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'''Lacerate''' is a [[druid]] ability learned at level 38. It is a stacking [[bleed]] effect usable only in [[Bear Form]].
 
'''Lacerate''' is a [[druid]] ability learned at level 38. It is a stacking [[bleed]] effect usable only in [[Bear Form]].
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== Modified by ==
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*{{ability|Nature's Vigil}} (talent)
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*{{ability|Mastery: Razor Claws}} ({{SpecIcon|Feral}} feral spec ability)
   
 
== Notes ==
 
== Notes ==

Revision as of 02:19, October 27, 2012

This page is about the Druid ability. For the former hunter talent, see Lacerate (Hunter).
Lacerate
  • Lacerate
  • Meleerange
  • 3 sec cooldown
  • Instant cast
  • Requires Bear Form
  • Lacerates the enemy target, dealing X bleed damage and an additional X over 15 sec. Stacks up to 3 times.

    Each time Lacerate hits, it has a 25% chance to reset the cooldown on Mangle.
Usable by
ClassDruid
Properties
TypeOffensive
SchoolPhysical
Cooldown3 sec (GCD 1.5 sec)
Level required38
Other information
RequirementsRequires Bear Form
Related debuff
  • Lacerate
  • Suffering X damage every 3 sec.
  • Duration: 15 seconds
TCG image
LacerateTCG

Lacerate is a druid ability learned at level 38. It is a stacking bleed effect usable only in Bear Form.

Modified by

Notes

  • This ability is used similar to a warrior's Sunder Armor, though it does not generate as much threat. However, Lacerate can crit, which increases the threat caused.
  • The damage over time is divided into 5 3-second ticks (one-fifth of the damage each tick). Reapplying Lacerate renews the DoT debuff to its full 15-second duration.

Tips and tactics

  • Very good skill for single target tanking. The tanking rotation generating the most threat is: Mangle as often as possible; while Mangle is on cooldown, use Lacerate; if you still have excess rage, use Maul in parallel.
  • When tanking multiple mobs at once, Swipe (Bear) is usually a better choice than Lacerate.

Past changes

  • Bc icon Patch 2.4.0 (25-Mar-2008): This ability now deals additional damage based on the attack power of the Druid.
                Introduced attack power scaling: Every 20 Attack Power adds 1 damage, per stack, over 15 seconds. Mangle further enhances this value.

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