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m (→‎External links: cleanup, replaced: wowwiki.com/WoWWiki:External_links → wowpedia.org/Wowpedia:External_links)
 
m (→‎Spell School: Changed source code links to Tekkub's FrameXML)
 
Line 1: Line 1:
  +
:COMBAT_LOG_EVENT_UNFILTERED redirects to this page, but most add-on developers will want to use it in preference to COMBAT_LOG_EVENT, because the events provided by the latter will only reflect the user's actual combat log.
−
{{#data:itemtip
 
−
|name=Tzerak's Armor Plate
 
−
|quality=common
 
−
|icon=inv_misc_wartornscrap_plate
 
−
|bind=BoP
 
−
|unique=1
 
−
|level=10
 
−
|ilvl=1
 
−
|itemid=23900
 
−
|flavor=A piece of armor plating carved from the body of the felguard Tzerak.
 
−
|qbegin=Signs of the Legion}}
 
   
  +
:Note: COMBAT_LOG_EVENT and COMBAT_LOG_EVENT_UNFILTERED have identical parameters. All information provided here applies to both events.
−
'''Tzerak's Armor Plate''' is a quest drop.
 
   
  +
===Base Parameters (live)===
−
==Source==
 
  +
{| class="darktable"
−
This item drops from [[Tzerak]] in [[Bloodmyst Isle]].
 
  +
!1st Param!!2nd Param!!3rd Param!!4th Param!!5th Param!!6th Param!!7th Param!!8th Param
  +
|-
  +
|timestamp||event||sourceGUID||sourceName||[[unitFlag|sourceFlags]]||destGUID||destName||[[unitFlag|destFlags]]
  +
|}
   
  +
The timestamp parameter has almost the same format as the return value of the [[API time|time()]] function. You can use it as the second parameter to [[API date|date()]]. The only difference is that time() returns an integer (the unit is seconds), while the timestamp parameter has three decimal places (milliseconds). That means (timestamp-floor(timestamp))*1000 is the number of milliseconds of the timestamp.
−
==Tzerak's Armor Plate as a Quest Objective==
 
−
*{{questlong|Alliance|14|Signs of the Legion}}
 
   
  +
More information on GUIDs (including format, how to tell a player from an NPC, pets, mob IDs, and more) can be found on the [[API UnitGUID]] page.
−
==External links==
 
−
<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
 
−
Links that do not conform to the rules will be DELETED.
 
−
Repeat violations may result in a BAN.
 
−
Have a nice day. :) -->
 
−
{{elinks-item|23900}}
 
   
  +
===Base Parameters (patch 4.1)===
  +
The 4.1 patch will add a new parameter, hideCaster, effectively moving all other parameters beginning with sourceGUID one place to the right.
  +
{| class="darktable"
  +
!1st Param!!2nd Param!!3rd Param in patch 4.1!!3rd Param!!4th Param!!5th Param!!6th Param!!7th Param!!8th Param
  +
|-
  +
|timestamp||event||<font color="#00FF00">hideCaster</font>||sourceGUID||sourceName||[[unitFlag|sourceFlags]]||destGUID||destName||[[unitFlag|destFlags]]
  +
|}
   
  +
==Events==
−
[[Category:World of Warcraft common quest starting items]]
 
  +
How to get full event strings: Read prefix to suffix in order and use the parameter table as specified. Unused entries are nil. A Blank cell means that there are no additional arguments for this pre- or suffix.
  +
  +
===Prefixes===
  +
The Parameters listed with prefixes are numbered in the order they come after the base 8 parameters.
  +
{| class="darktable"
  +
!Prefix!!1st Parameter (9th)!!2nd Paramater (10th)!!3rd Parameter (11th)
  +
|-
  +
|SWING
  +
|-class="alt"
  +
|RANGE||spellId||spellName||spellSchool
  +
|-
  +
|SPELL||spellId||spellName||spellSchool
  +
|-class="alt"
  +
|SPELL_PERIODIC||spellId||spellName||spellSchool
  +
|-
  +
|SPELL_BUILDING||spellId||spellName||spellSchool
  +
|-class="alt"
  +
|ENVIRONMENTAL||environmentalType
  +
|}
  +
  +
===Suffixes===
  +
The Parameters listed with suffixes are numbered in the order they come after the prefix parameters.
  +
{| class="darktable"
  +
!Suffix!!1st Param (12th)!!2nd Param (13th)!!3rd Param (14th)!!4th Param (15th)!!5th Param (16th)!!6th Param (17th)!!7th Param (18th)!!8th Param (19th)!!9th Param (20th)
  +
|-
  +
|_DAMAGE||amount||overkill||school||resisted||blocked||absorbed||critical (1 or nil)||glancing (1 or nil)||crushing (1 or nil)
  +
|-class="alt"
  +
|_MISSED||missType||amountMissed
  +
|-
  +
|_HEAL||amount||overhealing||absorbed||critical
  +
|-class="alt"
  +
|_ENERGIZE||amount||powerType
  +
|-
  +
|_DRAIN||amount||powerType||extraAmount
  +
|-class="alt"
  +
|_LEECH||amount||powerType||extraAmount
  +
|-
  +
|_INTERRUPT||extraSpellID||extraSpellName||extraSchool
  +
|-class="alt"
  +
|_DISPEL||extraSpellID||extraSpellName||extraSchool||auraType
  +
|-
  +
|_DISPEL_FAILED||extraSpellID||extraSpellName||extraSchool
  +
|-class="alt"
  +
|_STOLEN||extraSpellID||extraSpellName||extraSchool||auraType
  +
|-
  +
|_EXTRA_ATTACKS||amount
  +
|-class="alt"
  +
|_AURA_APPLIED||auraType
  +
|-
  +
|_AURA_REMOVED||auraType
  +
|-class="alt"
  +
|_AURA_APPLIED_DOSE||auraType||amount
  +
|-
  +
|_AURA_REMOVED_DOSE||auraType||amount
  +
|-class="alt"
  +
|_AURA_REFRESH||auraType
  +
|-
  +
|_AURA_BROKEN||auraType
  +
|-class="alt"
  +
|_AURA_BROKEN_SPELL||extraSpellID||extraSpellName||extraSchool||auraType
  +
|-
  +
|_CAST_START
  +
|-class="alt"
  +
|_CAST_SUCCESS
  +
|-
  +
|_CAST_FAILED||failedType
  +
|-class="alt"
  +
|_INSTAKILL
  +
|-
  +
|_DURABILITY_DAMAGE
  +
|-class="alt"
  +
|_DURABILITY_DAMAGE_ALL
  +
|-
  +
|_CREATE
  +
|-class="alt"
  +
|_SUMMON
  +
|-
  +
|_RESURRECT
  +
|}
  +
  +
===Special Events===
  +
{| class="darktable"
  +
!Event!!Prefix to use!!Suffix to use
  +
|-
  +
|DAMAGE_SHIELD||SPELL||_DAMAGE
  +
|-class="alt"
  +
|DAMAGE_SPLIT||SPELL||_DAMAGE
  +
|-
  +
|DAMAGE_SHIELD_MISSED||SPELL||_MISSED
  +
|}
  +
{| class="darktable"
  +
!Event!!1st Param!!2nd Param!!3rd Param
  +
|-
  +
|ENCHANT_APPLIED †||spellName||itemID||itemName
  +
|-class="alt"
  +
|ENCHANT_REMOVED †||spellName||itemID||itemName
  +
|-
  +
|PARTY_KILL
  +
|-class="alt"
  +
|UNIT_DIED
  +
|-
  +
|UNIT_DESTROYED
  +
|}
  +
  +
† These events are pretty much useless. They are triggered when a weapon's enchant changes, but before the API information is updated to reflect the change. It is possible for main-hand and off-hand wielded weapons to have the same itemID. So we might not even know for sure which wea<includeonly></includeonly>pon the enchant changed on. When an enchant is reapplied the original is removed first, triggering an ENCHANT_REMOVED event before a ENCHANT_APPLIED event is triggered.
  +
  +
A much better way of tracking temporary weapon enchants is to use the UNIT_INVENTORY_CHANGED event (a true event, not part of a COMBAT_LOG_EVENT_UNFILTERED) which is triggered every time an enchant changes. What's more, the information on the temporary enchants available through the API has been updated at the point this event is triggered. Sometimes the event is triggered twice however.
  +
  +
==Parameter Values==
  +
===Spell School===
  +
{| class="darktable"
  +
!spellSchool<br />(binary / bitmask)!!spellSchool<br />(hex)!!spellSchool<br />(decimal)!!<font size="3">Type!!</font>Color Codes / School Combination
  +
|-
  +
|<center>0000000<font color="#FFFF00">'''1'''</font></center>||0x1|||1||Physical||<font color="#FFFF00"> #FFFF00 &nbsp;&nbsp;&nbsp; (255, 255, &nbsp;&nbsp;&nbsp; 0) &nbsp;&nbsp;&nbsp;&nbsp; (1.00, 1.00, 0.00)</font>
  +
|-class="alt"
  +
|<center>000000<font color="#FFE680">'''1'''</font>0</center>||0x2||2||Holy||<font color="#FFE680"> #FFE680 &nbsp;&nbsp;&nbsp; (255, 230, 128) &nbsp;&nbsp;&nbsp;&nbsp; (1.00, 0.90, 0.50)</font>
  +
|-
  +
|<center>00000<font color="#FF8000">'''1'''</font>00</center>||0x4||4||Fire||<font color="#FF8000"> #FF8000 &nbsp;&nbsp;&nbsp; (255, 128, &nbsp;&nbsp;&nbsp; 0) &nbsp;&nbsp;&nbsp;&nbsp; (1.00, 0.50, 0.00)</font>
  +
|-class="alt"
  +
|<center>0000<font color="#4DFF4D">'''1'''</font>000</center>||0x8||8||Nature||<font color="#4DFF4D"> #4DFF4D &nbsp;&nbsp; ( &nbsp;77, 255, &nbsp;&nbsp;77) &nbsp;&nbsp;&nbsp;&nbsp; (0.30, 1.00, 0.30)</font>
  +
|-
  +
|<center>000<font color="#80FFFF">'''1'''</font>0000</center>||0x10||16||Frost||<font color="#80FFFF"> #80FFFF &nbsp;&nbsp;&nbsp; (128, 255, 255) &nbsp;&nbsp;&nbsp;&nbsp; (0.50, 1.00, 1.00)</font>
  +
|-class="alt"
  +
|<center>00<font color="#8080FF">'''1'''</font>00000</center>||0x20||32||Shadow||<font color="#8080FF"> #8080FF &nbsp;&nbsp;&nbsp; (128, 128, 255) &nbsp;&nbsp;&nbsp;&nbsp; (0.50, 0.50, 1.00)</font>
  +
|-
  +
|<center>0<font color="#FF80FF">'''1'''</font>000000</center>||0x40||64||Arcane||<font color="#FF80FF"> #FF80FF &nbsp;&nbsp;&nbsp; (255, 128, 255) &nbsp;&nbsp;&nbsp;&nbsp; (1.00, 0.50, 1.00)</font>
  +
|-
  +
! colspan="5" | <center>'''Double schools'''</center>
  +
|-class="alt"
  +
|<center>00000011</center>||0x3||3||Holystrike||<font color="#FFE680">Holy</font> + <font color="#FFFF00">Physical</font>
  +
|-
  +
|<center>00000101</center>||0x5||5||Flamestrike||<font color="#FF8000">Fire</font> + <font color="#FFFF00">Physical</font>
  +
|-class="alt"
  +
|<center>00000110</center>||0x6||6||Holyfire||<font color="#FF8000">Fire</font> + <font color="#FFE680">Holy</font>
  +
|-
  +
|<center>00001001</center>||0x9||9||Stormstrike||<font color="#4DFF4D">Nature</font> + <font color="#FFFF00">Physical</font>
  +
|-class="alt"
  +
|<center>00001010</center>||0xA||10||Holystorm||<font color="#4DFF4D">Nature</font> + <font color="#FFE680">Holy</font>
  +
|-
  +
|<center>00001100</center>||0xC||12||Firestorm||<font color="#4DFF4D">Nature</font> + <font color="#FF8000">Fire</font>
  +
|-class="alt"
  +
|<center>00010001</center>||0x11||17||Froststrike||<font color="#80FFFF">Frost</font> + <font color="#FFFF00">Physical</font>
  +
|-
  +
|<center>00010010</center>||0x12||18||Holyfrost||<font color="#80FFFF">Frost</font> + <font color="#FFE680">Holy</font>
  +
|-class="alt"
  +
|<center>00010100</center>||0x14||20||Frostfire||<font color="#80FFFF">Frost</font> + <font color="#FF8000">Fire</font>
  +
|-
  +
|<center>00011000</center>||0x18||24||Froststorm||<font color="#80FFFF">Frost</font> + <font color="#4DFF4D">Nature</font>
  +
|-class="alt"
  +
|<center>00100001</center>||0x21||33||Shadowstrike||<font color="#8080FF">Shadow</font> + <font color="#FFFF00">Physical</font>
  +
|-
  +
|<center>00100010</center>||0x22||34||Shadowlight (Twilight)||<font color="#8080FF">Shadow</font> + <font color="#FFE680">Holy</font>
  +
|-class="alt"
  +
|<center>00100100</center>||0x24||36||Shadowflame||<font color="#8080FF">Shadow</font> + <font color="#FF8000">Fire</font>
  +
|-
  +
|<center>00101000</center>||0x28||40||Shadowstorm (Plague)||<font color="#8080FF">Shadow</font> + <font color="#4DFF4D">Nature</font>
  +
|-class="alt"
  +
|<center>00110000</center>||0x30||48||Shadowfrost||<font color="#8080FF">Shadow</font> + <font color="#80FFFF">Frost</font>
  +
|-
  +
|<center>01000001</center>||0x41||65||Spellstrike||<font color="#FF80FF">Arcane</font> + <font color="#FFFF00">Physical</font>
  +
|-class="alt"
  +
|<center>01000010</center>||0x42||66||Divine||<font color="#FF80FF">Arcane</font> + <font color="#FFE680">Holy</font>
  +
|-
  +
|<center>01000100</center>||0x44||68||Spellfire||<font color="#FF80FF">Arcane</font> + <font color="#FF8000">Fire</font>
  +
|-class="alt"
  +
|<center>01001000</center>||0x48||72||Spellstorm||<font color="#FF80FF">Arcane</font> + <font color="#4DFF4D">Nature</font>
  +
|-
  +
|<center>01010000</center>||0x50||80||Spellfrost||<font color="#FF80FF">Arcane</font> + <font color="#80FFFF">Frost</font>
  +
|-class="alt"
  +
|<center>01100000</center>||0x60||96||Spellshadow||<font color="#FF80FF">Arcane</font> + <font color="#8080FF">Shadow</font>
  +
|-
  +
! colspan="5" | <center>'''Triple and multi schools'''</center>
  +
|-
  +
|<center>00011100</center>||0x1C||28||Elemental||<font color="#80FFFF">Frost</font> + <font color="#4DFF4D">Nature</font> + <font color="#FF8000">Fire</font>
  +
|-class="alt"
  +
|<center>01111100</center>||0x7C||124||Chromatic||<font color="#FF80FF">Arcane</font> + <font color="#8080FF">Shadow</font> + <font color="#80FFFF">Frost</font> + <font color="#4DFF4D">Nature</font> + <font color="#FF8000">Fire</font>
  +
|-
  +
|<center>01111110</center>||0x7E||126||Magic||<font color="#FF80FF">Arcane</font> + <font color="#8080FF">Shadow</font> + <font color="#80FFFF">Frost</font> + <font color="#4DFF4D">Nature</font> + <font color="#FF8000">Fire</font> + <font color="#FFE680">Holy</font>
  +
|-class="alt"
  +
|<center>0'''<font color="#FF80FF">1</font><font color="#8080FF">1</font><font color="#80FFFF">1</font><font color="#4DFF4D">1</font><font color="#FF8000">1</font><font color="#FFE680">1</font><font color="#FFFF00">1</font>'''</center>||0x7F||127||Chaos||<font color="#FF80FF">Arcane</font> + <font color="#8080FF">Shadow</font> + <font color="#80FFFF">Frost</font> + <font color="#4DFF4D">Nature</font> + <font color="#FF8000">Fire</font> + <font color="#FFE680">Holy</font> + <font color="#FFFF00">Physical</font>
  +
|}
  +
* Source: [http://github.com/tekkub/wow-ui-source/blob/live/AddOns/Blizzard_CombatLog/Blizzard_CombatLog.lua#L45-L54 Coloring], [http://github.com/tekkub/wow-ui-source/blob/live/AddOns/Blizzard_CombatLog/Blizzard_CombatLog.lua#L1913-L1950 Masks & Strings]
  +
  +
===Power Type===
  +
{| class="darktable"
  +
!powerType!!Type
  +
|-
  +
| -2||health
  +
|-class="alt"
  +
|0||mana
  +
|-
  +
|1||rage
  +
|-class="alt"
  +
|2||focus
  +
|-
  +
|3||energy
  +
|-class="alt"
  +
|4||pet happiness
  +
|-
  +
|5||runes
  +
|-class="alt"
  +
|6||runic power
  +
|}
  +
  +
===Miss type===
  +
*"ABSORB"
  +
*"BLOCK"
  +
*"DEFLECT"
  +
*"DODGE"
  +
*"EVADE"
  +
*"IMMUNE"
  +
*"MISS"
  +
*"PARRY"
  +
*"REFLECT"
  +
*"RESIST"
  +
  +
===Aura Type===
  +
*"BUFF"
  +
*"DEBUFF"
  +
  +
===Environmental Type===
  +
*"DROWNING"
  +
*"FALLING"
  +
*"FATIGUE"
  +
*"FIRE"
  +
*"LAVA"
  +
*"SLIME"
  +
*More possible but currently unconfirmed
  +
  +
===Failed Type===
  +
*"A more powerful spell is already active"
  +
*"Another action is in progress"
  +
*"Can only use outside"
  +
*"Can only use while swimming"
  +
*"Can't do that while asleep"
  +
*"Can't do that while charmed"
  +
*"Can't do that while confused"
  +
*"Can't do that while fleeing"
  +
*"Can't do that while horrified"
  +
*"Can't do that while incapacitated"
  +
*"Can't do that while moving"
  +
*"Can't do that while silenced"
  +
*"Can't do that while stunned"
  +
*"Interrupted"
  +
*"Invalid target"
  +
*"Item is not ready yet"
  +
*"Must be in Bear Form, Dire Bear Form"
  +
*"Must have a Ranged Weapon equipped"
  +
*"No path available"
  +
*"No target"
  +
*"Not enough energy"
  +
*"Not enough mana"
  +
*"Not enough rage"
  +
*"Not yet recovered"
  +
*"Nothing to dispel"
  +
*"Out of range"
  +
*"Target is friendly"
  +
*"Target is hostile"
  +
*"Target needs to be in front of you."
  +
*"Target not in line of sight"
  +
*"Target too close"
  +
*"You are dead"
  +
*"You are in combat"
  +
*"You are in shapeshift form"
  +
*"You are unable to move"
  +
*"You can't do that yet"
  +
*"You must be behind your target."
  +
*"Your target is dead"
  +
*More possible but currently unconfirmed
  +
  +
== Examples ==
  +
=== Introduction ===
  +
I wanted to post some info about what I have learned about using this event. I think the description of how the work arguments is confusing. Hopefully this provides some clarity.
  +
  +
There are always at least 8 arguments. (arg1 through arg8) Depending on the Prefix there will be 0, 1, or 3 more arguments. These will be numbered starting with 9 and going up to 11 if necessary. Depending on the Suffex there will be 0-8 more arguments. These will be numbered starting from the last Prefix argument (IE 9, 10, or 12).
  +
  +
=== Sample Arguments Example ===
  +
Example: The following 2 examples show the parameters used for a SPELL_MISS event and a SWING_DAMAGE events
  +
  +
{| class="darktable"
  +
|-
  +
! Event Type
  +
! Arg1
  +
! Arg2
  +
! Arg3
  +
! Arg4
  +
! Arg5
  +
! Arg6
  +
! Arg7
  +
! Arg8
  +
! Arg9
  +
! Arg10
  +
! Arg11
  +
! Arg12
  +
! Arg13
  +
! Arg14
  +
! Arg15
  +
! Arg16
  +
! Arg17
  +
|-
  +
| SPELL_MISS
  +
| timestamp
  +
| event
  +
| sourceGUID
  +
| sourceName
  +
| sourceFlags
  +
| destGUID
  +
| destName
  +
| destFlags
  +
| spellId
  +
| spellName
  +
| spellSchool
  +
| missType
  +
| amountMissed
  +
|-
  +
| SWING_DAMAGE
  +
| timestamp
  +
| event
  +
| sourceGUID
  +
| sourceName
  +
| sourceFlags
  +
| destGUID
  +
| destName
  +
| destFlags
  +
| amount
  +
| overkill
  +
| school
  +
| resisted
  +
| blocked
  +
| absorbed
  +
| critical
  +
| glancing
  +
| crushing
  +
|}
  +
  +
=== Simple Function Example ===
  +
Example the following function would display a message whenever a Mind Blast crits.
  +
  +
Foo.xml
  +
<Ui xmlns="http://www.blizzard.com/wow/ui/"
  +
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
  +
xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ../../FrameXML/UI.xsd">
  +
<Frame name="Foo_Frame">
  +
<Scripts>
  +
<OnLoad function="Foo_OnLoad" /> <nowiki><!-- Same as: <OnLoad>Foo_OnLoad(self)</OnLoad> --></nowiki>
  +
<OnEvent>
  +
Foo_OnEvent(self, event, ...)
  +
<nowiki><!-- The ... parameter passes all arguments to the function. As of 4.0, this is </nowiki>'''required'''.<nowiki> --></nowiki>
  +
</OnEvent>
  +
<nowiki><!-- alternatively, you can do this:
  +
<OnEvent function="Foo_OnEvent" />
  +
--></nowiki>
  +
</Scripts>
  +
</Frame>
  +
</Ui>
  +
  +
  +
Foo.lua
  +
function Foo_OnLoad(self)
  +
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
  +
end
  +
  +
function Foo_OnEvent(self, event, ...)
  +
  +
local timestamp, type, sourceGUID, sourceName, sourceFlags, destGUID, destName, destFlags = ...
  +
--[[
  +
* Note, for this example, you could just use 'local type = select(2, ...)'. The others are included so that it's clear what's available.
  +
* You can also lump all of the arguments into one block (or one really long line):
  +
  +
local timestamp, type, sourceGUID, sourceName, sourceFlags, destGUID, destName, destFlags, -- arg1 to arg8
  +
spellId, spellName, spellSchool, -- arg9 to arg11
  +
amount, overkill, school, resisted, blocked, absorbed, critical, glancing, crushing = ... -- arg12 to arg20
  +
]]
  +
  +
if (event == "COMBAT_LOG_EVENT_UNFILTERED") then
  +
if (type == "SPELL_DAMAGE") then
  +
  +
local spellId, spellName, spellSchool, amount, overkill, school, resisted, blocked, absorbed, critical, glancing, crushing = select(9, ...)
  +
  +
if (spellName == "Mind Blast" and critical == 1) then -- "== 1" for clarity only. Not needed.
  +
print("Mind Blast Just Critted!")
  +
end
  +
end
  +
end
  +
end
  +
  +
-- Note that you can also remove the XML file and the Foo_OnLoad function and add this:
  +
local f = CreateFrame("Frame", "Foo_Frame")
  +
f:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
  +
f:SetScript("OnEvent", Foo_OnEvent)
  +
  +
== Event Descriptions ==
  +
Summary Of what I have learned about when events fire and when they don't: (Preliminary)
  +
  +
=== Prefixes ===
  +
{| class="darktable"
  +
|-
  +
! Event Prefix
  +
! Description
  +
|-
  +
| SPELL_
  +
| Spell is the prefix for most effects even if the spell is a DoT or channeled. IE when the spell begins to be cast, SPELL_CAST_START is fired and not SPELL_PERIODIC_CAST_START. This is the same with _MISS, _FAILED, etc.
  +
|-
  +
| SPELL_PERIODIC
  +
| Spell_PERIODIC Only the effects that are periodic start with this PREFIX. IE: Successfully casting a DoT only happens once therefor even though the spell is periodic use the SPELL_ prefix. However, the damage is periodic so it will start with SPELL_PERIODIC_. 90% of the time you will only care about _DAMAGE or _HEAL.
  +
|-
  +
| SPELL_BUILDING
  +
| SPELL_BUILDING New in WotLK, assumed to be damage that can affect destructable buildings.
  +
|-
  +
| ENVIRONMENTAL
  +
| sourceGUID = "0x0000000000000000", sourceName = nil
  +
|}
  +
  +
=== Suffixes ===
  +
{| class="darktable"
  +
|-
  +
! Event Prefix
  +
! Description
  +
|-
  +
| _DAMAGE
  +
| Triggered on damage to health. Nothing Special. (overkill returns a number greater than or equal to zero)
  +
|-
  +
| _MISSED
  +
| Triggered When Effect isn't applied but mana/energy is used IE: ABSORB BLOCK DEFLECT DODGE EVADE IMMUNE MISS PARRY REFLECT RESIST
  +
|-
  +
| _HEAL
  +
| Triggered when a unit is healed
  +
|-
  +
| _ENERGIZE
  +
| Any effect that restores energy/mana. Spell/trinket/item set bonuses can trigger this event. IE: Vampiric Touch, or Mark of Defiance (Trinket)
  +
|-
  +
| _DRAIN
  +
| Same as _ENERGIZE but this time you are losing energy/mana. Caused by enemies.
  +
|-
  +
| _LEECH
  +
| Same as _DRAIN, but the source unit will simultaneously receive the same kind of energy (specified in ''extraAmount'')
  +
|-
  +
| _INTERRUPT
  +
| Spellcasting being interrupted by an ability such as Kick or Pummel.
  +
|-
  +
| _DISPEL
  +
| A buff or debuff being actively dispelled by a spell like Remove Curse or Dispel Magic.
  +
|-
  +
| _DISPEL_FAILED
  +
| A failed attempt to dispel a buff or debuff, most likely due to immunity.
  +
|-
  +
| _AURA_STOLEN
  +
| A buff being transferred from the destination unit to the source unit (i.e. mages' Spellsteal).
  +
|-
  +
| _EXTRA_ATTACKS
  +
| Unit gains extra melee attacks due to an ability (like Sword Sepcialization or Windfury). These attacks usually happen in brief succession 100-200ms following this event.
  +
|-
  +
| _AURA_APPLIED
  +
| Triggered When Buffs/Debuffs are Applied. Note: This event doesn't fire if a debuff is applied twice without being removed. IE: casting Vampiric Embrace twice in a row only triggers this event once. This can make it difficult to track whether a debuff was successfully reapplied to the target. However, for instant cast spells, SPELL_CAST_SUCCESS can be used.
  +
|-
  +
| _AURA_REMOVED
  +
| Triggered When Buffs/Debuffs expire.
  +
|-
  +
| _AURA_APPLIED_DOSE
  +
| Triggered by stacking Debuffs if the debuff is already applied to a target. IE: If you cast Mind Flay twice it causes 2 doses of shadow vunerability, the first time it will trigger, SPELL_AURA_APPLIED (arg10 = shadow vulnerability), and SPELL_AURA_APPLIED_DOSE (arg10 = shadow vunerability) the second. The last argument reflects the new number of doses on the unit.
  +
|-
  +
| _AURA_REMOVED_DOSE
  +
| The opposite of _AURA_APPLIED_DOSE, reducing the amount of doses on a buff/debuff on the unit.
  +
|-
  +
| _AURA_REFRESH
  +
| Resets the expiration timer of a buff/debuff on the unit.
  +
|-
  +
| _AURA_BROKEN
  +
| A buff or debuff is being removed by melee damage
  +
|-
  +
| _AURA_BROKEN_SPELL
  +
| A buff or debuff is being removed by spell damage (specified in ''extraSpell...'')
  +
|-
  +
| _CAST_START
  +
| Triggered when a spell begins casting. Instant Cast and channeled spells don't invoke this event. They trigger _CAST_SUCCESS, _FAILED instead.
  +
|-
  +
| _CAST_SUCCESS
  +
| Triggered when channeled spells begin or when instant cast spells are cast. This (obviously) isn't triggered when this spell misses. On a miss SPELL_MISS will be triggered instead. Also, spells that invoke _CAST_START don't trigger this event when they are done casting. Use _SPELL_MISS or _SPELL_DAMAGE or _SPELL_AURA_APPLIED to see when they were cast
  +
|-
  +
| _CAST_FAILED
  +
| If the cast fails before it starts (IE invalid target), then _CAST_START never triggers. However it is possible for a cast to fail after beginning. (IE you jump, move, hit escape etc.)
  +
|-
  +
| _INSTAKILL
  +
| Immediately kills the destination unit (usually happens when warlocks sacrifice their minions).
  +
|-
  +
| _DURABILITY_DAMAGE
  +
|
  +
|-
  +
| _DURABILITY_DAMAGE_ALL
  +
|
  +
|-
  +
| _CREATE
  +
| Creates an object (as opposed to an NPC who are 'summoned') like a hunter's trap or a mage's portal.
  +
|-
  +
| _SUMMON
  +
| Summmons an NPC such as a pet or totem.
  +
|-
  +
| _DISSIPATES
  +
| Fires when Gas Clouds are being extracted with [http://www.wowhead.com/item=23821 Zapthrottle Mote Extractor]
  +
|}
  +
  +
=== Special Events ===
  +
{| class="darktable"
  +
|-
  +
! Event
  +
! Description
  +
|-
  +
| UNIT_DIED
  +
| destGUID and destName refer to the unit that died.
  +
|-
  +
| PARTY_KILL
  +
| includes both sourceGUID and destGUID, but only reports for you (not in a party) or your other 4 party members (not raid members)
  +
|}
  +
[[Category:API events]]

Revision as of 12:24, 19 March 2011

COMBAT_LOG_EVENT_UNFILTERED redirects to this page, but most add-on developers will want to use it in preference to COMBAT_LOG_EVENT, because the events provided by the latter will only reflect the user's actual combat log.
Note: COMBAT_LOG_EVENT and COMBAT_LOG_EVENT_UNFILTERED have identical parameters. All information provided here applies to both events.

Base Parameters (live)

1st Param 2nd Param 3rd Param 4th Param 5th Param 6th Param 7th Param 8th Param
timestamp event sourceGUID sourceName sourceFlags destGUID destName destFlags

The timestamp parameter has almost the same format as the return value of the time() function. You can use it as the second parameter to date(). The only difference is that time() returns an integer (the unit is seconds), while the timestamp parameter has three decimal places (milliseconds). That means (timestamp-floor(timestamp))*1000 is the number of milliseconds of the timestamp.

More information on GUIDs (including format, how to tell a player from an NPC, pets, mob IDs, and more) can be found on the API UnitGUID page.

Base Parameters (patch 4.1)

The 4.1 patch will add a new parameter, hideCaster, effectively moving all other parameters beginning with sourceGUID one place to the right.

1st Param 2nd Param 3rd Param in patch 4.1 3rd Param 4th Param 5th Param 6th Param 7th Param 8th Param
timestamp event hideCaster sourceGUID sourceName sourceFlags destGUID destName destFlags

Events

How to get full event strings: Read prefix to suffix in order and use the parameter table as specified. Unused entries are nil. A Blank cell means that there are no additional arguments for this pre- or suffix.

Prefixes

The Parameters listed with prefixes are numbered in the order they come after the base 8 parameters.

Prefix 1st Parameter (9th) 2nd Paramater (10th) 3rd Parameter (11th)
SWING
RANGE spellId spellName spellSchool
SPELL spellId spellName spellSchool
SPELL_PERIODIC spellId spellName spellSchool
SPELL_BUILDING spellId spellName spellSchool
ENVIRONMENTAL environmentalType

Suffixes

The Parameters listed with suffixes are numbered in the order they come after the prefix parameters.

Suffix 1st Param (12th) 2nd Param (13th) 3rd Param (14th) 4th Param (15th) 5th Param (16th) 6th Param (17th) 7th Param (18th) 8th Param (19th) 9th Param (20th)
_DAMAGE amount overkill school resisted blocked absorbed critical (1 or nil) glancing (1 or nil) crushing (1 or nil)
_MISSED missType amountMissed
_HEAL amount overhealing absorbed critical
_ENERGIZE amount powerType
_DRAIN amount powerType extraAmount
_LEECH amount powerType extraAmount
_INTERRUPT extraSpellID extraSpellName extraSchool
_DISPEL extraSpellID extraSpellName extraSchool auraType
_DISPEL_FAILED extraSpellID extraSpellName extraSchool
_STOLEN extraSpellID extraSpellName extraSchool auraType
_EXTRA_ATTACKS amount
_AURA_APPLIED auraType
_AURA_REMOVED auraType
_AURA_APPLIED_DOSE auraType amount
_AURA_REMOVED_DOSE auraType amount
_AURA_REFRESH auraType
_AURA_BROKEN auraType
_AURA_BROKEN_SPELL extraSpellID extraSpellName extraSchool auraType
_CAST_START
_CAST_SUCCESS
_CAST_FAILED failedType
_INSTAKILL
_DURABILITY_DAMAGE
_DURABILITY_DAMAGE_ALL
_CREATE
_SUMMON
_RESURRECT

Special Events

Event Prefix to use Suffix to use
DAMAGE_SHIELD SPELL _DAMAGE
DAMAGE_SPLIT SPELL _DAMAGE
DAMAGE_SHIELD_MISSED SPELL _MISSED
Event 1st Param 2nd Param 3rd Param
ENCHANT_APPLIED † spellName itemID itemName
ENCHANT_REMOVED † spellName itemID itemName
PARTY_KILL
UNIT_DIED
UNIT_DESTROYED

† These events are pretty much useless. They are triggered when a weapon's enchant changes, but before the API information is updated to reflect the change. It is possible for main-hand and off-hand wielded weapons to have the same itemID. So we might not even know for sure which weapon the enchant changed on. When an enchant is reapplied the original is removed first, triggering an ENCHANT_REMOVED event before a ENCHANT_APPLIED event is triggered.

A much better way of tracking temporary weapon enchants is to use the UNIT_INVENTORY_CHANGED event (a true event, not part of a COMBAT_LOG_EVENT_UNFILTERED) which is triggered every time an enchant changes. What's more, the information on the temporary enchants available through the API has been updated at the point this event is triggered. Sometimes the event is triggered twice however.

Parameter Values

Spell School

spellSchool
(binary / bitmask)
spellSchool
(hex)
spellSchool
(decimal)
Type Color Codes / School Combination
00000001
0x1 1 Physical #FFFF00     (255, 255,     0)      (1.00, 1.00, 0.00)
00000010
0x2 2 Holy #FFE680     (255, 230, 128)      (1.00, 0.90, 0.50)
00000100
0x4 4 Fire #FF8000     (255, 128,     0)      (1.00, 0.50, 0.00)
00001000
0x8 8 Nature #4DFF4D    (  77, 255,   77)      (0.30, 1.00, 0.30)
00010000
0x10 16 Frost #80FFFF     (128, 255, 255)      (0.50, 1.00, 1.00)
00100000
0x20 32 Shadow #8080FF     (128, 128, 255)      (0.50, 0.50, 1.00)
01000000
0x40 64 Arcane #FF80FF     (255, 128, 255)      (1.00, 0.50, 1.00)
Double schools
00000011
0x3 3 Holystrike Holy + Physical
00000101
0x5 5 Flamestrike Fire + Physical
00000110
0x6 6 Holyfire Fire + Holy
00001001
0x9 9 Stormstrike Nature + Physical
00001010
0xA 10 Holystorm Nature + Holy
00001100
0xC 12 Firestorm Nature + Fire
00010001
0x11 17 Froststrike Frost + Physical
00010010
0x12 18 Holyfrost Frost + Holy
00010100
0x14 20 Frostfire Frost + Fire
00011000
0x18 24 Froststorm Frost + Nature
00100001
0x21 33 Shadowstrike Shadow + Physical
00100010
0x22 34 Shadowlight (Twilight) Shadow + Holy
00100100
0x24 36 Shadowflame Shadow + Fire
00101000
0x28 40 Shadowstorm (Plague) Shadow + Nature
00110000
0x30 48 Shadowfrost Shadow + Frost
01000001
0x41 65 Spellstrike Arcane + Physical
01000010
0x42 66 Divine Arcane + Holy
01000100
0x44 68 Spellfire Arcane + Fire
01001000
0x48 72 Spellstorm Arcane + Nature
01010000
0x50 80 Spellfrost Arcane + Frost
01100000
0x60 96 Spellshadow Arcane + Shadow
Triple and multi schools
00011100
0x1C 28 Elemental Frost + Nature + Fire
01111100
0x7C 124 Chromatic Arcane + Shadow + Frost + Nature + Fire
01111110
0x7E 126 Magic Arcane + Shadow + Frost + Nature + Fire + Holy
01111111
0x7F 127 Chaos Arcane + Shadow + Frost + Nature + Fire + Holy + Physical

Power Type

powerType Type
-2 health
0 mana
1 rage
2 focus
3 energy
4 pet happiness
5 runes
6 runic power

Miss type

  • "ABSORB"
  • "BLOCK"
  • "DEFLECT"
  • "DODGE"
  • "EVADE"
  • "IMMUNE"
  • "MISS"
  • "PARRY"
  • "REFLECT"
  • "RESIST"

Aura Type

  • "BUFF"
  • "DEBUFF"

Environmental Type

  • "DROWNING"
  • "FALLING"
  • "FATIGUE"
  • "FIRE"
  • "LAVA"
  • "SLIME"
  • More possible but currently unconfirmed

Failed Type

  • "A more powerful spell is already active"
  • "Another action is in progress"
  • "Can only use outside"
  • "Can only use while swimming"
  • "Can't do that while asleep"
  • "Can't do that while charmed"
  • "Can't do that while confused"
  • "Can't do that while fleeing"
  • "Can't do that while horrified"
  • "Can't do that while incapacitated"
  • "Can't do that while moving"
  • "Can't do that while silenced"
  • "Can't do that while stunned"
  • "Interrupted"
  • "Invalid target"
  • "Item is not ready yet"
  • "Must be in Bear Form, Dire Bear Form"
  • "Must have a Ranged Weapon equipped"
  • "No path available"
  • "No target"
  • "Not enough energy"
  • "Not enough mana"
  • "Not enough rage"
  • "Not yet recovered"
  • "Nothing to dispel"
  • "Out of range"
  • "Target is friendly"
  • "Target is hostile"
  • "Target needs to be in front of you."
  • "Target not in line of sight"
  • "Target too close"
  • "You are dead"
  • "You are in combat"
  • "You are in shapeshift form"
  • "You are unable to move"
  • "You can't do that yet"
  • "You must be behind your target."
  • "Your target is dead"
  • More possible but currently unconfirmed

Examples

Introduction

I wanted to post some info about what I have learned about using this event. I think the description of how the work arguments is confusing. Hopefully this provides some clarity.

There are always at least 8 arguments. (arg1 through arg8) Depending on the Prefix there will be 0, 1, or 3 more arguments. These will be numbered starting with 9 and going up to 11 if necessary. Depending on the Suffex there will be 0-8 more arguments. These will be numbered starting from the last Prefix argument (IE 9, 10, or 12).

Sample Arguments Example

Example: The following 2 examples show the parameters used for a SPELL_MISS event and a SWING_DAMAGE events

Event Type Arg1 Arg2 Arg3 Arg4 Arg5 Arg6 Arg7 Arg8 Arg9 Arg10 Arg11 Arg12 Arg13 Arg14 Arg15 Arg16 Arg17
SPELL_MISS timestamp event sourceGUID sourceName sourceFlags destGUID destName destFlags spellId spellName spellSchool missType amountMissed
SWING_DAMAGE timestamp event sourceGUID sourceName sourceFlags destGUID destName destFlags amount overkill school resisted blocked absorbed critical glancing crushing

Simple Function Example

Example the following function would display a message whenever a Mind Blast crits.

Foo.xml

<Ui xmlns="http://www.blizzard.com/wow/ui/" 
  xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" 
  xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ../../FrameXML/UI.xsd">
  <Frame name="Foo_Frame">
    <Scripts>
       <OnLoad function="Foo_OnLoad" /> <!-- Same as: <OnLoad>Foo_OnLoad(self)</OnLoad>  -->
       <OnEvent>
         Foo_OnEvent(self, event, ...)
         <!-- The ... parameter passes all arguments to the function. As of 4.0, this is required.  -->
       </OnEvent>
       <!-- alternatively, you can do this:
        <OnEvent function="Foo_OnEvent" />
        -->
    </Scripts>
  </Frame>
</Ui>

Foo.lua

function Foo_OnLoad(self)
  self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
end

function Foo_OnEvent(self, event, ...)

  local timestamp, type, sourceGUID, sourceName, sourceFlags, destGUID, destName, destFlags = ...
  --[[
    * Note, for this example, you could just use 'local type = select(2, ...)'.  The others are included so that it's clear what's available.
    * You can also lump all of the arguments into one block (or one really long line):

  local timestamp, type, sourceGUID, sourceName, sourceFlags, destGUID, destName, destFlags,  -- arg1  to arg8
    spellId, spellName, spellSchool,                                                          -- arg9  to arg11
    amount, overkill, school, resisted, blocked, absorbed, critical, glancing, crushing = ... -- arg12 to arg20
  ]]

  if (event == "COMBAT_LOG_EVENT_UNFILTERED") then
    if (type == "SPELL_DAMAGE") then

      local spellId, spellName, spellSchool, amount, overkill, school, resisted, blocked, absorbed, critical, glancing, crushing = select(9, ...)

      if (spellName == "Mind Blast" and critical == 1) then -- "== 1" for clarity only.  Not needed.
        print("Mind Blast Just Critted!")
      end
    end
  end
end

-- Note that you can also remove the XML file and the Foo_OnLoad function and add this:
local f = CreateFrame("Frame", "Foo_Frame")
f:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
f:SetScript("OnEvent", Foo_OnEvent)

Event Descriptions

Summary Of what I have learned about when events fire and when they don't: (Preliminary)

Prefixes

Event Prefix Description
SPELL_ Spell is the prefix for most effects even if the spell is a DoT or channeled. IE when the spell begins to be cast, SPELL_CAST_START is fired and not SPELL_PERIODIC_CAST_START. This is the same with _MISS, _FAILED, etc.
SPELL_PERIODIC Spell_PERIODIC Only the effects that are periodic start with this PREFIX. IE: Successfully casting a DoT only happens once therefor even though the spell is periodic use the SPELL_ prefix. However, the damage is periodic so it will start with SPELL_PERIODIC_. 90% of the time you will only care about _DAMAGE or _HEAL.
SPELL_BUILDING SPELL_BUILDING New in WotLK, assumed to be damage that can affect destructable buildings.
ENVIRONMENTAL sourceGUID = "0x0000000000000000", sourceName = nil

Suffixes

Event Prefix Description
_DAMAGE Triggered on damage to health. Nothing Special. (overkill returns a number greater than or equal to zero)
_MISSED Triggered When Effect isn't applied but mana/energy is used IE: ABSORB BLOCK DEFLECT DODGE EVADE IMMUNE MISS PARRY REFLECT RESIST
_HEAL Triggered when a unit is healed
_ENERGIZE Any effect that restores energy/mana. Spell/trinket/item set bonuses can trigger this event. IE: Vampiric Touch, or Mark of Defiance (Trinket)
_DRAIN Same as _ENERGIZE but this time you are losing energy/mana. Caused by enemies.
_LEECH Same as _DRAIN, but the source unit will simultaneously receive the same kind of energy (specified in extraAmount)
_INTERRUPT Spellcasting being interrupted by an ability such as Kick or Pummel.
_DISPEL A buff or debuff being actively dispelled by a spell like Remove Curse or Dispel Magic.
_DISPEL_FAILED A failed attempt to dispel a buff or debuff, most likely due to immunity.
_AURA_STOLEN A buff being transferred from the destination unit to the source unit (i.e. mages' Spellsteal).
_EXTRA_ATTACKS Unit gains extra melee attacks due to an ability (like Sword Sepcialization or Windfury). These attacks usually happen in brief succession 100-200ms following this event.
_AURA_APPLIED Triggered When Buffs/Debuffs are Applied. Note: This event doesn't fire if a debuff is applied twice without being removed. IE: casting Vampiric Embrace twice in a row only triggers this event once. This can make it difficult to track whether a debuff was successfully reapplied to the target. However, for instant cast spells, SPELL_CAST_SUCCESS can be used.
_AURA_REMOVED Triggered When Buffs/Debuffs expire.
_AURA_APPLIED_DOSE Triggered by stacking Debuffs if the debuff is already applied to a target. IE: If you cast Mind Flay twice it causes 2 doses of shadow vunerability, the first time it will trigger, SPELL_AURA_APPLIED (arg10 = shadow vulnerability), and SPELL_AURA_APPLIED_DOSE (arg10 = shadow vunerability) the second. The last argument reflects the new number of doses on the unit.
_AURA_REMOVED_DOSE The opposite of _AURA_APPLIED_DOSE, reducing the amount of doses on a buff/debuff on the unit.
_AURA_REFRESH Resets the expiration timer of a buff/debuff on the unit.
_AURA_BROKEN A buff or debuff is being removed by melee damage
_AURA_BROKEN_SPELL A buff or debuff is being removed by spell damage (specified in extraSpell...)
_CAST_START Triggered when a spell begins casting. Instant Cast and channeled spells don't invoke this event. They trigger _CAST_SUCCESS, _FAILED instead.
_CAST_SUCCESS Triggered when channeled spells begin or when instant cast spells are cast. This (obviously) isn't triggered when this spell misses. On a miss SPELL_MISS will be triggered instead. Also, spells that invoke _CAST_START don't trigger this event when they are done casting. Use _SPELL_MISS or _SPELL_DAMAGE or _SPELL_AURA_APPLIED to see when they were cast
_CAST_FAILED If the cast fails before it starts (IE invalid target), then _CAST_START never triggers. However it is possible for a cast to fail after beginning. (IE you jump, move, hit escape etc.)
_INSTAKILL Immediately kills the destination unit (usually happens when warlocks sacrifice their minions).
_DURABILITY_DAMAGE
_DURABILITY_DAMAGE_ALL
_CREATE Creates an object (as opposed to an NPC who are 'summoned') like a hunter's trap or a mage's portal.
_SUMMON Summmons an NPC such as a pet or totem.
_DISSIPATES Fires when Gas Clouds are being extracted with Zapthrottle Mote Extractor

Special Events

Event Description
UNIT_DIED destGUID and destName refer to the unit that died.
PARTY_KILL includes both sourceGUID and destGUID, but only reports for you (not in a party) or your other 4 party members (not raid members)