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Revision as of 05:30, June 27, 2008 by JIM the Bot (Talk | contribs)

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A property of a container item or door that requires it to be unlocked by a specific key quest item, generic seaforium charge (as of Patch 2.1.0), generic skeleton key, or minimum level of Lockpicking skill by a Rogue before it can be opened and looted or passed.

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