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− | [[Image:Ability_Kick.png|left|Kick]] |
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{{AbilityFlavor|"Why should I worry about magic? A well-placed kick will stop even the most potent of spells." —Nathressa Darkstrider|TCGDP|82}} |
{{AbilityFlavor|"Why should I worry about magic? A well-placed kick will stop even the most potent of spells." —Nathressa Darkstrider|TCGDP|82}} |
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'''Kick''' is a [[rogue]] ability that interrupts spellcasting. If Kick interrupts a spell, it also prevents the target from casting any spells from that spell's school for 5 seconds. Kick costs 25 [[energy]]. |
'''Kick''' is a [[rogue]] ability that interrupts spellcasting. If Kick interrupts a spell, it also prevents the target from casting any spells from that spell's school for 5 seconds. Kick costs 25 [[energy]]. |
Revision as of 07:41, 26 May 2009
Kick | |
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| |
Properties | |
Class | Rogue |
School | Physical |
Cooldown | 10 sec |
Improvements | [Improved Kick] |
[[Category:rogue abilities]][[Category:rogue abilities]]
- "Why should I worry about magic? A well-placed kick will stop even the most potent of spells." —Nathressa Darkstrider[1]
Kick is a rogue ability that interrupts spellcasting. If Kick interrupts a spell, it also prevents the target from casting any spells from that spell's school for 5 seconds. Kick costs 25 energy.
Rank table
Rank | Damage | Level | Cost |
---|---|---|---|
1 | 15 | 12 | 8 |
2 | 30 | 26 | 60 |
3 | 45 | 42 | 2 70 |
4 | 80 | 58 | 5 20 |
5 | 110 | 69 | 10 80 |
Notes
Proper use of Kick is helpful in many instances where spellcasters are present. In endgame raid situations, Rogue Kicks may be necessary.
The [Zandalarian Shadow Mastery Talisman] decreases the cooldown of Kick by 0.5 seconds.
Talent improvement
[Improved Kick] gives your a kick an additional 50% or 100% chance to silence your target for 2 seconds.
Tips and tactics
Properly staggering the cooldowns of Kick, [Kidney Shot], and [Gouge] can keep a caster almost completely crippled for the duration of a battle.
External links
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- ^ TCGDP, #82