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Keli'dan the Breaker (tactics)

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CombatMobElite 32Keli'dan the Breaker
Keli'dan
Gender Male
Race Fel orc (Humanoid)
Level 63 - 72 Elite
Health 34,830 (Normal)
103,320 (Heroic)
Mana 6,156 (Normal)
7,500 (Heroic)
Reaction Alliance Horde
Affiliation Illidari, Shadowmoon clan
Position Jailor of Magtheridon
Location The Blood Furnace, Hellfire Citadel
Status Killable
See Icon-3D-48x48

Keli'dan the Breaker, the fel orc jailor of Magtheridon, is the final boss in the Blood Furnace wing of Hellfire Citadel.

Abilites

Shadow Bolt Volley: Launches shadow bolts in all directions hitting all players in 40 yard range. Normal 1000 damage, Heroic 2000 damage.
Burning Nova: An AoE similar to Blast Wave that deals massive damage to players in a 35 yard range. Keli'dan will emote and turn invulnerable before doing this giving you time to run away. Normal:5000 damage, Heroic 10000 damage. If anyone except the tank is caught in this, they will surely die.

Strategy

The Keli'dan encounter is composed of two phases. With a Priest or Paladin (for Prayer of Shadow Protection/Shadow Resistance Aura and Dispel Magic/Cleanse) and a skilled tank, the battle is trivial. Shadow resistance will help in this fight but is not necessary.

First, Keli'dan's five Warlock companions must be killed. Individually, they are not very strong; if the party can crowd control two or three of them, so much the better for surviving the encounter. If there isn't any (or much) crowd control, have the tank pull the 4 or 5 loose warlocks around the corner into the room the party just came in from. The warlocks will all clump up in the doorway and begin casting on the puller, making them easy to AoE. Be sure to have the tank stationed near the door for when Keli'dan aggroes. This can be made more easy if you have a Warlock in group that could enslave one of the Felguards that's just outside the room, the Felguard can tank the first phase easily. This cannot be done in Heroic mode, as the demons cannot be enslaved.

The warlocks will cast Shadow Bolts causing approximately 1000 shadow damage. They also will cast Mark of Shadow (magic debuff,all shadow magic taken is increased by 1100, lasts 2min.) It has a short casting time, so, if possible, remove the debuff immediately. Try not to let the warlocks all gang up on one character if you can't dispel their debuff, or that character is dead if he or she gets hit with a few bolts with the debuff active. If your party has no magic dispelling ability, keep the last warlock sheeped or otherwise crowd-controlled while waiting for the debuff to expire. Don't fight the boss with any debuffs active if you can avoid it.

Once the last warlock is dead, Keli'dan will come for the party. He casts Shadowbolt Volley, deals 1000 damage to all enemies within 40 yards.

Keli'dan will also occasionally yell, "Closer! Come closer! And burn!" and will stand in place, immune to all damage for a few secs, then suddenly blasting away with Burning Nova, deals AoE fire damage to anyone in a surprisingly large radius. The tank and any melee DPS should run away from him (run, don't back up) when he begins his yell and they will be able avoid this damage completely. However, if no-one is in the radius of Burning Nova, he will still cast Shadowbolt Volley at everyone.

Heroic

Keli'dan will pull every player toward him before he begins Burning Nova, making it harder to avoid it.

If you stand near him you won't get pulled in, giving you more time to run away, though this tactic of course still leaves the fight rather tricky for hunters. However, if you start running the second you are pulled in then you can still get out of the blast radius in time.

While the pulling does increase the time it takes to run out, it does give ample visual warning to get moving. This will work best with a less organized group, that cannot call out the nova over Teamspeak or Ventrilo for players standing close.

As soon as his blastwave is completed, he will throw another shadowbolt volley. It's imperative that the magic debuff that gets applied to the party is removed before this. It will increase the damage from the shadowbolts by 1500. He also applies the debuff to the party throughout the fight, so it will need to be constantly removed.

Note

It is possible to reset him, just run up the ramp and wait for him to yell "Closer! Come closer! And burn!", after he does his AoE he will run back, and reset.

It is possible to acquire a "debuff" called Rage of Magtheridon during this fight by stepping into one of the bright blue lights streaming up from the ground. The effects are "Melee Attack Speed increased by 30%, Ranged attack speed increased by 30%, Spell casting time decreased by 30%" It lasts for 30 seconds and appears as a debuff and cannot be removed. The light will vanish when it gives the debuff, but there are more than five of them around, so everyone can start with one to expedite the slaughter of the Channelers.

Quotes

Aggro
  • Who dares interrupt--What is this, what have you done? You'll ruin everything!
Burning Nova
  • Closer! Come closer... and burn!
Killing a player
  • Just as you deserve.
  • Your friends will soon be joining you.
Death
  • Good... luck. You'll need it.

Loot

Normal Drops
Inv shoulder 12
Inv belt 10
Inv chest cloth 31
Inv axe 61
Inv chest leather 03


Heroic Drops
Inv boots plate 01
Inv shoulder 25
Ability hunter mastermarksman
Inv boots chain 06
Inv weapon crossbow 15
Inv boots chain 04
Inv gauntlets 29
Inv bracer 16
Inv banner 03
Inv pants leather 12
Inv chest cloth 38
Inv helmet 12
Inv jewelry necklace 39
Inv sword 01
Inv chest chain 17
Inv bracer 09
Spell holy championsbond200200
Inv elemental primal nether2020
Inv staff goldfeathered 01


Jewels (Heroic Only)
Inv jewelcrafting nobletopaz 03
Inv jewelcrafting nightseye 03
Inv jewelcrafting talasite 03


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