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[[Image:Ability_Kick.png|left|Kick]]
 
 
{{AbilityFlavor|"Why should I worry about magic? A well-placed kick will stop even the most potent of spells." —Nathressa Darkstrider|TCGDP|82}}
 
{{AbilityFlavor|"Why should I worry about magic? A well-placed kick will stop even the most potent of spells." —Nathressa Darkstrider|TCGDP|82}}
 
'''Kick''' is a [[rogue]] ability that interrupts spellcasting. If Kick interrupts a spell, it also prevents the target from casting any spells from that spell's school for 5 seconds. Kick costs 25 [[energy]].
 
'''Kick''' is a [[rogue]] ability that interrupts spellcasting. If Kick interrupts a spell, it also prevents the target from casting any spells from that spell's school for 5 seconds. Kick costs 25 [[energy]].

Revision as of 07:41, 26 May 2009

Kick
Inv misc questionmark
  • Kick (5 ranks)
  • Rogue ability
  • 5 s. yd range
  • 25 Energy
  • 10 sec cooldown
  • Instant
  • A quick kick that injures a single foe for X damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Properties
Class Rogue
School Physical
Cooldown 10 sec
Improvements Ability kick [Improved Kick]

[[Category:rogue abilities]][[Category:rogue abilities]]

"Why should I worry about magic? A well-placed kick will stop even the most potent of spells." —Nathressa Darkstrider[1]

Kick is a rogue ability that interrupts spellcasting. If Kick interrupts a spell, it also prevents the target from casting any spells from that spell's school for 5 seconds. Kick costs 25 energy.

Rank table

Rank Damage Level Cost
1 15 12 8s
2 30 26 60s
3 45 42 2g 70s
4 80 58 5g 20s
5 Bc icon 110 69 10g 80s

Notes

Proper use of Kick is helpful in many instances where spellcasters are present. In endgame raid situations, Rogue Kicks may be necessary.

The Inv jewelry necklace 26 [Zandalarian Shadow Mastery Talisman] decreases the cooldown of Kick by 0.5 seconds.

Talent improvement

Ability kick [Improved Kick] gives your a kick an additional 50% or 100% chance to silence your target for 2 seconds.

Tips and tactics

Properly staggering the cooldowns of Kick, Ability rogue kidneyshot [Kidney Shot], and Ability gouge [Gouge] can keep a caster almost completely crippled for the duration of a battle.


External links

  1. ^ TCGDP, #82