List of holy abilities
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All abilities shown here are the maximum rank at level 70.
Damaging Holy Abilities
Paladin
- Blessing of Sanctuary (Protection Talent)
- Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 24 for 5 min. In addition, when the target blocks a melee attack the attacker will take 35 Holy damage. Players may only have one Blessing on them per Paladin at any one time.
- Consecration (Holy Talent)
- Consecrates the land beneath Paladin, doing 384 Holy damage over 8 sec to enemies who enter the area.
- Exorcism
- Causes 505 to 563 Holy damage to an Undead or Demon target.
- Greater Blessing of Sanctuary (Protection Talent)
- Gives all members of the raid or group that share the same class with the target the Greater Blessing of Sanctuary, reducing damage dealt from all sources by up to 24 for 15 min. In addition, when the target blocks a melee attack the attacker will take 35 Holy damage. Players may only have one Blessing on them per Paladin at any one time.
- Hammer of Wrath
- Hurls a hammer that strikes an enemy for 504 to 556 Holy damage. Only usable on enemies that have 20% or less health.
- Holy Shield (Protection Talent)
- Increases chance to block by 30% for 10 sec, and deals 130 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
- Holy Shock (Holy Talent)
- Blasts the target with Holy energy, causing 365 to 395 Holy damage to an enemy, or 365 to 395 healing to an ally.
- Holy Wrath
- Sends bolts of holy power in all directions, causing 490 to 576 Holy damage to all Undead and Demon targets within 20 yds.
- Retribution Aura
- Causes 26 Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time.
- Seal of Command (Retribution Talent)
- Gives the Paladin a chance to deal additional Holy damage equal to 70% of the damage of the attack. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec.
Unleashing this Seal's energy will judge an enemy, instantly causing 169.5 to 186.5 Holy damage, 339 to 373 if the target is stunned or incapacitated.
- Gives the Paladin a chance to deal additional Holy damage equal to 70% of the damage of the attack. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec.
- Seal of Righteousness
- Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 20.5 to 71.4 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will cause 162 to 178 Holy damage to an enemy.
- Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 20.5 to 71.4 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time.
- Seal of Vengeance
- Fills the Paladin with holy power, granting each melee attack a chance to cause 120 Holy damage over 12 sec. This effect can stack up to 5 times. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec.
Unleashing this Seal's energy will judge an enemy, instantly causing 120 Holy damage per application of Holy Vengeance.
- Fills the Paladin with holy power, granting each melee attack a chance to cause 120 Holy damage over 12 sec. This effect can stack up to 5 times. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec.
- Seal of Blood
- All melee attacks deal additional Holy damage equal to 35% of normal weapon damage, but the Paladin loses health equal to 10% of the total damage inflicted.
Unleashing this Seal's energy will judge an enemy, instantly causing 295 to 325 Holy damage at the cost of health equal to 33% of the damage caused.
- All melee attacks deal additional Holy damage equal to 35% of normal weapon damage, but the Paladin loses health equal to 10% of the total damage inflicted.
Priest
- Holy Fire
- Consumes the enemy in holy flames that cause 426 to 537 Holy damage and an additional 165 Holy damage over 10 sec.
- Holy Nova
- Causes an explosion of holy light around the caster, causing 244 to 283 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 386 to 448. These effects cause no threat.
- Shackle Undead
- Shackles the target undead enemy for up to 50 sec. The shackled unit is unable to move, attack or cast spells. Any damage caused will release the target. Only one target can be shackled at a time.
- Smite
- Smite an enemy for 549 to 616 Holy damage.
Healing Holy Abilities
Paladin (All abilities shown at maximum rank)
- Blessing of Light
- Places a Blessing on the friendly target, increasing the effects of Holy Light spells used on the target by up to 580 and the effect Flash of Light spells used on the target by up to 185. Lasts 10 min. Players may only have one Blessing on them per Paladin at any one time.
- Flash of Light
- Heals a friendly target for 343 to 383.
- Greater Blessing of Light
- Gives all members of the raid or group that share the same class with the target the Greater Blessing of Light, increasing the effects of Holy Light spells used on the target by up to 580 and the effect Flash of Light spells used on the target by up to 185. Lasts 30 min. Players may only have one Blessing on them per Paladin at any one time.
- Holy Light
- Heals a friendly target for 1590 to 1770.
- Holy Shock (Holy Talent)
- Blasts the target with Holy energy, causing 365 to 395 Holy damage to an enemy, or 365 to 395 healing to an ally.
- Lay on Hands
- Heals a friendly target for an amount equal to the Paladin's maximum health and restores 550 of their mana. Drains all of the Paladin's remaining mana when used.
- Redemption
- Brings a dead player back to life with 600 health and 800 mana. Cannot be cast when in combat.
- Seal of Light
- Fills the Paladin with divine light for 30 sec, giving each melee attack a chance to heal the Paladin for 94. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will judge an enemy for 10 sec, granting melee attacks made against the judged enemy a chance of healing the attacker for 61. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.
- Fills the Paladin with divine light for 30 sec, giving each melee attack a chance to heal the Paladin for 94. Only one Seal can be active on the Paladin at any one time.
Priest
- Binding heal
- Heals a friendly target and the caster for 1053 to 1350. Low threat.
- Lesser heal
- Heal your target for 143 to 165 damage.
- Renew
- Heals the target for 1110 over 15sec.
- Desperate Prayer (Human and dwarf ONLY!)
- Instantly heals the caster for 1601 to 1887 damage instantly.
- Ressurection
- Brings back a dead player with 1110 health and 1150 mana. Cannot be cast while in combat
- Heal
- Heal a friendly target for 734 to 827.
- Flash heal
- Heals a friendly target for 1116 to 1295.
- Holy Nova
- Causes an explosion of holy light around the caster, causing 244 to 283 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 386 to 448. These effects cause no threat.
- Prayer of healing
- A powerful prayer heals party members within 30 yards for 1251 to 1322.
- Prayer of Mending
- Places a spell on the target that heals them for 800 the next time they take damage. When the heal occurs, Prayer of Mending jumps to a raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time.
Other Holy Abilities
Paladin (All abilities shown at maximum rank)
- Avenging Wrath
- Increases all damage caused by 30% for 20 sec. Also causes Forbearance, preventing Divine Shield or Blessing of Protection from being cast for 1 minute.
- Blessing of Freedom
- Places a Blessing on the friendly target, granting immunity to movement impairing effects for 10 sec. Players may only have one Blessing on them per Paladin at any one time.
- Blessing of Kings (Protection Talent)
- Places a Blessing on the friendly target, increasing total stats by 10% for 5 min. Players may only have one Blessing on them per Paladin at any one time.
- Blessing of Might
- Places a Blessing on the friendly target, increasing attack power by 220 for 5 min. Players may only have one Blessing on them per Paladin at any one time.
- Blessing of Protection
- A targeted party member is protected from all physical attacks for 10 sec, but during that time they cannot attack or use physical abilities. Players may only have one Blessing on them per Paladin at any one time. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection or Blessing of Protection again for 1 min.
- Blessing of Sacrifice
- Places a Blessing on the party member, transfering 104 damage taken per hit to the caster. Lasts 30 sec. Players may only have one Blessing on them per Paladin at any one time.
- Blessing of Salvation
- Places a Blessing on the party member, reducing the amount of all threat generated by 30% for 10 min. Players may only have one Blessing on them per Paladin at any one time.
- Blessing of Sanctuary (Protection Talent)
- Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 80 for 10 min. In addition, when the target blocks a melee attack the attacker will take 46 Holy damage. Players may only have one Blessing on them per Paladin at any one time.
- Blessing of Wisdom
- Places a Blessing on the friendly target, restoring 41 mana every 5 seconds for 5 min. Players may only have one Blessing on them per Paladin at any one time.
- Cleanse
- Cleanses a friendly target, removing 1 poison effect, 1 disease effect, and 1 magic effect.
- Concentration Aura
- Gives a 35% chance of ignoring spell interruption when damaged to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
- Crusader Aura
- Increases the mounted speed by 20% for all party members within 30 yards. Players may only have one Aura per Paladin at any one time. This does not stack with other movement speed increasing effects.
- Devotion Aura
- Gives 861 additional armor to party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
- Divine Intervention
- The paladin sacrifices himself to remove the targeted party member from harms way. Enemies will stop attacking the protected party member, who will be immune to all harmful attacks but cannot take any action for 30 sec.
- Divine Favor (Holy Talent)
- When activated, gives your next Flash of Light or Holy Light spell a 100% critical effect chance.
- Divine Shield
- Protects the paladin from all damage and spells for 12 sec, but reduces attack speed by 50%. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection or Blessing of Protection again for 1 min.
- Fire Resistance Aura
- Gives 70 additional Fire resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
- Frost Resistance Aura
- Gives 70 additional Frost resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
- Greater Blessing of Kings (Protection Talent)
- Gives all members of the raid or group that share the same class with the target the Greater Blessing of Kings, increasing total stats by 10% for 30 min. Players may only have one Blessing on them per Paladin at any one time.
- Greater Blessing of Might
- Gives all members of the raid or group that share the same class with the target the Greater Blessing of Might, increasing attack power by 220 for 30 min. Players may only have one Blessing on them per Paladin at any one time.
- Greater Blessing of Salvation
- Gives all members of the raid or group that share the same class with the target the Greater Blessing of Salvation, reducing the amount of all threat generated by 30% for 30 min. Players may only have one Blessing on them per Paladin at any one time.
- Greater Blessing of Sanctuary (Protection Talent)
- Gives all members of the raid or group that share the same class with the target the Greater Blessing of Sanctuary, reducing damage dealt from all sources by up to 80 for 30 min. In addition, when the target blocks a melee attack the attacker will take 46 Holy damage. Players may only have one Blessing on them per Paladin at any one time.
- Greater Blessing of Wisdom
- Gives all members of the raid or group that share the same class with the target the Greater Blessing of Wisdom, restoring 41 mana every 5 seconds for 30 min. Players may only have one Blessing on them per Paladin at any one time.
- Hammer of Justice
- Stuns the target for 6 sec.
- Holy Shield (Protection Talent)
- Increases chance to block by 30% for 10 sec, and deals 130 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
- Judgement
- Unleashes the energy of a Seal spell upon an enemy. Refer to individual Seals for Judgement effect.
- Repentance (Retribution Talent)
- Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
- Righteous Fury
- Increases the threat generated by your Holy attacks by 60%. Lasts 30 min.
- Sanctity Aura (Retribution Talent)
- Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.
- Seal of Justice
- Fills the Paladin with the spirit of justice for 30 sec, giving each melee attack a chance to stun for 2 sec. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will judge an enemy for 10 sec, preventing them from fleeing. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.
- Fills the Paladin with the spirit of justice for 30 sec, giving each melee attack a chance to stun for 2 sec. Only one Seal can be active on the Paladin at any one time.
- Seal of Wisdom
- Fills the Paladin with divine wisdom for 30 sec, giving each melee attack a chance to restore 90 of the Paladin's mana. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will judge an enemy for 10 sec, granting attacks and spells used against the judged enemy a chance to restore 59 mana to the attacker. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.
- Fills the Paladin with divine wisdom for 30 sec, giving each melee attack a chance to restore 90 of the Paladin's mana. Only one Seal can be active on the Paladin at any one time.
- Seal of the Crusader
- Fills the Paladin with the spirit of a crusader for 30 sec, granting 306 attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will judge an enemy for 10 sec, increasing Holy damage taken by up to 140. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.
- Fills the Paladin with the spirit of a crusader for 30 sec, granting 306 attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time.
- Sense Undead
- Shows the location of all nearby undead on the minimap until cancelled. Only one type of tracking can be used at a time.
- Shadow Resistance Aura
- Gives 70 additional Shadow resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
Priest
- Power Word:Shield
- Draws on the soul of the party member to shield them, absorbing 1265 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
- Power Word:Fortitude
- Power infuses the target, increasing their Stamina by 102 for 30 min.
- Symbol of Hope (Draenei only.)
- Greatly increases the morale of party members, giving them 33 mana every 5 sec. Effect lasts 15 sec.
- Inner Fire
- A burst of Holy energy fills the caster, increasing armor by 1580. Each melee or ranged damage hit against the priest will remove one charge. Lasts 10 min or until 20 charges are used.
- Cure Disease
- Removes 1 Disease from a Friendly target.
- Abolish Disease
- Attempts to cure 1 disease effect on the target, and 1 more disease effect every 5 seconds for 20 sec.
- Dispel Magic
- Dispels magic on the target, removing 2 harmful spells from a friend or 2 beneficial spells from an enemy.
- Elune's Grace(Night Elf only)
- Reduces ranged damage taken by 21 and increases chance to dodge by 10% for 15 sec.
- Levitate
- Allows the caster to levitate, floating a few feet above the ground. While levitating, you will fall at a reduced speed and travel over water. Any damage will cancel the effect. Lasts 2 min.
- Divine spirit
- Holy power infuses the target, increasing their Spirit by 50 for 30 min.
