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{{for|character biography|Lady Naz'jar}}
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[[Image:light's hope.jpg|thumb|Light's Hope Chapel]]
 
  +
{{npcbox
  +
|name = Lady Naz'jar
  +
|image= Lady Naz'jar tactics.jpg
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|race = Naga sea witch
  +
|creature = Humanoid
  +
|level = 81
  +
|type= Elite
  +
|location = [[Throne of Neptulon]], [[Throne of the Tides]]
  +
|faction = Combat
  +
|health = 1547k
  +
|status= Killable
  +
|instance=Throne of the Tides
  +
}}
   
  +
'''Lady Naz'jar''' is the first boss of the [[Throne of the Tides]]. She can be found in the depths of [[Throne of the Tides]], and needs to be killed to unlock other bosses.
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'''Light's Hope Chapel''' {{coords|75|52|Eastern Plaguelands}} is the [[Argent Dawn]]'s base of operations in the [[Eastern Plaguelands]], currently used for diplomatic negotiations between the Argent Dawn and [[Scarlet Crusade]]. Located in the far east of the region, it serves as quest hub for both [[Horde]] and [[Alliance]] heroes. [[Scourgestone]]s may be turned in here for reputation with the Dawn.
 
   
  +
Lady Naz'jar played a pivotal role in the retaking of [[Vashj'ir]] from the brutal [[Kvaldir]], earning her Queen [[Azshara]]'s favor. Recently Naz'jar spearheaded an assault against [[Neptulon]] and succeeded in cornering the powerful elemental lord within his throne room.<ref>[[Encounter Journal]]</ref>
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The Chapel lies upon holy ground, and the [[Lich King]] points out during the [[Battle for Light's Hope Chapel]] that there is something under the ground that apparently weakens him.
 
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It is revealed the remains of thousands of warrior who died fighting the Scourge were relocated under the Chapel to keep them safe from the Lich King.
 
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=== Facilities ===
 
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* [[Flight Master]]
 
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* [[Inn]]
 
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* [[Mailbox]]
 
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* [[Vendors]]
 
   
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Before fighting the mistress herself, the group must overcome several of her naga servants and murlocs.
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==Travel connections==
 
===Flight===
 
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:{{Alliance Icon Small}} [[Ironforge]]
 
   
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==Abilities==
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:{{Alliance Icon Small}} [[Chillwind Camp]]
 
  +
*[[Image:spell_nature_lightning.png|32px| Blasts the target with lightning, dealing 141375 to 158625 Nature damage.]] Shock Blast - An interruptable spell which takes 3 seconds to cast. The spell deals 33,250 to 36,750 damage to the target, which is about half of the hit points to the tank at early levels, a tank can therefor survive without the spell being interrupted, but it is adviseable to do so.
  +
*[[Image:spell_nature_lightning.png|32px| Blasts the target with lightning, dealing 141375 to 158625 Nature damage.]] Shock Blast (Heroic) - An interruptable spell which takes 2 seconds to cast. The spell deals 141,375 to 158,625 damage to the target, which is devastating against the tank, which is why it is vital that the group are able to interrupt each cast.
  +
*[[Image:Spell frost chillingblast.png|32px| Summons a Geyser at a random player's location. After 5 seconds, this Geyser errupts, dealing 23750 to 26250 Frost damage and knocking back all enemies within 0 yards of the target area.]] Geyser - Summons a geyser on the ground under a random player that erupts after 2 seconds, launching the target into the air. The spell deals 23,750 to 26,250 damage to any characters standing over it when it erupts.
  +
*[[Image:Ability_creature_disease 03.png|32px| Hurls deadly fungal spores at a random target, exploding on impact in a 0 yard radius. Any targets caught within this radius take 10000 Nature damage every 3 sec for 15 sec.]] Fungal Spores - Fungal Spores will be thrown at a random players feet, which deals 10,000 every 3 seconds for 15 seconds, the debuff is removable, but is not prioritized, moving away from the Fungal Spores is a better way of avoiding it.
  +
*[[Image:inv_elemental_primal_water.png|32px| Creates a whirling vortex of water, periodically knocking back enemies within 0 yards. In addition, the whirling water will deflect any spells cast at the caster and cause all ranged attacks to miss. Lasts 1 min.]] Waterspout - A 1.5 second cast that buffs Lady Naz´jar, which causes all spells cast on her reflect, and all ranged attacks on her miss.
  +
** Nearby enemies will also be knocked back, making her immune for 1 minute. During this minute, 3 adds will spawn: 2 Naz'jar Tempest Witch (spell casters) and a Naz'jar Honor Guard (melee dps).
  +
** Lady Naz´jar will engage in the battle again after one minute, whether these adds are killed or not.
  +
** Lady Naz´jar casts this spell twice during the encounter, at 66% hp and at 33% hp.
  +
** The Tempest Witch casts two different spells, a 2 second cast Chain Lightning and a 1 second cast Lightning Surge. The Lightning Surge deals 14138 to 15862 Nature damage, while the chain lightning deals 9,250 to 10,750 Nature damage in normal mode and 37000 to 43000 Nature damage in Heroic mode. He does not cast any noticeable spell, but has a nasty enrage ability.
  +
** When all of the adds are killed, you can proceed to kill Lady Naz'jar.
  +
** During this phase in Heroic mode, mini water tornados will spawn on the boss, about 5 at a time, and then proceed to move outwards towards the edge of the room. These must be avoided, as if they contact a player, that player becomes ‘stunned’ and is carried to the edge of the room while taking a steady stream of damage.
   
  +
==Strategy==
−
:{{Alliance Icon Small}} [[Aerie Peak]]
 
  +
*When you start the encounter, the gates you enter from will lock. Periodically she will open a Geyser. Players have to dodge these or it'll deal about 25k damage to all players standing on it, as well as lunging them into the air.
  +
*When she casts Waterspout at 66% and 33%, you'll be met with two Naz'jar Tempest Witches and one Naz'jar Honor Guard. The damage the Naz'jar Tempest Witches do is moderate but can prove to be a problem when dealing damage to multiple enemies, which is why one of these Tempest Witches should be [[crowd control]]led, and the other interrupted and nuked down fast. The Naz'jar Honor Guard is definitely prioritized last of the three mobs, but in Heroic mode, The Honor Guard can be particularly bothersome, and do a lot of damage. If the group does not feel prepared to deal with the damage, consider crowd controlling the Honor Guard instead.
  +
*Ideally, a group will have 2 or more crowd controllers. [[Polymorph]] (mage), [[Hex]] (shaman), and [[Repentance]] (retribution paladin) are all capable of repeatable long-term crowd control on humanoids. Also, in an emergency, a rogue can use [[Vanish]] and [[Sap]] for a one-time CC. If a group has two crowd controllers, they should coordinate to stop the casters and then focus down the honor guard. Establishing before the fight which side each crowd controller will be on helps greatly (the casters spawn to the left and right sides of the room, at the edge of the center ring). Overall, communication is key.
   
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==Quotes==
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:{{Horde Icon Small}} [[The Undercity]]
 
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;Aggro
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*{{Text|Yell|You have interfered with our plans for the last time, mortals!}}
   
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;66%
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:{{Horde Icon Small}} [[Revantusk Village]]
 
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*{{Text|Yell|Take arms, minions! Rise from the icy depths!}}
   
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;33%
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:{{bc-inline}}{{Horde Icon Small}} [[Tranquillien]]
 
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*{{Text|Yell|Destroy these intruders! Leave them for the great dark beyond!}}
   
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;Killing a player
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:{{bc-inline}}{{Neutral Icon Small}} [[Hatchet Hills]]
 
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*{{Text|Yell|The abyss awaits!}}
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*{{Text|Yell|Depths take you!}}
   
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;Death
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:{{wotlk-inline}}{{Neutral Icon Small}} [[Acherus: The Ebon Hold]] [[Image:IconSmall Deathknight.gif]]
 
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*{{Text|Yell|Ulthok... stop them...}}
   
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==Loot==
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== NPCs at Light's Hope Chapel ==
 
  +
{{lootbox|Normal
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* {{RaceIcon|Human|Female|Small}}{{NPC|Neutral|Archmage Angela Dosantos|Brotherhood of the Light}}
 
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|Aurelian Mitre
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* {{RaceIcon|Gnome|Female|Small}}{{NPC|Neutral|Betina Bigglezink|The Argent Dawn}}
 
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|Entwined Nereis
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* {{RaceIcon|Human|Male|Small}}{{NPC|Neutral|Caretaker Alen|The Argent Dawn}}
 
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|Lightning Whelk Axe
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* {{RaceIcon|Human|Male|Small}}{{NPC|Neutral|Carlin Redpath|The Argent Dawn}}
 
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|Periwinkle Cloak
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* {{RaceIcon|Human|Male|Small}}{{NPC|Neutral|Commander Eligor Dawnbringer|Brotherhood of the Light}}
 
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|Wrasse Handwraps
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* {{RaceIcon|Human|Male|Small}}{{NPC|Neutral|Father Inigo Montoy|Brotherhood of the Light}}
 
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}}
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* {{RaceIcon|Human|Female|Small}}{{NPC|Neutral|Jessica Chambers|Innkeeper}}
 
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* {{RaceIcon|Human|Male|Small}}{{NPC|Neutral|Korfax, Champion of the Light|Brotherhood of the Light}}
 
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* {{RaceIcon|Undead|Male|Small}}{{NPC|Neutral|Leonid Barthalomew the Revered|The Argent Dawn}}
 
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* {{RaceIcon|Human|Male|Small}}{{NPC|Neutral|Huntsman Leopold|The Scarlet Crusade}}
 
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* {{RaceIcon|Human|Female|Small}}{{NPC|Neutral|Scarlet Commander Marjhan|The Scarlet Crusade}}
 
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* {{RaceIcon|Human|Male|Small}}{{NPC|Neutral|Mataus the Wrathcaster|The Scarlet Crusade}}
 
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* {{RaceIcon|Human|Male|Small}}{{NPC|Neutral|Lord Maxwell Tyrosus|The Argent Dawn}}
 
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* {{RaceIcon|Dwarf|Female|Small}}{{NPC|Neutral|Quartermaster Miranda Breechlock|The Argent Dawn}}
 
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* {{RaceIcon|Human|Male|Small}}{{NPC|Neutral|Duke Nicholas Zverenhoff|The Argent Dawn}}
 
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* {{RaceIcon|Human|Male|Small}}{{NPC|Neutral|Dispatch Commander Metz|The Argent Dawn}}
 
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* {{RaceIcon|Human|Male|Small}}{{NPC|Neutral|Rohan the Assassin|The Scarlet Crusade}}
 
   
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{{lootbox|Heroic
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== Beneath Light's Hope ==
 
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|Aurelian Mitre (heroic)
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{{graphic novel}}
 
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|Entwined Nereis (heroic)
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Revealed in the fourth and final volume of the [[World of Warcraft: Ashbringer]] comic mini-series, [[Dust to Dust]], is the truth about what is buried beneath Light's Hope chapel. [[Lord Maxwell Tyrosus]] takes [[Darion Mograine]] to the catacombs beneath and tells him the story of how, during [[Arthas]]'s rampage through [[Lordaeron]], Tyrosus and a few others were chosen for the secret task of unearthing the bodies of a thousand fallen heroes of the Light and bringing them to Light's Hope Chapel. It is here they were interred once more in sacred ground. This was done to protect the honored dead from being raised as nothing more than cogs in the Lich King's undead army.
 
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|Lightning Whelk Axe (heroic)
  +
|Periwinkle Cloak (heroic)
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|Wrasse Handwraps (heroic)
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}}
   
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==Achievements==
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During the battle that followed, Darion ran the Ashbringer through his own body as a final act of faith and love to free his father's soul. The spirits of those thousand heroes brought forth a reckoning against the Scourge then, decimating the undead ranks surrounding the troops of the [[Argent Dawn]]. Unfortunately, the price for [[Alexandros Mograine]]'s soul was high--the soul of his only remaining son, Darion Mograine.
 
  +
*{{Achievementlong|Old Faithful}}
   
  +
==Videos==
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== Rare items obtainable at Light's Hope Chapel ==
 
  +
<youtube>ijVpr-9Yjr0</youtube>
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Various items and tradeskill recipes are obtainable once you've reached a high enough [[reputation]] with the Argent Dawn.
 
   
 
===Heroic===
−
See the [[Argent_Dawn#Rewards|Rewards section of Argent Dawn article]] for details.
 
  +
<youtube>AMIV_4f4IpA</youtube>
  +
<youtube>ckUbhA_4luY</youtube>
   
  +
== Patch changes ==
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{{Scarlet Enclave}}
 
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*{{Patch 4.1.0|note=Visual effects during the Lady Naz'jar encounter have been improved for clarity.}}
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{{Eastern Plaguelands}}
 
  +
*{{Patch 4.0.3a|note=Added}}
   
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==External links==
[[Category:Inns]]
 
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
[[Category:Temples]]
 
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Links that do not conform to the rules will be DELETED.
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[[Category:Argent Dawn]]
 
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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{{elinks-NPC|40586|armory=1}}
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{{DEFAULTSORT:Naz'jar, Lady}}
 
[[Category:Naga sea witches]]
 
[[Category:Bosses]]
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[[Category:Throne of the Tides mobs]]

Revision as of 09:20, 18 July 2011

For character biography, see Lady Naz'jar.
MobLady Naz'jar
Image of Lady Naz'jar
Race Naga sea witch (Humanoid)
Level 81 Elite
Location Throne of Neptulon, Throne of the Tides
Status Killable

Lady Naz'jar is the first boss of the Throne of the Tides. She can be found in the depths of Throne of the Tides, and needs to be killed to unlock other bosses.

Lady Naz'jar played a pivotal role in the retaking of Vashj'ir from the brutal Kvaldir, earning her Queen Azshara's favor. Recently Naz'jar spearheaded an assault against Neptulon and succeeded in cornering the powerful elemental lord within his throne room.[1]

Before fighting the mistress herself, the group must overcome several of her naga servants and murlocs.

Abilities

  • Blasts the target with lightning, dealing 141375 to 158625 Nature damage. Shock Blast - An interruptable spell which takes 3 seconds to cast. The spell deals 33,250 to 36,750 damage to the target, which is about half of the hit points to the tank at early levels, a tank can therefor survive without the spell being interrupted, but it is adviseable to do so.
  • Blasts the target with lightning, dealing 141375 to 158625 Nature damage. Shock Blast (Heroic) - An interruptable spell which takes 2 seconds to cast. The spell deals 141,375 to 158,625 damage to the target, which is devastating against the tank, which is why it is vital that the group are able to interrupt each cast.
  • Summons a Geyser at a random player's location. After 5 seconds, this Geyser errupts, dealing 23750 to 26250 Frost damage and knocking back all enemies within 0 yards of the target area. Geyser - Summons a geyser on the ground under a random player that erupts after 2 seconds, launching the target into the air. The spell deals 23,750 to 26,250 damage to any characters standing over it when it erupts.
  • Hurls deadly fungal spores at a random target, exploding on impact in a 0 yard radius. Any targets caught within this radius take 10000 Nature damage every 3 sec for 15 sec. Fungal Spores - Fungal Spores will be thrown at a random players feet, which deals 10,000 every 3 seconds for 15 seconds, the debuff is removable, but is not prioritized, moving away from the Fungal Spores is a better way of avoiding it.
  • Creates a whirling vortex of water, periodically knocking back enemies within 0 yards. In addition, the whirling water will deflect any spells cast at the caster and cause all ranged attacks to miss. Lasts 1 min. Waterspout - A 1.5 second cast that buffs Lady Naz´jar, which causes all spells cast on her reflect, and all ranged attacks on her miss.
    • Nearby enemies will also be knocked back, making her immune for 1 minute. During this minute, 3 adds will spawn: 2 Naz'jar Tempest Witch (spell casters) and a Naz'jar Honor Guard (melee dps).
    • Lady Naz´jar will engage in the battle again after one minute, whether these adds are killed or not.
    • Lady Naz´jar casts this spell twice during the encounter, at 66% hp and at 33% hp.
    • The Tempest Witch casts two different spells, a 2 second cast Chain Lightning and a 1 second cast Lightning Surge. The Lightning Surge deals 14138 to 15862 Nature damage, while the chain lightning deals 9,250 to 10,750 Nature damage in normal mode and 37000 to 43000 Nature damage in Heroic mode. He does not cast any noticeable spell, but has a nasty enrage ability.
    • When all of the adds are killed, you can proceed to kill Lady Naz'jar.
    • During this phase in Heroic mode, mini water tornados will spawn on the boss, about 5 at a time, and then proceed to move outwards towards the edge of the room. These must be avoided, as if they contact a player, that player becomes ‘stunned’ and is carried to the edge of the room while taking a steady stream of damage.

Strategy

  • When you start the encounter, the gates you enter from will lock. Periodically she will open a Geyser. Players have to dodge these or it'll deal about 25k damage to all players standing on it, as well as lunging them into the air.
  • When she casts Waterspout at 66% and 33%, you'll be met with two Naz'jar Tempest Witches and one Naz'jar Honor Guard. The damage the Naz'jar Tempest Witches do is moderate but can prove to be a problem when dealing damage to multiple enemies, which is why one of these Tempest Witches should be crowd controlled, and the other interrupted and nuked down fast. The Naz'jar Honor Guard is definitely prioritized last of the three mobs, but in Heroic mode, The Honor Guard can be particularly bothersome, and do a lot of damage. If the group does not feel prepared to deal with the damage, consider crowd controlling the Honor Guard instead.
  • Ideally, a group will have 2 or more crowd controllers. Spell nature polymorph [Polymorph] (mage), Spell shaman hex [Hex] (shaman), and Spell holy prayerofhealing [Repentance] (retribution paladin) are all capable of repeatable long-term crowd control on humanoids. Also, in an emergency, a rogue can use Ability vanish [Vanish] and Ability sap [Sap] for a one-time CC. If a group has two crowd controllers, they should coordinate to stop the casters and then focus down the honor guard. Establishing before the fight which side each crowd controller will be on helps greatly (the casters spawn to the left and right sides of the room, at the edge of the center ring). Overall, communication is key.

Quotes

Aggro
  • You have interfered with our plans for the last time, mortals!
66%
  • Take arms, minions! Rise from the icy depths!
33%
  • Destroy these intruders! Leave them for the great dark beyond!
Killing a player
  • The abyss awaits!
  • Depths take you!
Death
  • Ulthok... stop them...

Loot

Normal
Heroic
  • Inv misc questionmark
    • Aurelian Mitre (heroic)
    • This item is not yet in Wowpedia.
    • Contribute it using the Item Boilerplate.
    • Look up in: ω þ
  • Inv misc questionmark
    • Entwined Nereis (heroic)
    • This item is not yet in Wowpedia.
    • Contribute it using the Item Boilerplate.
    • Look up in: ω þ
  • Inv misc questionmark
    • Lightning Whelk Axe (heroic)
    • This item is not yet in Wowpedia.
    • Contribute it using the Item Boilerplate.
    • Look up in: ω þ
  • Inv misc questionmark
    • Periwinkle Cloak (heroic)
    • This item is not yet in Wowpedia.
    • Contribute it using the Item Boilerplate.
    • Look up in: ω þ
  • Inv misc questionmark
    • Wrasse Handwraps (heroic)
    • This item is not yet in Wowpedia.
    • Contribute it using the Item Boilerplate.
    • Look up in: ω þ

Achievements

Videos

Heroic

Patch changes

  • Cataclysm Patch 4.1.0 (2011-04-26): Visual effects during the Lady Naz'jar encounter have been improved for clarity.
  • Cataclysm Patch 4.0.3a (2010-11-23): Added

External links