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Kel'Thuzad (original)

From WoWWiki

This article concerns the original Kel'Thuzad encounter, introduced in Patch 1.11. For the 10 and 25-man versions introduced with Wrath of the Lich King, see Kel'Thuzad (tactics).
Combat
Kel'Thuzad
Image of Kel'Thuzad
Gender
Male
Race Lich (Undead)
Health
3,150,000
Mana
1,571,000
Reaction
Affiliation
Location
Status Killable

Kel'Thuzad, once a sorcerer of the Kirin Tor of Dalaran, is the chief lieutenant of the powerful Lich King. He ruled over the Eastern Plaguelands from his citadel of Naxxramas. He was voiced by Michael McConnohie. He was the final boss of the original version of Naxxramas and considered by many to be the hardest in the instance due to the strongest execution and DPS requirements.

Contents

Background

Formerly a sorcerer of Dalaran, Kel'Thuzad was one of the principal agents of the Lich King, responsible for the spreading of the Plague of undeath across Lordaeron. After being slain by Arthas during the events of the Third War, he was reborn as a lich. He then aided Arthas in summoning Archimonde, a powerful lord of the Burning Legion. However, Kel'Thuzad's true loyalty was to the Lich King, and not the Burning Legion. After the Legion's defeat, Kel'Thuzad supported Arthas in wresting power from the Dreadlords. When Arthas left for Northrend during the events of The Frozen Throne, he left Kel'Thuzad as his agent to command the Scourge in Lordaeron.

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40 man Abilities

Phase One

Kel'Thuzad begins the encounter invulnerable, and you need to kill adds which come from the seven corners of the room. This includes the entrance.

  • Soldier of the Frozen Wastes - Casts Dark Blast when it touches an enemy unit causing 2,503 to 3097 shadow damage to the raid and will kill the Soldier itself. Dark Blast is not partially resistible. Surprisingly, these are shackleable. Slow move speed. 2,000 hit points. 120 will attack through phase one though more may be pulled accidentally. More than one of these reaching the raid at the same time is generally a wipe.
  • Unstoppable Abomination - Periodically applies Mortal Wound on whatever it is attacking. which also applies a stacking -10% healing received debuff. It will randomly choose one melee range target, so multiple tanks work best for this mob. They spawn progressively faster as phase 2 approaches, they must be killed as fast as possible to avoid having multiple abominations up when Kel'Thuzad becomes active. Normal run speed. 100,000 hit points. Fourteen will attack through phase one though more may be pulled accidentally. Hits for ~2,000 on plate, ~3,000 mortal wound.
  • Soul Weaver - Wail of Souls Inflicts shadow damage and knock back. 6375-8625 shadow damage, knocks back 30 yards, hit 3 players. It will only do this attack when it is near its primary aggro target. Slow move speed. 80,000 hit points. Fourteen will attack through phase one though more may be pulled accidentally.

Phase Two

Kel'Thuzad becomes active, stage 2 begins 5 minutes and 10 seconds after you engage him. Kel'Thuzad has approximately 3,150,000 hit points. He is immune to taunt.

Frost bolt single

2 second cast. Inflicts 9,000 to 11,000 Frost damage to primary aggro target and reduces its movement speed for 4 sec, must be interrupted as it will one shot or nearly one shot the main tank. Frost bolt is cast at random intervals and is often chain casted, having multiple rogues and warriors meleeing Kel'Thuzad at all times is ideal. This spell is not resistable.

Frost bolt multiple

Inflicts 2,750 to 3,500 Frost damage and reduces the targets' movement speed for 4 sec. Hits everyone in the room and cannot be interrupted - it is instant cast. Used every 15 secs. Fully resistible.

Chains of Kel'Thuzad

Kel'Thuzad can mind control 5 people at once. Size increased by 200%. Charmed. Damage increased by 200%. Healing increased by 500%. They will buff and heal Kel'Thuzad. Can be CC'd by any ability that would normally work on humanoids. This ability will wipe all threat. This ability will always target the player with the highest aggro (I.E. the main tank) requiring a tank switch. This spell has a cooldown of 60 seconds.

Mana Detonation

A debuff randomly applied to a mana using player. The player will explode after 4 seconds, dealing Arcane damage based on maximum mana to all players within 10 yards (not to himself). This will burn half of their current mana pool. This spell has a 20 second cooldown.

Shadow Fissure

Summons a very noticeable red fissure around the targeted player which does 62500-137500 shadow damage after 3 seconds as Void Blast. Easily avoidable by running out of the fissure. This spell has a 10 second cooldown.

Frost Blast

Places an Ice Block effect on the targeted player, and all players within 10 yards, rendering them unable to perform any action. This effect will continue to chain to anyone within 10 yards of anyone affected as with C'thun's Eye Beam. It will deal 130% of their maximum HP in damage over 5 seconds. If those affected are not healed within 4 seconds they will die. This spell has a 30 second cooldown.

Phase Three

At 40% health, Phase Three will begin as Kel'Thuzad calls for aid and the Lich King sends five Nerubian Crypt Lords known as the Guardians of Icecrown to attack the raid.

  • Guardian of Icecrown - These have as much HP as Kel'Thuzad (each) with the ability: Blood Tap. Which is a self buff that does +15% all damage, + 10% size and can stack up to 99 times. The Guardians will flee when Kel'Thuzad dies. They CAN be shackled by priests but if more than 3 shackles are cast Kel'Thuzad will dispel all the shackles at once. The Guardians stack Blood Tap every time they switch targets or a player dies. Blood Tap will hit their aggro target for ~1,500 to start while they will melee plate for ~1,000 to start.

Loot

40 man

Quotes

See Kel'Thuzad for quotes from his WCIII script.

Dialogue with the Lich King upon death of Sapphiron:

  • Kel'Thuzad: Our preparations continue as planned master.
The Lich King: It is good that you serve me so faithfully. Soon... all will serve the Lich King and in the end, you shall be rewarded. So long as you do not falter.
'Kel'Thuzad: I foresee no complications at this... wait! What is this!?
The Lich King: Your security measures have failed! See to this interruption immediately!
Kel'Thuzad: Yes, master!

Death of Mr. Bigglesworth:

  • No!!! A curse upon you, interlopers! The armies of the Lich King will hunt you down. You will not escape your fate...

Taunts when the final bosses of the first four wings are killed:

  • Who dares violate the sanctity of my domain? Be warned, all who trespass here are doomed.
  • Fools, you think yourselves triumphant? You have only taken one step closer to the abyss!
  • I grow tired of these games. Proceed, and I will banish your souls to oblivion!
  • You have no idea what horrors lie ahead. You have seen nothing! The frozen heart of Naxxramas awaits you!

Phase One:

  • Minions, servants, soldiers of the cold dark, obey the call of Kel'Thuzad!

Phase Two:

  • Pray for mercy!
  • Scream your dying breath!
  • The end is upon you!

Phase Three:

  • Kel'Thuzad: Master! I require aid!
The Lich King: Very well... warriors of the frozen wastes, rise up! I command you to fight, kill, and die for your master. Let none survive...

Mana Detonation:

  • Your petty magics are no challenge to the might of the Scourge!
  • Enough! I grow tired of these distractions!

Dispelling:

  • Fools, you have spread your powers too thin. Be free, my minions!

Chains of Kel'Thuzad:

  • Your soul, is bound to me now!
  • There will be no escape!

Frost Blast:

  • I will freeze the blood in your veins!

Killing a player:

  • The dark void awaits you!
  • <Kel'Thuzad cackles maniacally!>

Death:

  • Agghhhh! Do... not... rejoice! Your victory is a hollow one, for I shall return with powers beyond your imagining!

Videos


Kel'Thuzad at 60.

Kel'Thuzad's original voicework.