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LegoBlock

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TimeBlock-Clock

LegoBlock: Embeddable library to provide block functionality. Generated LegoBlocks stick together using Tuller's FlyPaper code. Blocks do not currently stick across majors, though that is under consideration.

Description

LegoBlock lets you create a small block to display information in it like time, performance, haste or anything you can think of! Blocks can be snapped together in any position or order you can do simple things like snap them together into a long line to be positioned at the top of your UI, or you can snap them together in an "L" position and so on.

Theres two methods of snapping blocks together, one is simply to drag it to another block and it'll snap to the closet block for example if you drag block "A" to the bottom of block "B" it'll snap to the bottom, if you snap it to the left side of "B" it'll snap to that side and so on. If you have muultiple blocks and you need to specifically choose which one to snap to then drag block "A" into block "B" and you can choose which side to snap to without it trying to snap to anything else.

Blocks that are snapped togther become a group, if you have A, B and C you can drag any of those 3 and they'll all move together when you want to unsnap a block from a group hold down CTRL and drag it out.

LegoBlock is meant to display information, not as a methods of launching or viewing configuration.

LegoBlock-Beta1 API

:New(name[, text, icon, optionsTbl])

Creates a new LegoBlock.

Args

Arg Type Details
name string The name for your lego block. It will be prefixed with Lego.
text string (Optional) The initial text for the lego block.
icon string/texture (Optional) The initial texture for the icon on the lego block.
optionsTbl table (Optional) A table to store settings about the lego. Should be given as a LegoBlock optionsTbl

Returns

Return Type Details
legoBlock frame The frame created. It is a LegoBlock

Remarks

The optionsTbl is used to store block information and should be of a permanent type storage like a SavedVariables table.

OptionsTbl

Format for the optionsTbl is thus:

Key Value Type Details
width int The width of the LegoBlock
height int The height of the LegoBlock
text string The text on the LegoBlock
icon string The icon on the LegoBlock
x int the X coordinate for the center of the LegoBlock
y int The Y coordinate for the center of the LegoBlock
anchor string The anchor used for SetPoint'ing the LegoBlock
showIcon boolean Whether or not to show the icon.
showText boolean Whether or not to show the text.
hidden boolean Whether or not to show the LegoBlock.
noresize boolean Whether or not to resize the LegoBlock when you set the text.
appendstring string String to append to the CreateFrame call.
[width] = int,
[height] = int,
[text] = string,
[icon] = string,
[x] = int,
[y] = int,
[anchor] = string,
[showIcon] = boolean,
[showText] = boolean,
[hidden] = boolean,
[appendString] = string,
[savedFields] = integer indexed table with extra key/value pairs to fill in 

Example

self:New("HelloWorld"[, "My first lego block", nil, {}])

LegoBlock:SetDB(optionsTbl)

Changes the optionsTbl attached to a lego block

Args

Arg Type Details
optionsTbl table Sets the new optionsTbl for the lego block and restores settings based on the table

Example

self:SetDB({})

LegoBlock:ShowIcon()

Shows the icon

Args

None

Remarks

Will automagically position the text on show.

Example

self:ShowIcon()

LegoBlock:HideIcon()

Hides the icon

Args

None

Remarks

Will automagically position the text on hide.

Example

self:HideIcon()

LegoBlock:SetIcon(icon)

Sets the icon

Args

Arg Type Details
icon string/texture Sets the icon for the lego block.

Remarks

Does not automatically show the icon

Example

self:SetIcon(<fill me in>)

LegoBlock:ShowText()

Shows the text

Example

self:ShowText()

LegoBlock:HideText()

Hides the text

Example

self:HideText()

LegoBlock:SetText(text)

Sets the text of the lego block

Args

Arg Type Details
text string Sets the text of the lego block.

Remarks

You can set self.optionsTbl.noresize = true to not resize. Does not automagically show the text, you must call ShowText.

Example

self:SetText("Woohooo")

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