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(Added that he is a Blademaster)
 
 
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{{Patchbox
{{npcbox
 
  +
| Patchname = Rage of the Firelands<ref>http://us.battle.net/wow/en/blog/2658256#blog</ref>
| name = Lantresor of the Blade
 
  +
| Image = [[Image:Patch42.jpg|265px|]]
| image = Lantresor of the Blade.jpg
 
  +
| Caption =
| title = [[Blademaster]]
 
  +
| Release = 2011-05-10
| level = 70
 
| type =
+
| Version = 14040
  +
| toc =
| faction = Neutral
 
| city =
+
| Highlights =
  +
*[[Firelands]] raid
| race = Half-draenei
 
  +
*[[Firelands]] daily quest zone
| creature = Humanoid
 
| sex = Male
+
| Related =
  +
*[http://us.battle.net/wow/en/blog/2685007#blog Firelands quest area and raid video preview]
| location = [[Nagrand]]
 
  +
*[http://us.battle.net/wow/en/blog/2682944#blog Firelands raid preview]
  +
*[http://us.battle.net/wow/en/blog/2685001#blog Firelands daily quest zone preview]
  +
*[http://us.battle.net/wow/en/blog/2685003#blog New legendary staff in 4.2]
  +
*[http://us.battle.net/wow/en/blog/2658255#blog Elemental Bonds]
  +
| Prev = 4.1.0a
  +
| Current = 4.2.0
  +
| Next =
 
}}
 
}}
'''Lantresor of the Blade''' is a level 70 [[quest giver]] located at the [[Burning Blade Ruins]] in the [[contested]] territory of [[Nagrand]].
 
   
  +
'''Patch 4.2.0''' will contain the [[Firelands]] raid,<ref>{{ref web|url=http://us.battle.net/wow/en/forum/topic/2179759307?page=1#1|archiveurl=http://blue.mmo-champion.com/topic/161901/patch-41-42-content|author=Bashiok|date=March 4, 2011 1:53:09 AM UTC|archivedate=2011-01-04|title=Patch 4.1/4.2 Content}}</ref> and be the start of [[Season 10 Arena rewards|Arena season 10]].<ref>{{ref web|url=http://us.battle.net/wow/en/forum/topic/2179709321?page=1#7|archiveurl=http://blue.mmo-champion.com/topic/161923/42-justice-point-gear|author=Zarhym|date=March 4, 2011 3:38:00 AM|archivedate=2011-01-06|title=4.2 Justice Point Gear?}}</ref> It will also add a daily quest hub to Hyjal, as well as a two new daily quest zones called [[The Regrowth]] and the [[Molten Front]].<ref>http://us.battle.net/wow/en/blog/2685001</ref> It will continue [[Thrall]]'s story.<ref>{{ref web|url=http://us.battle.net/wow/en/blog/2658255#blog|title=Continuation of Thrall's Story}}</ref> It will also introduce the new [[Dungeon Journal]] feature.
He starts the following quests:
 
* {{questlong|Neutral|66|Armaments for Deception}}
 
* {{questlong|Neutral|66|Ruthless Cunning}}
 
* {{questlong|Neutral|66|Returning the Favor}}
 
* {{questlong|Neutral|66|Body of Evidence}}
 
* {{questlong|Alliance|66|Message to Telaar}}
 
* {{questlong|Horde|66|Message to Garadar}}
 
<br>
 
See [[List of Nagrand NPCs]].
 
   
  +
{{tocright}}
[[Category:Orcs]]
 
  +
{{Patchnotesbox}}
[[Category:Draenei]]
 
  +
[[Category:Quest Givers]]
 
  +
==General==
[[Category:Zone:Nagrand]]
 
  +
*All existing Valor Points in the Currency tab have been converted to Justice Points.
  +
  +
==Achievements==
  +
*[[Bear-ly Made It]] (new achievement): Save all four prisoners before they are sacrificed in [[Zul'Aman]] on Heroic difficulty.
  +
  +
==Classes==
  +
===General===
  +
*All healing critical strikes now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%).
  +
*Players are once again free to dance in combat (without causing graphic errors). Other animations, such as attacks, will take precedence over dancing. The dance animation will be suppressed until the higher priority animation is complete. Fun has been unnerfed.
  +
*Crowd Control
  +
**Many crowd control abilities no longer cause creatures to attack players when they are cast. The creature will not attack the player when the crowd control wears off, and nearby creatures will not become hostile to the player either. However, if a visible player gets too close to the target creature, the creature will remember and attack the player when the crowd control effect wears off. The intent is to make it easier for dungeon groups to manage crowd control assignments and pulling packs of hostile NPCs. The abilities affected by this change are: [[Hibernate]], [[Entangling Roots]], [[Wyvern Sting]] (will still cause hostility when it begins to deal damage), [[Freezing Trap]], [[Polymorph]], [[Repentance]], [[Shackle Undead]], [[Blind]], [[Hex]], [[Bind Elemental]], [[Banish]], [[Seduction]].
  +
*Buffs
  +
**All class abilities which place a buff on friendly targets no longer generate any threat. This goes for raid-wide buffs like [[Mark of the Wild]] and [[Power Word: Fortitude]], as well as triggered effects such as [[Blessed Resilience]] or [[Fingers of Frost]], and single-target buffs like [[Dark Intent]] and [[Hysteria]]. The exception is buffs which directly cause healing or damage, such as [[Thorns]] or [[Renew]]. Abilities such as these still generate normal threat.
  +
*Pets
  +
**The Aggressive pet stance has been removed and replaced with the Assist stance. This stance will cause the player's pet to attack the player's target. The pet will not change targets unless the master attacks a new target for a few seconds.
  +
  +
==={{ClassIcon|Death Knight|Large}} Death Knights===
  +
*[[Obliterate]] base damage has been reduced to 150% weapon damage, down from 160%.
  +
**Frost
  +
***[[Annihilation]] now increases [[Obliterate]] damage by 12/24/36%, down from 15/30/45%.
  +
**Unholy
  +
***[[Unholy Might]] now increases Strength by 10%, up from 5%.
  +
  +
==={{ClassIcon|Druid|Large}} Druids===
  +
* Druids now gain 1 attack power per point of [[Strength]], down from 2. They continue to gain 2 attack power per point of [[Agility]] while in [[Cat Form]] or [[Bear Form]].
  +
* [[Entangling Roots]] and the equivalent spell triggered by [[Nature's Grasp]] no longer deal damage.
  +
* [[Innervate]] now grants an ally target 5% of his or her maximum mana over 10 seconds, but still grants 20% of the druid's maximum mana over 10 seconds when self-cast.
  +
*[[Ferocious Bite]] damage has been increased by 15%. In addition, its base cost has been reduced to 25 energy and it can use up to 25 energy, for up to a 100% damage increase.
  +
*[[Mangle (Cat Form)]] (Cat Form) damage at level 80 and above has been increased to 530% weapon damage, up from 460%
  +
*[[Omen of Clarity]] clearcasting buff from now lasts 15 seconds, up from 8 seconds.
  +
*[[Ravage]] damage at level 80 and above has been increased to 975% weapon damage, up from 850%.
  +
*[[Shred]] damage at level 80 and above has been increased to 520% weapon damage, up from 450%.
  +
*[[Swipe (Cat Form)]] (Cat Form) now deals 600% weapon damage at level 80 or higher, down from 670%.
  +
* Talent Specializations
  +
**[[Balance]]
  +
***[[Earth and Moon]]'s duration has been increased to 15 seconds, up from 12.
  +
***[[Fungal Growth]] spell visual effect has been updated to be less visually intrusive and more aesthetic.
  +
***[[Lunar Shower]] has been redesigned. When casting [[Moonfire]], the druid gains [[Lunar Shower]]. [[Lunar Shower]] increases the direct damage done by [[Moonfire]] by 15/30/45%, and reduces the mana cost by 10/20/30%. This effect stacks up to 3 times and lasts 3 seconds. While under the effects of [[Lunar Shower]], [[Moonfire]] generates 8 Solar Energy, and [[Sunfire]] generates 8 Lunar Energy. The amount of Lunar/Solar Energy gained does not change based on the number of points spent in the talent, or stacks of [[Lunar Shower]]. Those druids who wish to delay transition in or out of an [[Eclipse]] state should now cast the one of their two basic attacks which will not move the Eclipse bar (either [[Starfire]] or [[Wrath]]).
  +
***[[Solar Beam]] has a new spell effect.
  +
***[Wild Mushroom: Detonate]] can now also trigger [[Earth and Moon]], in addition to [[Starfire]]and [[Wrath]].
  +
**Restoration
  +
***[[Symbiosis]] (Mastery) has been removed and replaced with [[Harmony]]. [[Harmony]] increases direct healing by an additional 10%, and casting direct healing spells grants an additional 10% bonus to periodic healing for 10 seconds. Each point of mastery increases each bonus by an additional 1.25%. [[Healing Touch]], [[Nourish]], [[Swiftmend]], and the initial heal from [[Regrowth]] are considered direct healing spells for the purposes of this Mastery. All other healing from druid spells is considered periodic.
  +
**Glyphs
  +
***[[Glyph of Berserk]] duration increase is now 10 seconds, up from 5.
  +
***[[Glyph of Ferocious Bite]] has been redesigned. It now causes Ferocious Bite to heal the caster for 1% of maximum health for each 10 energy used.
  +
***[[Glyph of Innervate]] now causes the druid to gain 10% of his or her maximum mana over 10 seconds when Innervate is used on a friendly target, in addition to Innervate's base effect.
  +
  +
==={{ClassIcon|Hunter|Large}} Hunters===
  +
*[[Multi-Shot]] damage has been reduced. It now deals 120% weapon damage at level 80 or higher, down from 137%.
  +
*Traps now scale with hunter stats such as hit, expertise, spell penetration and attack power as intended.
  +
  +
==={{ClassIcon|Mage|Large}} Mages===
  +
*[[Ring of Frost]] now has a 1.5-second cast time.
  +
*[[Spellsteal]] now has a 6-second cooldown.
  +
  +
==={{ClassIcon|Paladin}} Paladins===
  +
*[[Divine Light]] mana cost has been increased to 35% of base mana, up from 30%.
  +
*[[Flash of Light]] mana cost has been increased to 31% of base mana, up from 27%.
  +
*[[Holy Light]] mana cost has been increased to 12% of base mana, up from 10%.
  +
*[[Rebuke]], [[Divine Shield]] and [[Divine Protection]] have new icons.
  +
**Holy
  +
***[[Beacon of Light]] can no longer be dispelled.
  +
***[[Denounce]] has been redesigned. It still reduces the mana cost of Exorcism. However, it no longer has a chance on Holy Shock of making Exorcism free and instant. Instead, it has a 50/100% chance to prevent the Exorcism target from causing critical effects for the next 6 seconds. This effect can be dispelled.
  +
***[[Holy Shock]] mana cost has been decreased to 7% of base mana, down from 8%.
  +
***[[Infusion of Light]] can now lower the cast time of Flash of Light by 0.75/1.5 seconds, in addition to Holy Light and Divine Light. In addition, the old Denounce spell overlay effect has been transferred to Infusion of Light since Denounce is no longer a proc.
  +
***[[Speed of Light]] now increases movement speed when [[Holy Radiance]] or [[Divine Protection]] are cast. In addition, this talent now reduces the cooldown of [[Holy Radiance]] by 13/26/40 seconds, up from 10/20/30.
  +
**Protection
  +
***[[Ardent Defender]] has a new spell effect.
  +
***[[Hammer of the Righteous]] mana cost has been lowered to 10%, down from 12% to match [[Crusader Strike]].
  +
***[[Holy Shield]] now increases block chance by 5% while active, instead of increasing the amount of damage blocked by 10%.
  +
***[[Judgements of the Wise]] now procs on attempt rather than on strike, which means judgements that miss can still grant mana. This is to help ensure Protection paladins are not starved for mana if they aren't capped on hit rating.
  +
**Retribution
  +
***[[Selfless Healer]] can no longer be dispelled and cannot be stolen via Spellsteal; and, in addition to its current effects, it lowers the cooldown of Word of Glory by 5/10 seconds.
  +
  +
==={{ClassIcon|Priest|Large}} Priests===
  +
*[[Devouring Plague]] damage done has been decreased by 12%.
  +
*[[Mind Blast]] damage done has been increased by 12%.
  +
*[[Shadow Word: Death]] damage done has been increased by 12%.
  +
*[[Shadow Word: Pain]] damage done has been decreased by 12%.
  +
*Talent Specializations
  +
**Shadow
  +
***[[Mind Flay]] damage done has been increased by 12%.
  +
***[[Vampiric Touch]] damage done has been decreased by 12%.
  +
*Priest Bug Fixes
  +
**Players will no longer prematurely cancel a channeled spell when clicking on the [[Lightwell]].
  +
  +
==={{ClassIcon|Rogue|Large}} Rogues===
  +
* [[Blind]] duration against enemy NPCs is now 1 minute, while the duration against players remains 8 seconds.
  +
* [[Stealth]] now once again begins its cooldown once the rogue leaves Stealth.
  +
  +
==={{ClassIcon|Shaman|Large}} Shamans===
  +
*[[Lightning Shield]] and [[Water Shield]] can no longer be dispelled.
  +
*[[Unleash Elements]] is now in the Nature school, and thus can no longer be used if a shaman's Nature school has been locked out.
  +
*[[Water Shield]] has had its internal cooldown reduced to 3.5 seconds, once again matching other shields. The amount of mana restored when [[Water Shield]] procs has been reduced by 50%.
  +
*Talent Specializations
  +
**Elemental
  +
***[[Lava Flows]] now grants a 30/60/90% haste buff when a [[Flame Shock]] effect is dispelled, up from 10/20/30%.
  +
***[[Thunderstorm]] now reduces the movement speed of players it knocks back by 40% for 5 seconds.
  +
**Restoration
  +
***[[Improved Water Shield]] has been redesigned and renamed [[Resurgence]]. When [[Water Shield]] is active, [[Resurgence]] causes critical direct heals to restore mana ([[Resurgence]] rank 2 is roughly equal to 150% of the old [[Improved Water Shield]] value when a [[Healing Wave]] or [[Greater Healing Wave]] critically hits, and scaled down accordingly for faster or multi-target spells).
  +
***[[Mana Tide Totem]] now grants 200% of the caster's Spirit, down from 400%.
  +
*Glyphs
  +
**[[Glyph of Unleashed Lightning]] (new Prime glyph) allows [[Lightning Bolt]] to be cast while moving.
  +
  +
==={{ClassIcon|Warlock|Large}} Warlocks===
  +
*[[Drain Life]]'s damage has been reduced by approximately 25%.
  +
*It is no longer possible to leave combat while channeling [[Drain Soul]].
  +
*[[Soul Harvest]] has a new spell effect.
  +
  +
==={{ClassIcon|Warrior|Large}} Warriors===
  +
* [[Overpower]] now has a 1.5-second cooldown and global cooldown ([[Taste for Blood]]'s Overpower cooldown has not changed).
  +
* [[Retaliation]], [[Recklessness]] and [[Shield Wall]] no longer have stance requirements.
  +
  +
==Dungeons & Raids==
  +
* [[Dungeon Journal]] is in the process of being implemented. While some UI elements may exist in the current Public Test Realm build, the feature is not yet complete.
  +
*The [[Firelands (instance)|Firelands]], a new 10- and 25-player raid, is now available for limited testing. Please visit the PTR Discussion forum for the latest raid testing schedule.
  +
*Deadmines
  +
**Vanessa VanCleef (Heroic difficulty) now has a sweet, sweet voice to accompany her dialog.
  +
  +
==Guilds ==
  +
* The [[Reins of the Dark Phoenix]], purchased from the Guild Vendor, has had its art improved. It's now less transparent and indisputably more awesome.
  +
*The daily guild experience cap has been increased by 25%.
  +
*The weekly guild reputation cap has been increased by 25%.
  +
*The guild experience cap is now removed at level 20, down from level 23.
  +
  +
==Items==
  +
*[[Darkmoon Card: Hurricane]] damage done when triggered has been increased by 40%, however, it can no longer deal critical strikes and no longer receives any modifiers to its damage from the equipping player.
  +
*Set Bonuses
  +
**The 2-piece resilience bonus from Cataclysm PvP sets no longer stacks. If a player wears 2 pieces each from 2 different Cataclysm sets, the player will only receive the 400 resilience rating bonus once. This change does not apply to PvP sets from prior expansions.
  +
**The 4-piece Elemental shaman PvP set bonus ([[Bloodthirsty Gladiator's Thunderfist]] set) has been redesigned. It now causes [[Lightning Shield]] to generate an extra charge, rather than consuming one, when it is triggered by receiving damage, up to a maximum of 3 (9 with the Rolling Thunder talent).
  +
  +
==Professions==
  +
*[[Jewelcrafting]]
  +
**The shield block value bonus from [[Eternal Earthsiege Diamond]] has been increased to 3%, up from 1%.
  +
*[[Skinning]]
  +
**Players can no longer skin corpses already being actively skinned or looted by other players.
  +
  +
==PvP ==
  +
===Battlegrounds===
  +
*[[Eye of the Storm]] has been added into the rotation as a 10-man [[Rated Battleground]]. The tug-of-war style capture points have been replaced with Arathi Basin style capture points to better support 10v10 competition. This change applies only to Rated Battlegrounds. Eye of the Storm is otherwise still a 15-player Battleground with tug-of-war style capture points.
  +
  +
===War Games===
  +
*Many improvements are being made to the War Games interface, though the changes are not yet fully functional.
  +
  +
===Conquest Points===
  +
*The minimum cap on Conquest Points earned per week is now 1500 at 1500 or less Battleground rating. The maximum cap remains 3000 at 3000 or more Battleground rating. The cap continues to scale non-linearly between those two points.
  +
*The game now separately tracks different Conquest Point caps for Battlegrounds and Arenas. The cap for Arena rating will always be 2/3 of the cap for Battleground rating at any given Arena rating. Players may earn a total number of Conquest Points per week equal to the higher of these two caps, but once players have reached the cap for either Arenas or Battlegrounds, they can no longer earn Conquest Points from that source. Conquest Points from Battleground holidays only count toward the total Conquest Point cap.
  +
  +
==Quests & Creatures==
  +
*There are no longer oddities in the critical strike and dodge chance of lower-level creatures.
  +
  +
==User Interface ==
  +
*Characters can now be reorganized at the Character Selection screen. This feature not yet fully functional and the reorganization of characters doesn't save at this time.
  +
*The cast bar can now be moved to display below the Character frame.
  +
*Move Pad is a mouse-click interface for movement which is now built into the base interface.
  +
*Raid Profiles are in the process of being implemented and are not fully functional. Raid Profiles will allow players to save the raid window user interface layout based on type of content (i.e. 10-player raids, 25-player raids, Battlegrounds, etc.).
  +
  +
==References==
  +
{{Reflist}}
  +
  +
{{Patches}}
  +
[[Category:World of Warcraft patches|4.2.0]]

Revision as of 00:47, 14 May 2011

Icon-patch-22x22 Patch 4.2.0
“Rage of the Firelands[1]
File:Patch42.jpg
Release date 2011-05-10
Initial version 14040
Interface .toc (changes)
Highlights & notes
Official links

Patch chronology
← Previous Next →
Patch 4.1.0a
Useful links
PatchesPatches category

Patch 4.2.0 will contain the Firelands raid,[2] and be the start of Arena season 10.[3] It will also add a daily quest hub to Hyjal, as well as a two new daily quest zones called The Regrowth and the Molten Front.[4] It will continue Thrall's story.[5] It will also introduce the new Dungeon Journal feature.

Template:Patchnotesbox

General

  • All existing Valor Points in the Currency tab have been converted to Justice Points.

Achievements

Classes

General

  • All healing critical strikes now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%).
  • Players are once again free to dance in combat (without causing graphic errors). Other animations, such as attacks, will take precedence over dancing. The dance animation will be suppressed until the higher priority animation is complete. Fun has been unnerfed.
  • Crowd Control
    • Many crowd control abilities no longer cause creatures to attack players when they are cast. The creature will not attack the player when the crowd control wears off, and nearby creatures will not become hostile to the player either. However, if a visible player gets too close to the target creature, the creature will remember and attack the player when the crowd control effect wears off. The intent is to make it easier for dungeon groups to manage crowd control assignments and pulling packs of hostile NPCs. The abilities affected by this change are: Spell nature sleep [Hibernate], Spell nature stranglevines [Entangling Roots], Inv spear 02 [Wyvern Sting] (will still cause hostility when it begins to deal damage), Spell frost chainsofice [Freezing Trap], Spell nature polymorph [Polymorph], Spell holy prayerofhealing [Repentance], Spell nature slow [Shackle Undead], Spell shadow mindsteal [Blind], Spell shaman hex [Hex], Spell shaman bindelemental [Bind Elemental], Spell shadow cripple [Banish], Spell shadow seduction [Seduction].
  • Buffs
  • Pets
    • The Aggressive pet stance has been removed and replaced with the Assist stance. This stance will cause the player's pet to attack the player's target. The pet will not change targets unless the master attacks a new target for a few seconds.

Death Knight Death Knights

Druid Druids

  • Druids now gain 1 attack power per point of Strength, down from 2. They continue to gain 2 attack power per point of Agility while in Ability druid catform [Cat Form] or Ability racial bearform [Bear Form].
  • Spell nature stranglevines [Entangling Roots] and the equivalent spell triggered by Spell nature natureswrath [Nature's Grasp] no longer deal damage.
  • Spell nature lightning [Innervate] now grants an ally target 5% of his or her maximum mana over 10 seconds, but still grants 20% of the druid's maximum mana over 10 seconds when self-cast.
  • Ability druid ferociousbite [Ferocious Bite] damage has been increased by 15%. In addition, its base cost has been reduced to 25 energy and it can use up to 25 energy, for up to a 100% damage increase.
  • Mangle (Cat Form) (Cat Form) damage at level 80 and above has been increased to 530% weapon damage, up from 460%
  • Spell nature crystalball [Omen of Clarity] clearcasting buff from now lasts 15 seconds, up from 8 seconds.
  • Ability druid ravage [Ravage] damage at level 80 and above has been increased to 975% weapon damage, up from 850%.
  • Spell shadow vampiricaura [Shred] damage at level 80 and above has been increased to 520% weapon damage, up from 450%.
  • Inv misc monsterclaw 03 [Swipe] (Cat Form) now deals 600% weapon damage at level 80 or higher, down from 670%.
  • Talent Specializations
    • Balance
    • Restoration
      • Spell druid symbiosis [Symbiosis] (Mastery) has been removed and replaced with Harmony. Harmony increases direct healing by an additional 10%, and casting direct healing spells grants an additional 10% bonus to periodic healing for 10 seconds. Each point of mastery increases each bonus by an additional 1.25%. Spell nature healingtouch [Healing Touch], Ability druid nourish [Nourish], Inv relics idolofrejuvenation [Swiftmend], and the initial heal from Spell nature resistnature [Regrowth] are considered direct healing spells for the purposes of this Mastery. All other healing from druid spells is considered periodic.
    • Glyphs
      • Inv glyph primedruid [Glyph of Berserk] duration increase is now 10 seconds, up from 5.
      • Glyph of Ferocious Bite has been redesigned. It now causes Ferocious Bite to heal the caster for 1% of maximum health for each 10 energy used.
      • Inv glyph majordruid [Glyph of Innervate] now causes the druid to gain 10% of his or her maximum mana over 10 seconds when Innervate is used on a friendly target, in addition to Innervate's base effect.

Hunter Hunters

  • Ability upgrademoonglaive [Multi-Shot] damage has been reduced. It now deals 120% weapon damage at level 80 or higher, down from 137%.
  • Traps now scale with hunter stats such as hit, expertise, spell penetration and attack power as intended.

Mage Mages

Paladin Paladins

  • Divine Light mana cost has been increased to 35% of base mana, up from 30%.
  • Spell holy flashheal [Flash of Light] mana cost has been increased to 31% of base mana, up from 27%.
  • Spell holy surgeoflight [Holy Light] mana cost has been increased to 12% of base mana, up from 10%.
  • Spell holy rebuke [Rebuke], Spell holy divineshield [Divine Shield] and Spell holy divineprotection [Divine Protection] have new icons.
    • Holy
      • Ability paladin beaconoflight [Beacon of Light] can no longer be dispelled.
      • Spell holy purifyingpower [Denounce] has been redesigned. It still reduces the mana cost of Exorcism. However, it no longer has a chance on Holy Shock of making Exorcism free and instant. Instead, it has a 50/100% chance to prevent the Exorcism target from causing critical effects for the next 6 seconds. This effect can be dispelled.
      • Spell holy searinglight [Holy Shock] mana cost has been decreased to 7% of base mana, down from 8%.
      • Ability paladin infusionoflight [Infusion of Light] can now lower the cast time of Flash of Light by 0.75/1.5 seconds, in addition to Holy Light and Divine Light. In addition, the old Denounce spell overlay effect has been transferred to Infusion of Light since Denounce is no longer a proc.
      • Ability paladin speedoflight [Speed of Light] now increases movement speed when Spell paladin divinecircle [Holy Radiance] or Spell holy divineprotection [Divine Protection] are cast. In addition, this talent now reduces the cooldown of Spell paladin divinecircle [Holy Radiance] by 13/26/40 seconds, up from 10/20/30.
    • Protection
      • Spell holy ardentdefender [Ardent Defender] has a new spell effect.
      • Ability paladin hammeroftherighteous [Hammer of the Righteous] mana cost has been lowered to 10%, down from 12% to match Spell holy crusaderstrike [Crusader Strike].
      • Inv shield 1h hyrja d 01 [Holy Shield] now increases block chance by 5% while active, instead of increasing the amount of damage blocked by 10%.
      • Ability paladin judgementofthewise [Judgements of the Wise] now procs on attempt rather than on strike, which means judgements that miss can still grant mana. This is to help ensure Protection paladins are not starved for mana if they aren't capped on hit rating.
    • Retribution
      • Ability paladin gaurdedbythelight [Selfless Healer] can no longer be dispelled and cannot be stolen via Spellsteal; and, in addition to its current effects, it lowers the cooldown of Word of Glory by 5/10 seconds.

Priest Priests

Rogue Rogues

  • Spell shadow mindsteal [Blind] duration against enemy NPCs is now 1 minute, while the duration against players remains 8 seconds.
  • Ability stealth [Stealth] now once again begins its cooldown once the rogue leaves Stealth.

Shaman Shamans

Warlock Warlocks

Warrior Warriors

Dungeons & Raids

  • Dungeon Journal is in the process of being implemented. While some UI elements may exist in the current Public Test Realm build, the feature is not yet complete.
  • The Firelands, a new 10- and 25-player raid, is now available for limited testing. Please visit the PTR Discussion forum for the latest raid testing schedule.
  • Deadmines
    • Vanessa VanCleef (Heroic difficulty) now has a sweet, sweet voice to accompany her dialog.

Guilds

  • The Inv mount darkphoenixa [Reins of the Dark Phoenix], purchased from the Guild Vendor, has had its art improved. It's now less transparent and indisputably more awesome.
  • The daily guild experience cap has been increased by 25%.
  • The weekly guild reputation cap has been increased by 25%.
  • The guild experience cap is now removed at level 20, down from level 23.

Items

  • Inv inscription tarot hurricanecard [Darkmoon Card: Hurricane] damage done when triggered has been increased by 40%, however, it can no longer deal critical strikes and no longer receives any modifiers to its damage from the equipping player.
  • Set Bonuses
    • The 2-piece resilience bonus from Cataclysm PvP sets no longer stacks. If a player wears 2 pieces each from 2 different Cataclysm sets, the player will only receive the 400 resilience rating bonus once. This change does not apply to PvP sets from prior expansions.
    • The 4-piece Elemental shaman PvP set bonus (Bloodthirsty Gladiator's Thunderfist set) has been redesigned. It now causes Spell nature lightningshield [Lightning Shield] to generate an extra charge, rather than consuming one, when it is triggered by receiving damage, up to a maximum of 3 (9 with the Rolling Thunder talent).

Professions

PvP

Battlegrounds

  • Eye of the Storm has been added into the rotation as a 10-man Rated Battleground. The tug-of-war style capture points have been replaced with Arathi Basin style capture points to better support 10v10 competition. This change applies only to Rated Battlegrounds. Eye of the Storm is otherwise still a 15-player Battleground with tug-of-war style capture points.

War Games

  • Many improvements are being made to the War Games interface, though the changes are not yet fully functional.

Conquest Points

  • The minimum cap on Conquest Points earned per week is now 1500 at 1500 or less Battleground rating. The maximum cap remains 3000 at 3000 or more Battleground rating. The cap continues to scale non-linearly between those two points.
  • The game now separately tracks different Conquest Point caps for Battlegrounds and Arenas. The cap for Arena rating will always be 2/3 of the cap for Battleground rating at any given Arena rating. Players may earn a total number of Conquest Points per week equal to the higher of these two caps, but once players have reached the cap for either Arenas or Battlegrounds, they can no longer earn Conquest Points from that source. Conquest Points from Battleground holidays only count toward the total Conquest Point cap.

Quests & Creatures

  • There are no longer oddities in the critical strike and dodge chance of lower-level creatures.

User Interface

  • Characters can now be reorganized at the Character Selection screen. This feature not yet fully functional and the reorganization of characters doesn't save at this time.
  • The cast bar can now be moved to display below the Character frame.
  • Move Pad is a mouse-click interface for movement which is now built into the base interface.
  • Raid Profiles are in the process of being implemented and are not fully functional. Raid Profiles will allow players to save the raid window user interface layout based on type of content (i.e. 10-player raids, 25-player raids, Battlegrounds, etc.).

References