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m (ā†’ā€ŽSpecializations and trainers: Fixed links and formatting)
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{{Leatherworking}}
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{{Guild}}
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{{Guildbox
  +
| name = Dread Knights
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| server = Malfurion
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| location = US
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| image =<!-- guild logo or picture -->
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| leader = Ravenous
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| level = 80
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| type = PvE
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| faction = Horde
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| accounts = 50 +
  +
| web = http://www.wowdreadknights.com
  +
}}
   
  +
'''Dread Knights''' is a semi-hardcore PvE guild, with over 50 members (not counting [[alts]]!). The people in the guild do many various things, from running old content to leveling different characters and professions to obtaining achievements or merely socialize with others. Above all, we desire to progress through end-game content while not losing our sense of fun.
āˆ’
'''Leatherworking''' is one of the primary [[professions]]. Your character can only have 2 primary professions at any time.
 
   
  +
Dread Knights was formed on '''Malfurion'''. It is dedicated towards [[end game]] instances, and we ''preferably'' recruit people with experience. To fill out an application go to http://www.wowdreadknights.com. For more information you can contact ''Ravenous'', ''Alayea'', or ''Abrielle'' in-game.
āˆ’
The leatherworking profession allows players to utilize the [[leather]] gathered through the [[skinning]] profession to create a variety of items, including [[cloak]]s, [[Leather Armor|leather]] and [[Mail Armor|mail]] armors, [[Armor Kit|armor kits]], [[quiver]]s, and [[Ammo Pouch|ammo pouches]]. The armor produced by leatherworking is chiefly of use to the leather and mail wearing classes: the [[druid]], [[hunter]], [[shaman]], and [[rogue]].
 
   
āˆ’
While they can create a variety of items, they strangely cannot repair these items when damaged, and must still use the services of a repair vendor.
 
   
  +
== Guild progress ==
āˆ’
At later levels, players can choose from one of three specializations within the leatherworking profession to create certain higher quality items. These three specializations are: [[Dragonscale Leatherworking]], [[Elemental Leatherworking]], or [[Tribal Leatherworking]]. Each specialization grants the crafter the ability to create and equip special [[soulbound]] armor sets at higher levels in [[Burning Crusade|The Burning Crusade]].
 
   
  +
*[[Bastion of Twilight]] -- 4/5
āˆ’
== Getting started ==
 
  +
*[[Blackwing Descent]] -- 5/6
āˆ’
*[[Getting started with leatherworking]]
 
  +
*[[Throne of the Four Winds]] -- 1/2
āˆ’
*[[Places to farm]]
 
   
āˆ’
=== Requirements ===
 
āˆ’
Unlike other professions, such as [[blacksmithing]], which requires both a purchased item and a world location for creation of items, leatherworkers do not require any special equipment or locations to process their materials into finished products. As long as the leatherworker has all of the required materials for the creation of an item, it can be made anywhere in the world at any time.
 
   
  +
== History ==
āˆ’
There is an exception to this in the case of the curing component, {{Loot|Common|Refined Deeprock Salt}}. This can only be made by leatherworkers with 250 Skill or higher who have acquired a {{Loot|Common|Salt Shaker}} from an [[Engineering|engineer]].
 
   
  +
This guild was originally formed by ''Ravenous'' and a group of friends on November 10, 2005. After growing to a considerable size they started attempting [[Molten Core]]. It has seen its share of highs and lows since then, but the guild has endured and to this day is still the oldest on the server.
āˆ’
Note that since the {{bc-inline}}[[World of Warcraft: The Burning Crusade|Burning Crusade]], the items crafted with Refined Deeprock Salt are not much in demand anymore and you can level without the salt shaker.
 
   
āˆ’
=== Suggested 2nd profession ===
 
āˆ’
Since leatherworking is almost exclusively dependent upon materials gathered from skinning creatures around the world, [[skinning]] is the most recommended profession to pair with it. Attempting to level leatherworking to 450 exclusively through purchasing leather through the [[Auction House]] is not recommended on some servers, as some materials are not usually available in great quantity and it can be prohibitively expensive. That is not to say it is impossible, however, especially if an alternate character is used to farm leather for your leatherworker. If you do choose to level through the AH, be prepared to spend a few thousand gold doing it. Also, leatherworking is unique in a few ways that makes skinning almost invaluable that most people don't see:
 
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*Endgame recipes are bought in Dalaran for skins and furs. Unlike jewelcrafters, for example, that have to do dailies to earn a specific currency for their recipes, we can literally farm patterns.
 
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*Skins aren't nodes. Even a maxed level miner or herbalist still picks up a node they pass by when in Elwynn and sells the materials. Few people will kill and skin low-level mobs when they could farm higher level mobs with a greater yield. Low-level leatherworkers without skinning can find themselves in a standstill when no leathers are up for sale.
 
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**This can also turn into a profit for you if you do farm these leathers as they are top dollar due to rarity.
 
   
āˆ’
=== Suggested classes ===
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== Weekly raid schedule ==
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* [[Druid]]
 
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* [[Hunter]]
 
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* [[Rogue]]
 
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* [[Shaman]]
 
   
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We raid Tuesday, Thursday, Saturday and -- if possible -- Sunday from 7:30pm to 10:45pm.
āˆ’
== Training in leatherworking ==
 
   
āˆ’
There are [[leatherworking trainers]] in most of the capital cities that can teach you the basic leatherworking profession. As with most of the professions in the game, there are several ranks of leatherworking, each trainable upon acquiring an appropriate skill and class level, and are trained from the next higher up trainer.
 
āˆ’
{| class="darktable td-right"
 
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|+ Tiers, requirements, and costs for training
 
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|- align="center"
 
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! Rank
 
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! Skill Levels !! Required Level !! Required Skill !! Cost !! Honored Cost !! Exalted Cost
 
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|-
 
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! Apprentice
 
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| 1-75 || 5 || None || {{cost|||10}} || {{cost|||9}} || {{cost|||8}}
 
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|-
 
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! Journeyman
 
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| 75-150 || 10 || 50 || {{cost||5}} || {{cost||4|50}} || {{cost||4}}
 
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|-
 
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! Expert
 
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| 150-225 || 20 || 125 || {{cost||50}} || {{cost||45}} || {{cost||40}}
 
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|-
 
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! Artisan
 
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| 225-300 || 35 || 200 || {{cost|5}} || {{cost|4|50}} || {{cost|4}}
 
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|-
 
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! Master {{Bc-inline}}
 
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| 300-375 || 50 || 275 || {{cost|10}} || {{cost|9}} || {{cost|8}}
 
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|-
 
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! Grand Master {{Wotlk-inline}}
 
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| 375-450 || 65 || 350 || {{cost|35}} || {{cost|31|50}} || {{cost|28}}
 
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|}
 
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* See [[leatherworking trainers]] for trainer names and locations.
 
   
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== Faction recipes ==
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== Guild rules ==
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Some recipes are only learnable after achieving a certain [[reputation]] level with a particular faction. These are listed at the [[Faction recipes/Leatherworking|faction recipes]] entry.
 
   
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*'''We are family-friendly and you are expected to behave as such.''' Remember that whatever you do ''will'' reflect on Dread Knights as a whole.
āˆ’
== Leather conversions ==
 
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*This is a [[raiding guild]]. Every person is expected to be able to come to at least 2 runs a week.
āˆ’
Leatherworkers are also able to take lower quality leather materials gathered through skinning and convert them into higher quality items. As the quality increases, for example, from light to medium, the number of lower quality materials required to make one higher quality material increases. The table below shows the conversions between all types of leather. Conversions taught by trainers are shown in bold green text. (The fractions are for comparison only. Leather cannot be split into lower grades.)
 
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**If you are unable to make it for a week or more you must notify an officer in-game or post on the guild forums.
   
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*Because of the new [[Flexible Raid Lockout System]], attendance will be more important than ever. If we can't get a 25-player raid going, it will be converted to a 10-man raid. If even ''that'' can't be done, it means it's time to recruit en masse again.
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{| style="background: transparent" cellspacing="0" cellpadding="0"
 
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|-
 
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| valign="top" align="left" style="padding-right: 20px" |
 
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{| class="darktable"
 
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|+ Standard Leather
 
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|-align="center"
 
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!
 
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! Ruined
 
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! Light
 
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! Medium
 
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! Heavy
 
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! Thick
 
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! Rugged
 
āˆ’
|-align="center"
 
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! Ruined
 
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| '''1''' || style="color:lime"| 3 || 12 || 60 || 360 || 2160
 
āˆ’
|-align="center"
 
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! Light
 
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| 1/3 || '''1''' || style="color:lime"| 4 || 20 || 120 || 720
 
āˆ’
|-align="center"
 
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! Medium
 
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| 1/12 || 1/4 || '''1''' || style="color:lime"| 5 || 30 || 180
 
āˆ’
|-align="center"
 
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! Heavy
 
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| 1/60 || 1/20 || 1/5 || '''1''' || style="color:lime"| 6 || 36
 
āˆ’
|-align="center"
 
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! Thick
 
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| 1/360 || 1/120 || 1/30 || 1/6 || '''1''' || style="color:lime"| 6
 
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|-align="center"
 
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! Rugged
 
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| 1/2160 || 1/720 || 1/180 || 1/36 || 1/6 || '''1'''
 
āˆ’
|}
 
   
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*Bringing along or contributing materials towards the raid food and cauldron [[buff]]s is highly desired.
āˆ’
| valign="top" align="left" |
 
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{| class="darktable"
 
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|+ {{bc-inline}} Knothide Leather
 
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|-align="center"
 
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!
 
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! Scraps
 
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! Leather
 
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! Heavy
 
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|-align="center"
 
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! Scraps
 
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| '''1''' || style="color:lime"| 5 || 25
 
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|-align="center"
 
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! Leather
 
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| 1/5 || '''1''' || style="color:lime"| 5
 
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|-align="center"
 
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! Heavy
 
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| 1/25 || 1/5 || '''1'''
 
āˆ’
|}
 
   
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*We use a [[DKP]] bidding system for loot.
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| valign="top" align="left" |
 
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{| class="darktable"
 
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|+ {{wotlk-inline}} Borean Leather
 
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|-align="center"
 
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!
 
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! Scraps
 
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! Leather
 
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! Heavy
 
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|-align="center"
 
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! Scraps
 
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| '''1''' || style="color:lime"| 5 || 30
 
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|-align="center"
 
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! Leather
 
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| 1/5 || '''1''' || style="color:lime"| 6
 
āˆ’
|-align="center"
 
āˆ’
! Heavy
 
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| 1/30 || 1/6 || '''1'''
 
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|}
 
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|}
 
   
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To create {{Loot|Common|Refined Deeprock Salt}} for curing {{Loot|Common|Rugged Hide}}, you'll need an Engineering-made {{Loot|Common|Salt Shaker}}. This item requires a skill of 250 in leatherworking to use, and now has a short cooldown timer similar to an armor kit.
 
   
  +
== Recruitment ==
āˆ’
== About relative leatherworking skill levels ==
 
āˆ’
When you open the leatherworking window or go to a trainer, you'll notice that the items in the list are colorized. The color used for the name of the item to be made has the following meanings:
 
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* <font color="red">'''Red:'''</font> You're not yet able to learn to make this item (you'll only see this on pattern items).
 
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* <font color="orange">'''Orange:'''</font> You will ''always'' gain a skill point making the item (unless you're already at the maximum).
 
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* <font color="yellow">'''Yellow:'''</font> You will ''probably'' gain a skill point making the item, but might not.
 
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* <font color="#00ee00">'''Green:'''</font> You will ''most likely not'' gain a skill point making an item, but you could. (unlikely)
 
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* <font color="#bbbbbb">'''Gray:'''</font> You won't gain any skill points making an item. In most cases, you'll probably just want to ignore gray skills completely (though don't forget that you can always use them as needed; for example, to turn leather scraps into light leather...)
 
   
  +
*'''Death Knights'''
āˆ’
As your leatherworking skill level increases (by making items), patterns will go from Red to Orange, Orange to Yellow, Yellow to Green, and Green to Gray. This means you must keep learning new leatherworking patterns to continue advancing in skill.
 
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**Melee: Closed
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**Tank: Open
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*'''Druid'''
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**''All roles are open.''
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*'''Hunter:''' Open
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*'''Mage:''' Open
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*'''Paladin'''
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**Holy: Open
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**Retribution: Limited
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**Tank: Open
  +
*'''Shaman'''
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**''All roles are open.''
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*'''Rogue:''' Open
  +
*'''Warlock:''' Open
  +
*'''Warriors'''
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**Melee: Closed
  +
**Tank: Open
   
  +
== Officers ==
āˆ’
== {{Bc-inline}} Specialized leatherworking ==
 
āˆ’
In Burning Crusade you have the option to specialize your leatherworking. Each specialization will give access to a specific set of patterns.
 
   
  +
; Ravenous, ''Guild Master'' : Manages website and most guild raids. Main [[raid leader]] and lead tank.
āˆ’
=== Gaining a specialization ===
 
āˆ’
When you reach 225 skill and level 40, you unlock a set of quests. These quests allow you to specialize in various types of armor, which you can make for yourself only (all BoP). Refer to the table below for a list of quest givers and their locations.
 
āˆ’  
āˆ’
Take note that each specialization allows you to produce only a handful of different items. These selections are arranged in a progression of better items for a few gear slots, so specialization amounts to being able to produce a nice partial set of BoP gear for yourself. You should pick the one that suits your class and play style.
 
āˆ’  
āˆ’
Also note that none of the specializations is particularly well suited to a hunter; none produce mail armor with a major agility boost. A leatherworking hunter wanting to specialize will have to decide between good [[agility]] in Elemental Leatherworking or [[mail|mail armor]] in Dragonscale Leatherworking. The mail [[Netherscale Armor]] set is slanted towards [[AP]] and [[stamina]], which will also benefit hunter pets, as well as [[critical strike|crit rating]] and some [[intellect]] and [[MP5]]. Hunters desiring agility for this set will have to gem for it.
 
āˆ’  
āˆ’
=== Switching a specialization===
 
āˆ’
As of patch 2.1.3, you can switch your leatherworking specialization without losing any skill points and without doing the specialization quest.
 
āˆ’  
āˆ’
First you must unlearn your current specialization. To do that, go back to the original quest giver for your leatherworking specialization and pay {{cost|100}} to remove your specialization (this cost varies depending on your level, {{cost|25}} at 49 for instance. See [http://forums.worldofwarcraft.com/thread.html?topicId=388089082&sid=1&pageNo=1 here] for more.) You will lose patterns that require that specialization. (Note: you will not lose any patterns available prior to [[Burning Crusade|The Burning Crusade]] since their specialization requirements were removed when the expansion was released.) You will also lose the ability to equip the items that require that specialization.
 
āˆ’  
āˆ’
You can then learn a new specialization by going to [[Narain Soothfancy]] and reading a book. He is located north of [[Steamwheedle Port]] in [[Tanaris]]. The book on his table will teach you either the Dragonscale, Elemental or Tribal leatherworking specialization skill.
 
āˆ’  
āˆ’
Note that there is little point to switching your leatherworking specialization unless you chose poorly in the first place and are looking to remedy that choice. You are changing out the ability to wear one set of BoP gear tailored for one class for another set of BoP gear tailored for a different class.
 
āˆ’  
āˆ’
=== Specializations and trainers ===
 
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{{Bc-section}}
 
āˆ’
{| class="darktable"
 
āˆ’
|-align="center"
 
āˆ’
! Specialization
 
āˆ’
! Description
 
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! Trainer / Quest Giver
 
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! Specialization Quest
 
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! Exclusive bind on pickup items
 
āˆ’  
āˆ’
|- valign="top"
 
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!Elemental Leatherworking
 
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|[[Stamina]] and [[Agility]] leather armor, suitable for agility classes, e.g., [[Rogue]]s, Feral [[Druid]]s, or Survival [[Hunters]].
 
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|{{NPC|Alliance|Sarah Tanner}} in [[Tanner Camp]], [[Searing Gorge]] {{coords|63|75|Searing Gorge}}<br />
 
āˆ’
{{NPC|Horde|Brumn Winterhoof}} in the [[Arathi Highlands]]
 
āˆ’
|{{Questlong|Alliance|55|Elemental Leatherworking (Alliance)}}<br />
 
āˆ’
{{Questlong|Horde|55|Elemental Leatherworking (Horde)}}
 
āˆ’
|{{Loot|Rare|Blackstorm Leggings}}<br />
 
āˆ’
{{Loot|Rare|Primalstorm Breastplate}}<br />
 
āˆ’
{{Loot|Epic|Primal Intent}} ([[armor set]])
 
āˆ’  
āˆ’
|- valign="top" class="alt"
 
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!Dragonscale Leatherworking
 
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|Stamina and [[Intellect]] mail armor (a bit over double AC), with spell crit and spell damage for caster [[Shaman]]s and AP and crit rating for [[Hunter]]s.
 
āˆ’
|{{NPC|Alliance|Peter Galen}} in [[Ruins of Eldarath]], [[Azshara]] {{coords|37|65|Azshara}}<br />
 
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{{NPC|Horde|Thorkaf Dragoneye}} in the [[Badlands]]
 
āˆ’
|{{Questlong|Neutral|55|Dragonscale Leatherworking}}
 
āˆ’
|{{Loot|Rare|Dragonstrike Leggings}}<br />
 
āˆ’
{{Loot|Rare|Golden Dragonstrike Breastplate}}<br />
 
āˆ’
{{Loot|Epic|Netherscale Armor}} ([[armor set]])<br />
 
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{{Loot|Epic|Netherstrike Armor}} ([[armor set]])<br />
 
āˆ’  
āˆ’
|- valign="top"
 
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!rowspan="2" valign="top" align="left"|Tribal Leatherworking
 
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|rowspan="2" valign="top" align="left"|Stamina, Intellect, and [[Spirit]] Leather armor, most useful for Balance and Restoration [[Druid]]s as the leather wearing casters that cannot wear mail.
 
āˆ’
|{{NPC|Alliance|Pratt McGrubben}} in [[Feathermoon Stronghold]], [[Feralas]]<br />
 
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{{NPC|Horde|Jangdor Swiftstrider}} in [[Feralas]]
 
āˆ’
|Wild Leather Quests (prerequisites) :<br/>
 
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{{Questlong|Alliance|45|Wild Leather Helmet}}<br/>
 
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{{Questlong|Alliance|45|Wild Leather Shoulders}}<br/>
 
āˆ’
{{Questlong|Alliance|45|Wild Leather Vest}}<br/>
 
āˆ’
{{Questlong|Alliance|45|Wild Leather Boots}}<br/>
 
āˆ’
{{Questlong|Alliance|45|Wild Leather Leggings}}<br/>
 
āˆ’
{{Questlong|Alliance|45|Master of the Wild Leather}}<br/>
 
āˆ’
<br/><br/>
 
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{{Questlong|Horde|45|Wild Leather Helmet}}<br/>
 
āˆ’
{{Questlong|Horde|45|Wild Leather Shoulders}}<br/>
 
āˆ’
{{Questlong|Horde|45|Wild Leather Vest}}<br/>
 
āˆ’
{{Questlong|Horde|45|Wild Leather Boots}}<br/>
 
āˆ’
{{Questlong|Horde|45|Wild Leather Leggings}}<br/>
 
āˆ’
{{Questlong|Horde|45|Master of the Wild Leather}}
 
āˆ’  
āˆ’
|rowspan=2|{{Loot|Rare|Wildfeather Leggings}}<br />
 
āˆ’
{{Loot|Rare|Living Crystal Breastplate}}<br />
 
āˆ’
{{Loot|Epic|Windhawk Armor}} ([[armor set]])
 
āˆ’  
āˆ’
|- valign="top" class="alt"
 
āˆ’
|{{NPC|Alliance|Caryssia Moonhunter}} in [[Thalanaar]], [[Feralas]] {{coords|89|46|Feralas}}<br />
 
āˆ’
{{NPC|Horde|Se'Jib}} in [[Stranglethorn Vale]] {{coords|36|34|Stranglethorn Vale}}
 
āˆ’
|{{Questlong|Neutral|55|Tribal Leatherworking}}
 
āˆ’
|}
 
āˆ’  
āˆ’
== {{Wotlk-inline}} High-level leatherworking ==
 
āˆ’
Trainers only have a limited selection of patterns for the highest levels. The best are available from [[Braeg Stoutbeard]] who stands outside the [[Legendary Leathers]] shop in the [[Magus Commerce Exchange]] area in Dalaran. For a few [[Heavy Borean Leather]]s or [[Arctic Fur]]s he will give you a pattern for a [[rare]] or [[epic]] item of [[leather]] or [[mail]].
 
āˆ’  
āˆ’
== {{wotlk-inline}} Fur Lining and Leg Reinforcements ==
 
āˆ’
In Wrath of the Lich King, leatherworkers can apply [[Fur Lining]] to their own bracers and [[Leg Reinforcements]] to their own leg armor. Since these augments are meant for the leatherworker's personal use only, applying them causes the equipment to become soulbound.
 
āˆ’  
āˆ’
Each type of Fur Lining requires 400 leatherworking and requires 1 {{loot|rare|Arctic Fur}}. The resulting bracer enchant is equivalent to the best "self-only" enchants provided by other [[Tradeskill#Bonuses_you_only_get_with_a_certain_Profession|tradeskills]] and better than any enchant you can buy or otherwise acquire.
 
āˆ’  
āˆ’
Both types of Leg Reinforcements require 405 leatherworking. They provide exactly the same enchant as the {{loot|epic|Icescale Leg Armor}} and {{loot|epic|Frosthide Leg Armor}}, but at a vastly reduced cost, and available at level 70 (as opposed to 80 for the epic leg armors).
 
āˆ’  
āˆ’
{| class="darktable"
 
āˆ’
! Name !! Stats || Recipe source
 
āˆ’
|-
 
āˆ’
!colspan=3| Resistance Fur Linings
 
āˆ’
|-
 
āˆ’
| [[Fur Lining - Arcane Resist]] || 70 Arcane resistance || BoP drop ([[Icecrown]] - [[Cult Researcher]], [[Frostbrood Spawn]])
 
āˆ’
|- class=alt
 
āˆ’
| [[Fur Lining - Fire Resist]] || 70 Fire resistance || BoP drop (Icecrown - [[Skeletal Runesmith]])
 
āˆ’
|-
 
āˆ’
| [[Fur Lining - Frost Resist]] || 70 Frost resistance || BoP drop (Icecrown - [[Damned Apothecary]])
 
āˆ’
|- class=alt
 
āˆ’
| [[Fur Lining - Nature Resist]] || 70 Nature resistance || BoP drop (Icecrown - [[Cult Alchemist]])
 
āˆ’
|-
 
āˆ’
| [[Fur Lining - Shadow Resist]] || 70 Shadow resistance || BoP drop (Icecrown - [[Cultist Shard Watcher]])
 
āˆ’
|-
 
āˆ’
!colspan=3| Other Fur Linings
 
āˆ’
|-
 
āˆ’
| [[Fur Lining - Attack Power]] || 130 attack power || Trainer
 
āˆ’
|- class=alt
 
āˆ’
| [[Fur Lining - Spell Power]] || 76 spell power || Trainer
 
āˆ’
|-
 
āˆ’
| [[Fur Lining - Stamina]] || 102 Stamina || Trainer
 
āˆ’
|}
 
āˆ’  
āˆ’
{| class="darktable"
 
āˆ’
! Name !! Stats || Materials || Recipe source
 
āˆ’
|-
 
āˆ’
!colspan=4| Leg Reinforcements
 
āˆ’
|-
 
āˆ’
| [[Jormungar Leg Reinforcements]] || 55 Stamina, 22 Agility || 2 [[Jormungar Scale]]s || Trainer
 
āˆ’
|- class=alt
 
āˆ’
| [[Nerubian Leg Reinforcements]] || 75 attack power, 22 critical strike rating || 2 [[Nerubian Chitin]] || Trainer
 
āˆ’
|}
 
āˆ’  
āˆ’  
āˆ’
==Patch changes==
 
āˆ’
*{{Patch 3.1.0|note=
 
āˆ’
**Fur Lining stats increased.
 
āˆ’
**70 hour cooldown on the {{Loot|Common|Salt Shaker}} has been removed. The cooldown was actually on the player, not the device, and the (sharable) device could be used at any time by a player whose cooldown was up.
 
āˆ’
}}
 
   
  +
; Alayea, ''Officer'' : Assists with web management, mainly being a moderator; dealing with guild applications/invites; keeping both in-game and forums member list/group and notes up-to-date. Lead Shaman.
āˆ’
== See also ==
 
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* [[Farming Hinterland turtles]]
 
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* [[List of BC leatherworking crafted items still useful at level 70]]
 
   
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; Abrielle, ''Officer'' : Lead Rogue.
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==External links==
 
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<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
 
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Links that do not conform to the rules will be DELETED.
 
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Repeat violations may result in a BAN.
 
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Have a nice day. :)
 
   
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; Iceburge, ''Officer'': Lead Death Knight.
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Please do *not* put leveling guide elinks here, they belong on http://www.wowwiki.com/Tradeskill_leveling_guides
 
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-->
 
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: ''For leveling guides please visit [[Tradeskill leveling guides]]''
 
   
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{{elink|type=wowus|link=http://www.worldofwarcraft.com/info/professions/leatherworking.html}}
 
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{{elink|type=wowhead|link=http://www.wowhead.com/?spells=11.165}}
 
   
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== Trivia ==
   
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Originally the guild's name was going to be Dread Pirates in reference to the character ''Dread Pirate Roberts'' from the 1987 movie [http://www.imdb.com/title/tt0093779/ "The Princess Bride"]. The name was unavailable, however.
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{{professions}}
 
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[[Category:Dragonscale Leatherworking| ]]
 
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[[Category:Elemental Leatherworking| ]]
 
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[[Category:Leatherworking| ]]
 
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[[Category:RPG professions]]
 
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[[Category:Tribal Leatherworking| ]]
 
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[[Category:World of Warcraft leatherworking crafted items| ]]
 
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[[Category:World of Warcraft leatherworking ingredient items| ]]
 
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[[Category:World of Warcraft leatherworking pattern items| ]]
 
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[[Category:WoW professions]]
 
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[[Category:WoW primary professions]]
 

Revision as of 21:45, 29 April 2011

Guilds

This article is a guild information page.

The contents herein are entirely player made and in no way represent official World of Warcraft history or occurrences which are accurate for all realms. The characters and events listed are of an independent nature and applied for roleplaying, fictional, speculative, or opinions from a limited playerbase only. Guild pages must comply with the personal article policy.

Page last modified: 2011-04-29

Template:Guildbox

Dread Knights is a semi-hardcore PvE guild, with over 50 members (not counting alts!). The people in the guild do many various things, from running old content to leveling different characters and professions to obtaining achievements or merely socialize with others. Above all, we desire to progress through end-game content while not losing our sense of fun.

Dread Knights was formed on Malfurion. It is dedicated towards end game instances, and we preferably recruit people with experience. To fill out an application go to http://www.wowdreadknights.com. For more information you can contact Ravenous, Alayea, or Abrielle in-game.


Guild progress


History

This guild was originally formed by Ravenous and a group of friends on November 10, 2005. After growing to a considerable size they started attempting Molten Core. It has seen its share of highs and lows since then, but the guild has endured and to this day is still the oldest on the server.


Weekly raid schedule

We raid Tuesday, Thursday, Saturday and -- if possible -- Sunday from 7:30pm to 10:45pm.


Guild rules

  • We are family-friendly and you are expected to behave as such. Remember that whatever you do will reflect on Dread Knights as a whole.
  • This is a raiding guild. Every person is expected to be able to come to at least 2 runs a week.
    • If you are unable to make it for a week or more you must notify an officer in-game or post on the guild forums.
  • Because of the new Flexible Raid Lockout System, attendance will be more important than ever. If we can't get a 25-player raid going, it will be converted to a 10-man raid. If even that can't be done, it means it's time to recruit en masse again.
  • Bringing along or contributing materials towards the raid food and cauldron buffs is highly desired.
  • We use a DKP bidding system for loot.


Recruitment

  • Death Knights
    • Melee: Closed
    • Tank: Open
  • Druid
    • All roles are open.
  • Hunter: Open
  • Mage: Open
  • Paladin
    • Holy: Open
    • Retribution: Limited
    • Tank: Open
  • Shaman
    • All roles are open.
  • Rogue: Open
  • Warlock: Open
  • Warriors
    • Melee: Closed
    • Tank: Open

Officers

Ravenous, Guild Master
Manages website and most guild raids. Main raid leader and lead tank.
Alayea, Officer
Assists with web management, mainly being a moderator; dealing with guild applications/invites; keeping both in-game and forums member list/group and notes up-to-date. Lead Shaman.
Abrielle, Officer
Lead Rogue.
Iceburge, Officer
Lead Death Knight.


Trivia

Originally the guild's name was going to be Dread Pirates in reference to the character Dread Pirate Roberts from the 1987 movie "The Princess Bride". The name was unavailable, however.