|Health|| 3.6M (10-man)|
|Location||The Shattered Walkway|
Kologarn is the sixth boss encounter in Ulduar released in patch 3.1.0. He guards the Shattered Walkway into central Ulduar where not only is he protecting the bridge, he is the bridge. Players fight not only him but two detachable arms that appear to be separate mobs that can be broken off of him.
Loken requisitioned Ignis the Furnace Master to create this towering giant as a guard to the Shattered Walkway. His oversized proportions allow Kologarn to easily crush any intruders who attempt to reach the inner sanctum.
- Overhead Smash - is an instant attack giving the debuff Crunch Armor which decreases the target's armor by 25% for 45 seconds. Stacks up to 4 times to 100%. Also interrupts casting for 8 seconds for anyone in melee range.
- Petrifying Breath - NOTE: This is cast when the aggro target is not in melee range, and typically means a raid wipe. 4-second channelled cast that causes 18,750 to 21,250 Nature damage per second and applies Brittle Skin.
- Brittle Skin - a debuff that increases damage taken by 20% for 8 seconds.
- Focused Eyebeam - shoots beams out of his eyes towards the raid, dealing 3,700 to 4,300 Nature damage to players within 3 yards.
- 2,30M HP
- Shockwave - sweeps the entire raid in the room, dealing 11,563 to 13,437 Nature damage.
- 2,30M HP
- Stone Grip - grabs 3 random players in the raid to stun, dealing 5,300 to 5,600 damage per second until the affected players are dead or the arm has sustained 450,000 damage.
- Squeezed Lifeless - Cast 15 seconds after a Stone Grip is cast, will instantly kill any gripped players.
- Overhead Smash - is an instant attack giving the debuff Crunch Armor which decreases the target's armor by 20% for 6 seconds. Also interrupts casting for 8 seconds for any targets in melee range.
- Petrifying Breath - NOTE: This is cast when the aggro target is not in melee range, and typically means a raid wipe. 4-second channelled cast that causes 14,063 to 15,937 Nature damage per second and applies Brittle Skin.
- Brittle Skin - a debuff that increases damage taken by 20% for 8 seconds.
- Focused Eyebeam - shoots beams out of his eyes towards the raid, dealing 2,775 to 3,225 Nature damage to players within 3 yards.
- 543,9K HP
- Shockwave - sweeps the entire raid in the room, dealing 8,788 to 10,212 Nature damage.
- 543,9K HP
- Stone Grip - grabs a random player in the raid to stun, dealing 3,238 to 3,762 damage per second until that player is dead or the arm has sustained 150,000 damage.
The fight with Kologarn is a battle for survival, not a DPS race. The stuns, Eyebeams, tank debuffs, and massive AoE damage all conspire to gradually pick off raid members until the raid cannot keep itself alive. That said, high DPS on the Right Arm is useful to ensure that it does not cast Stone Grip more than once before it is destroyed, and that it quickly drops its victims when it does cast Stone Grip.
Composition and assignments
As a battle for survival, beginning 25-man raids can bring four tanks and eight healers. At least three healers should be priests or shamans, capable of group heals to recover from AoE damage. Assign two or three healers to care for the tanks and two healers to keep the victims of Stone Grip alive. In 25-man raids, at least half of the damage-dealers should be capable of ranged AoE effects.
The healing and tanking requirements of the 10-man fight are considerably less severe than the 25-man, but three or four healers and two tanks are best.
Kologarn remains completely stationary in this encounter at all times. He cannot be turned or range tanked. If his aggro target is not in melee range, he casts Petrifying Breath on the raid, which causes a wipe. His arms do not need to be offtanked, but can be separately targeted and hit within Kologarn's hitbox. Since their hitbox overlaps with Kologarn's, melee attackers should face his torso, not the arm itself.
Melee, position under the Left Arm (on the right side) for 25-man. Any position is OK for 10-man. Face the torso.
In 25-man, two or three tanks on the torso, position front and center. Only one is required for 10-man.
One Rubble tank, position under the Right Arm (on the left side).
Ranged damage-dealers and healers, position in a line across the middle of the room. Stay out of melee range to avoid spell interrupts. Make sure that there is room to the back wall, and there is nobody directly behind you.
For 25-man, two to three tanks establish a taunt rotation on Kologarn. Every 10–15 seconds, he casts Overhead Smash. This applies Crunch Armor, which reduces the tank's armor by 25% per stack and lasts 45 seconds. Once it gets to two stacks, a tank without the debuff taunts the boss and takes over. Keeping all tanks alive is vital in order to rotate the debuffs.
For 10-man, Crunch Armor expires quickly, so no taunt rotation and only one tank is required on the boss.
All damage-dealers, attack the Right Arm until it is destroyed. Destroying it damages the torso, and eventually kills the boss.
Killing an arm spawns a pack of Rubble earth elementals, which are picked up by a tank and killed immediately. In 25-man mode, the Rubble elementals have a point-blank AoE damage spell called Stone Nova which quickly kills any nearby characters that are not tanks. Keep away from the the Rubble and kill them with ranged AoE effects while melee attackers hit the body or the Left Arm. In 10-man mode, the Rubble can be dragged to the center and hit by melee attackers. Once all the Rubble are dead, attack either the Left Arm or the body, depending on the strategy. The Right Arm respawns 60 seconds after it is destroyed. When it respawns, all damage-dealers attack it again.
Killing an arm four times generally does enough damage to kill the boss. Raids may wish to kill the Right Arm four times, or kill the Right Arm three times, then kill the Left Arm once.
Kolgogarn regularly casts his Focused Eyebeams at a random member of the raid, generally preferring a character who is not at close melee range. The Eyebeams slowly follow the target, kicking up stone chips and inflicting massive damage on any character they touch. Targets of the Eye Beams should run to the back of the room, then out the door and down the stairs, until Kologarn stops casting the Eyebeams. Anyone in this path must get out of the way.
The hole that holds Kologarn is in fact a hole. Do not fall in.
The hit box for the boss and his arms is huge and shared. Melee can hit an arm from nearly the opposite side of the room. AoE attacks that hit one of the three targets always hit and damage all three of them. Therefore, abilities like Multishot and Divine Storm are very useful for inflicting extra damage on the boss.
Healers caught in Stone Grip or running from Eyebeams cannot heal. They should call out to let the other healers know who will need extra healing.
Stone Grip, Eyebeams, and Shockwave can all kill raid members quickly. Keep everyone a full health at all times. If you are having trouble keeping everyone topped off, bring in more group healers.
Kologarn is typically the fourth boss faced in Ulduar (after Flame Leviathan, XT-002 Deconstructor, and Razorscale). He outputs much more damage than any other raid boss seen before him. Healers may be in for a nasty shock, as they must work harder than they ever have before.
Overhead Smash can miss or be dodged or parried to avoid an application of Crunch Armor. This delays the time at which the next tank must take over and may allow Crunch Armor to expire. Therefore, avoidance gear is preferred over stamina gear on this boss.
Do not use AoE taunts on the Rubble elementals if you are not in melee range of the boss. Taunting the boss while out of melee range results in him casting Petrifying Breath on the raid.
The Right Arm is the primary target because Stone Grip, while it does less damage, is more dangerous than Shockwave. Stone Grip, in 25-man fights, can randomly stun multiple healers, leading to deaths and eventually a wipe. Also, continually attacking the Right Arm causes it to release Stone Grip victims much more quickly. Shockwave, while nasty, is at least predictable and can be managed with group heals.
Inexperienced raids tend to wipe due to Eyebeams. Avoiding them is everyone's highest priority, period. If the Eyebeams target you, run directly out the door. Do not dodge other players. It is their responsibility to get out of your way, and there should be nobody in the doorway anyway. If you see Eyebeams on someone else, make sure that you are not standing between them and the door.
Hunters and Shamans can and should put up Aspect of the Wild or Nature Resistance Totems to substantially decrease the damage from Shockwave and Eyebeams. This helps tremendously in keeping the raid alive, and is well worth the loss of damage output on the boss. The hunters or totems should be placed so that the auras cover the entire room.
The first Right Arm tends to die quickly and easily, but things can get messy after that. Use Bloodlust or Heroism when the second Right Arm appears, to keep it from casting Stone Grip more than once.
- None shall pass!
- Grabbing a player
- I will squeeze the life from you!
- Left Arm dies
- Just a scratch!
- Right Arm dies
- Only a flesh wound!
- Killing a player
- YOU FAIL!
- I am invincible!
- Master, they come...
Kologarn's quotes are a reference to the Black Knight of Monty Python and the Holy Grail. Also, the phrase "YOU FAIL" is used by many WoW players as an insult.
Kologarn is also seen in the 3.1.0 Ulduar trailer. It is safe to say he is responsible for driving out the famous explorer Brann Bronzebeard from Ulduar nearly killing him with his eye beams in the process, as that is the farthest in Ulduar he is seen.
- Main article: Cache of Living Stone
Kologarn does not have a hard mode.
10-man encounterTankSpot's Guide to Kologarn(02:59)
WoWGuideOnline.com Ulduar - Kologarn (10 Man)(07:12)
Tremor vs. Kologarn 10-man(03:22)
Kologarn Guide - Ulduar - love2playwow.com(04:42)
Ulduar Kologarn - Beginner's Guide(05:16)
25-man encouterWrath of the Righteous vs Kologarn 25 HD(04:29)
Kologarn Tactics Tutorial (Narrated)(04:41)
High Quality Kologarn (incl. Commentary)(08:48)
- Hotfix (2009-05-19): "Kologarn's Crunch Armor effect of his Overhead Smash now has a greatly decreased duration in the 10 player Normal difficulty setting. This change negates the explicit need to tank swap Kologarn."
- Hotfix (2009-04-21): "The Kologarn encounter has received the following changes: the speed of the Eyebeam has been decreased, the amount of damaged required to break a player from Stone Grip has been decreased, and slightly decreased the amount of damage done by Stone Grip."
- Hotfix (2009-04-21): "Kologarn should no longer permanently despawn without being killed."
- Hotfix (2009-04-21): "The Stone Nova ability cast by Rubble in the Kologarn encounter has had it's damage decreased, will now be mitigated by armor, but can no longer be blocked, dodged, or parried."
- Hotfix (2009-04-16): "Pets have been properly trained to now attack Kologarn when instructed."
- ^ http://www.worldofwarcraft.com/info/underdev/3p1/bosstiary.html
- ^ Daelo 2009-03-24. World of Warcraft - English (NA) Forums -> Ulduar Hard Modes - Who has 'em?. Retrieved on 2009-04-17.