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[[Category:WoW Icons]]
{{Infobox ability
 
|name=Lifebloom
 
|image=INV_Misc_Herb_Felblossom.png
 
|description=Heals the target for X over 7 sec. When Lifebloom completes its duration or is dispelled, the target instantly heals themself for Y and the Druid regains half the cost of the spell. This effect can stack up to 3 times on the same target.
 
|class=[[Druid]]
 
|type=HoT with bloom
 
|school=[[Nature]]
 
|target=Friendly
 
|cost=28% of Base [[Mana]]
 
|range=40 yds.
 
|cast_time=Instant
 
|cooldown=None
 
|improvement=Gift of Nature, Empowered Rejuvenation, Genesis
 
|ranks=3
 
|requirements=Requires Caster form or Tree of Life form
 
|buff_type=Magic
 
|buff_desc=Heals 53 every second and 970 when effect finishes or is dispelled.
 
|buff_dur=7 sec
 
}}
 
 
'''Lifebloom''' is a stackable [[Heal over Time|heal over time]] spell. If it completes its duration or is dispelled, it will [[Direct Heal|directly heal]] the target.
 
 
== Rank table ==
 
{| class="darktable" style="text-align: center;"
 
|-
 
! Rank !! Heal over Time !! Direct Heal !! Level !! Cost
 
|-
 
| 1 || 224 || 600 || 64 || {{Cost|5|30}}
 
|-class="alt"
 
| 2 || 287 || 770 || 72 || {{cost|20}}
 
|-
 
| 3 || 371 || 970 || 80 || {{cost|20}}
 
|}
 
 
== Notes ==
 
*Lifebloom costs 978 mana before reductions at level 80.
 
*Each time that Lifebloom is cast on a target, the Lifebloom stack is incremented by 1 up to a maximum stack of 3. The entire stack shares a single expiration timer, which is refreshed to max duration every time Lifebloom is recast on the target. Therefore, a single casting of Lifebloom is sufficient to maintain an entire 3-stack.
 
*The heal over time portion for this spell ticks every second.
 
*The HoT is enhanced by 9.5% of your spell power per stack per tick. The bloom is enhanced by 64.6% of your spell power.
 
*Critical effects from the bloom cannot [[proc]] [[Living Seed]] or [[Nature's Grace]].
 
*[[Glyph of Lifebloom]] increases the duration of Lifebloom by a second, leading to a max duration (with [[Nature's Splendor]]) of 10 seconds.
 
**The healing per tick is not changed by either the [[Glyph of Lifebloom|glyph]] or the [[Nature's Splendor|talent]].
 
 
== Talent improvement ==
 
{| class="darktable" style="text-align: center;"
 
 
|-
 
! !! Name !! Tree !! Tier !! # of points !! Effect
 
 
|-
 
| [[Image:Spell Arcane Arcane03.png|32px|Balance]] || [[Genesis]] || Balance || 1 || 5 || Increases healing done by 1/2/3/4/5%.
 
 
|- class="alt"
 
| [[Image:Spell Nature NatureGuardian.png|32px|Nature's Splendor]] || [[Nature's Splendor]] || Balance || 3 || 1 || Increases the duration by 2 seconds.
 
 
|-
 
| [[Image:Ability EyeOfTheOwl.png|32px|Subtlety]] || [[Subtlety]] || Restoration || 2 || 3 || Reduces the [[threat]] caused by 10/20/30%.
 
 
|- class="alt"
 
| [[Image:Ability Druid MasterShapeshifter.png|32px|Master Shapeshifter]] || [[Master Shapeshifter]] || Restoration || 3 || 2 || Increases the healing done by 2/4%.
 
 
|-
 
| [[Image:Spell Nature ProtectionformNature.png|32px|Gift of Nature]] || [[Gift of Nature]] || Restoration || 5 || 5 || Increases the healing done by 2/4/6/8/10%
 
 
|- class="alt"
 
| [[Image:Ability Druid NaturalPerfection.png|32px|Natural Perfection]] || [[Natural Perfection]] || Restoration || 7 || 3 || Increases the critical effect chance of the bloom by 3%.
 
 
|-
 
| [[Image:Ability Druid EmpoweredRejuvenation.png|32px|Empowered Rejuvenation]] || [[Empowered Rejuvenation]] || Restoration || 8 || 5 || Increases the bonus from bonus healing by 4/8/12/16/20%.
 
 
|- class="alt"
 
| [[Image:Ability Druid TreeofLife.png|32px|Tree of Life]]|| [[Tree of Life]] || Restoration || 9 || 1 || Reduces the mana cost by 20% and increases the healing received by party and <br />raid members by 6% while in Tree of Life form.
 
 
|-
 
|[[Image:Ability Druid ManaTree.png|32px|Gift of the Earthmother]]|| [[Gift of the Earthmother]] || Restoration || 10 || 5 || Reduces the [[Global Cooldown]] incurred from casting Lifebloom by <br />4/8/12/16/20%.
 
|}
 
 
== Tips and tactics ==
 
{{seealso|Comparison of Druid Healing}}
 
*Stacking and maintaining 3 Lifeblooms on a target provides a reasonable amount of healing every second.
 
 
*Also very useful in PvP; players that can dispel Magic-type buffs will have to decide whether to leave the Lifebloom buff on (they continue to receive healing, then they'll get a chunk of health back), or to dispel it (in which case the target will get the final healing effect right away). One of the best mind-games a Druid can play in PvP.
 
 
*http://www.mmo-champion.com/index.php?topic=50699.0
 
 
== Patch changes ==
 
* {{patched|patch=3.2.0|note=The final heal that occurs when this spell blooms has been reduced by 20% on the base and on the spell power coefficient.}}
 
* {{Patched|date=2009-04-16|bluenote=Lifebloom can no longer be forced to bloom early.|link=http://blue.mmo-champion.com/23/16474158165-recent-ingame-fixes--41609.html}}
 
* {{patched|patch=3.1.0|note=Mana cost of all ranks doubled. When Lifebloom blooms or is dispelled, it now refunds half the base mana cost of the spell per application of Lifebloom, and the heal effect is multiplied by the number of applications.}}
 
* {{patched|patch=2.4.0|note=The spell coefficient on the bloom is reduced by 20% (from approx 42% to approx 34%). The talent [[Empowered Rejuvenation]] now applies to the bloom.}}
 
* {{patched|patch=2.3.2|note=The healing bonus is no longer based on the first cast but will take on the strength of the incoming Lifebloom casts.}}
 
* {{patched|patch=2.1.0|note=Each additional application of this spell will now include the full bonus from effects which increase healing. The final heal, however, is still unaffected by stacking multiple applications of this spell.}}
 
 
== External links ==
 
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{{Elinks-spell|33763}}
 
 
{{classfooter|Druid}}
 
 
[[Category:Druid abilities]]
 
[[Category:Nature spells]]
 
[[Category:Magic buffs]]
 

Revision as of 22:56, 25 February 2011