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Loch Modan

Alliance Loch Modan
Level 10-20
Loch Modan.jpg
Population5,000
RacesIronforge dwarfIronforge dwarf Ironforge dwarf (4,500)

HumanHuman Human (250)
Wildhammer DwarfWildhammer dwarf Wildhammer dwarf (250)
GnomeGnome Gnome
High elfHigh elf High elf
OgreOgreOgre Ogre
Dark Iron dwarfDark Iron dwarf Dark Iron dwarf
IconSmall Trogg.gif Trogg
Murloc Murloc

Kobold Kobold
RulerKing Magni Bronzebeard
Major settlementsThelsamar (850)
AffiliationAlliance
LocationEastern Khaz Modan

Loch Modan is a large area east of Dun Morogh, situated in eastern Khaz Modan. It is known for its temperate climate, abandoned archaeological dig site, and the huge lake from which the region takes its name. The gray and rugged Khaz Mountains rise up on all sides around the loch, and the hills are lightly wooded with pine and birch. The loch was held in place by the Stonewrought Dam, an architectural wonder of no equal on Azeroth. The dam controled the flow of water to the Wetlands below prior to the Cataclysm.

Loch Modan is heavily populated by hostile troggs, unearthed from caves below ground by the dwarven digs. They have since settled in the surrounding mountainous area and built crude camps and caves from which to strike at passing travelers. Other dangers include dangerous wildlife, aggressive kobolds, and the powerful ogres of the Mo'grosh Stronghold.

Contents

History Edit

Despite its serene appearance, Loch Modan has seen its share of conflict and bloodshed. In the Second War, the orcs of the Horde overran Loch Modan and made a stand against the defenders of the Alliance. The dwarves of Ironforge were ultimately successful in their defense, and reclaimed the area in the war's aftermath. Broken catapults and ballistae can still be seen scattered about on the bottom and islands of the loch, mute evidence to the region's bloody history.

Cataclysm This section concerns content exclusive to Cataclysm.

With the emergance of Deathwing into the world, and with his notable flight over the loch that ripped apart the dam, more enemies have settled into the area. The Twilight's Hammer clan is chief among these, taking up residence within the center of the now-drained loch. The dark iron dwarves have taken advantage of the destruction of the Stonewrought Dam and taken that structure, and have even parked a spy close to Thelsamar within Grizzlepaw Ridge.

Geography Edit

Loch Modan is sparsely wooded, consisting mainly of rugged hills and rolling grasslands. There are a number of caves filled with their own unique dangers sprinkled throughout. Mountain passes lead to other areas, such as the Searing Gorge and the Wetlands, as well as Dun Morogh. For the most part these are well guarded, or in the case of the Searing Gorge pass, locked. The Stonewrought Dam used to control the flow of water into the Wetlands, great spouts of water flowing from the open mouths of stone dwarves carved into its face. The northeast quadrant is perhaps the most dangerous, filled with ogres. South of this is a large excavation site.

Cataclysm This section concerns content exclusive to Cataclysm.

Prior to the Cataclysm, the most notable feature of the area was the large loch itself, dotted with small islands. It has now been drained, thanks to the destruction of the Stonewrought Dam by Deathwing, displacing a large number of its natural wildlife and introducing new creatures into the area. Many of the threshadons died, and their skeletons now litter the floor.

There are no instanced dungeons or battlegrounds in Loch Modan. However, the micro dungeon Mo'grosh Stronghold can be found in this area.

Since the Alliance has no travel hub in the Badlands, they have to fly to Thelsamar in Loch Modan and ride from there to get to Uldaman. Newer players are often unacquainted to the higher-level activity in a teens level zone in comparison to the starting zones they have come from.

TravelEdit

Getting thereEdit

Gryphon
Alliance Alliance
Players can travel on foot from Dun Morogh through either the North Gate Pass or South Gate Pass, then to the western side of the loch to Thelsamar.
Horde Horde
The easiest way to Loch Modan is for players to travel from New Kargath in the Badlands northeast and past Uldaman. From there they need to pick their way through the deep gorge between the two zones.

Flight Master locationsEdit

Alliance Farstrider Lodge Icon Cataclysm 18x18.gif
Alliance Thelsamar

Adjacent regionsEdit

Zone Name Faction Level Range Direction Alliance Access Horde Access
Badlands Alliance Horde 45-48 South By foot south; MiniIcon FlightMaster.png from Farstrider Lodge to Fuselight; also MiniIcon FlightMaster.png from Thelsamar to Dustwind Dig By foot south
Dun Morogh Alliance 1-10 West By foot west; MiniIcon FlightMaster.png from Thelsamar to Ironforge By foot west
Searing Gorge Neutral 48-50 Southwest By foot through Stonewrought Pass (key required); MiniIcon FlightMaster.png from Thelsamar to Thorium Point By foot south to Badlands, then MiniIcon FlightMaster.png from New Kargath to Thorium Point
Twilight HighlandsIcon Cataclysm 18x18.gif Alliance Horde 84-85 Northeast Flying mount Flying mount
Wetlands Alliance 20-25 North By foot north past Algaz Station; MiniIcon FlightMaster.png from Thelsamar to Menethil Harbor or Slabchisel's Survey By foot north past Algaz Station

InhabitantsEdit

Beasts.png
Classification Type
Beast Bears
Boars
Bobcats
Carrion Birds
Crocolisks
Giant Hornets
Golden Eagles
Hill Foxes
Mountain Buzzards
Spiders
Humanoid Dark Iron dwarves
Kobolds
Ogres
Troggs

ResourcesEdit

Trade mining.png
Trade herbalism.png
Inv misc pelt wolf 01.png
Trade fishing.png
Source Item Skill Level
Herbalism Inv misc flower 02.png [Peacebloom] 1
Inv misc herb 10.png [Silverleaf] 1
Inv misc herb 07.png [Earthroot] 15
Inv jewelry talisman 03.png [Mageroyal] 50
Inv misc root 01.png [Briarthorn] 70
Inv misc herb 01.png [Bruiseweed] 85
Mining Inv ore copper 01.png [Copper Ore] from Copper Veins 1
Inv ore tin 01.png [Tin Ore] from Tin Veins 65
Inv stone 16.png [Silver Ore] from Silver Veins 75
Source Item
Cloth (Drop) Inv fabric linen 01.png [Linen Cloth]
Inv fabric wool 01.png [Wool Cloth]
Skinning Inv misc leatherscrap 03.png [Light Leather]
Inv misc leatherscrap 05.png [Medium Leather]
Inv misc leatherscrap 07.png [Heavy Leather]
Fishing (Pools) Inv misc fish 20.png [Raw Sagefish]

Notable charactersEdit

Main article: Loch Modan NPCs

Loch Modan is home to several dwarves of various levels of importance. In the Valley of Kings, Captain Rugelfuss sends promising young dwarves to eradicate the troggs who infest the region. At the Stonewrought Dam, Chief Engineer Hinderweir VII seeks to rid Loch Modan of the vile and terrible Dark Iron dwarves. And at his excavation site, the unlucky Prospector Ironband recruits "slightly" more experienced adventures to investigate the ruins of Uldaman.

QuestsEdit

Quest point.png
Main article: Loch Modan quests
See also: Loch Modan questing guide

Loch Modan is the implied level 10-20 destination zone for dwarves and gnomes from the adjacent starting zone of Dun Morogh. However it is easy enough for all other Alliance races to quest here, via the Deeprun Tram from Stormwind (this is true since the opening of Stormwind Harbour, allowing young Draenei and Night Elves easy access to Stormwind).

Areas of interestEdit

Inv misc idol 05.png

MapsEdit

SubzonesEdit

WoW Icon 16x16.gif In-game

MediaEdit

ImagesEdit

Pre-Cataclysm
  • Thelsamar
  • The Farstrider Lodge
  • Stonewrought Dam
  • Mo'grosh Stronghold
Post-Cataclysm
  • New trogg cave in Stonesplinter Valley
  • Stonesplinter Valley
  • Ironband's Excavation Site
  • One way of taking a tour
  • Woosh!
  • Broken Stonewrought Dam
  • The drained Loch, ground view
  • Drained Loch at night

VideosEdit

External links Edit

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