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[[File:inv_gizmo_newgoggles.png|right]]
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<!-- [[Image:Kibler.jpg|frame|Kibler]]
 
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'''Bio-Optic Killshades''' are a variety of head-worn items created by [[Engineering|Engineers]] with a minimum skill of 525. Each class is offered [[Engineering trainers|training]] to create only a select variety of these, usually limited to a single type.
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-->{{npcbox
 
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| name = Kibler
 
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| image = Kibler.jpg
 
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| title =
 
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| level = 56
 
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| type =
 
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| faction = Neutral
 
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| city =
 
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| race = Goblin
 
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| creature = Humanoid
 
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| sex = Male
 
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| location = [[Burning Steppes]]
 
}}
 
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'''Kibler''' is a level 56 [[quest giver]] located at [[Flame Crest]] in the [[contested]] territory of [[Burning Steppes]].
 
   
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== Details ==
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He starts the following quests:
 
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{| class="darktable zebra"
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* {{Questlong|Neutral|59D|Kibler's Exotic Pets}} (Dungeon)
 
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! Item !! Armor type !! Class(es)
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* {{Questlong|Neutral|59D|En-Ay-Es-Tee-Why}} (Dungeon)
 
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|-
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<br>
 
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| [[Lightweight Bio-Optic Killshades]] || cloth || [[Mage]], [[Priest]], [[Warlock]]
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See [[List of Burning Steppes NPCs]].
 
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|-
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| [[Agile Bio-Optic Killshades]] || leather || [[Rogue]] (also [[Druid]] ?)
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|-
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| [[Camouflage Bio-Optic Killshades]] || leather || [[Druid]]
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|-
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| [[Deadly Bio-Optic Killshades]] || mail || [[Hunter]] (also [[Shaman]] ?)
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|-
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| [[Energized Bio-Optic Killshades]] || mail || [[Shaman]]
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|-
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| [[Reinforced Bio-Optic Killshades]] || plate || [[Death knight]], [[Warrior]] (also [[Paladin]]?)
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|-
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| [[Specialized Bio-Optic Killshades]] || plate || [[Paladin]]
 
|}
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All versions of Bio-Optic Killshades have two [[Cogwheel Socket]]s, allowing two [[Cogwheel gem]]s (and only cogwheel gems) to be installed. Note that currently, all Cogwheel gems are [[unique-equipped]], meaning that only one of that type of gem may operate at a time.
   
 
== Notes ==
 
== Notes ==
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While they all require a minimum character level of 81 to wear, they require a [[Chaos Orb]] to create, which currently is [[Bind on Pickup]], requiring a minimum level of 85 to acquire. Similarly, while they do not list a class requirement, these head items are also Bind on Pickup and thus cannot currently be acquired by a class other than the one(s) the recipe is offered to.
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His name is probably a reference to the Keebler Elf.
 
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These restrictions may be lifted in the future, allowing these items to become tradeable.
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== See also ==
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* [[Master engineer goggles]] - level 70 [[Burning Crusade]] equivalent goggles.
   
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[[Category:Goblins]]
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[[Category:World of Warcraft engineering crafted items]]
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[[Category:Quest Givers]]
 
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[[Category:Zone:Burning Steppes]]
 

Revision as of 22:42, 20 January 2011

Inv gizmo newgoggles

Bio-Optic Killshades are a variety of head-worn items created by Engineers with a minimum skill of 525. Each class is offered training to create only a select variety of these, usually limited to a single type.

Details

Item Armor type Class(es)
Inv gizmo newgoggles [Lightweight Bio-Optic Killshades] cloth Mage, Priest, Warlock
Inv gizmo newgoggles [Agile Bio-Optic Killshades] leather Rogue (also Druid ?)
Inv helmet 170 [Camouflage Bio-Optic Killshades] leather Druid
Inv gizmo newgoggles [Deadly Bio-Optic Killshades] mail Hunter (also Shaman ?)
Inv gizmo newgoggles [Energized Bio-Optic Killshades] mail Shaman
Inv gizmo newgoggles [Reinforced Bio-Optic Killshades] plate Death knight, Warrior (also Paladin?)
Inv gizmo newgoggles [Specialized Bio-Optic Killshades] plate Paladin

All versions of Bio-Optic Killshades have two Cogwheel Sockets, allowing two Cogwheel gems (and only cogwheel gems) to be installed. Note that currently, all Cogwheel gems are unique-equipped, meaning that only one of that type of gem may operate at a time.

Notes

While they all require a minimum character level of 81 to wear, they require a Inv chaos orb [Chaos Orb] to create, which currently is Bind on Pickup, requiring a minimum level of 85 to acquire. Similarly, while they do not list a class requirement, these head items are also Bind on Pickup and thus cannot currently be acquired by a class other than the one(s) the recipe is offered to.

These restrictions may be lifted in the future, allowing these items to become tradeable.

See also