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Kick

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Kick
  • Kick
  • Instant Cast
  • 5 yds. range
  • 25 Energy
  • A quick kick that injures a single foe for X damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Usable By
Class Rogue
Properties
Type Defensive
School Physical
Cooldown 10 sec
Talents
Talented No
Improvement
Talents
Improved Kick
Other Information
Ranks 5
Kick
Even the most skilled mages find it hard to concentrate without their front teeth.

Kick is a rogue ability that interrupts spellcasting. If Kick interrupts a spell, it also prevents the target from casting any spells from that spell's school for 5 seconds. Kick costs 25 energy.

Contents

Rank table

Rank Damage Level Cost
1 15 12 8s 
2 30 26 60s 
3 45 42 2g 70s 
4 80 58 5g 20s 
5 110 69 10g 80s 

Notes

Proper use of Kick is helpful in many instances where spellcasters are present. In endgame raid situations, Rogue Kicks may be necessary.

The Zandalarian Shadow Mastery Talisman decreases the cooldown of Kick by 0.5 seconds.

Talent improvement

Improved Kick gives your a kick an additional 50% or 100% chance to silence your target for 2 seconds.

Tips and tactics

Properly staggering the cooldowns of Kick, Kidney Shot, and Gouge can keep a caster almost completely crippled for the duration of a battle.


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