Creates a Holy Lightwell. Friendly players can click the Lightwell to restore X health over 6 sec. Attacks done to you equal to 30% of your total health will cancel the effect. Lightwell lasts for 3 min or 15 charges.
Creates a Holy Lightwell. Friendly players can click the Lightwell to restore X health over 6 sec. Attacks done to you equal to 30% of your total health will cancel the effect. Lightwell lasts for 3 min or 15 charges.
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Each well is a physical manifestation of the Light.
Lightspring Creates a Holy Lightspring. Every 1 sec the Lightspring will attempt to heal party and raid members lower than 50% health for 17205 (+ 55.3% of SpellPower) over 6 sec. Attacks done to the target equal to 30% of your total health will cancel the effect. Lightspring lasts for 3 min or until 15 heals are expended.
Use: Permanently teaches you this glyph. Increases the total amount of charges of your Lightwell by 2.
Sell Price: 1
Tips
Lightwell enables free healing for non-tanks that are in need of one while the priest has to focus the heals on another character, and/or can also be used to help warlocks recover mana in long fights, since they can use it to heal themselves after Life Tapping for mana.
This method definitely saves a lot of mana that would normally be spent on heals. Using this spell during fights against a boss or while recovering from a wipe definitely pays off the rather long cooldown.
You can click to receive a HoT from a Lightwell even when you're:
Stunned
Sapped
Casting
Running
Feared
Falling
Eating
Controversy
Previous complaints included both a lack of effect from a priest's +heal, and the ability of a confused or malicious party member to take all the charges by repeatedly right-clicking on the Lightwell.
In patch 2.2.0, these complaints were addressed, with mixed results: while Lightwell got 100% benefit from +healing, most members of the party - except the caster - could still spam click it.
However, the primary complaint was that the healing received from using the Lightwell would break on damage, similar to using a bandage. Lightwell would be most powerful in AoE heavy fights in order to heal the dps classes while allowing the healer to focus on the tank, but this was a risky time to use it: the heal could be interrupted, preventing the full healing benefits of the well.
In patch 3.0, Lightwell received further changes: the healing effect only broke if damage received equaled more than 30% of total health. Furthermore the total number of charges was increased to 10.
Sometime after patch 3.0 players could only have one Lightwell Renew effect on them at a time, thus ceasing all attempts by players to eat a Lightwell, whether intentionally or otherwise.
Patch changes
Patch 4.2.0 (28-Jun-2011): Players will no longer prematurely cancel a channeled spell when clicking on the Lightwell.
Patch 4.1.0 (26-Apr-2011): The entire pillar of light of the Lightwell can now be interacted with, instead of just the base.
Patch 4.0.6 (8-Feb-2011): Lightwell’s health has been increased by 50% (for PvP purposes).; Lightwell healing now matches its tooltip description.
/Patch 3.0.2 (14-Oct-2008): Lightwell (Holy): Cast time reduced to .5 sec, down from 1.5 sec. Charges increased to 10, up from 5. Now breaks from any attack that hits you for 30% or more of your total health. Cooldown reduced to 3 minutes, down from 5.
Patch 1.11.0 (20-Jun-2006): Casting time reduced. Lightwell object increased in size to make it easier to click; relative click radius decreased slightly.; Right-clicking on a lower rank Lightwell while a higher rank Lightwell Renew is on will no longer expend a charge.