Chilled (Increases Armor. If an enemy strikes the caster, they may have their movement slowed by 37% and the time between their attacks increased by 25% for 7 sec. Only one type of Armor spell can be active on the Mage at any time.)
Fireball (Inflicts Fire damage to an enemy)
Frost Armor (Encases the caster in a layer of frost that lasts 30 min. The thick ice increases armor, slows melee attackers' movement, and increases the time between their attacks.)
0.16% Chance of an Uncommon drop.
0.31% Chance of a common drop.
0.38% Chance of a poor drop.
Note: % drop chance was correct at the time the page was generated/created. This will not be updated.