPS priest with discipline and shadow doesn't have the damage potential of a shadow priest with most talents into shadow, however, they will receive the boost to their group buffs, have a threat reducing move for others, and also have the potential to heal slightly to assist the healer when necessary.
{{clr}}
 
  +
A DPS priest with discipline and holy is much more versatile than one with shadow, the holy hybrid has a few key moves that can benefit him/herself and even make things a little easier (little in a rather small sense) for the healer. With the talents in holy, usually a priest will have the 5% additional chance to critically hit with holy spells from [[Holy Specialization]], after that it can vary, but another option would be to get [[Spell Warding]] to reduce spell damage taken. The best bet however is to put five in [[Divine Fury]] to reduce cast time of some of your offensive spells and then top that off with [[Searing Light]] later on down the tree, to increase overall damage. Finally the last talent to pick up should be [[Desperate Prayer]], because it is low-cost and is an instant heal, which goes good with [[Mental Agility]] in discipline to reduce the mana cost further. The discipline DPS class isn't for everyone and can take a long time to master, but it is a fun and challenging class to play and some will enjoy it more than others.
   
  +
==Cataclysm changes {{Cata-inline}}==
=== Mike Twist ===
 
  +
'''Please Note: The following are previews of changes to the Priest class posted in April 2010; while much of the below is still accurate, some details have changed. For more up-to-date and detailed information on the current implementations of abilities and talents for the Priest class, see the relevant pages.'''
  +
===General preview===
  +
{{Bluepost|poster=Zarhym|title=Cataclysm Class Preview: Priest|date=04/07/2010 11:57:38 PM PDT|link=http://forums.worldofwarcraft.com/thread.html?topicId=24038432151&sid=1|body=
  +
In World of Warcraft: Cataclysm, we'll be making lots of changes and additions to class talents and abilities across the board. In this preview, you'll get an early look at some of the changes in store for the priest class, including a rundown of some of the new spells, abilities, and talents, as well as an overview of how the new Mastery system will work with the different talent specs.
   
  +
====New Priest Spells====
[[File:Mike Twist.jpg|thumb|left]]
 
   
  +
'''[[Heal]] (available at level 16)''': While priests already have a spell called Heal, the existing version becomes obsolete at higher levels, which is something we intend to change in Cataclysm. Introduced at a low level, the "new" Heal spell will functionally work much like a down-ranked [[Greater Heal]] did in the past, adding more granularity to your direct-healing arsenal. If you need to heal someone a moderate amount and efficiency is an issue (making [[Flash Heal]] the incorrect spell for the job), then Heal is what you want to use. Heal is intended to be the priest's go-to direct-healing spell unless they need something bigger (Greater Heal) or faster (Flash Heal). We will be following a similar philosophy with all the healing classes.
{{clr}}
 
   
  +
'''[[Mind Spike]] (level 81)''': Deals Shadowfrost damage and puts a debuff on the target that improves subsequent Mind Spike damage. The intent of Mind Spike is to fill a niche missing in Shadow DPS, though it may be occasionally useful for healers as well. Mind Spike provides a quick nuke to use in situations where the priest doesn't have time to set up the normal rotation, such as when adds are dying too fast or you have to swap targets a lot. Spamming Mind Spike will do about as much damage as casting [[Mind Flay]] on a target afflicted with [[Shadow Word: Pain]]. The idea behind the debuff is that when you cast Mind Spike, we expect you to cast a lot of them; we don't intend you to fit it into an already full Shadow rotation. It also provides Shadow with a spell to cast when locked out of the Shadow school. (School lockouts will no longer affect both schools for multi-school spells.) 1.5-second cast. 30-yard range. No cooldown.
=== The Maranda Sisters ===
 
   
  +
'''[[Inner Will]] (level 83)''': Increases movement speed by 12% and reduces the mana cost of instant-cast spells by 10%. This buff will be exclusive with [[Inner Fire]], meaning you can't have both up at once. Inner Fire provides a spell power and Armor buff; Inner Will should be useful on a more situational basis.
[[File:Mary Maranda.jpg|thumb|left]][[File:Samantha Maranda.jpg|thumb|left]]
 
   
  +
'''[[Leap of Faith]] (level 85)''': Pull a party or raid member to your location. Leap of Faith (or "Life Grip") is intended to give priests a tool to help rescue fellow players who have pulled aggro, are being focused on in PvP, or just can't seem to get out of the fire in time. Instant. 30-yard range. 45-second cooldown.
{{clr}}
 
   
  +
====Changes to Abilities and Mechanics====
=== Faldrun Jawtaker ===
 
   
  +
In addition to introducing new spells, we're planning to make changes to some of the other abilities and mechanics you're familiar with. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we intend for each spec.
[[File:Faldrun Jawtaker.jpg|thumb|left]]
 
   
  +
* All HoTs and DoTs will benefit from [[Haste]] and [[Spell critical strike|Crit]] innately. Hasted [[HoT]]s and [[DoT]]s will not have a shorter duration, just a shorter period in between ticks (meaning they will gain extra ticks to fill in the duration as appropriate).
{{clr}}
 
  +
* We want to bring back [[Shadow Word: Death]] as an "execute" -- something you do when the target is at 25% health.
  +
* While we want to keep the priest's role as a well-rounded healer, we also want to make sure the class is a viable tank healer, which is something priests moved away from a little in Wrath of the Lich King. Greater Heal will probably be the tank-healing spell of choice, though we've also discussed giving Discipline a second shield so that they have a small shield to cast on lots of different targets, and a big, more expensive shield to cast on a tank or anyone else taking a ton of damage.
  +
* [[Divine Spirit]] and [[Prayer of Spirit]] will be removed from the game. As [[Spirit]] will be the primary mana-regeneration stat, we don't want it to vary as much between solo, small group, and raid play. [[Blessing of Kings]] and [[Mark of the Wild]] will not boost Spirit either.
  +
* Mana will be a bigger consideration for all healers. We aren't trying to make healing more painful; we're trying to make it more fun. When the cost of a spell isn't an issue, then casting the right spell for the job is less of an issue because you might as well just use your most powerful spell all of the time. We are, however, getting rid of the [[five second rule|five-second rule]], because we don't want to encourage standing around doing nothing. We're also going to cut back on the benefits of buffs such as Replenishment so priests (and all healers) don't feel as penalized when those buffs aren't available.
   
=== Halinar ===
+
====New Talents and Talent Changes====
   
  +
* We want to improve Discipline's single-target healing capacity. One key is to make sure shielding isn't always a more attractive option than healing.
[[File:Dark Ranger Halinar.jpg|thumb|left]]
 
  +
* We want to improve Holy for PvP healing. One way to do this is to make sure that Heal's throughput is similar between both specs.
  +
* We want to improve Shadow for short fights and reduce its susceptibility to school lockouts.
  +
* Discipline will finally be getting Power Word: Barrier as a talented ability. Think of it like a group Power Word: Shield.
  +
* We want to make Holy a little bit more interesting to play. One new talent will push the Holy priest into an improved healing state when he or she casts Prayer of Healing, Heal, or Renew three times in a row. The empowered state varies depending on the heals cast.
  +
* Since the Shadow tree has a lot of passive damage-boosting abilities -- something we're trying to avoid in Cataclysm -- we will need to replace several of the tree's talents. One idea is to play off of the new Shadow Orbs mechanic (see Mastery section below), possibly allowing you to consume an orb to increase damage from Mind Blast or reduce Mind Spike's cast time.
  +
* Misery will no longer affect spell Hit chance. We want players to be able to gear themselves around a Hit cap that isn't variable depending on group composition.
   
  +
====Mastery Passive Talent Tree Bonuses====
{{clr}}
 
   
  +
;Discipline
=== Mariel ===
 
  +
#Healing
  +
#Meditation
  +
#Absorption: Improves the strength of shields such as Power Word: Shield, Divine Aegis, and Power Word: Barrier.
   
  +
;Holy
[[File:Dark Ranger Mariel.jpg|thumb|left]]
 
  +
#Healing
  +
#Meditation
  +
#Radiance: Your direct heals add a small heal-over-time component to the target.
   
  +
;Shadow
{{clr}}
 
  +
#Spell damage
  +
#Spell Crit
  +
#Shadow Orbs: Casting spells grants a chance for Shadow Orbs to be created that fly around you and increase your shadow damage. This will help lower-level characters feel more like "Shadow priests" before they obtain Shadowform.
   
  +
We hope you enjoyed this preview, and we're looking forward to hearing your initial thoughts and feedback on these additions and changes. Please keep in mind that this information represents a work in progress and is subject to change as development on Cataclysm continues.
=== The Blud Sisters ===
 
  +
}}
   
  +
===Clarifications===
[[File:Alara Blud.jpg|thumb|left|Alara Blud - The Huntress]][[File:Aria Blud.jpg|thumb|Aria Blud - The Murderess]]
 
  +
{{Bluepost|poster=Ghostcrawler|title=Re: Cataclysm Class Preview: Priest|date=04/08/2010 12:30:48 AM PDT|link=http://forums.worldofwarcraft.com/thread.html?topicId=24038432151&sid=1&pageNo=15#298|body=
'''Alara''' and '''Aria''' were two blood elf sisters that Vrem, Samantha, Mary, and Halinar captured and then set free in Plaguewood with the intention of hunting them down and killing them. The two sisters managed to put up a good chase, but eventually they were both caught and killed by the undead. Mary then administered a potion made in conjunction with Val'kyr-based magic, ressurecting the two blood elves into undeath. Something about the potion, however, transformed both of the sisters into blood-thirsty Darkfallen-like creatures. Seeing a useful tool to further the Forsaken's cause, Vrem had the Maranda sisters take the two undead elves back to the Undercity for training and initiation into the Necrohunters.
 
  +
A few quick clarifications:
   
  +
Neither [[Inner Fire]] nor [[Inner Will]] has charges. The decision is on which armor you want up at the time.
Both sisters are skilled fighters and have some magical prowess but have been taught to get in close to their enemies where their fangs and sharp nails can be used to tear out opponents' necks. They thirst for the blood of almost any living humanoid, the blood of worgen disgusting them almost to the point of illness. They're quick, crafty, and deadly, preffering to attack together but not at all hesitating to seperate when it is best, and worst of all; very, very hard to kill. They are almost perfect killing machines. Both, however, have their own unique approaches; Alara is much more patient while Aria is extremely violent. Both sisters have an extreme aversion to garlic for some reason, possibly the remmnants of their once-living pasts manifesting itself in this strange loathing.
 
   
  +
Preventing dot clipping is something we want to do in general. It obviously benefits Shadow priests just as much as warlocks.
{{clr}}
 
   
  +
The idea behind [[Mind Spike]] is that you can't always settle into your normal, and high-ramp up rotation. It's also useful when you have to move or get school locked.
=== Jerrim Bonez ===
 
   
  +
The closest analogue to [[Power Word: Barrier]] is the DK [[Anti-Magic Zone]], but it has some important differences, such as a way to counter it in PvP (since it absorbs all damage, not just magical damage).
[[File:Jerrim Bonez.jpg|thumb|left]]
 
In terms of age before death, '''Jerrim Bonez''' is perhaps the oldest of all Forsaken. A mage of Dalaran and patron of the sciences both in life, Jerrim's death came at the hands of the necromancers assisting Arthas in his conquring of the magical kingdom. Those same necromancers ressurected Jerrim shortly thereafter and, as a cruel joke, left his mind fully intact - albeit within the body of a puppet. Freed by Sylvanas during her coup, he pledged his knowledge of science - which had grown during his enslavement by watching his so called "masters" expirament with the plague - to the creation of the Forsaken's Blight. A goal which he helped achive alongside [[Grand Apothecary Putress]]. Once Putress' betrayl were made public, however, Jerrim turned against his former colleague and sabotoged a number of his deffenses, allowing the Alliance and Horde to prevail against him and Varimathras with ease. Sylvanas came to learn of this and granted him pardon for his actions, Vrem Dartskul also noted this when offering Jerrim a place in the Necrohunters. Among the living, however, there is a rumor that Jerrim's servitude to the Banshee Queen and even his last-minute betrayal of Putress were both merely acts to postpone his death. A death which may be inevitable if the rumors are true and he intends to overthrow the Banshee Queen and take power for himself.
 
{{clr}}
 
   
  +
The idea behind the Holy "cast three in a row" talent (it's called "Chakra") is that we've always positioned Holy as a versatile healer. This talent lets you shift into different modes. If you need to be a tank healer, cast three single target heals and your single-target healing is now better. Cast three area heals, and you can be a temporarily specialized group healer. We're going to try to play this mechanic up with a cool UI to try to get that "I'm almost in the zone" feel. We'll let it apply to as many types of spells as we can, perhaps even Smite for those times when nobody's taking damage.
=== Fineous Aghal ===
 
   
  +
We pulled [[Misery]] because we are pulling every group benefit that improves hit. It's annoying to have to swap your gear in and out depending on who shows up for your group. In general we're going to push even harder in Cataclysm for bringing people you like to play with, not bringing people who have awesome buffs. The answer to almost every question of "But why would they bring me?" should be "Because you know what the hell you're doing."
[[File:Lord Fineous Aghal.jpg|thumb|left|Fineous Aghal]][[File:Arkham.jpg|thumb|Arkham]]Although not a native to Lordaeron, '''Lord Fineous Aghal''' was a rich and reclusive noble during his life, and after his death and reanimation he remained as much. Despite being freed from the grasp of the Forsaken by Sylvanas he completely rejected any notion of joining the Forsaken, returning to his mansion to sit on his collected wealth. There he remained untill he unfortunate and mystereous demise, his and the bodies of most of his servants torn to peices except for Fineous' head - which allowed investigators to identify him. The man to alert authorities to his death was the Forsaken Marksman and Hunter Vrem Dartskul, who had also been mysteryously named sole inheritor of the Aghal mansion and all of his fortune. According to rumor Vrem then turned it into a secondary base of opperations for his Necrohunter group - the primary one being within the Undercity itself.
 
  +
}}
The only surviving servant of the massacure at the Aghal manor, a butler named '''Arkham''', testified that "Mister Dartskul" was innocent and not the cause of the deaths. Without any hard evidence to charge Dartskul with they were forced to let him go. Arkham remained within the Aghal manor, doing what he had always done; keeping the place as tidy and clean as possible for its inhabitants. He is fairly senile, and may not even know about his new master's favorite "pasttime activity."
 
   
  +
{{Bluepost|poster=Zarhym|title=Re: Cataclysm Class Preview: Priest|date=04/08/2010 12:03:27 PM PDT|link=http://forums.worldofwarcraft.com/thread.html?topicId=24038432151&sid=1&pageNo=57#1131|body=
{{clr}}
 
  +
A few points of clarification:
  +
* We've seen some confusion about Mind Spike. The intention is that you can’t always get your full DoTs up on a target in time before it’s dead. Shadow priests sometimes aren’t sure what to do on, for example, a fight where a boss suddenly spawns an add that you’re supposed to quickly burn down and then go back to the main boss. Mind Spike is what you do to that add. As a rule of thumb, if it’s going to die in under 15 seconds, then go with Mind Spike. Otherwise get your DoTs up and go into your longer rotation.
  +
* The movement speed from Inner Will stacks with the boot speed bonus. It won’t stack with some movement buffs like say Body and Soul.
  +
* We know a lot of people are looking for answers about Lightwell. We're reviewing the talent and spell functionality, but do not have any details to share as of yet regarding its future.
  +
}}
   
=== Gabriel Belmont ===
+
== Note ==
  +
The priest [[prestige class]] was eliminated from the World of Warcraft RPG and replaced with the priest [[core class]].<ref>''World of Warcraft: The Roleplaying Game Conversion Document'', 1-2</ref>
   
  +
== Videos ==
   
  +
! <youtube>EKBCXLV-hsQ</youtube>
 
{{clr}}
 
 
=== Kraim Rotbolt ===
 
 
'''Kraim Rotbolt''' - Steelbomb before his reanimation - was presumed slain in the flood that had destroyed Steamwheedle Port, and so his fellow goblins did not waste time searching for him. Kruger was ressurected by an exploring Jerrim Bonez, and immediately ressented his fellow Steamwheedle goblins for leaving him to die. He was given the choice to either go his own way or join the Forsaken and have his revenge, and immediately agreed to serve the Banshee Queen. It was not long before he met Vrem Dartskul through their mutural aquatince - Jerrim - and was recruited into the Necrohunters for his skill with a type of weapon he had invented for himself: a glove with blades attached to hte fingers. His rot left him both hideously scarred and insane, and he blames anything that goes wrong in his new life on his former Steemwheedle comrades.
 
 
{{clr}}
 
 
=== Susie Lenley ===
 
 
{{clr}}
 
 
= Ebony Gang =
 
 
{{Infobox faction
 
| name = Ebony Gang
 
| image = Noimage.jpg
 
| races = {{RaceIcon|Human|Male}}{{RaceIcon|Human|Female}} [[Humans]]<br />
 
{{RaceIcon|Undead|Male}}{{RaceIcon|Undead|Female}} [[Undead]]<br />
 
{{RaceIcon|Orc|Male}}{{RaceIcon|Orc|Female}} [[Orcs]]<br />
 
{{RaceIcon|Troll|Male}}{{RaceIcon|Troll|Female}} [[Trolls]]<br />
 
{{RaceIcon|Dwarf|Male}}{{RaceIcon|Dwarf|Female}} [[Dwarves]]<br />
 
{{RaceIcon|Gnome|Male}}{{RaceIcon|Gnome|Female}} [[Gnomes]]<br />
 
Many other races
 
| base = Unknown
 
| theater = [[Azeroth]]
 
| leader = [[User:Morec/Alliance_Roleplaying_Characters#Ebon|Crime Boss Ebon]]
 
| leaders = Linda "Right Hand" Marsh (Eastern Kingdoms), Gruu'halj "Left Hand" (Kalimdor)
 
| faction = Alliance
 
| affiliation = Self, Alliance-based
 
| status = Active
 
| alignment = [[True neutral]]}}
 
 
The Ebony Gang is a maffia-like crime organization based mostly in Alliance territories it has been able to extend its reach into varrious other locations - even Horde lands. Their main opperations include drug and human trafficking, assassinations, political bribbing, smuggling, and a number of other rackets. Led by the Crime Boss known only as Ebon the Ebony gang has become so notroious that even the [[goblin]] [[Trade Princes]] keep an eye on it to make sure it does not threaten their opperations. On the local levels they are led by a number of lower officials that use the title of Superviser and are known to commit much more small-size crimes, such as grand theft palomino (along with a variety of other mounts), grand larceny, graffiti, and murder.
 
 
== History ==
 
 
It is unknown when or how the Ebony Gang got its start and managed to rise up to such a level of noteriety (although it is still very common to find people that are not aware of its existance, especially outside of the Alliance). Crime Boss Ebon is the only known person to have even been in charge of the organization as a whole, although the positions of most everyone working under him have exchanged hands multiple times. It is clear, however, that they do not tolerate compition lightly; a number of gangs working in the same areas as the Ebony having either been bought up by them or eradicated.
 
 
== Known Members ==
 
   
 
{| class="darktable"
 
{| class="darktable"
  +
|- valign=top
|+
 
  +
! colspan=2 | Cataclysm Priest by [http://www.youtube.com/tgnWorldofWarcraft TGN on YouTube]
 
|-
 
|-
  +
! Class Changes || DPS Rundown: Shadow
!Name
 
!Class
 
!Race
 
!Faction
 
!Role
 
!Location
 
!Status
 
 
|-
 
|-
  +
! <youtube>1y4K-BrPK2E</youtube>
| {{RaceIconExt|AscendantElementium}} [[User:Morec/Alliance_Roleplaying_Characters#Ebon|Ebon]] || [[Fighter]] || Human || Alliance || Crime Boss || Unknown || <font color="green">Alive</font>
 
  +
! <youtube>cmfskkTbFTY</youtube>
|-
 
| {{RaceIcon|Human|Female}} Linda Marsh || [[Soldier]] || Human || Alliance || "Right Hand" || Stormwind City, Elwynn Forest || <font color="green">Alive</font>
 
|-
 
| {{RaceIcon|Troll|Male}} Gruu'halj || [[Berserker]] || Troll || Horde || "Left Hand" || Orgrimmar, Durotar || <font color="green">Alive</font>
 
|-
 
| {{RaceIcon|Undead|Male}} Shadow Ghoul || [[Assassin]] || Undead || Unknown || Hired Assassin || Unknown || <font color="purple">Undead</font>
 
 
|}
 
|}
   
=== Right Hand ===
+
== See also ==
  +
*[[Epic priest]] (lore)
  +
*[[Starting a priest]]
  +
*[[Priest quests]]
  +
*[[Priest PvE guide]]
  +
*[[Priest PvP guide]]
  +
*[[Useful macros for priests]]
  +
*[[Getting your first wand]]
   
=== Left Hand ===
+
== References ==
  +
{{reflist}}
   
=== Shadow Ghoul ===
+
== External links ==
  +
<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
  +
Links that do not conform to the rules will be DELETED.
  +
Repeat violations may result in a BAN.
  +
Have a nice day. :) -->
  +
{{elink|site=World of Warcraft|link=http://www.worldofwarcraft.com/info/classes/priest/|type=wowus}}
  +
{{elink|site=PriestGuide.org|link=http://www.priestguide.org|desc=Cool tips and tricks for Holy and Shadow Priests.}}
  +
{{elink|site=ShadowPriest.com|link=http://www.shadowpriest.com/|desc=A forum-based community of endgame players.}}
  +
{{elink|site=Shadow Priest Build|link=http://shadowpriestbuild.net|desc=Leveling shadow priest build with talent details}}
  +
{{elink|site=The Holy Priest|link=http://theholypriest.com|desc=All interesting items, addons and tips for the priest}}
  +
{{elink|site=The University of Michigan Press|link=http://www.press.umich.edu/titleDetailDesc.do?id=1597570|desc= ''My Life as a Night Elf Priest,'' a book on Warcraft and the priest class.}}
  +
{{elink|site=WoW Forums|link=http://forums.worldofwarcraft.com|desc=Official WoW Forums}}
  +
{{elink|link=http://www.wowinsider.com/category/spiritual-guidance/|desc= Spiritual Guidance &mdash; Priest weekly feature at WoW Insider.|type=wowinsider}}
  +
{{elink|link=http://www.wowinsider.com/priest-guides/|desc= Priest guides at WoW Insider.|type=wowinsider}}
   
  +
{{Classfooter|Priest}}
=References=
 
{{reflist}}
+
{{WoW RPG classes}}
   
  +
[[it:Prete]]
[[Category:Player characters]]
 
[[Category:Fan fiction]]
+
[[nl:Priest]]
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[[pl:Priest]]
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[[ru:Жрец]]
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[[Category:Priests| ]]
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[[Category:WoW classes]]
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[[Category:Core classes]]
  +
[[Category:World of Warcraft: The Roleplaying Game]]

Revision as of 00:06, 12 June 2011

Classes Deathknight Demon hunter Druid Evoker Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior
Class races DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Quests DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Abilities DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Trainers DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Armor sets DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Useful macros DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Class Halls DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
For the Warcraft III unit, see Priest (Warcraft III).

The priest is the master of healing and preservation, restoring his wounded allies, shielding them in battle and even resurrecting his fallen comrades from death. While he has a variety of protective and enhancement spells to bolster his allies, the priest can also wreak terrible vengeance on his enemies, using the grand powers of the Holy Light to smite and purge them or the devastating powers of the shadow to decimate their minds. The priest is a diverse and powerful class, highly desirable in any group and capable of fulfilling multiple roles.

The priest is perhaps the best healing class in the game with a surprisingly strong damage potential as well (should the player choose to enhance this aspect of the class). Their ability to heal and buff allies, avoid aggro, dispel buffs on enemies, dispel debuffs on their allies, and resurrect fallen comrades makes them an important member of any group, whether it's PvP or PvE. Due to this, priests are one of the most highly sought after classes for any group.

Background

Dwarf priest

A dwarven priestess.

Priests practice a complex, organized form of spirituality built around moral philosophy, the worship of a particular deity (such as Elune) in some cases, and/or idol worship, rather than around the reverence of the elements that shamans practice, or the close divine connection with animals and the wilderness that druids maintain. Priests serve not only as influential religious figures in their respective societies, but also as powerful practitioners of divine magic, which they use to heal and protect, or harm and weaken.

Devotion to the faiths of Azeroth leads many priests to the paths of courage and heroism. In dark times, priests carry the Light of faith with them as a reminder of the powerful forces at work beyond the comprehension of the peoples who walk the land. Powerful healers with an intimate connection to the divine, priests are empowered with abilities that aid them in times of dire need.[1]

Priests comprise quite a varied group in Azeroth. A female priest is called a "priestess". Many are followers, in some manner, of the Holy Light. Some priests choose to be pyremasters or High Priest, while some of the most experienced become epic priests. There are also racial restrictions to some titles, such as witch doctor for trolls and Priestess of the Moon for night elf females.

History

VelenCardgameArt

Prophet Velen, an eredar priest.

The Clerics of Northshire were human priests who served the kingdom of Stormwind during the First War. The clerics served as healers on the battlefield, but were ill-prepared for the hazards of combat, and thus suffered heavy casualties. This order was largely destroyed, and the Second War saw fragile priests replaced on the battlefield by armored paladins, the Knights of the Silver Hand — established by the clerics' leader Archbishop Alonsus Faol and his apprentice Uther the Lightbringer.

During events of the Third War, despite the high elves' official departure from the Alliance, some elves still remained true to their former human and dwarven allies. The altruistic priests of Quel'Thalas refused to abandon their roles as healers and agreed to remain in Lordaeron despite the edicts from their reclusive masters in Silvermoon. The high elven priests used their Light-given powers to heal the wounded and bolster the spirits of Lordaeron’s fighting elite. A holy field medic, these padres roam the battlefield curing the wounds of fallen comrades.

Forsaken priests

Woe or Grow TCG

A forsaken priest.

Forsaken who once followed the tenets of the Holy Light altered their philosophy upon their transformation. Forsaken have abandoned religion, just as they believe it abandoned them. Lost and hurt, these priests founded a new religion based on a self-centered version of their former faith. Dubbed the Forgotten Shadow, this philosophy centers around self-empowerment and a desire to balance life with death. While they can no longer use the Holy Light, and have since learned how to use the shadow; the priests teach that there must be a balance between light and shadow, and members must learn the Light as well, but never forget they were born from the shadow.

Troll priests

The troll priesthoods are, much like the shamans and the witch doctors of the various troll tribes, spiritual advisers and caretakers. With trolls being naturally superstitious and spiritual, it allows the various troll priests to manipulate the spiritual energy of the world in order to either heal or harm their targets. The various energies that the troll priests draw can come from various sources, be it Loa spirits, voodoo magic or the target itself. Drawing upon these energies, the troll priests either mend or harm, depending on which blessing the spiritual entity bestows. Arguably, in World of Warcraft, troll priests can be considered witch doctors in a cultural perspective, in equal terms with the shamans.

Tauren priests Cataclysm

Questionmark-medium
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.

With the arrival of Cataclysm, the Tauren have the ability to become priests. It is possible that they use the light of the Sun in their spells just like Tauren paladins do, as opposed to the Holy Light. If this is the case, it would similar to how the Night Elf priests use the power of the Moon, their goddess Elune, instead of the Holy Light. Tahu Sagewind became a priest trainer for the tauren. It is possible that he founded the group of tauren priests due to his conversation with Aponi Brightmane, the first Tauren paladin, before Cataclysm.

Gnome priests Cataclysm

Questionmark-medium
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.

With the arrival of Cataclysm, Gnome healers are finally playable. Gnome priest NPCs (such as the Holdout Medics in Gnomeregan and the North Fleet Medics in the Howling Fjord) have existed in Azeroth for some time, but the destruction brought on by Deathwing will most likely inspire many more Gnomes to turn to their allies and adopt devotion to The Light.

Notably, following the examples prior to Cataclysm, gnome priests seem to focus heavily on the divine's ability of healing, though more with the intention of practicing medicine rather than sorcery. Their usage of it is actually very similar to first aid, and gnome priests refer to themselves as doctors, medics, and surgeons[2][3]. As a result, although not confirmed, it is likely that they pay less attention to a priest's capability to control darker powers.

Notable priests

Main article: List of priests
Name Role Status Location
AllianceIconSmall Anduin Anduin Wrynn Prince of Stormwind Alive Stormwind Keep,Stormwind City
AllianceIconSmall Turalyon Turalyon (Formerly) High General of the Alliance Expedition Missing in action Unknown
AllianceIconSmall Human Male Archbishop Benedictus Leader of the Church of the Holy Light Alive Cathedral of Light, Stormwind City
AllianceIconSmall Human Male Archbishop Alonsus Faol Leader of the Church of Light Deceased Faol's Rest, Tirisfal Glades
HordeIconSmall Troll Male Zabra Hexx Priest Alive Unknown
NeutralIconSmall Iridi Iridi Priestess Deceased Buried in Outland
NeutralIconSmall Draenei Female High Priestess Ishanah Leader of the Aldor Alive Shrine of Unending Light, Shattrath City
NeutralIconSmall Troll Male Rastakhan King of all living trolls on Azeroth Alive Zuldazar
HordeIconSmall Troll Male Sen'jin Former leader of the Darkspear tribe Deceased Unknown
AllianceIconSmall Velen Velen Leader of the Draenei Alive Vault of Lights, The Exodar
HordeIconSmall Troll Male Vol'jin Leader of the Darkspear tribe Alive Valley of Wisdom, Orgrimmar
AllianceIconSmall Tyrande Tyrande Whisperwind High priestess of Elune Alive Temple of the Moon, Darnassus

Overview

SisterRemba

Sister Remba, another dwarf priest.

Abilities

Main article: Priest abilities

Stats, weapons, and armor

  • The most important stats for a priest are (depending on the chosen talents): intellect, spirit, stamina, spell haste and spell crit.
  • The priest can wield staffs, one-handed maces, wands, and daggers.
  • The priest can only wear cloth armor. For details on set items that are useful for priests, see priest sets and healing equipment.
    • For Bc icon end-game healing equipment go to BC healing equipment (cloth).
    • For Bc icon end-game DPS equipment go to BC Caster DPS cloth.
    • For Wrath-Logo-Small end-game healing equipment go to Wrath healing equipment (cloth).
    • For Wrath-Logo-Small end-game DPS equipment go to Wrath casting equipment (cloth).
  • Priest recommended enchantments

Races

Charkov TCG

Charkov, another forsaken priest.

Main article: Priest races

The priest class can be played by the following races:

Race Strength Agility Stamina Intellect Spirit Armor Health Mana
Alliance DraeneiDraenei Draenei Bc icon 21 17 20 22 25 34 52 160
Alliance DwarfDwarf Dwarf 25 16 21 21 22 32 62 145
Alliance GnomeGnome Gnome Cataclysm 15 23 19 25 23 51 51 205
Alliance HumanHuman Human 20 20 20 22 23 40 52 160
Alliance Night elfNight elf Night elf 16 24 20 22 23 48 52 160
Alliance WorgenWorgen Worgen Cataclysm 23 22 20 18 22 46 52 128
Horde Blood elfBlood elf Blood elf Bc icon 17 22 20 25 21 44 52 205
Horde UndeadUndead Undead 19 18 20 20 28 38 52 130
Horde GoblinGoblin Goblin Cataclysm 17 22 20 25 21 33 52 205
Horde TaurenTauren Tauren Cataclysm 25 15 22 17 25 35 72 127
Horde TrollTroll Troll 21 22 20 18 24 44 52 128

Talents

Aelthalyste

Aelthalyste resides in the War Quarter of Undercity ready to train priests of all capabilities.

Main articles: Priest talents and Priest builds.

Discipline

Spell holy powerwordshield

The Discipline tree primarily focuses on damage mitigation through Spell holy powerwordshield [Power Word: Shield], Spell holy devineaegis [Divine Aegis], and Spell holy powerwordbarrier [Power Word: Barrier], with the mastery bonus improving these abilities. The priest receives Spell holy penance [Penance] when choosing Discipline as their specialization, which is one of the most efficient single target heal spells in the game, with the bonus of being able to damage foes. The tree has strong cooldowns for emergency situations: Spell holy painsupression [Pain Suppression] and Spell holy powerinfusion [Power Infusion]. Discipline is the preferred spec for PvP, with the many absorption abilities giving the priest some "breathing room" when under attack. Discipline priests also have the unique ability to heal through the damaging spell Spell holy holysmite [Smite], if the talents Spell holy divineillumination [Evangelism], Ability priest archangel [Archangel] and Ability priest atonement [Atonement] are chosen (a glyph to keep in mind when doing this is Divine Accuracy, as healing gear doesn't have any hit on it).

Holy

Spell holy guardianspirit

Holy priests are some of the most versatile healers, with a variety of tools to sustain their group. In comparison to the Discipline priest, the Holy priest focuses primarily on reactive healing rather than damage prevention, with their mastery giving healed targets a heal over time effect based on the initial heal. The priest receives Spell holy chastise [Holy Word: Chastise] when choosing Holy as their specialization. Holy priests have an instant area of effect 'smart' heal, Spell holy circleofrenewal [Circle of Healing], as well as bonuses to Spell holy prayerofhealing02 [Prayer of Healing] and Spell holy renew [Renew]. Spell holy guardianspirit [Guardian Spirit] is a very strong cooldown, being able to save someone from certain death. Chakra is what gives Holy priests their incredible versatility, allowing the priest to choose between substantial buffs to their direct healing, HoT and aoe healing, or even damage, while Ability priest bindingprayers [Revelations] morphs Holy Word: Chastise into a different spell to complement the state the user is in. Holy priests can even heal from beyond the grave with Inv enchant essenceeternallarge [Spirit of Redemption] - for a limited time.

Shadow

Spell Shadow ShadowWordPain
Undeadpriest

A Forsaken priest in shadowform.

Shadow talents primarily enhance a priest's damage and gives the ability to enter Spell shadow shadowform [Shadowform], which makes the user purple and transparent. The priest receives Spell shadow siphonmana [Mind Flay] when choosing Shadow as their specialization, a channeled spell that causes damage and slows the target to 50% of its movement speed. Shadow priests focus on using damage over time spells on their target, much like an Affliction warlock, and once the target is below 25% Spell shadow demonicfortitude [Shadow Word: Death] functions like an execute. The mastery bonus causes gives you a chance to receive shadow orbs when dealing damage through Spell shadow shadowwordpain [Shadow Word: Pain] or Mind Flay and they increase the damage caused by your next Spell shadow unholyfrenzy [Mind Blast] or Spell priest mindspike [Mind Spike]. Spell shadow unsummonbuilding [Vampiric Embrace] heals the priest and his group for a percentage of damage done. Apart from this heal, the priest will give other useful buffs to the raid, with Spell holy stoicism [Vampiric Touch] providing Spell magic managain [Replenishment] and Shadowform giving raid members a 5% haste increase. Between Spell shadow dispersion [Dispersion] and Spell shadow shadowfiend [Shadowfiend], Shadow priests have very good mana throughput, with the former doubling as a defensive cooldown and the latter as an offensive one. The PvP talents in the Shadow tree, such as Ability priest silence [Silence], Ability monk paralysis [Paralysis], Spell shadow psychicscream [Improved Psychic Scream] and Spell shadow psychichorrors [Psychic Horror] increase survivability and crowd control capability.


See also common leveling and end game priest builds.

Tactics

Main article: Priest tactics

Priests are generally regarded as a tough class to play in PvP, but they are highly desired in groups as the best healer in the game and as a great utility class. They are very dependent on how their talent points are spent. A priest that spends most of his talent points in the discipline tree will be better off in PvP, while holy and shadow priests are highly desired for instancing and raiding. While the discipline and holy talent trees focus on making very strong healers, the shadow tree focuses on damage dealing, while restoring the party's health and mana at the same time.

Many players regard healing priests as being the jack-of-all-trades healing class due to the great diversity of healing spells at their disposal. This includes direct healing, healing over time, area of effect healing, and the ability to shield targets from damage. Due to this great diversity, a healing priest can heal any encounter, while the other healing classes may find it more difficult.

Healing priest tactics generally involve conserving mana while deciding the ideal time to heal. The player must decide which spell to use and at what time. While Spell holy flashheal [Flash Heal] and Spell holy powerwordshield [Power Word: Shield] may be very mana intensive, they are excellent methods to bring someone close to death back up quickly. Many priests use a tactic known as stopcasting. In this method, the priest will constantly use Greater Heal; however, if in the 2.5-second cast time the target never takes sufficient damage, the priest will cancel the heal before it goes off and begin recasting.

The goal of a shadow priest is to keep a series of spells with unique cool-downs and durations going constantly. A shadow priest must cycle through several direct damage, channeled, and damage over time spells. A shadow priest is unique in that Spell shadow unsummonbuilding [Vampiric Embrace] restores health to the priest's entire party, which is based upon the damage the priest deals. They can also help restore mana to up to 10 party or raid members through Spell magic managain [Replenishment], which they trigger by using Spell holy stoicism [Vampiric Touch] in conjunction with Spell shadow unholyfrenzy [Mind Blast]. A shadow priest, if talented, will also increase the effectiveness of all spell casters attacking the same target as the priest. These abilities make the shadow priest a great utility class while in instances and in raids.

End-game expectations

Though many priests found themselves originally pigeonholed into a single role in classic World of Warcraft, many are experiencing greater freedom in a post-Burning Crusade raiding environment. Priests are capable of filling both healing and damage dealing roles, depending on the priest's spec and the need of the raid. This flexibility is further aided by the increased debuff cap making it easier to allow multiple shadow priests to contribute without being detrimental to a raid.

End game healing

EssenceOfMending

A draenei priest.

Healing priests are valued by many as proficient and skilled healers, capable of utilizing a variety of heals and numerous buffs that benefit raiders such as Spell holy wordfortitude [Power Word: Fortitude], Spell shadow antishadow [Shadow Protection] and Spell holy powerwordshield [Power Word: Shield]. Spell holy powerwordshield [Power Word: Shield] can be further improved by spending points in the discipline tree for Spell holy powerwordshield [Improved Power Word: Shield]. While sometimes considered by some to be mana inefficient when compared with other healing classes, the introduction of the Spell shadow shadowfiend [Shadowfiend] in the Burning Crusade allows a healing priest to regain a significant amount of mana used to continue healing while providing negligible damage against one target. The use of the talent Spell holy summonlightwell [Lightwell] can allow raiders to regain health by accessing the conjured well, while Inv enchant essenceeternallarge [Spirit of Redemption] allows priests specced deep in the holy tree to continue casting healing spells on a raid for 15 seconds beyond death (21 seconds with Inv glyph majorpriest [Glyph of Spirit of Redemption]) with no expense to mana. When speaking of end-game priests there are two types of priests to consider:

  • Deep holy specced priests
  • Deep discipline specced priests

For priests deeply specced in the discipline tree, their strength lies in preventing damage. They cannot put out as much raw healing as holy priests can, however the strategy for discipline priests is quite different; they prefer instead to strengthen allies and prevent damage from happening by shielding others. Discipline priests are capable of healing multiple targets, but in a large group their role will usually be to keep the main tank alive. Their tree focuses on protection using Spell holy powerwordshield [Power Word: Shield] and Spell holy flashheal [Flash Heal]. While healing priests do not possess the raid healing output of a druid or the tank healing capabilities of a holy paladin, priests are in fact incredibly proficient at both of these roles earning them the name "Jack of all trades, master of none".

While holy priests collect spirit and haste stats, many discipline priests focus on high spell critical as well as haste.

End-game damage dealing

RembaAbbessOfAsh

Remba, Abbess of Ash, a dwarf shadow-priest.

The strength and versatility of a shadow-specced priest has been recognized as an invaluable asset in both five mans and raids. A shadow priest is capable of contributing significant damage as well as providing a variety of buffs and debuffs that benefit the group as a whole. A shadow priest's Misery is a debuff that increases the chance to hit the target by 1/2/3% and increases the damage of a shadow priest's Mind Blast, Mind Flay and Mind Sear spells by an amount equal to 5/10/15% of their spellpower. It should be noted, however, that a single shadow priest can easily keep the Misery debuff active and additional effects from other shadow priests will not stack on the same target. The Spell shadow unsummonbuilding [Vampiric Embrace] talent gives a portion of the shadow priest's single-target shadow damage as a group-wide heal that can aid in keeping the health of group members up; this can be especially helpful when grouped with a tank and warlocks who Spell shadow burningspirit [Life Tap] frequently, as well as rogues and Feral druids performing melee damage.

Most importantly, Spell holy stoicism [Vampiric Touch] benefits a caster or healer group by providing mana over the course of the fight. This is the primary reason to have a shadow priest in raids; to either provide the mana to healers during a healing-intensive fight, or to damage dealing casters in fights which focus on burst or constant area of effect damage, as well as to Paladin tanks who must use mana for their threat generating abilities.

These debuffs are an addition to the base priest Spell holy wordfortitude [Power Word: Fortitude], Spell shadow antishadow [Shadow Protection], and Spell holy powerwordshield [Power Word: Shield] buffs and can be improved by delving into the discipline tree for Spell holy wordfortitude [Improved Power Word: Fortitude] and Spell holy powerwordshield [Improved Power Word: Shield]. As a result, raiding builds exist that range from the full 61-point shadow build to hybrid builds with points in the discipline tree or even holy tree for greater versatility. In addition to providing significant damage and buffs, shadow priests have the flexibility to drop out of Spell shadow shadowform [Shadowform] and provide backup healing if the situation warrants, though they typically suffer from the lack of points spent in the holy tree and reduced bonus healing from damage-oriented gear.

On the other hand, some DPS priests will go more into discipline and put some in either shadow, or holy to increase their damage even more. A DPS priest with discipline and shadow doesn't have the damage potential of a shadow priest with most talents into shadow, however, they will receive the boost to their group buffs, have a threat reducing move for others, and also have the potential to heal slightly to assist the healer when necessary. A DPS priest with discipline and holy is much more versatile than one with shadow, the holy hybrid has a few key moves that can benefit him/herself and even make things a little easier (little in a rather small sense) for the healer. With the talents in holy, usually a priest will have the 5% additional chance to critically hit with holy spells from Spell holy sealofsalvation [Holy Specialization], after that it can vary, but another option would be to get Spell holy spellwarding [Spell Warding] to reduce spell damage taken. The best bet however is to put five in Spell holy sealofwrath [Divine Fury] to reduce cast time of some of your offensive spells and then top that off with Spell fire felflamering red [Searing Light] later on down the tree, to increase overall damage. Finally the last talent to pick up should be Spell holy testoffaith [Desperate Prayer], because it is low-cost and is an instant heal, which goes good with Spell holy dispelmagic [Mental Agility] in discipline to reduce the mana cost further. The discipline DPS class isn't for everyone and can take a long time to master, but it is a fun and challenging class to play and some will enjoy it more than others.

Cataclysm changes Cataclysm

Please Note: The following are previews of changes to the Priest class posted in April 2010; while much of the below is still accurate, some details have changed. For more up-to-date and detailed information on the current implementations of abilities and talents for the Priest class, see the relevant pages.

General preview

Cataclysm Class Preview: Priest | 2010-04-08 06:57 | Blizzard Entertainment Zarhym

In World of Warcraft: Cataclysm, we'll be making lots of changes and additions to class talents and abilities across the board. In this preview, you'll get an early look at some of the changes in store for the priest class, including a rundown of some of the new spells, abilities, and talents, as well as an overview of how the new Mastery system will work with the different talent specs.

New Priest Spells

Spell holy greaterheal [Heal] (available at level 16): While priests already have a spell called Heal, the existing version becomes obsolete at higher levels, which is something we intend to change in Cataclysm. Introduced at a low level, the "new" Heal spell will functionally work much like a down-ranked Spell holy heal [Greater Heal] did in the past, adding more granularity to your direct-healing arsenal. If you need to heal someone a moderate amount and efficiency is an issue (making Spell holy flashheal [Flash Heal] the incorrect spell for the job), then Heal is what you want to use. Heal is intended to be the priest's go-to direct-healing spell unless they need something bigger (Greater Heal) or faster (Flash Heal). We will be following a similar philosophy with all the healing classes.

Spell priest mindspike [Mind Spike] (level 81): Deals Shadowfrost damage and puts a debuff on the target that improves subsequent Mind Spike damage. The intent of Mind Spike is to fill a niche missing in Shadow DPS, though it may be occasionally useful for healers as well. Mind Spike provides a quick nuke to use in situations where the priest doesn't have time to set up the normal rotation, such as when adds are dying too fast or you have to swap targets a lot. Spamming Mind Spike will do about as much damage as casting Spell shadow siphonmana [Mind Flay] on a target afflicted with Spell shadow shadowwordpain [Shadow Word: Pain]. The idea behind the debuff is that when you cast Mind Spike, we expect you to cast a lot of them; we don't intend you to fit it into an already full Shadow rotation. It also provides Shadow with a spell to cast when locked out of the Shadow school. (School lockouts will no longer affect both schools for multi-school spells.) 1.5-second cast. 30-yard range. No cooldown.

Priest icon innewill [Inner Will] (level 83): Increases movement speed by 12% and reduces the mana cost of instant-cast spells by 10%. This buff will be exclusive with Spell holy innerfire [Inner Fire], meaning you can't have both up at once. Inner Fire provides a spell power and Armor buff; Inner Will should be useful on a more situational basis.

Priest spell leapoffaith a [Leap of Faith] (level 85): Pull a party or raid member to your location. Leap of Faith (or "Life Grip") is intended to give priests a tool to help rescue fellow players who have pulled aggro, are being focused on in PvP, or just can't seem to get out of the fire in time. Instant. 30-yard range. 45-second cooldown.

Changes to Abilities and Mechanics

In addition to introducing new spells, we're planning to make changes to some of the other abilities and mechanics you're familiar with. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we intend for each spec.

  • All HoTs and DoTs will benefit from Haste and Crit innately. Hasted HoTs and DoTs will not have a shorter duration, just a shorter period in between ticks (meaning they will gain extra ticks to fill in the duration as appropriate).
  • We want to bring back Spell shadow demonicfortitude [Shadow Word: Death] as an "execute" -- something you do when the target is at 25% health.
  • While we want to keep the priest's role as a well-rounded healer, we also want to make sure the class is a viable tank healer, which is something priests moved away from a little in Wrath of the Lich King. Greater Heal will probably be the tank-healing spell of choice, though we've also discussed giving Discipline a second shield so that they have a small shield to cast on lots of different targets, and a big, more expensive shield to cast on a tank or anyone else taking a ton of damage.
  • Spell holy divinespirit [Divine Spirit] and Spell holy prayerofspirit [Prayer of Spirit] will be removed from the game. As Spirit will be the primary mana-regeneration stat, we don't want it to vary as much between solo, small group, and raid play. Spell magic greaterblessingofkings [Blessing of Kings] and Spell nature regeneration [Mark of the Wild] will not boost Spirit either.
  • Mana will be a bigger consideration for all healers. We aren't trying to make healing more painful; we're trying to make it more fun. When the cost of a spell isn't an issue, then casting the right spell for the job is less of an issue because you might as well just use your most powerful spell all of the time. We are, however, getting rid of the five-second rule, because we don't want to encourage standing around doing nothing. We're also going to cut back on the benefits of buffs such as Replenishment so priests (and all healers) don't feel as penalized when those buffs aren't available.

New Talents and Talent Changes

  • We want to improve Discipline's single-target healing capacity. One key is to make sure shielding isn't always a more attractive option than healing.
  • We want to improve Holy for PvP healing. One way to do this is to make sure that Heal's throughput is similar between both specs.
  • We want to improve Shadow for short fights and reduce its susceptibility to school lockouts.
  • Discipline will finally be getting Power Word: Barrier as a talented ability. Think of it like a group Power Word: Shield.
  • We want to make Holy a little bit more interesting to play. One new talent will push the Holy priest into an improved healing state when he or she casts Prayer of Healing, Heal, or Renew three times in a row. The empowered state varies depending on the heals cast.
  • Since the Shadow tree has a lot of passive damage-boosting abilities -- something we're trying to avoid in Cataclysm -- we will need to replace several of the tree's talents. One idea is to play off of the new Shadow Orbs mechanic (see Mastery section below), possibly allowing you to consume an orb to increase damage from Mind Blast or reduce Mind Spike's cast time.
  • Misery will no longer affect spell Hit chance. We want players to be able to gear themselves around a Hit cap that isn't variable depending on group composition.

Mastery Passive Talent Tree Bonuses

Discipline
  1. Healing
  2. Meditation
  3. Absorption: Improves the strength of shields such as Power Word: Shield, Divine Aegis, and Power Word: Barrier.
Holy
  1. Healing
  2. Meditation
  3. Radiance: Your direct heals add a small heal-over-time component to the target.
Shadow
  1. Spell damage
  2. Spell Crit
  3. Shadow Orbs: Casting spells grants a chance for Shadow Orbs to be created that fly around you and increase your shadow damage. This will help lower-level characters feel more like "Shadow priests" before they obtain Shadowform.
We hope you enjoyed this preview, and we're looking forward to hearing your initial thoughts and feedback on these additions and changes. Please keep in mind that this information represents a work in progress and is subject to change as development on Cataclysm continues.

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Clarifications

Re: Cataclysm Class Preview: Priest | 2010-04-08 07:30 | Blizzard Entertainment Ghostcrawler

A few quick clarifications:

Neither Spell holy innerfire [Inner Fire] nor Priest icon innewill [Inner Will] has charges. The decision is on which armor you want up at the time.

Preventing dot clipping is something we want to do in general. It obviously benefits Shadow priests just as much as warlocks.

The idea behind Spell priest mindspike [Mind Spike] is that you can't always settle into your normal, and high-ramp up rotation. It's also useful when you have to move or get school locked.

The closest analogue to Spell holy powerwordbarrier [Power Word: Barrier] is the DK Spell deathknight antimagiczone [Anti-Magic Zone], but it has some important differences, such as a way to counter it in PvP (since it absorbs all damage, not just magical damage).

The idea behind the Holy "cast three in a row" talent (it's called "Chakra") is that we've always positioned Holy as a versatile healer. This talent lets you shift into different modes. If you need to be a tank healer, cast three single target heals and your single-target healing is now better. Cast three area heals, and you can be a temporarily specialized group healer. We're going to try to play this mechanic up with a cool UI to try to get that "I'm almost in the zone" feel. We'll let it apply to as many types of spells as we can, perhaps even Smite for those times when nobody's taking damage.

We pulled Misery because we are pulling every group benefit that improves hit. It's annoying to have to swap your gear in and out depending on who shows up for your group. In general we're going to push even harder in Cataclysm for bringing people you like to play with, not bringing people who have awesome buffs. The answer to almost every question of "But why would they bring me?" should be "Because you know what the hell you're doing."

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Re: Cataclysm Class Preview: Priest | 2010-04-08 19:03 | Blizzard Entertainment Zarhym

A few points of clarification:
  • We've seen some confusion about Mind Spike. The intention is that you can’t always get your full DoTs up on a target in time before it’s dead. Shadow priests sometimes aren’t sure what to do on, for example, a fight where a boss suddenly spawns an add that you’re supposed to quickly burn down and then go back to the main boss. Mind Spike is what you do to that add. As a rule of thumb, if it’s going to die in under 15 seconds, then go with Mind Spike. Otherwise get your DoTs up and go into your longer rotation.
  • The movement speed from Inner Will stacks with the boot speed bonus. It won’t stack with some movement buffs like say Body and Soul.
  • We know a lot of people are looking for answers about Lightwell. We're reviewing the talent and spell functionality, but do not have any details to share as of yet regarding its future.

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Note

The priest prestige class was eliminated from the World of Warcraft RPG and replaced with the priest core class.[4]

Videos

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Cataclysm Priest by TGN on YouTube
Class Changes DPS Rundown: Shadow

See also

References

 
  1. ^ World of Warcraft: The Roleplaying Game, 70
  2. ^ "Doc" Cogspin
  3. ^ Chief Surgeon Gashweld
  4. ^ World of Warcraft: The Roleplaying Game Conversion Document, 1-2

External links

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