Recent changes Random page
GAMING
Gaming
 
StarCraft Wiki
Super Smash Wiki
Halopedia
Diablo Wiki
FFXIclopedia
Grand Theft Wiki
See more...

Lifebloom

From WoWWiki

Jump to: navigation, search
Lifebloom
  • Lifebloom
  • Instant cast
  • 40 yds. range
  • 28% of Base Mana
  • Heals the target for x over 7 sec. When Lifebloom completes its duration or is dispelled, the target instantly heals themself for y and the Druid regains half the cost of the spell. This effect can stack up to 3 times on the same target.
Usable by
ClassDruid
Properties
TypeHoT with bloom
SchoolNature
CooldownNone
Talents
Improvement
talents
Gift of Nature, Empowered Rejuvenation, Genesis
Other information
Ranks3
RequirementsRequires Caster form or Tree of Life form
Related buff
  • Magic
  • Lifebloom
  • Heals 53 every second and 970 when effect finishes or is dispelled.
  • Duration: 7 sec

Lifebloom is a stackable heal over time spell. If it completes its duration or is dispelled, it will directly heal the target.

Contents

Rank table

Rank Base Mana Cost Heal over Time Direct Heal Level Cost
1 28% 224 600 64 5g 30s
2 28% 287 770 72 20g
3 28% 371 970 80 20g

Notes

  • Lifebloom costs 978 mana before reductions at level 80.
  • Each time that Lifebloom is cast on a target, the Lifebloom stack is incremented by 1 up to a maximum stack of 3. The entire stack shares a single expiration timer, which is refreshed to max duration every time Lifebloom is recast on the target. Therefore, a single casting of Lifebloom is sufficient to maintain an entire 3-stack.
  • The heal over time portion for this spell ticks every second.
  • The HoT is enhanced by 9.5% of your spell power per stack per tick. The bloom is enhanced by 64.6% of your spell power.
  • Critical effects from the bloom cannot proc Living Seed or Nature's Grace.
  • Glyph of Lifebloom increases the duration of Lifebloom by a second, leading to a max duration (with Nature's Splendor) of 10 seconds.
    • The healing per tick is not changed by either the glyph or the talent.

Talent improvement

Icon Name Tree Tier # of points Effect
Balance Genesis Balance 1 5 Increases healing done by 1/2/3/4/5%.
Nature's Splendor Nature's Splendor Balance 3 1 Increases the duration by 2 seconds.
Subtlety Subtlety Restoration 2 3 Reduces the threat caused by 10/20/30%.
Master Shapeshifter Master Shapeshifter Restoration 3 2 Increases the healing done by 2/4%.
Gift of Nature Gift of Nature Restoration 5 5 Increases the healing done by 2/4/6/8/10%
Natural Perfection Natural Perfection Restoration 7 3 Increases the critical effect chance of the bloom by 3%.
Empowered Rejuvenation Empowered Rejuvenation Restoration 8 5 Increases the bonus from bonus healing by 4/8/12/16/20%.
Tree of Life Tree of Life Restoration 9 1 Reduces the mana cost by 20% and increases the healing received by party and
raid members by 6% while in Tree of Life form.
Gift of the Earthmother Gift of the Earthmother Restoration 10 5 Reduces the Global Cooldown incurred from casting Lifebloom by
4/8/12/16/20%.

Tips and tactics

See also: Comparison of Druid Healing
  • Stacking and maintaining 3 Lifeblooms on a target provides a reasonable amount of healing every second.
  • Also very useful in PvP; players that can dispel Magic-type buffs will have to decide whether to leave the Lifebloom buff on (they continue to receive healing, then they'll get a chunk of health back), or to dispel it (in which case the target will get the final healing effect right away). One of the best mind-games a Druid can play in PvP.

Patch changes

  • Hotfix (2009-04-16): "Lifebloom can no longer be forced to bloom early. [1]"
  • Patch 3.1.0 (2009-04-14): Mana cost of all ranks doubled. When Lifebloom blooms or is dispelled, it now refunds half the base mana cost of the spell per application of Lifebloom, and the heal effect is multiplied by the number of applications.
  • Patch 2.4.0 (2008-03-25): The spell coefficient on the bloom is reduced by 20% (from approx 42% to approx 34%). The talent Empowered Rejuvenation now applies to the bloom.
  • Patch 2.3.2 (2008-01-08): The healing bonus is no longer based on the first cast but will take on the strength of the incoming Lifebloom casts.
  • Patch 2.1.0 (2007-05-22): Each additional application of this spell will now include the full bonus from effects which increase healing. The final heal, however, is still unaffected by stacking multiple applications of this spell.

References

  1. ^ Image:Blizz.gif Bornakk 2009-04-16. Recent In-Game Fixes - 4/16/09. Retrieved on 2009-05-24.


Rate this article:
Share this article: