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{{Holding Pens}}
 
{{Holding Pens}}
 
To the [[Shimmering Expanse quests|Shimmering Expanse]] in {{quest|Across the Great Divide}}.
 
To the [[Shimmering Expanse quests|Shimmering Expanse]] in {{quest|Across the Great Divide}}.
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[[Category:Kelp Forest quests| ]]
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[[Category:Kelp'thar Forest quests| ]]

Revision as of 23:45, 19 September 2010

Template:Stub/Cataclysm

WorldMap-VashjirKelpForest

Zone map

Kelp'thar Forest is the first zone of Vashj'ir, which is one of the two 80-82 level-up zones in Cataclysm. Breadcrumbs to Vashj'ir come from Stormwind and Orgrimmar from the Hero's Call and Warchief's Command billboards. On the Call of Duty, players will find themselves shipwrecked in Honor's Tomb or Legion's Fate in the northern portion of Kelp'thar Forest.

Kelp'thar Forest is very heavily phased and is a directed-questing experience. Following the breadcrumbs throughout the three zones of Vashj'ir is straightforward, leading to a natural storyline progression.

The other 80-82 level-up zone is Mount Hyjal. The quest chain of Mount Hyjal also starts from the Hero's Call/Warchief's Command billboards and drops players off underneath Nordrassil, the world tree.

After completing the Shimmering Expanse and Abyssal Depths portions of Vashj'ir, the next zone is Deepholm, which is started at the Earthen Ring earthshrines outside of Stormwind City and Orgrimmar.

Honor's Tomb/Legion's End

From Stormwind/Orgrimmar:

  1. B [30-35] A Personal Summons
  2. B [30-35] The Eye of the Storm
  3. B [30-35] To the Depths or A [30-35] Hero's Call: Vashj'ir! or H [30-35] Warchief's Command: Vashj'ir!
  4. B [30-35] Call of Duty
  5. B [30-35] Sea Legs
  6. B [30-35] Pay It Forward
  7. B [30-35] Rest For the Weary
  8. B [30-35] Buy Us Some Time / B [30-35] Traveling on Our Stomachs
  9. Complete all of:
  10. A [30-35] On Our Own Terms / H [30-35] Bring It On!
  11. A [30-35] All or Nothing / H [30-35] Blood and Thunder!

To Shallow's End.

Shallow's End

Template:Shallow's End To "A Desperate Plea"

Smuggler's Hole

At Shallows' End, Rendel Firetongue sends players searching for Adarrah

  1. N [30-35] Better Late Than Dead
  2. N [30-35] The Abyssal Ride
  3. N [30-35] Good Deed Left Undone
  4. N [30-35] Gimme Shelter!
  5. N [30-35] Ain't Too Proud to Beg
  6. N [30-35] Can't Start a Fire Without a Spark
  7. N [30-35] Ophidophobia

Budd's Dig

After stealing the keg of explosives on "Can't Start a Fire Without a Spark":

  1. N [30-35] Oh, the Insanity!
  2. N [30-35] Dah, Nunt... Dah, Nunt...
  3. N [30-35] Shark Weak
  4. N [30-35] DUN-dun-DUN-dun-DUN-dun
  5. N [30-35] A Bone to Pick
  6. N [30-35] Decisions, Decisions

Holding Pens

After "Spelunking":

  1. N [30-35] A Desperate Plea
  2. N [30-35] Undersea Sanctuary
  3. B [30-35] Spelunking
  4. B [30-35] Debriefing
  5. N [30-35] Wake of Destruction
  6. N [30-35] Come Hell or High Water
  7. N [30-35] The Warden's Time

To the Shimmering Expanse in Across the Great Divide.