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<includeonly><onlyinclude>{{#switch:{{lc:{{{1|Head}}}}}|hands|belt|waist|feet|boots|trinket|neck|back|cloak|wrist|finger|ring|legs=<!--This item drops from [[Occu'thar]] in the normal version of [[Baradin Hold]].
To '''Kite''', or '''kiting''', is a [[combat]] tactic of a [[Player Character|player character]] keeping a [[mob]] or another player at a certain distance, usually out of melee distance but within [[ranged]] attack, and luring the pursuer toward your direction while dealing [[damage]] at the same time. When this strategy is used against an outdoor boss ([[Durn the Hungerer]], note that this is no longer possbile) or any other similar type, kiting will take a significantly longer time, aside from your damage. This is a tactic best suited for [[class]]es who deal most of their damage from range and are weak in [[melee]] range. [[Mage]]s and [[Hunter]]s are probably the classes who rely on this technique the most.
 
   
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This item is also|This item is}}-->''TBA''<!-- sold by the following vendors for {{cost|cp={{#switch:{{lc:{{{1|Legs}}}}}|hands|shoulder|belt|waist|feet|boots|trinket=1650|neck|back|cloak|wrist|finger|ring=1250|legs|head|chest=2200|relic|thrown|wand=700|staff|polearm|2h|bow|crossbow|gun=3400|1h|mh=2450|oh|shield=950}}}}:
Warlocks who are specced for Curse of Exhaustion can also use this technique to kite mobs, provided that the target is not immune to slowing effects. It is difficult, but not impossible, to kill certain mobs this way if they are immune to Fear (a tactic that can work against enemy officers in Alterac Valley; but is no longer possible.)
 
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* {{NPC|Neutral|Evee Copperspring|Conquest Quartermaster}} in [[Gadgetzan]]
 
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* {{NPC|Neutral|Xazi Smolderpipe|Conquest Quartermaster}} in [[Dalaran]]
Shamans can kite mobs with their frost shock.
 
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* {{NPC|Neutral|Big Zokk Torquewrench|Conquest Quartermaster}} in [[Area 52]]
 
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* {{NPC|Horde|Sergeant Thunderhorn|Conquest Quartermaster}} in [[Orgrimmar]]
The term comes from the fact that the player character is pulling along a trailing [[mob]] in the same manner a person flies a kite.
 
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* {{NPC|Alliance|Captain Dirgehammer|Conquest Quartermaster}} in [[Stormwind City]]{{{doc|{{#switch:{{lc:{{{1|Head}}}}}|hands|legs=[[Category:Baradin Hold items]]}}-->[[Category:Arena rewards: Season 10]]}}}</onlyinclude></includeonly><noinclude>
 
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{{documentation}}</noinclude>
===Caster Kiting===
 
# [[Snare]] or [[root]] the [[mob]] from range
 
# Attack [[mob]] from range until [[mob]] enters your melee range (or range you feel comfortable with)
 
# Use [[snare]] or [[root]] (generally melee range snare/root)
 
# Run back to range
 
# Repeat
 
 
=== Mage Kiting ===
 
# Launch a [[frostbolt]] at the [[mob]] from range
 
# Attack [[mob]] from range (generally with [[fireball]]) until [[mob]] enters melee range
 
# Use [[Frost Nova|frost nova]] to [[root]] the [[mob]]
 
# Use [[blink]] to get out of the [[mob]]'s melee range
 
# Repeat
 
#* This is also a pretty effective [[duel]]ling and/or [[pvp]] technique for mages. In some open instances, a mage might be asked to pve kite a mob, this is a means of crowd control or simply for the mage to dps one target and the rest of the group focuses on the main mob.
 
 
===Hunter Kiting ===
 
====Jump-Kiting====
 
# [[Arcane Shot]] the [[mob]] from range
 
# Run from the mob until Arcane Shot refreshes, staying at range distance
 
#*You may need to employ [[Aspect of the Cheetah]] to stay ahead
 
# Jump, turn a half-circle in the air, use Arcane Shot, turn back and continue running
 
#*Alternately, you can complete a full rotation rather than turning back.
 
# Repeat
 
 
====Skirmish Kiting====
 
Much easier is to simply run sideways ... that way the [[mob]] will remain "in front" of you, even though you are running away from them. This is because "in front" is defined as a full 180° arc.
 
 
# [[Arcane Shot]] the [[mob]] from range
 
# Run ''sideways'' from the mob until Arcane Shot refreshes, staying at range distance
 
#*You may need to employ [[Aspect of the Cheetah]] to stay ahead
 
# So long as they are just within the 180° arc facing forwards you can hit them with Arcane Shot and continue running
 
#* Every now and then you might need to take a few steps forward, turn 180°, and run the "other way" (which is in the same geographical direction, if that makes sense)
 
# Keep running
 
 
Additionally, the hunter can drop a [[Freezing Trap]] or a [[Frost Trap]] if the mob looks to be gaining ground.
 
 
====Kiting in instance====
 
Some instances have mobs that cannot be crowd controlled. It is better if the tank can double tank the mobs or if the group has an off-tank to handle one. However, if both options are not feasible, a skillful hunter (sometimes mage) is the best at kiting one of the mobs. Nevertheless, given the limited space inside instances, as well as the important of keeping aggro of the kited mob so that it will not turn to your healer, kiting in instance is much harder than in open area.
 
 
# Put down a [[Frost Trap]] under your feet.
 
# Cast [[Aimed Shot]]/[[Steady Shot]] when the tank is pulling, immediately followed by a [[Distracting Shot]] to ensure maximum initial threat on you.
 
# Cast [[Concussive Shot]] to slow down the mob.
 
# Start running away from the kited mob, but be careful not to run into another group of mobs!
 
# Cast [[Arcane Shot]] and [[Distracting Shot]] whenever their cooldown ends to maintain consistent threat gain, otherwise your healer may pull aggro by healing the tank. Cast them using the jumping technique or run sideways technique mentioned above.
 
# Similarly, repeat [[Concussive Shot]] whenever you can.
 
# When the mob triggers your Frost Trap, setup a new one.
 
# Use of [[Aspect of the Cheetah]] here depends on your playstyle. Although it lets you run faster, if you get one hit, you will be dazed and this probably means death in heroic or raid instances.
 
# Sometimes mobs that cannot be CC'ed with other means can still be stunned. Therefore, when the mob get close, a Beast Mastery hunter can order his pet to [[intimidation|intimidate]] the mob, followed with an immediate [[Wing Clip|wing clip]], so that he will have time to get into range again.
 
# When the group finished the other mobs and is ready to pick up your kited target, you can lure it back to your group, or simply [[Feign Death|feign death]] if you are sure the tank can pick it up quickly.
 
 
===Additional Notes===
 
*[[Snare|Snaring]] spells are useful for this tactic since they keep the pursuer at a certain distance. Although [[root|rooting abilities]] fill this requirement, the slowing movement effect from [[snare|snaring]] spells last longer than [[root]]ing spells. Moreover, [[snare]] effects do not risk the chance of breaking if the target get any damage unlike most [[root]]ing spells.
 
* This tactic requires room to run. If you don't have the room due to [[add]]s or environmental restrictions (i.e. you are indoors) then you will not be able to kite since you will be unable to gain the range you need.
 
* Since you will be running around a lot, be careful of [[add]]s.
 
* In [[World of Warcraft]], mobs will run back to their [[spawn]] area if they are kited too far without taking damage. They also regenerate to full [[health]] and [[mana]] once they return. So when kiting you will want to damage them consistently in order to maintain the mob's interest.
 
* A [http://www.warcraftmovies.com/movieview.php?id=2887 video] exists which apparently shows a group pulling a [[Devilsaur]] from [[Un'Goro Crater]] to [[Crossroads]] in [[The Barrens]] by way of a complex kite.
 
* There is also a [http://www.youtube.com/watch?v=stYUrIk8Iu0&mode=related&search= video] of [[Lord Kazzak]] being kited to [[Stormwind]],in order to wreak havoc on the city. Unfortunately, Kazzak is no longer kitable, being chained (one can also say that he can't be kited because he now resides in Outland; though, of course, his replacement is highly likely to be chained as well). Another example of raid kiting is [[Azuregos]] kited to [[Orgrimmar]] [http://www.youtube.com/watch?v=94QkUsd3Xro here].
 
 
**''Note that kiting (raid) bosses to heavily populated areas such as faction capitals, most likely resulting in a large number of characters being unwillingly involved (in an encounter), is a punishable offense in the eyes of Blizzard.''
 
 
[[Category:Game terms]]
 

Revision as of 07:58, 16 June 2011

Description
This template is used to create a quick navigation of arena rewards of Season 10.
Syntax
Type {{Season 10 Arena reward|<slot>}} under the "Source" section of the item's article. Add one of the following "slots" to show the correct cost:
  • head
  • shoulder
  • chest
  • hands
  • legs
  • 2h (two-handed)
  • crossbow
  • bow
  • gun
  • 1h (one-handed, off hand)
  • mh (main hand)
  • wand
  • thrown
  • oh (held in off-hand)
  • relic
  • shield
Sample output
{{Season 10 Arena reward|Head}}

}