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Overview

This is a list of abilities which can be magically dispelled or stolen.

Dispel Targets

  • PvE
    • Magisters' Terrace
      • Sunblade Blood Knights buff themselves with Seal of Wrath, dealing 1414 to 1586 additional holy damage on every hit (spell or melee) and can crit. This is not affected by additional spell damage when spellstolen. It procs on every tick of Arcane Missiles (8000 extra damage per cast), as well as Arcane Explosion on every target. It will also, however, proc when casting sheep, immediately breaking the spell.
      • Sunblade Magisters have an aura that grants them a stacking 10% spell haste bonus with every cast. While the aura is not dispellable, individual charges from the haste stack itself can be stolen or dispelled.
    • The Eye
      • Astromancers Buff themselvs with Molten Armor, causeing 75 Fire damage when hit, increases your chance to critically hit with spells by 3%, and reduces the chance you are critically hit by 5%. Only one type of Armor spell can be active on a Mage at any time.
    • The Mechanar
      • Sunseeker Astromages have a fire shield that does ~700 damage every 3 seconds to enemies in melee range. Spell damage increases this effect. This ability can crit and will proc Ignite.
    • The Arcatraz
      • Ethereum Wave-Casters have a spell haste buff that increases your casting speed by 50%.
      • Eredar Soul-Eaters cast a debuff on players that decreases the player's physical damage and stats by 45% and buffs the Soul-Eater by 45% to the respective stats. Mages can spellsteal this buff to increase their own stats by the same amount.
    • The Botanica
      • Sunseeker Researchers have a buff that that inflicts attackers with 328 poison damage every 3 seconds for 24 seconds called "Poison Shield."
      • Bloodwarder Menders have a +297 spell damage magic buff called "Holy Fury". (Mind controlling the mob with a priest to buff you will result in a 30 minutes buff instead of 2 minutes.)
    • Gruul's Lair
      • Gronn-Priests will periodically cast Spell holy renew [Renew] on themselves or another mob that ticks for roughly 4-5% of their health. Stealing this will heal you and, more importantly, help the raid burn down the mob quicker.
      • During the High King Maulgar fight, a mage will tank Krosh Firehand by Spellstealing Krosh's Spell Shield.
    • Karazhan
      • Stables trash: Spectral Stallions periodically cast a melee buff (Absorb Vitality) that makes them grow larger in size. Stealing this buff will make you grow in size increasingly when stacked. You will not get any advantage of the buff but it debuffs the mob, plus it is fun to be a giant =D.
      • Ballroom trash: Some of the trash there have a regen that you can steal. They wont heal anymore and you'll have a free regen.
      • Moroes: The 4 adds of Moroes have a 550 attack power buff on them that you can steal. Though you will not get any advantage from this besides debuffing the adds, reducing their damage.
      • Romulo and Julianne: Julianne's Devotion can be stolen to increase your spell casting speed by 50%. Romulo's Daring can be stolen mainly to debuff him as it only increases melee attack speed.
      • On the way to The Curator: Trapped Soul - The green specters that do the cone of cold have Elemental Armor which gives +200 resist to all magic for 2 minutes (once stolen)
      • Ethereal Spellfilcher: These mobs before the chess event have a +8% spell damage buff that can stack. Very useful. If a mage were to steal this buff repeatedly without the mob being killed, it is possible to run into Netherspite with a substantial damage buff (maximum stacks are though to be 10 -- i.e. +80% damage done).
    • Old Hillsbrad Foothills
      • Before Epoch Hunter lands, he spawns waves of Infinite Dragonkin. Some of them have a damage shield that can be stolen.
      • During the final boss fight against the Epoch Hunter you can steal his Disrupt Magic debuff. This prevents all of your pretty buffs from being removed, and as an added bonus it will remove any beneficial buffs that the boss has.
    • Opening the Dark Portal
      • Temporus: You can steal/debuff his Hasten spell that increases movement speed by 200%. Note: in heroic mode, Temporus will also have a temporary five second spell reflection that will reflect Spellsteal, Dispel Magic, and Purge.
    • Sethekk Halls
      • Many of the mobs have a buff called Arcane Destruction that gives +150 spell damage.
      • Talon King Ikiss's Mana Shield can be stolen when he goes below 15% health.
    • Shadow Labyrinth
      • Cabal Zealots transform into green Core Hounds when they are low on health; this buff is stealable. It prevents you from casting spells, but looks cool. It will also greatly increase your melee damage dealt. If you have a staff with high-end damage on it, you will do very large amounts of melee damage.
    • Zul'Aman
      • The Amani'shi Flame Casters have a 30 seoncond buff that increases the casting speed by 300% and movement speed by 200% which can be spellstolen. This can increase the mage's DPS by a maximum of 3-fold, however if the mage has some spell haste, then fireball will have a cast time of less than 1 second; this could make it better to pyroblast spam.
    • Nagrand
      • Vir'aani Arcanists have a spell called Vir'aani Concentration. It increases arcane spell damage dealt by 10%, and reduces your chance to be interrupted by melee attacks and abilities by 10%.
    • Netherstorm
      • Some of the blood elves (Sunfury Arch Mage) around Sunfury Hold cast a stealable buff that adds roughly 150 spell damage and increases your intellect (Fiery Intellect). However, it doesn't stack with mage/ice/molten armor.
  • PvP
    • Mages
      • Spell nature enchantarmor [Presence of Mind] could be the greatest Spellsteal ever, especially if you have the skill already. Makes your next spell with a casting time no more than 10 seconds an instant cast. Hard to catch, but great when you do.
      • Spell nature lightning [Arcane Power] can be stolen to increase your spell damage by 30% and mana cost by 30%.
      • Spell fire sealoffire [Combustion] can be stolen to give you +10% crit chance per non-crit spell hit.
      • Spell shadow detectlesserinvisibility [Mana Shield] can be stolen.
      • Spell nature abolishmagic [Dampen Magic] and Peticon-magical Spell nature abolishmagic [Amplify Magic] can be stolen.
      • Slow Fall can be stolen for mid-air combat scenarios.
      • Spell holy magicalsentry [Arcane Intellect] can be stolen.
      • Spell frost frostward [Frost Ward] can be stolen, and the talented 20% reflection will also apply.
      • Spell fire firearmor [Fire Ward] can be stolen to absorb fire damage and 20% reflection will also apply.
      • Spell ice lament [Ice Barrier] can be stolen from Frost mages to give you a new damage absorption shield.
    • Warlocks
      • Spell shadow netherprotection [Nether Protection] can be stolen to make you take reduced damage against certain schools of magic (usually fire, frost or arcane, whichever you've most recently cast against the warlock).
      • Nightfall can be stolen to prevent the Warlock from casting an instant Shadowbolt.
      • Sacrifice can be spellstolen to provide the mage with ~3600 damage absorption.
      • Spell shadow demonbreath [Unending Breath] can be spellstolen to give you underwater breathing.
      • Spell shadow detectlesserinvisibility [Detect Invisibility] can be stolen so that you may detect an invisible Succubus and prevent the Warlock from seeing you until they rebuff themselves during your Invisibility.
      • Spell shadow antishadow [Shadow Ward] can be stolen to provide you shadow damage absorption.
      • Spell shadow felmending [Fel Domination] can be stolen to prevent the warlock from summoning their pet in .5 seconds.
    • Priests
      • Spell holy powerwordshield [Power Word: Shield] can be stolen to give you their damage absorption bubble. Will also afflict you with Weakened Soul.
      • Spell holy wordfortitude [Power Word: Fortitude] can be stolen to give you their stamina buff.
      • Spell holy renew [Renew] can be stolen to give you their healing over time spell.
      • Spell magic lesserinvisibilty [Fade] can be stolen to lower you on the aggro list.
      • Spell holy divinespirit [Divine Spirit] can be stolen to increase your spirit and, if talented, increase your spell damage by 10% of your spirit.
      • Spell holy excorcism [Fear Ward] can be stolen to make you immune to the next fear spell cast on you.
      • Spell holy prayerofmendingtga [Prayer of Mending] can be stolen to heal you the next time you take damage and jump to party members up to five times.
      • Inspiration can be stolen to increase your armor by 25% of its base value (~300 for a level 70 mage).
      • Spell holy surgeoflight [Surge of Light] can be spellstolen to prevent the Priest from casting an instant free Smite at you.
      • Spell frost windwalkon [Inner Focus] can be spellstolen to reduce the mana cost of your next spell by 100% and increase its critical strike chance by 25% and also make your hands have the "arcane spellcasting" effect for the duration of spellsteal.
      • Spell holy painsupression [Pain Suppression] can be spellstolen (albeit with a 65-85% chance to fail) to reduce the damage you take by 40% for the remainder of the 8 second duration.
      • Spell holy blessedresillience [Blessed Resilience] can be stolen to make you immune to critical hits for the remainer of the six second duration.
      • Ability priest focusedwill [Focused Will] can be stolen up to three times (stacking and refreshing) to reduce the damage you take by up to 15% and healing received by 30%.
      • Spell arcane blink [Focused Casting] can be stolen to increase your chance to resist interrupt effects by 10-20% for 6 seconds and prevent all spellcasting delays from damage.
      • Spell holy powerinfusion [Power Infusion] can be stolen to grant 20% haste and lower the mana cost of spells by 20%.
      • Spell nature nullifydisease [Abolish Disease] can be stolen to give you a 'remove disease over time' effect.
      • Spell holy layonhands [Levitate] can be stolen to give you the ability to float down at reduced speeds and walk over water. You will also have an idle animation of floating several feet above ground.
    • Paladins
    • Druids
      • Spell nature regeneration [Mark of the Wild] can be stolen to increase your armor by x, all attributes by x, and resistances by x.
      • Spell nature thorns [Thorns] can be stolen to give a nature damage shield that will damage attackers by x per hit.
      • Spell nature rejuvenation [Rejuvenation] can be stolen to give you a heal over time.
      • Spell nature resistnature [Regrowth] can be stolen to give you a heal over time.
      • Spell nature crystalball [Omen of Clarity] can be stolen to give you a chance to enter a clearcasting state when you deal damage in melee.
      • Inv misc herb felblossom [Lifebloom] can be stolen to give you a heal over time. This will, however, proc the lifebloom-on-dispel mechanic.
      • Spell nature lightning [Innervate] can be stolen to give you 225% of the druid's base mana pool for 10 seconds - be sure to watch for this one.
      • Ability druid naturalperfection [Natural Perfection] can be spellstolen to provide damage reduction.
      • Spell nature natureswrath [Nature's Grasp] can be spellstolen to entangle and root the next enemy that strikes you in melee (including the target of the spell!).
      • Spell nature stoneclawtotem [Barkskin] can be stolen to give you 100% chance to resist interruption while casting spells, as well as a % of damage reduction dealt to you.
      • Spell nature naturesblessing [Nature's Grace] can be stolen to reduce the casting time of your next spell by .5 seconds.
      • Spell nature ravenform [Nature's Swiftness] can be stolen to prevent the target from instantly healing or casting spells.
    • Warriors
      • Warriors do not have any class abilities classified as Magic effects and, thus, no stealable class buffs.
    • Hunters
      • Ability hunter efficiency [Rapid Fire] can be spellstolen to deprive the Hunter of 40% extra attack speed and give you +40% attack speed on your wand shoot (which you may need due to the high cost of Spellsteal).
    • Shamans
      • Spell nature lightningshield [Lightning Shield] can be stolen to do x nature damage to attackers.
      • Spell nature skinofearth [Earth Shield] can be stolen to ignore spell interruption, and damaging attacks can heal the mage.
      • Spell nature wispheal [Elemental Mastery] can be stolen to improve your spell critical strike chance by 15% for 15 seconds.
      • Ability shaman heroism [Heroism] and Spell nature bloodlust [Bloodlust] can be stolen to increase your ranged, melee, and spellcasting speed by 30%.
      • Spell nature spiritwolf [Ghost Wolf] can be dispelled by Spellsteal, but the mage will not receive the movement speed buff.
      • Spell shadow demonbreath [Water Breathing] can be stolen to give the mage unlimited underwater breath for 2 minutes.
      • Spell frost windwalkon [Water Walking] can be spellstolen to give the mage water walking for 2 minutes.
      • Spell nature ravenform [Nature's Swiftness] can be stolen to reduce the casting time of your next Nature spell by 100%. The purpose of a mage stealing this is to prevent the Shaman from instantly healing or casting any spell.
      • Ability shaman watershield [Water Shield] can be stolen to give the mage 100 mp5 for up to 2 minutes and 400 mana when struck (3 charges).
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