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A property of a [[Container|container]] [[Item|item]] that requires it to be ''unlocked'' by a generic or specific [[Key|key]] or minimum level of [[Lockpicking]] skill by a [[Rogue]] before it can be opened and [[Loot|loot]]ed.
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A property of a [[container]] [[item]] or [[door]] that requires it to be ''[[unlocked]]'' by a generic or specific [[Key|key]] or minimum level of [[Lockpicking]] skill by a [[Rogue]] before it can be opened and [[Loot|loot]]ed or passed.
 
 
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[[Category:Game Terms]]
 
[[Category:Game Terms]]

Revision as of 05:21, 27 January 2006

A property of a container item or door that requires it to be unlocked by a generic or specific key or minimum level of Lockpicking skill by a Rogue before it can be opened and looted or passed.