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{{for|the collection|Blood Knight collection}}
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{{npcbox
 
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{{infobox faction
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|name=King Ymiron
 
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|image=King Ymiron.jpg
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| image = Blood Knight Tabard.jpg
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| name = Blood Knight Order
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|faction=Combat
 
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| faction = Horde
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|status = Killable
 
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| leader = [[Lady Liadrin]]
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|location=[[Winter's Terrace]], [[Howling Fjord]] or [[Ymiron's Seat]], [[Utgarde Pinnacle]]
 
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| leaders = [[Knight-Lord Bloodvalor]], [[Astalor Bloodsworn|Magister Astalor Bloodsworn]], [[Solanar Bloodwrath|Lord Solanar Bloodwrath]]
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|titles= King of the Vrykul
 
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| capital = [[Silvermoon City]]
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|level=82
 
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| capitals = [[Undercity]], [[Orgrimmar]]
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|type=Elite
 
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| language = [[Thalassian]]
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|gender=Male
 
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| slang = [[Orcish]]
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|race=Vrykul
 
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| races = [[Blood elf|Blood elves]]
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|creature=Undead
 
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| theater = [[Azeroth (world)|Azeroth]], [[Outland]]
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|occupation=King of the [[vrykul]]
 
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|affiliation=[[Scourge]], [[Vrykul]], [[Dragonflayer clan]]
 
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|relatives=[[Queen Angerboda]] (wife)
 
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|instance=Utgarde Pinnacle
 
 
}}
 
}}
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:"''... the defenders of [[Quel'Thalas]], the faithful servants of [[Silvermoon]], and the true masters of the [[light]].''"
  +
:— [[Knight-Lord Bloodvalor]]
   
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The '''Blood Knights''' are an elite group of [[blood elf]] [[paladin]]s serving as [[Silvermoon City|Silvermoon]]'s equivalent of the [[Knights of the Silver Hand]]. As high elves, many were members of the [[Church of Light]]. Many later became priests and a few became paladins.<ref>{{ref book |author= Arthaus |title= [[World of Warcraft: The Roleplaying Game]] |isbn=9781588467812 |pages=76}}</ref><ref>{{ref book |author= White Wolf |title= [[Alliance Player's Guide]] |isbn= 9781588467737 |pages=153}}</ref><ref>{{ref book |author=Blizzard Entertainment |authorlink=Blizzard Entertainment |title=[[Warcraft III: Reign of Chaos]] Manual |pages=10}}</ref> After the Third War, the majority of high elves became blood elves, and soon the race began to lose its light given powers. Thus they needed to find a new way to access the Light. They did this by sapping [[Light]] energy from the captive [[naaru]] [[M'uru]] held beneath the Blood Knight headquarters. In a mad lust for power, [[Kael'thas Sunstrider]] sent the [[felblood]] to attack Silvermoon City and seize [[M'uru]] for his own personal uses. The Blood Knights are now pledged to aid [[A'dal]] and the [[Shattered Sun Offensive]] in defeating [[Kil'jaeden]].
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'''King Ymiron''' is the king of the [[vrykul]] in [[Northrend]] and lies sleeping within [[Gjalerbron]]. His people, the [[Dragonflayer clan]], are still fanatically loyal to him.
 
   
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==History==
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Having recently proven himself to the [[Lich King]], he was converted to the [[undead]] and is the last boss of [[Utgarde Pinnacle]].
 
  +
===Stealing the Light===
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From the [http://www.worldofwarcraft.com/burningcrusade/townhall/classcombo.html official Burning Crusade] website:
   
  +
:''Not long ago, in Outland...''
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==Abilities==
 
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*'''Bane''': Surrounds King Ymiron with an aura that deals 1414-1586 (Heroic: 5k to 6k+) shadow damage to nearby enemies on every attack.
 
   
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:''Prince Kael'thas Sunstrider and his blood elves waited until the newly arrived naaru departed Tempest Keep. He had little interest in what the naaru hoped to accomplish on this shattered world: it was Tempest Keep that had brought him here. At the prince's signal the elves stormed the dimensional fortress, quickly defeating its automated defenses and claiming its satellite structures. The only real threat the elves discovered was a lone naaru who had stayed behind to maintain the keep's defenses. With some difficulty, Kael'thas subdued the energy being and sent it to Quel'Thalas so that the magic-addicted blood elves could feed upon it.''
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*'''[http://www.wowhead.com/?spell=48292 Dark Slash]''': Slashes current aggro target with darkness, dealing damage equal to 50% of targets total health.
 
   
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:''Back in the capital city of Silvermoon, Magister Astalor Bloodsworn was not content with this idea. After long months of study and experimentation, he and his fellow wizards learned how to manipulate and corrupt the naaru's luminous energies. In the end the wizards devised a process by which the powers of the Light could be transferred to recipients who had not earned such abilities. Instead of feeding upon the naaru's magic, the blood elves would wield the naaru's Light-given powers themselves.''
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*'''Fetid Rot''': Afflicts the target with a disease dealing 1414-1586 (Heroic: 2828 to 3172) damage every 3 seconds for 9 seconds and decreasing healing received by 25%. Dispellable.
 
   
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:''[[Lady Liadrin]], formerly a priestess, had recently renounced her vows, for she felt the Light had abandoned her people. She learned of the wizards' achievement and volunteered to be the first to bend the stolen powers to her will. With her decision a new order was born: the Blood Knights. These renegade paladins are able to harness the sacred powers of the Alliance's noblest heroes.''
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*'''[http://www.wowhead.com/?spell=51750 Screams of the Dead]''': Delivers a bone chilling scream stunning all party members for 8 seconds.
 
   
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:''Most members of the Blood Knights were once part of the [[Royal Guard]]--proud defenders of high elven society who came to believe that the Light had failed them in their hour of greatest need. They see their appropriation of the captive naaru's powers as well-deserved justice.''
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*'''Spirit Burst''': AoE. Deals 2357 to 2643 (Heroic: 4k to 5k+) damage to all targets. Only occurs when Ranulf's blessing is active.
 
   
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:''Although [[Warchief]] [[Thrall]] and High Chieftain [[Cairne Bloodhoof]] openly opposed the blood elves’ methods, they recognized the Blood Knights’ strategic value. Indeed, it is likely that the group figured heavily in the Horde's ultimate decision to offer membership to the blood elves.''
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*'''Spirit Strike''': Deals 925 to 1075 (Heroic: 4625 to 5375) damage to current target and increases physical damage done by 250 (Heroic: 1000). It is stackable, lasts 10 seconds, and only occurs when Haldor's blessing is active.
 
   
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:''Blood elf paladins have swiftly grown confident in their borrowed abilities. Nevertheless, as even the most inexperienced mage will attest, when powerful forces are manipulated against their intended purpose...''
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==Tactics==
 
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This fight requires little strategy but is still quite difficult, particularly in heroic.
 
   
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:''The consequences can be perilous.''
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The primary aspect of this fight is that he hits the tank VERY hard. His normal hits are for ~3k-5k and Dark Slash hits the tank for 50% of their health.
 
   
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[[Image:Blood knight.jpg|thumb|A blood elf paladin.]]
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Occasionally, King Ymiron will cast Bane which causes shadow damage when he is attacked. All DPS need to stop attacking when Bane is up. It needs to be dispelled or spell stolen immediately so dps can resume.
 
   
  +
Though many blood elves applauded the creation of the Blood Knights, just as many dislike their methods and their attitude, especially the [[Farstriders]]. Curiously the naaru don't express any sort of dislike for the blood knights and even allow them in their cities.<ref>[[Yula the Fair]]</ref> Blood Knights, despite their capture of M'uru, don't seem to have any enmity with the naaru of Shattrath City, some even living in the city.
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He will also occasionally cast Fetid Rot on a random party member, which needs to be removed as quickly as possible.
 
   
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==Burning Crusade==
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Every 33% HP on normal, and every 20% on heroic, King Ymiron will cast Screams of the Dead, which stuns the entire party for 8 seconds(mages can [[blink]] out of this stun). He will then randomly run to one of the 4 longboats in the room and channel a spell from a [[Vrykul]] ancestor there. This will give him an additional ability for the next 33 or 20% of his life. After reaching the next 33/20% mark, the previous longboat will burn and that ability will end. Thus, Ymiron will call on two ancestors' blessings during his normal battle, and all four during his heroic battle.
 
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{{bc-section}}
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The Blood Knight order was formally introduced after the reclamation of [[Quel'Thalas]]. Having styled themselves as their homeland's defenders and the "true masters of the light", the creation of the Blood Knight order quickly gained popularity, many denizens of [[Silvermoon City|Silvermoon]] viewing their power as a testament to the fortitude of the [[sin'dorei]] as a whole.<ref>[[Champion Vranesh]]</ref> Under the leadership of [[Lady Liadrin]], the Blood Knights established themselves as one of Quel'Thalas' most prominent organizations. Its members were instructed to drain power directly from the subdued [[M'uru]], which granted them a variety of light-based abilities aside from that of martial prowess.
   
  +
The Blood Knights were a key component in the blood elves joining the [[Horde]]; [[Thrall]] and [[Cairne Bloodhoof]] themselves noting the considerable power of the order -- though opposing their methods just as much as the [[Farstriders]] did. With their new alliance sealed, a [[Horde Halaani Guard|regiment of Blood Knights]] began to wrestle [[Halaa]] from the [[Draenei]] and their own new allies after the journey into [[Outland]].
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With respect to Ymiron's throne, these boats do:
 
   
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The Blood Knights would attempt to assert their dominance to the [[paladins]] of the world with their destruction of the [[Alonsus Chapel]], though the order would briefly lose their power when M'uru was taken to [[Quel'Danas]] by a maddened [[Kael'thas]].
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Near Left Boat (Haldor) - Gives the target the debuff Spirit Strike that increases damage taken. Will stack over time!
 
   
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===Treachery of the Prince===
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Near Right Boat (Bjorn) - Allows him to summon Spirit Fount, an orb that does AoE shadow damage and moves around the room slowly. Ymiron needs to be kited away from the Fount and party members need to stay away from it.
 
  +
Travelling to Quel'Thalas once more, Kael'thas and his "[[felblood]]" minions entered Silvermoon, took M'uru from his place under Blood Knight headquarters, and spirited the naaru to the [[Sunwell Plateau]]. In the empty chamber, the magisters that drained the Light energy stand around, dazed; young initiates seeking to learn the powers of resurrection (who would normally tap the power directly from M'uru) must instead collect the residual holy energies from the dazed magisters.
   
  +
Now without any 'natural' way to channel the light, the future of the Blood Knights looked unclear. [[Magister Astalor Bloodsworn]], however, proclaimed that Kael'thas would not break the order -- and that Lady Liadrin was already seeking a new source of power.
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Far Left Boat (Ranulf) - Give him the ability to cast spirit burst, an AoE shadow nova for ~2k (Heroic: ~4-5k)
 
   
  +
''For the dialogue between Lady Liadrin and A'dal, see: [[Lady Liadrin#Meeting with A'dal|Lady Liadrin]].''
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Far Right Boat (Tor) - Allows King Ymiron to summon 4 Avenging Spirit adds that can be AoE'd down.
 
   
  +
Seeing Kael'thas' treachery for herself, Lady Liadrin travelled to Shattrath and met with A'dal, who informed her that M'uru had known his fate - to aid in the redemption of the people of Quel'Thalas, as prophesied by [[Velen]]. With this new insight, Liadrin pledged herself and the Order to the [[Sha'tar]] and the Shattered Sun Offensive, the army raised to battle Kael'thas and his nefarious master, Kil'jaeden. With Liadrin absent from Silvermoon, the duties of training aspiring Masters - normally undertaken by Liadrin herself - are now being handled by Lord [[Solanar Bloodwrath]].
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==Loot==
 
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[[File:The Sunwell is back.jpg|thumb|The Sunwell restored by the heart of M'uru -- and a new source of power for the Blood Knights.]]
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{{lootbox|Normal mode
 
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|Ancient Royal Legguards
 
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===The Sunwell restored===
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|Ceremonial Pyre Mantle
 
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[[Image:BloodKnightSots.jpg|thumb]]
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|Crown of Forgotten Kings
 
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Following the death of [[Kael'thas]], the corruption and demise of the darkened [[M'uru]], and the defeat of Kael'thas' [[Kil'jaeden|demonic master]], Liadrin observed the sight of the defiled and destroyed [[Sunwell]], lamenting that the blood elven people may never atone for the sin they had commited in damning M'uru to his fate. Prophet Velen revealed the "heart of M'uru"; unblemished and pure. It is channelled into the Sunwell, and in a massive blaze of light, the blood elves' fount of power is restored. Liadrin is both astonished and taken aback by this turn of events, and Velen mentions that this may be the road to rebirthing the soul of a [[Quel'Thalas|nation]].
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|Jeweled Coronation Sword
 
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|Signet of Ranulf
 
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With the Sunwell restored, the Blood Knights now channel their power directly from it -- a far less damaging and far more harmonious relationship than their previous method of gaining power.<ref>http://eu.battle.net/wow/en/forum/topic/900710701</ref>
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|Tor's Crest
 
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|Vestige of Haldor
 
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==Wrath of the Lich King==
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|Ymiron's Blade
 
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{{wotlk-section}}
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|Design: Austere Earthsiege Diamond
 
  +
The Blood Knights were hinted to have played a role in the [[Northrend]] campaign,<ref>[[In the Shadow of the Sun]]</ref> though they seem to have taken a step out of the spotlight. The Blood Knights [[Malithas Brightblade]] and [[Liandra Suncaller]] fought with the [[Horde]] champions in the [[Argent Tournament]], and several were seen as part of the elite [[Kor'kron Guard]] regiment found in [[Icecrown Citadel]]. The denizens of Silvermoon continue to take a great amount of pride in their Blood Knights, and even [[Lady Sylvanas Windrunner]] herself was eager to see them in action.<ref>[[In the Shadow of the Sun]]</ref>
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}}
 
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During the quest to restore [[Quel'Delar]], Lady Liadrin is seen speaking to groups of blood elf pilgrims about the Sunwell's revitalization. Acknowledging the road ahead as a difficult battle, she resolves that the sin'dorei will prevail, and be restored to their greatness.
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  +
==Current activities==
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The Blood Knights' current role remains something of a mystery, as little information has been given regarding their current status following the Sunwell's reignition.
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[[Image:BelfCharger.jpg|thumb|right|A [[Thalassian]] [[charger|Charger]].]]
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==Horde-specific paladin spells and items==
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There are a great number of similarities between Alliance and Horde paladins, but there are also major variations of the Horde paladins over their Alliance cousins. These are but a few:
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===Blood-Tempered Ranseur===
  +
The [[Blood-Tempered Ranseur]], during the old system of class-specific quests before the Cataclysm expansion, was the reward obtained after the completion of the Paladin quest given by trainers at level 20 and, as such, comparisons to the Alliance equivalent of the time - [[Verigan's Fist]] - were inevitable.
  +
  +
While the Ranseur itself has been made unavailable due to the removal of its associated quest - although the item has not been removed - an item using an identical model can be found in Outland, namely [[Terokk's Quill]]; a reward from a quest in the Sethekk Halls.
  +
  +
===Mounts===
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[[Image:Blood_Knight_Honor_Guard.jpg|thumb|right|A variation of the uniform. Note the more aggressive shoulders and gloves.]]
  +
Like the Alliance, blood elf paladins receive their class-specific [[warhorse]] mount at level 20, from their class trainer for {{cost|1}}. Formerly, it was completely free and obtained from a quest, but 1 gold is not too difficult to obtain.
  +
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Also like the Alliance, blood elf paladins receive their epic [[charger]] mount quest at level 40. Prior to the [[Cataclysm]] the quest requirements were somewhat different - described as somewhat easier than the Alliance's - and the only instance required was [[Stratholme]] (though some may have wished to run [[Scholomance]], as [[Dark Rune]]s were required for the early portion of this quest). Now however, it is trained from the [[Paladin]] [[trainer]].
  +
  +
There are also variations in appearance. Alliance paladin horses are white, with blue livery and silver armor plating (gold at 60). Blood elf paladin horses are black, with red livery and brass armor plating.
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  +
=== Blood Knight tabard ===
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With the coming of the [[Cataclysm]], and the changes made to the '''class-specific''' quests, the Blood Knight tabard is now much easier to obtain. Instead of requiring the completion of an expensive quest chain, the tabard now comes as a reward for the [[Horde]]'s [[Blood elf]] version of a [[Paladin]] [[Quest:Weapons of Darkness (blood elf)|quest]] at level 50 in addition to the [[Set look alikes|Tier-1 look-alike]] helmet of choice, which has now become standard reward for class quests at this level.
  +
  +
==Uniform & equipment==
  +
[[Image:Horde Halaani Guard (male).jpg|thumb|left|A Blood Knight in standard attire.]]
  +
  +
The Blood Knights generally display a certain dress-code, more often than not including their [[Blood Knight Tabard|tabard]]. The standard Blood Knight uniform consists of a plate set, decorated by a collage of red and black. Lower ranking members are occasionally seen in more informal clothing, though there are exceptions. The order does not appear to be particularly strict in enforcing its dress-code, and many variations and alterations of the standard uniform exist.[[Image:BloodKnights.jpg|thumb|250px|right|A male and female Blood Knight.]]
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Unlike their Alliance counterparts, the Blood Knights tend to make use of swords more than maces, though exceptions do exist. Most Blood Knights are seen wielding either one-handed or two-handed swords, or spears. The Blood Knight order is shown having two major types of shield - the first seen on lower ranking members such as Adepts (which uses a common model, [[Lor'themar Theron]] having also formerly used it), and another shield, sporting the trademark symbol of the order - using the same model as a [[Blood Knight Defender]] or [[Bloodforged Guard]].
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  +
While other organisations or groups have the models of their uniforms available to players - whether in its entirety or to some limited degree - the Blood Knight uniform can be arguably considered one of the "easiest" (due to various changes to obtaining both honour points and PVP-related gear from previous expansions) for a player to completely obtain.
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Two of the earliest and more "iconic" Blood Knight-esque weapons in the game are the [[Sin'dorei Warblade]], obtained in the Ghostlands from the quest ''The Traitor's Destruction''. The second one, the [[Blood-Tempered Ranseur]] is, with the advent of the Cataclysm expansion, no longer available to players (it was the reward for level 20 Blood Elf Paladins). However, the model is used a second time - in the form of [[Terokk's Quill]] - and is still available as a reward from the Sethekk Halls quest ''Terokk's Legacy''.
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The majority of a Blood Knight's armour - incorporating the head, chest, gloves, legs, boots and a choice of two variants of shoulderpads - can be obtained through the level 60 PVP sets, namely the [[Warlord's Aegis]] and [[Champion's Redoubt]]. For a third variant of shoulderpads in the Blood Knight red-and-black colour scheme, the [[Mech Tech Shoulders]] - a reward from the ''Pick Your Part'' quest in the Netherstorm - is an available option.
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After obtaining the above items, only the cloak and a suitable belt remain. Two cloaks which perfectly match the colour scheme are available. The first one is the [[Cloak of Blade Turning]], which is part of the loot table of Kael'thas in the normal-mode Magister's Terrace. For those unwilling to play the odds, the [[Blood Knight War Cloak]] is by far an easier option, although it does come with the drawback of costing 130 Justice Points, however this can be easily obtained by a single run through almost any level 85 normal-mode dungeon.
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Given that fighting in the contested town of Halaa (in Nagrand) is now virtually non-existent on many (if not all) servers, the initial example of a Blood Knight belt - the [[Avenger's Waistguard]] - can be considered somewhat impractical due to it requiring 20 PVP kills ([[Halaa Battle Token]]s) in the town and a [[Halaa Research Token]] to buy it. Once again, the Justice Point vendor in Shattrath comes to the rescue, with the [[Chain of Unleashed Rage]], although the price (312 Justice Points) is somewhat steeper than the War Cloak.
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Notable Blood Knights with a deviating uniform include [[Cyssa Dawnrose]], [[Duyash the Cruel]], [[Lyrlia Blackshield]], [[Matis the Cruel]], [[Lord Solanar Bloodwrath]] and even [[Lady Liadrin]].
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==Ranks of the Blood Knight Order==
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There are four "ranks" that are obtainable by blood elf paladins, and some that are only obtainable by the NPCs.
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===Player ranks===
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*Initiate: Where all blood knights begin, at level 12
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*Adept: Obtained after completing the Blood-Tempered Ranseur, around level 20-25, and learning [[Summon Warhorse]].
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*Knight: Obtained after learning the [[Blood Charger]] summon, level 40.
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*Master: Obtained after completing the [[Summon Charger|Blood Charger]] quest and receiving the [[Blood Knight Tabard]], around level 60. This rank is also held by some NPCs ([[Master Pyreanor]] in Orgrimmar, for example).
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===NPCs===
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*Champion: Some blood elf paladin trainers ([[Champion Cyssa Dawnrose]] in the Undercity, for instance) have this rank.
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*Knight-Lord: Presumably the teachers of aspiring Blood Knights ([[Knight-Lord Bloodvalor]] in Silvermoon).
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*Matriarch: The rank held by Lady Liadrin, supreme leader of the Blood Knight order.
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[[Image:CapturedNaaru.jpg|thumb|right|[[M'uru]], the imprisoned Naaru from which the Blood Elves harvest their "holy" powers, pre-[[patch 2.4.0]]]]
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==Speculation==
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{{speculation}}
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*Following the abduction of M'uru, exactly how sin'dorei paladins could continue wielding their powers was the source of wide speculation. It was noted by [[Astalor Bloodsworn]] that Lady Liadrin was actively seeking a new source of power for the order, and her conversation with [[A'dal]] left a number of possibilities open. For one, it is possible that either A'dal or another [[Naaru]] continued to empower the Blood Knights, now allies of the [[Shattered Sun Offensive]]. Despite such allusions, however, it was never explicitly stated how the Blood Knights were able to retain their powers between the betrayal of [[Kael'thas]] and the defeat of [[Kil'Jaeden]].
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**Even following this, it remained unclear as to how Blood Knights continued to wield their powers. The issue was raised during the first round of "ask creative development", and the lore team revealed that Blood Knights now channel their power through the renewed [[Sunwell]] - now a mixture of both the holy and the arcane, thanks to M'uru's final "spark".
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*Various Blood Knights seem to display a somewhat totalitarian attitude shared with some of the [[Magisters]], as seen with [[Gatewatcher Aendor]] on behalf of the Blood Knights and [[Priest Kath'mar]] on behalf of the magisters. This further contributes to the political divide within Silvermoon. Whether this is still the case is unknown, as despite the radical changes sweeping Quel'Thalas with the Sunwell restored, Quel'Thalas itself has not been updated to convey much of it.
   
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==Concerns and controversy==
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{{lootbox|Heroic mode
 
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[[File:Lelora the Dawnslayer TCG.jpg|thumb|200px|A darker side of the Blood Knights.]]
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|Gilt-Edged Leather Gauntlets
 
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{{main|Blood elf controversy}}
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|Girdle of Bane
 
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|Sovereign's Belt
 
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|Red Sword of Courage
 
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|Gold Amulet of Kings
 
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|Mantle of Discarded Ways
 
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|Meteorite Whetstone
 
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|Ornamented Plate Regalia
 
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|Frozen Orb
 
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|Emblem of Heroism}}
 
   
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The introduction of paladins to the Horde along with shamans to the Alliance was initially controversial. The decision to eliminate faction-specific classes was explained by Blizzard as an attempt to refine and distinguish the two classes from one another. They had previously suffered from comparisons of their abilities, and the attempt to "balance" them and yet have them remain distinct led to the two classes becoming more and more similar to one another. The introduction of these classes to both sides would reduce the controversial issue of faction balance. Nevertheless, this decision has met with some criticism by players and even Blizzard employees have expressed that the decision was not an easy one.
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==Quotes==
 
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Aggro:
 
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*You invade my home and then dare to challenge me? I will tear the hearts from your chests and offer them as gifts to the death god! Rualg nja gaborr!
 
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Summons Bjorn:
 
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*Bjorn of the Black Storm! Honor me now with your presence!
 
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Summons Haldor:
 
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*Haldor of the Rocky Cliffs, grant me your strength!
 
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Summons Ranulf:
 
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*Ranulf of the Screaming Abyss, snuff these maggots with darkest night!
 
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Summons Tor:
 
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*Tor of the Brutal Siege! Bestow your might upon me!
 
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Slay:
 
−
*Your death is only the beginning!
 
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*You have failed your people!
 
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*There is a reason I am king!
 
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*Bleed no more!
 
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Death:
 
−
*What... awaits me... now?
 
   
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== Notes ==
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==Notable==
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{| class="darktable"
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In {{quest|Anguish of Nifflevar}}, the character uncovers an event of the distant past, where King Ymiron declares that the old gods - the [[Titan]]s - had abandoned them, and pledges to protect the Vrykul race. His first act is to declare that aberrant children (evidently precursors to humans) be destroyed to preserve the Vrykul racial purity. {{Quest|The Echo of Ymiron}} had earlier shown that some families had acted to preserve these children despite the proclamation.
 
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|-
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! Name !! colspan=2 | Location !! colspan=2 | Information
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|-
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| {{horde}} {{RaceIconExt|Liadrin}}[[Lady Liadrin]]
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| [[Terrace of Light]] || [[Shattrath City]]
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| Matriarch and supreme leader of the Blood Knight order.
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|-
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| {{horde}} {{RaceIcon|BloodElf|Male|Small}} [[Lord Solanar Bloodwrath]]
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| [[Farstriders' Square]] || [[Silvermoon City]]
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| Trains aspiring Masters (post-Patch 2.4)
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|-
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| [[Image:Combat Icon 16x16.png]] {{RaceIconExt|Naaru|Small}} [[M'uru]]
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| [[Sunwell Plateau]] || [[Isle of Quel'Danas]]
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| Captured [[Tempest Keep]] technician, former source of Blood knights' powers.<br />(Kidnapped by [[Kael'thas Sunstrider]], patch 2.4.)
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|-
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| {{horde}} {{RaceIcon|BloodElf|Male|Small}} [[Astalor Bloodsworn|Magister Astalor Bloodsworn]]
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| [[Farstriders' Square]] || [[Silvermoon City]]
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| Creator of the Blood Knights, led the project to drain energy from captive naaru.
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|-
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| {{horde}} {{RaceIcon|BloodElf|Male|Small}} [[Knight-Lord Bloodvalor]]
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| [[Farstriders' Square]] || [[Silvermoon City]]
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| Oversees Blood Knight training in the lower ranks.
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|-
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| {{horde}} {{RaceIcon|BloodElf|Male|Small}} [[Mehlar Dawnblade]]
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| [[Bulwark|The Bulwark]] || [[Western Plaguelands]]
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| Former student of [[Uther the Lightbringer]], aids in creation of [[Scourgebane]].
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|-
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| {{horde}} {{RaceIcon|BloodElf|Female|Small}} [[Champion Cyssa Dawnrose]]
  +
| [[Royal Quarter]] || [[Undercity]]
  +
| Only Blood Knight trainer in [[Eastern Kingdoms]] outside of Quel'Thalas.
  +
|-
  +
| {{horde}} {{RaceIcon|BloodElf|Male|Small}} [[Master Pyreanor]]
  +
| [[Grommash Hold]] || [[Orgrimmar]]
  +
| Only Blood knight trainer in [[Kalimdor]].
  +
|-
  +
| {{neutral}} {{RaceIcon|BloodElf|Male|Small}} [[Gathios the Shatterer]]
  +
| [[Chamber of Command]] || [[Black Temple]]
  +
| [[Illidari Council]] member.
  +
|-
  +
| {{neutral}} {{RaceIcon|BloodElf|Male|Small}} [[Lord Sanguinar]]
  +
| [[The Eye]] || [[Tempest Keep]]
  +
| Advisor to [[Kael'thas Sunstrider]]; the "Blood Hammer".
  +
|-
  +
| {{neutral}} {{RaceIcon|BloodElf|Male|Small}} [[Blood Knight Argaron]]
  +
| [[Terrace of Light]] || [[Shattrath City]]
  +
| Only known Blood Knight affiliated with the [[Scryers]].
  +
|
  +
|}
   
  +
For a more detailed archive of blood knights see:
−
==Myth==
 
  +
* [[List of paladins#Blood knights paladins|Famous paladins]]
−
Ymiron is probably named for [[wikipedia:Ymir|Ymir]], the primordial frost giant, whose corpse Odin used to create the world according to Norse mythology.
 
   
  +
==Trivia==
−
Ymiron, as a sleeping king who returns to defend his people from foreigners in time of need, may be a reference to the legend of [[wikipedia:King Arthur|King Arthur]] — but an evil version.
 
  +
[[File:HanthalLightward.jpg|thumb|180px|Hanthal Lightward, Blood Knight of Silvermoon.]]
  +
*The Blood Knight order appears to hold political sway within [[Quel'Thalas]], the [[Silvermoon]] guardians appearing to be particularly respectful to both the Blood Knight player and [[Champion Vranesh]]. On the other end of the spectrum, they do not seem to hold the [[Farstriders]] in a very high regard.
  +
*The Blood Knights are unique among "paladins", in that they do not require any particular belief or moral code to wield their powers, having previously taken their power by force and now simply channel it through the renewed Sunwell. Every other known paladin order, even the ones of [[The Scarlet Crusade]], require at least an inner belief that their actions are fundamentally righteous to wield the light, which the Blood Knights have no practical need to adhere to.
  +
** However, [[High elves]] were known as the followers of the [[Light]], and with recent developments, Blood Knights are most likely to be a devouted followers of the Light aswell (especially with a much different attitude of [[Lady Liadrin]]<ref>http://www.wowpedia.org/Quest:The_Purification_of_Quel'Delar_(Horde)#Notes Liadrin's speech to the pilgrims in the [[Sunwell]] court.</ref>). Also, we know that [[M'uru]] was willingly giving away his power, to help in redemption of the [[blood elves]]<ref>http://www.wowpedia.org/M'uru#Patch_2.4 M'uru knew of his fate and agreed to fulfil his role.</ref>, and most likely Astalor Bloodsworn and his Magisters would be powerless had he not let them drain the energy.
  +
*The term "Blood Knight" refers to both the order, and the Blood Elves' own individual take on the paladin class. Many Blood Knights not directly affiliated with Quel'Thalas retain the title (such as the knights in Outland), and a number of Kael'thas' Blood Knights continued to wear their uniforms even on [[Quel'Danas]]. The [[Darkfallen Blood Knight|Darkfallen Blood Knights]] further suggest that "Blood Knight" can be a personal take on the class. On the other hand, there is nothing to suggest that Blood Elf paladins affiliated with the [[Argent Crusade]] consider themselves anything other than paladins of the light.
  +
**It should be noted, however, that the [[Darkfallen Blood Knight|Darkfallen Blood Knights]], are likely another mockery of the [[Lich King|Prince]] to cause more rage in the hearts of possible [[Adventurer|Blood elf heroes]] who enter the [[Crimson Hall]], since they do not wield any [[Light]]-based powers, and are most likely paladins or warrior from the [[A Symphony of Frost and Flame|original Northrend expedition of Illidan]] like their [[Blood-Queen Lana'thel|Queen]], and not the risen [[Horde]] or [[Outland]] blood knights, who didn't exist at all by that time. As a result they are less likely to have taken that name by their own will.
  +
*A Blood Knight who uses the "/eye" emote on a [[Silvermoon City Guardian]] will be treated with a courteous kneel.
   
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==External links==
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==References==
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{{reflist}}
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{{Elinks-NPC|26861}}
 
   
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== External links ==
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{{DEFAULTSORT:Ymiron, King}}
 
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{{elink|type=wowus|link=http://www.worldofwarcraft.com/burningcrusade/townhall/classcombo.html|desc=Burning Crusade Blood Knight page}}
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Revision as of 13:38, 28 June 2011

For the collection, see Blood Knight collection.
HordeBlood Knight Order
Blood Knight Tabard
Main leader Lady Liadrin
Secondary leaders Knight-Lord Bloodvalor, Magister Astalor Bloodsworn, Lord Solanar Bloodwrath
Race(s) Blood elves
Capital Silvermoon City
Other major settlements Undercity, Orgrimmar
Theater of operations Azeroth, Outland
Language(s) Thalassian
"... the defenders of Quel'Thalas, the faithful servants of Silvermoon, and the true masters of the light."
— Knight-Lord Bloodvalor

The Blood Knights are an elite group of blood elf paladins serving as Silvermoon's equivalent of the Knights of the Silver Hand. As high elves, many were members of the Church of Light. Many later became priests and a few became paladins.[1][2][3] After the Third War, the majority of high elves became blood elves, and soon the race began to lose its light given powers. Thus they needed to find a new way to access the Light. They did this by sapping Light energy from the captive naaru M'uru held beneath the Blood Knight headquarters. In a mad lust for power, Kael'thas Sunstrider sent the felblood to attack Silvermoon City and seize M'uru for his own personal uses. The Blood Knights are now pledged to aid A'dal and the Shattered Sun Offensive in defeating Kil'jaeden.

History

Stealing the Light

From the official Burning Crusade website:

Not long ago, in Outland...
Prince Kael'thas Sunstrider and his blood elves waited until the newly arrived naaru departed Tempest Keep. He had little interest in what the naaru hoped to accomplish on this shattered world: it was Tempest Keep that had brought him here. At the prince's signal the elves stormed the dimensional fortress, quickly defeating its automated defenses and claiming its satellite structures. The only real threat the elves discovered was a lone naaru who had stayed behind to maintain the keep's defenses. With some difficulty, Kael'thas subdued the energy being and sent it to Quel'Thalas so that the magic-addicted blood elves could feed upon it.
Back in the capital city of Silvermoon, Magister Astalor Bloodsworn was not content with this idea. After long months of study and experimentation, he and his fellow wizards learned how to manipulate and corrupt the naaru's luminous energies. In the end the wizards devised a process by which the powers of the Light could be transferred to recipients who had not earned such abilities. Instead of feeding upon the naaru's magic, the blood elves would wield the naaru's Light-given powers themselves.
Lady Liadrin, formerly a priestess, had recently renounced her vows, for she felt the Light had abandoned her people. She learned of the wizards' achievement and volunteered to be the first to bend the stolen powers to her will. With her decision a new order was born: the Blood Knights. These renegade paladins are able to harness the sacred powers of the Alliance's noblest heroes.
Most members of the Blood Knights were once part of the Royal Guard--proud defenders of high elven society who came to believe that the Light had failed them in their hour of greatest need. They see their appropriation of the captive naaru's powers as well-deserved justice.
Although Warchief Thrall and High Chieftain Cairne Bloodhoof openly opposed the blood elves’ methods, they recognized the Blood Knights’ strategic value. Indeed, it is likely that the group figured heavily in the Horde's ultimate decision to offer membership to the blood elves.
Blood elf paladins have swiftly grown confident in their borrowed abilities. Nevertheless, as even the most inexperienced mage will attest, when powerful forces are manipulated against their intended purpose...
The consequences can be perilous.
Blood knight

A blood elf paladin.

Though many blood elves applauded the creation of the Blood Knights, just as many dislike their methods and their attitude, especially the Farstriders. Curiously the naaru don't express any sort of dislike for the blood knights and even allow them in their cities.[4] Blood Knights, despite their capture of M'uru, don't seem to have any enmity with the naaru of Shattrath City, some even living in the city.

Burning Crusade

Bc icon This section concerns content related to The Burning Crusade.

The Blood Knight order was formally introduced after the reclamation of Quel'Thalas. Having styled themselves as their homeland's defenders and the "true masters of the light", the creation of the Blood Knight order quickly gained popularity, many denizens of Silvermoon viewing their power as a testament to the fortitude of the sin'dorei as a whole.[5] Under the leadership of Lady Liadrin, the Blood Knights established themselves as one of Quel'Thalas' most prominent organizations. Its members were instructed to drain power directly from the subdued M'uru, which granted them a variety of light-based abilities aside from that of martial prowess.

The Blood Knights were a key component in the blood elves joining the Horde; Thrall and Cairne Bloodhoof themselves noting the considerable power of the order -- though opposing their methods just as much as the Farstriders did. With their new alliance sealed, a regiment of Blood Knights began to wrestle Halaa from the Draenei and their own new allies after the journey into Outland.

The Blood Knights would attempt to assert their dominance to the paladins of the world with their destruction of the Alonsus Chapel, though the order would briefly lose their power when M'uru was taken to Quel'Danas by a maddened Kael'thas.

Treachery of the Prince

Travelling to Quel'Thalas once more, Kael'thas and his "felblood" minions entered Silvermoon, took M'uru from his place under Blood Knight headquarters, and spirited the naaru to the Sunwell Plateau. In the empty chamber, the magisters that drained the Light energy stand around, dazed; young initiates seeking to learn the powers of resurrection (who would normally tap the power directly from M'uru) must instead collect the residual holy energies from the dazed magisters.

Now without any 'natural' way to channel the light, the future of the Blood Knights looked unclear. Magister Astalor Bloodsworn, however, proclaimed that Kael'thas would not break the order -- and that Lady Liadrin was already seeking a new source of power.

For the dialogue between Lady Liadrin and A'dal, see: Lady Liadrin.

Seeing Kael'thas' treachery for herself, Lady Liadrin travelled to Shattrath and met with A'dal, who informed her that M'uru had known his fate - to aid in the redemption of the people of Quel'Thalas, as prophesied by Velen. With this new insight, Liadrin pledged herself and the Order to the Sha'tar and the Shattered Sun Offensive, the army raised to battle Kael'thas and his nefarious master, Kil'jaeden. With Liadrin absent from Silvermoon, the duties of training aspiring Masters - normally undertaken by Liadrin herself - are now being handled by Lord Solanar Bloodwrath.

The Sunwell is back

The Sunwell restored by the heart of M'uru -- and a new source of power for the Blood Knights.

The Sunwell restored

BloodKnightSots

Following the death of Kael'thas, the corruption and demise of the darkened M'uru, and the defeat of Kael'thas' demonic master, Liadrin observed the sight of the defiled and destroyed Sunwell, lamenting that the blood elven people may never atone for the sin they had commited in damning M'uru to his fate. Prophet Velen revealed the "heart of M'uru"; unblemished and pure. It is channelled into the Sunwell, and in a massive blaze of light, the blood elves' fount of power is restored. Liadrin is both astonished and taken aback by this turn of events, and Velen mentions that this may be the road to rebirthing the soul of a nation.

With the Sunwell restored, the Blood Knights now channel their power directly from it -- a far less damaging and far more harmonious relationship than their previous method of gaining power.[6]

Wrath of the Lich King

Wrath-Logo-Small This section concerns content related to Wrath of the Lich King.

The Blood Knights were hinted to have played a role in the Northrend campaign,[7] though they seem to have taken a step out of the spotlight. The Blood Knights Malithas Brightblade and Liandra Suncaller fought with the Horde champions in the Argent Tournament, and several were seen as part of the elite Kor'kron Guard regiment found in Icecrown Citadel. The denizens of Silvermoon continue to take a great amount of pride in their Blood Knights, and even Lady Sylvanas Windrunner herself was eager to see them in action.[8]

During the quest to restore Quel'Delar, Lady Liadrin is seen speaking to groups of blood elf pilgrims about the Sunwell's revitalization. Acknowledging the road ahead as a difficult battle, she resolves that the sin'dorei will prevail, and be restored to their greatness.

Current activities

The Blood Knights' current role remains something of a mystery, as little information has been given regarding their current status following the Sunwell's reignition.

BelfCharger

A Thalassian Charger.

Horde-specific paladin spells and items

There are a great number of similarities between Alliance and Horde paladins, but there are also major variations of the Horde paladins over their Alliance cousins. These are but a few:

Blood-Tempered Ranseur

The Inv spear 10 [Blood-Tempered Ranseur], during the old system of class-specific quests before the Cataclysm expansion, was the reward obtained after the completion of the Paladin quest given by trainers at level 20 and, as such, comparisons to the Alliance equivalent of the time - Inv hammer 05 [Verigan's Fist] - were inevitable.

While the Ranseur itself has been made unavailable due to the removal of its associated quest - although the item has not been removed - an item using an identical model can be found in Outland, namely Inv spear 08 [Terokk's Quill]; a reward from a quest in the Sethekk Halls.

Mounts

Blood Knight Honor Guard

A variation of the uniform. Note the more aggressive shoulders and gloves.

Like the Alliance, blood elf paladins receive their class-specific warhorse mount at level 20, from their class trainer for 1g. Formerly, it was completely free and obtained from a quest, but 1 gold is not too difficult to obtain.

Also like the Alliance, blood elf paladins receive their epic charger mount quest at level 40. Prior to the Cataclysm the quest requirements were somewhat different - described as somewhat easier than the Alliance's - and the only instance required was Stratholme (though some may have wished to run Scholomance, as Dark Runes were required for the early portion of this quest). Now however, it is trained from the Paladin trainer.

There are also variations in appearance. Alliance paladin horses are white, with blue livery and silver armor plating (gold at 60). Blood elf paladin horses are black, with red livery and brass armor plating.

Blood Knight tabard

With the coming of the Cataclysm, and the changes made to the class-specific quests, the Blood Knight tabard is now much easier to obtain. Instead of requiring the completion of an expensive quest chain, the tabard now comes as a reward for the Horde's Blood elf version of a Paladin quest at level 50 in addition to the Tier-1 look-alike helmet of choice, which has now become standard reward for class quests at this level.

Uniform & equipment

Horde Halaani Guard (male)

A Blood Knight in standard attire.

The Blood Knights generally display a certain dress-code, more often than not including their tabard. The standard Blood Knight uniform consists of a plate set, decorated by a collage of red and black. Lower ranking members are occasionally seen in more informal clothing, though there are exceptions. The order does not appear to be particularly strict in enforcing its dress-code, and many variations and alterations of the standard uniform exist.

BloodKnights

A male and female Blood Knight.

Unlike their Alliance counterparts, the Blood Knights tend to make use of swords more than maces, though exceptions do exist. Most Blood Knights are seen wielding either one-handed or two-handed swords, or spears. The Blood Knight order is shown having two major types of shield - the first seen on lower ranking members such as Adepts (which uses a common model, Lor'themar Theron having also formerly used it), and another shield, sporting the trademark symbol of the order - using the same model as a Inv shield 05 [Blood Knight Defender] or Inv shield 05 [Bloodforged Guard].

While other organisations or groups have the models of their uniforms available to players - whether in its entirety or to some limited degree - the Blood Knight uniform can be arguably considered one of the "easiest" (due to various changes to obtaining both honour points and PVP-related gear from previous expansions) for a player to completely obtain.

Two of the earliest and more "iconic" Blood Knight-esque weapons in the game are the Inv sword 59 [Sin'dorei Warblade], obtained in the Ghostlands from the quest The Traitor's Destruction. The second one, the Inv spear 10 [Blood-Tempered Ranseur] is, with the advent of the Cataclysm expansion, no longer available to players (it was the reward for level 20 Blood Elf Paladins). However, the model is used a second time - in the form of Inv spear 08 [Terokk's Quill] - and is still available as a reward from the Sethekk Halls quest Terokk's Legacy.

The majority of a Blood Knight's armour - incorporating the head, chest, gloves, legs, boots and a choice of two variants of shoulderpads - can be obtained through the level 60 PVP sets, namely the Warlord's Aegis and Champion's Redoubt. For a third variant of shoulderpads in the Blood Knight red-and-black colour scheme, the Inv shoulder 24 [Mech Tech Shoulders] - a reward from the Pick Your Part quest in the Netherstorm - is an available option.

After obtaining the above items, only the cloak and a suitable belt remain. Two cloaks which perfectly match the colour scheme are available. The first one is the Inv misc cape 20 [Cloak of Blade Turning], which is part of the loot table of Kael'thas in the normal-mode Magister's Terrace. For those unwilling to play the odds, the Inv misc cape 18 [Blood Knight War Cloak] is by far an easier option, although it does come with the drawback of costing 130 Justice Points, however this can be easily obtained by a single run through almost any level 85 normal-mode dungeon.

Given that fighting in the contested town of Halaa (in Nagrand) is now virtually non-existent on many (if not all) servers, the initial example of a Blood Knight belt - the Inv belt 14 [Avenger's Waistguard] - can be considered somewhat impractical due to it requiring 20 PVP kills (Halaa Battle Tokens) in the town and a Inv misc rune 09 [Halaa Research Token] to buy it. Once again, the Justice Point vendor in Shattrath comes to the rescue, with the Inv belt 18 [Chain of Unleashed Rage], although the price (312 Justice Points) is somewhat steeper than the War Cloak.

Notable Blood Knights with a deviating uniform include Cyssa Dawnrose, Duyash the Cruel, Lyrlia Blackshield, Matis the Cruel, Lord Solanar Bloodwrath and even Lady Liadrin.

Ranks of the Blood Knight Order

There are four "ranks" that are obtainable by blood elf paladins, and some that are only obtainable by the NPCs.

Player ranks

  • Initiate: Where all blood knights begin, at level 12
  • Adept: Obtained after completing the Blood-Tempered Ranseur, around level 20-25, and learning Spell nature swiftness [Summon Warhorse].
  • Knight: Obtained after learning the Blood Charger summon, level 40.
  • Master: Obtained after completing the Blood Charger quest and receiving the Inv shirt guildtabard 01 [Blood Knight Tabard], around level 60. This rank is also held by some NPCs (Master Pyreanor in Orgrimmar, for example).

NPCs

  • Champion: Some blood elf paladin trainers (Champion Cyssa Dawnrose in the Undercity, for instance) have this rank.
  • Knight-Lord: Presumably the teachers of aspiring Blood Knights (Knight-Lord Bloodvalor in Silvermoon).
  • Matriarch: The rank held by Lady Liadrin, supreme leader of the Blood Knight order.
CapturedNaaru

M'uru, the imprisoned Naaru from which the Blood Elves harvest their "holy" powers, pre-patch 2.4.0

Speculation

Questionmark-medium
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.
  • Following the abduction of M'uru, exactly how sin'dorei paladins could continue wielding their powers was the source of wide speculation. It was noted by Astalor Bloodsworn that Lady Liadrin was actively seeking a new source of power for the order, and her conversation with A'dal left a number of possibilities open. For one, it is possible that either A'dal or another Naaru continued to empower the Blood Knights, now allies of the Shattered Sun Offensive. Despite such allusions, however, it was never explicitly stated how the Blood Knights were able to retain their powers between the betrayal of Kael'thas and the defeat of Kil'Jaeden.
    • Even following this, it remained unclear as to how Blood Knights continued to wield their powers. The issue was raised during the first round of "ask creative development", and the lore team revealed that Blood Knights now channel their power through the renewed Sunwell - now a mixture of both the holy and the arcane, thanks to M'uru's final "spark".
  • Various Blood Knights seem to display a somewhat totalitarian attitude shared with some of the Magisters, as seen with Gatewatcher Aendor on behalf of the Blood Knights and Priest Kath'mar on behalf of the magisters. This further contributes to the political divide within Silvermoon. Whether this is still the case is unknown, as despite the radical changes sweeping Quel'Thalas with the Sunwell restored, Quel'Thalas itself has not been updated to convey much of it.

Concerns and controversy

Lelora the Dawnslayer TCG

A darker side of the Blood Knights.

Main article: Blood elf controversy

The introduction of paladins to the Horde along with shamans to the Alliance was initially controversial. The decision to eliminate faction-specific classes was explained by Blizzard as an attempt to refine and distinguish the two classes from one another. They had previously suffered from comparisons of their abilities, and the attempt to "balance" them and yet have them remain distinct led to the two classes becoming more and more similar to one another. The introduction of these classes to both sides would reduce the controversial issue of faction balance. Nevertheless, this decision has met with some criticism by players and even Blizzard employees have expressed that the decision was not an easy one.

Notable

Name Location Information
Horde IconSmall LiadrinLady Liadrin Terrace of Light Shattrath City Matriarch and supreme leader of the Blood Knight order.
Horde IconSmall BloodElf Male Lord Solanar Bloodwrath Farstriders' Square Silvermoon City Trains aspiring Masters (post-Patch 2.4)
Combat Icon 16x16 File:IconSmall Naaru Small.gif M'uru Sunwell Plateau Isle of Quel'Danas Captured Tempest Keep technician, former source of Blood knights' powers.
(Kidnapped by Kael'thas Sunstrider, patch 2.4.)
Horde IconSmall BloodElf Male Magister Astalor Bloodsworn Farstriders' Square Silvermoon City Creator of the Blood Knights, led the project to drain energy from captive naaru.
Horde IconSmall BloodElf Male Knight-Lord Bloodvalor Farstriders' Square Silvermoon City Oversees Blood Knight training in the lower ranks.
Horde IconSmall BloodElf Male Mehlar Dawnblade The Bulwark Western Plaguelands Former student of Uther the Lightbringer, aids in creation of Inv misc rune 10 [Scourgebane].
Horde IconSmall BloodElf Female Champion Cyssa Dawnrose Royal Quarter Undercity Only Blood Knight trainer in Eastern Kingdoms outside of Quel'Thalas.
Horde IconSmall BloodElf Male Master Pyreanor Grommash Hold Orgrimmar Only Blood knight trainer in Kalimdor.
Neutral IconSmall BloodElf Male Gathios the Shatterer Chamber of Command Black Temple Illidari Council member.
Neutral IconSmall BloodElf Male Lord Sanguinar The Eye Tempest Keep Advisor to Kael'thas Sunstrider; the "Blood Hammer".
Neutral IconSmall BloodElf Male Blood Knight Argaron Terrace of Light Shattrath City Only known Blood Knight affiliated with the Scryers.

For a more detailed archive of blood knights see:

Trivia

HanthalLightward

Hanthal Lightward, Blood Knight of Silvermoon.

  • The Blood Knight order appears to hold political sway within Quel'Thalas, the Silvermoon guardians appearing to be particularly respectful to both the Blood Knight player and Champion Vranesh. On the other end of the spectrum, they do not seem to hold the Farstriders in a very high regard.
  • The Blood Knights are unique among "paladins", in that they do not require any particular belief or moral code to wield their powers, having previously taken their power by force and now simply channel it through the renewed Sunwell. Every other known paladin order, even the ones of The Scarlet Crusade, require at least an inner belief that their actions are fundamentally righteous to wield the light, which the Blood Knights have no practical need to adhere to.
    • However, High elves were known as the followers of the Light, and with recent developments, Blood Knights are most likely to be a devouted followers of the Light aswell (especially with a much different attitude of Lady Liadrin[9]). Also, we know that M'uru was willingly giving away his power, to help in redemption of the blood elves[10], and most likely Astalor Bloodsworn and his Magisters would be powerless had he not let them drain the energy.
  • The term "Blood Knight" refers to both the order, and the Blood Elves' own individual take on the paladin class. Many Blood Knights not directly affiliated with Quel'Thalas retain the title (such as the knights in Outland), and a number of Kael'thas' Blood Knights continued to wear their uniforms even on Quel'Danas. The Darkfallen Blood Knights further suggest that "Blood Knight" can be a personal take on the class. On the other hand, there is nothing to suggest that Blood Elf paladins affiliated with the Argent Crusade consider themselves anything other than paladins of the light.
  • A Blood Knight who uses the "/eye" emote on a Silvermoon City Guardian will be treated with a courteous kneel.

References

External links