Gaming
 

Knight (Warcraft III)

From WoWWiki

For lore, see knight.
File:BTNKnight.png
File:Wc3Knight.gif
Knight
RaceHuman
Base unitN/A
FactionAlliance
Statistics
Hit points835
Hit point regeneration Always
Hit point regeneration rate 0.25
ManaN/A
Unit TypeN/A
Unit Classified As:Ground
Level 4
Gold245 Gold
Lumber60 Lumber
Food4 Food
Produced at Barracks
Build time 40
RequiresLumber Mill, Castle, Blacksmith
Gold Bounty Awarded38 - 54GoldGold
Transport slots1
Attacking priority 3
Sleeps False
Hotkey K
Combat
Weapon(s)Sword
Normal attack:31 avg (40 avg*)
Can attack:Ground, Structure, Debris, Item, Ward
Range100
Cooldown1.40
Weapon typeNormal
Armor TypeMetal
Defense TypeHeavy (Large)
Armor5 (11*)
Day Sight1400
Night Sight800
Movement SpeedFast (350)
Sound
Sound SetKnight

Though the hearty Knights of Azeroth were destroyed during the First War, the shining Knights of Lordaeron still continue to serve amongst the warriors of the Alliance. These heavily armored warriors use mighty swords in combat which can damage enemy warriors up to several feet away. The Knights' speed and mobility mark them as the most versatile warriors of the Alliance.

Information

Knights are very powerful and fast troops. Be sure to research Animal War Training to increase their hit points. The Paladin's Devotion Aura is also good to use with Knights.

Many Human players try to rush up to Knights as soon as they can to replace their Footmen. It is best to research the armor upgrades to give them even more armor. Knight usage is pretty straight forward.

Knight Counters
All
Knights have heavy armor which means it's best to use magic attacks against them.
Humans
Knights - Have more of them and have more upgrades, and control them better
Sorceress - Polymorph and Slow
Gryphon Rider
Orcs
Tauren - with Pulverize
Farseer - Chain Lightning
Raiders - Ensnare
Shaman - Purge
Night Elves
Keeper of the Grove - Entangling Roots
Dryads - Slow Poison
Druid of the Talon - Faerie Fire
Druids of the Claw in Bear Form
Chimaera
Undead
Lich - Frost Nova
Dread Lord - Sleep
Abominations
Necromancer - Cripple
Frost Wyrms

Upgrades

Animal War Training
Increases the maximum hit points of Knights, Dragonhawk Riders, and Gryphon Riders by 150.
Research Cost Researched At Requirements Upgrade Time
100 File:WC3gold.gif 75 File:WC3lumber.gif War Mill None 60 sec.
Iron Forged Swords
Increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost Researched At Requirements Upgrade Time
100 File:WC3gold.gif 50 File:WC3lumber.gif Blacksmith None 60 sec.
Steel Forged Swords
Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost Researched At Requirements Upgrade Time
175 File:WC3gold.gif 175 File:WC3lumber.gif Blacksmith Keep 75 sec.
Mithril Forged Swords
Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost Researched At Requirements Upgrade Time
250 File:WC3gold.gif 300 File:WC3lumber.gif Blacksmith Castle 90 sec.
Iron Plating
Increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
125 File:WC3gold.gif 75 File:WC3lumber.gif Blacksmith None 60 sec.
Steel Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
150 File:WC3gold.gif 175 File:WC3lumber.gif Blacksmith Keep 75 sec.
Mithril Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
175 File:WC3gold.gif 275 File:WC3lumber.gif Blacksmith Castle 90 sec.

External links