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Long quests are questlines that are more than 10-15 steps long. Exceptional quests are quests that were memorable for folks while playing the game, or contain a significant amount of lore or world-related information that is interesting for players interested in the world of WoW. Hidden questlines are those that are hard enough to come by that most players never come across them in normal play.
 
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|image = Baine Bloodhoof Cataclysm.jpg
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|name = Baine Bloodhoof
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|title = High Chieftain
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|gender = Male
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|race = Tauren
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|level = ?? (Boss)
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|health = 103,000,000
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|creature = Humanoid
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|aggro = {{aggro|-1|1}}
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|character = [[Tauren Chieftain]]
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|faction = Horde
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|occupation = High Chieftain of the Tauren, formerly leader of [[Bloodhoof Village]]
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|status = Alive
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|relatives = [[Elder Bloodhoof]] (ancestor), [[Cairne Bloodhoof]] (father), [[Tamaala]] (mother)
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| location = [[High Rise]], [[Thunder Bluff]]
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}}
   
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High Chieftain '''Baine Bloodhoof''' is the son of the late [[tauren]] leader, [[Cairne Bloodhoof]]. In addition to embodying his father’s kindness and valor, Baine has developed into a warrior without equal.
The list was spawned from a discussion on the [http://elitistjerks.com/forums.php Elitist Jerks] forum, called [http://elitistjerks.com/showthread.php?t=10317 Long, Hidden, or Exceptional Questlines].
 
   
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Following Cairne’s death in a duel with Warchief Garrosh Hellscream, Baine fled his home in [[Bloodhoof Village]] when the tauren matriarch [[Magatha Grimtotem]]’s agents attacked the village and seized [[Thunder Bluff]]. Although still pained by the loss of his father, Baine staged a counterattack on Magatha and her forces, ultimately retaking the tauren capital and defeating the treacherous matriarch. Cairne’s honorable son spared Magatha’s life, banishing the matriarch and her traitorous allies to the harsh [[Stonetalon Mountains]]. Since then Baine has assumed the role of high chieftain of Mulgore’s courageous tauren.
Note that items are listed under the first category in which they appear. If a questline is both long and hidden, it appears under "long."
 
   
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While bitterness might still linger over Cairne’s [[Garrosh Hellscream|demise]], Baine has pledged his loyalty to the Horde and its warchief for the good of the tauren race.<ref>http://us.battle.net/wow/en/game/race/tauren</ref>
==Long Quests==
 
=== You Are Rakh'likh, Demon ===
 
{{main|You Are Rakh'likh, Demon}}
 
Also known as the "Fallen Hero" questline, or simply as the "Blasted Lands" questline, this is an exceptionally long set of quests in which the player is tasked with quelling some of the evil demons that have been causing trouble in the Blasted Lands.
 
   
  +
==Biography==
The questline starts at the [[Fallen Hero of the Horde]] in the [[Swamp of Sorrows]], and continues for many steps. It takes you all around the world, from [[Azshara]] to [[Stranglethorn Vale]], and has you entering areas that seem to serve no purpose except as a piece of this quest. This is an exceptionally detailed, well-thought-out quest, with a coherent story and good rewards.
 
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[[File:Baine.jpg|frame|left|Baine in [[Warcraft III]].]]
   
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Baine fought alongside his father with pride and respect, and continued to defend his people when they established a home for themselves in [[Mulgore]]. However, in an attack by the [[centaur]] on their village, Baine was taken captive and taken back to their camp. He managed to stay alive, but he began to lose hope when all his fellow captives were killed one by one until he was the only one left.
===Linken's Quests===
 
A gnome NPC named [[Linken]] in Un'Goro gives a rather long questline with some very decent rewards. It, again, takes you all over the world, from Winterspring to Tanaris, and has you helping Linken recover his sword. It's a tribute to the Legend of Zelda games. It begins with {{quest|It's a Secret to Everybody}}.
 
   
  +
The [[tauren]] [[Tagar (tauren)|Tagar]] told [[Rexxar]] to find him and bring him back. So, Baine was rescued by [[Rexxar]], and they battled their way together through hordes of centaur until they finally made it back to Cairne, who was overjoyed to see his son alive. After he was brought back with the help of [[Bovan Windtotem]], [[Cairne Bloodhoof]] decided to join [[Rexxar]]'s party.
===The Onyxia Key===
 
{{main|Onyxia's Lair attunement}}
 
The quest to get the [[Drakefire Amulet]] necessary for gaining entrance into [[Onyxia]]'s lair is a long, difficult, elite questline, designed to be completed by a group of 5 players of level 60. The rewards are mediocre, but the questline itself is an excellent example of storytelling and world-building, as it reveals the details of the [[Dragonflight]]s for the first time, and continues the quests that both factions can do in [[Dustwallow Marsh]].
 
   
  +
At [[Bloodhoof Village]], Baine Bloodhoof leads an investigation into [[Venture Company]] operations to the east and a campaign against the [[Palemane]] [[gnoll]]s to the west. With his father growing older, Baine takes a greater role in the leadership of the [[tauren]] with each passing year. He has grown into a formidable [[warrior]], but it will be some time before he matches his legendary father’s exploits.<ref>''[[Lands of Mystery]]'', pg. 40.</ref>
Moreover, the quests themselves are rather unique. There are a few of the typical, "Go here, kill this"-style quests, but there are also unique events, like disguising your character as a member of the Dragonflight and speaking with a dragon. Overall, this questline is worth doing just for the story, even if you never plan to raid Onyxia.
 
* See also: [[Image:Alliance_15.gif]]{{questchain|The Great Masquerade}}
 
   
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Baine attempted to warn the dwarven miners of [[Bael'dun Digsite]] that their violent mining methods were hurting the spirits of the Earth and even attempted to scare them off by sending [[Adventurers]] to break their tools. However the dwarves did not listen and continued using explosives on the earth. In Cataclysm Baine was shown to be right as the enraged Spirits of the Earth rose from the ground and killed the dwarves of [[Bael'dun Digsite]].<ref>http://www.wowhead.com/quest=14491</ref>
   
=== The Missing Diplomat ===
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===Stormrage===
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{{Novel-section}}
{{main|The Missing Diplomat quest chain}}
 
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{{main|World of Warcraft: Stormrage}}
A long questline for the Alliance that has you running all around the world trying to find the King of Stormwind. More than a little anti-climactic and presenting rather mediocre rewards, the line is still worth doing if you're looking for some excellent lore about the Human race in WoW. The line [[Quest:The Missing Diplomat|starts here]], and provides [[Jaina's Signet Ring]].
 
  +
Taking place after the defeat of the Lich King, the book shows that Baine has become a major leader of the tauren. When the Emerald Nightmare begins to slowly claim all of the denizens of Thunder Bluff, he helps guide his people in their resistance, if however futile. Later, when [[Malfurion Stormrage]] calls for the warriors of Azeroth into battle against the Nightmare, he is one of the many to answer. Once within the Emerald Dream, Baine once against shows his aptitude for leadership. When the Horde express agitation about Malfurion giving leadership to [[Varian Wrynn]] for the battle, Baine is the first to stand by his side, alleviating all tension and showing that this conflict was above their petty differences. Although they fight a seemingly hopeless battle, the united Azeroth eventually claims victory, and Baine is able to return to his people to help repair the damage.
   
=== Hero of the Mag'har ===
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===Lands of Mystery===
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{{RPG-section}}
{{main|Hero of the Mag'har quest chain}}
 
  +
''This information is from the RPG, however it is contradicted by the events in Cataclysm.''
An exceptional addition to the lore of the Orcs, particularly of Thrall himself, in ''[[World of Warcraft: The Burning Crusade|The Burning Crusade]]''. This questline has you running errands for Thrall's grandmother, [[Geyah]]. It's exceptionally long, the rewards are excellent, and the storyline reminds you why you love video games.
 
   
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It would seem that after [[Brann Bronzebeard]] had a chance to speak to the tauren chieftain at Thunder Bluff about the dwarves of [[Bael'dun Digsite]], that Baine Bloodhoof asked a group of young tauren to act as emissaries to the dwarven excavation of Bael’dun to convince the dwarves to cease their careless digging. Given enough effort, the tauren apparently convinced the dwarves to allow a shaman to oversee their site to make sure that the land is properly cared for during the excavation, and that the dwarves return to the land as much as they take. Baine then asked them to deal with the Venture Company as well – a more difficult proposition, however, it seems a few good axe swings were likely more effective than conventional diplomacy.<ref>''[[Lands of Mystery]]'', pg. 41.</ref>
=== Attunement to the Eye ===
 
{{main|The Hand of Gul'dan quest chain}}
 
A 25 part quest chain that ends with the player being attuned to the Eye in the Netherstorm. This quest line no longer needs to be completed to enter the eye but now awards the title "Champion of the Naaru". The quest line begins with [[The Hand of Gul'dan]].
 
   
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===Ascension on the Eve of the Shattering===
==Exceptional Quests==
 
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{{novel-section}}
===[[Tirion Fordring]]===
 
  +
{{main|The Shattering: Prelude to Cataclysm}}
Widely hailed as one of the best questlines in the game, [[Tirion Fordring]] in the [[Western Plaguelands]] starts a line of quests that reveals his relationship with the [[Scarlet Crusade]], and explains a large portion of the story behind the army in red. The line begins with {{quest|Redemption}}, and completes with {{quest|In Dreams}}. If you level in the Plaguelands, it's definitely worth pursuing this quest line.
 
  +
[[File:Bainenew.jpg|thumb|Baine lays his father to rest.]]
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As the war in [[Northrend]] carried on, Baine led his people in Cairne's place whenever his father was absent, such as Cairne's journey to [[Warsong Hold]]. Baine is shown to be an effective and beloved leader, a worthy successor to his father.
   
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Cairne is killed by Grimtotem treachery during a duel with the new Warchief, [[Garrosh Hellscream]], in the arena in Orgrimmar. Upon his death, [[Magatha Grimtotem]], Cairne's sworn rival, orders her tribe to take over Mulgore and kill everyone in it, and sends assassins to [[Bloodhoof Village]] to kill Baine, who remains unaware of what happened in Orgrimmar. However, Baine is tipped off by a Grimtotem defector, the shaman [[Jevan Grimtotem|Stormsong]], and manages to escape under the cover of a kodo stampede, sending messengers to other villages warning them of the Grimtotems' treachery. They then make their escape to Camp Taurajo, where they join Hamuul Runetotem who had also managed to escape an attempt on his life. Eager to avenge his father and reclaim Thunder Bluff, Baine requests Hamuul's advice on how to fight Magatha. He informs the young chieftain that their potential allies are few, with Garrosh's allegiances unclear, the Forsaken being unable to help (as orcs loyal to Garrosh patrol the Undercity thanks to [[Battle for the Undercity|past events]]), the blood elves being too far away, and the Darkspear trolls being too few. Realizing he could not call upon friends, Baine decides to ask aid from an honorable enemy: [[Jaina Proudmoore]].
===[[Quest:Screecher Spirits|Screecher Spirits]]===
 
Added in a later patch, Screecher Spirits is basically an introduction to the lore that surrounds the god [[Hakkar]], the master of [[Zul'Gurub]]. It has several pieces that span [[Zul'Farrak]] and [[The Sunken Temple]], and the rewards are excellent for their level.
 
   
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While there, Baine meets Prince [[Anduin Wrynn]], heir to the throne of [[Stormwind]]; after an initial uneasiness, Baine warms to the young man, so unlike his warrior father, [[Varian Wrynn|King Varian]]. His sadness and churning emotions at all that has transpired cause great empathy in Anduin; in an act of friendship, he gives Baine the great hammer [[Fearbreaker]], an ancient heirloom given to him by King [[Magni Bronzebeard]]. The weapon "likes" Baine and steadies him with the Light that it wields, and he promises to treasure it always. Jaina is moved by this gesture, and agrees to provide Baine monetary support in his efforts to bring down Magatha and the Grimtotems.
===[[The Scythe of Elune quest chain|The Scythe of Elune]]===
 
This is an interesting bit of game. It concerns itself with the lore of [[Duskwood]], though it takes characters around to various places in that area. It also explains the power of [[Arugal]] from [[Shadowfang Keep]]. The ending to the quest is rather anti-climactic. The intended ending was probably for Alliance characters to go to [[Shadowfang Keep]] and retrieve the [[Scythe of Elune]] from [[Arugal]], but that never really panned out. The questlines also contains a few bits of cross-faction lore, which is rare in WoW.
 
   
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Now openly supporting Baine, Stormsong travels to [[Ratchet]] to enlist the aid of its leader, [[Gazlowe]]. The goblin engineer - who had always liked "the old bull", as he called Cairne - agrees to assist Baine in his quest, providing zeppelins, explosives and other supplies. Garrosh, convinced by his advisor [[Eitrigg]] to atone for what happened in the arena, also provides a large Horde force to join with Baine. With the materials and manpower he needs, Baine leads a surprise attack on Thunder Bluff, under the cover of a false storm provided by Stormsong's shamanic powers. Baine succeeds in defeating Magatha, but decides to spare her life. Allowing those Grimtotems who would follow him to remain, Baine exiles Magatha and her loyalists.
==={{quest|The Lady's Necklace}}===
 
This brief quest has a huge payoff: You give [[Lady Sylvanas]] her necklace, and she sings an elven ballad that she remembers from before she was undead. It's absolutely worth spending 30 minutes to complete as a level 70 for this.
 
   
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Baine confronts Garrosh in Thousand Needles, accusing him of willfully participating in Magatha's treachery. Garrosh insists that he was unaware of the trickery until it was too late, and expects that Baine will also challenge him. Baine refuses, believing that Cairne's challenge was intended to unite the Horde and another challenge would divide it further, and begrudgingly considers the matter settled. Though he is still angry at Garrosh for his part in his father's death (after all, Garrosh had upped the ante by making the ''Mak'gora'' a duel to the death), Baine acknowledges him as his Warchief, to which Garrosh, admiring the new High Chieftain, pledges the loyalty of the Horde to the new leader of the tauren.
==={{quest|Commander Gor'shak}}===
 
This questline, is an excellent way to guide exploration of [[Blackrock Depths]], and to get a general sense for the stories and trials that the [[Badlands]], [[Searing Gorge]], and [[Burning Steppes]] are dealing with. The rewards are excellent and the storyline is a great introduction to [[Blackrock Mountain]].
 
   
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==In World of Warcraft==
===[[Quest:Archmage Vargoth|Archmage Vargoth]]===
 
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[[File:Baine Bloodhoof.jpg|thumb|Baine in ''World of Warcraft'' prior to Patch 4.0.3.]]
This series of 8 or so quests has you running errands and finding out about the [[Archmage Vargoth]]. One of the better additions to [[The Burning Crusade]], the line sports a good story and excellent rewards. See also {{quest|Malevolent Remnants}}, available after you finish this line.
 
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'''Baine Bloodhoof''' is a level ?? [[quest giver]] located in the [[High Rise]] in the [[tauren]] [[capital]] of [[Thunder Bluff]]. Prior to [[Patch 4.0.3]], he was located at [[Bloodhoof Village]] in [[Mulgore]]; he has since been replaced there by [[Ahmo Thunderhorn]].
   
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He starts the following quests:
===[[Freedom for All Creatures quest chain|Sprite Darter Egg]]===
 
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*{{questlong|Horde|10|War Dance}}
This Alliance-only quest has you running all around the world in pursuit of the final reward: A non-combat Sprite Darter pet. The above links to the quest chain page, but an external guide is available [http://www.playthingofthegods.net/SpriteDarterHatchlingGuide/SpriteDarterHatchlingGuide.htm here], and the line is recommend to all players just because it's extremely fun.
 
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*{{questlong|Horde|12|Walk With The Earth Mother}}
   
  +
{{AlsoSee|[[List of Thunder Bluff NPCs]]}}
==Hidden Quests==
 
===[[Awbee]]'s Scale===
 
While not hidden before ''[[World of Warcraft: The Burning Crusade|The Burning Crusade]]'', this questline starts in [[Upper Blackrock Spire]] with {{quest|The Matron Protectorate}}, making it relatively hidden for the majority of the post-expansion crowd. It explains a small piece of lore dealing with the dragonflights, and has a unique teleportation gimmick in Winterspring that is rather fun. You pick it up from [[Awbee]] in the dungeon.
 
   
==={{quest|Cortello's Riddle}}===
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===Elemental Unrest===
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During the [[Elemental Unrest]] Baine aided in the defense of Thunder Bluff by combating the water and wind elementals that appeared on the [[Spirit Rise]].
This quest starts from a letter that you pick up inside one of the ships in southern [[Stranglethorn Vale]]. The line itself ends with a rather simple reward (a 14-slot bag), but the quest texts are riddles, making the line unlike anything else in the game. Don't spoil this for yourself -- try to figure out the riddles without resorting to the wowhead spoilers!
 
   
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[[Image:Baine_Elemental_Unrest.jpg|thumb|Baine Defending Thunder Bluff]]
==={{quest|Hilary's Necklace}}===
 
Not a hidden quest to the Alliance, but one of the few true cross-faction quests in the game. Horde players can do this quest, but it can rather difficult due to over zealous guards.
 
   
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==Tactics==
==={{quest|Message in a Bottle}}===
 
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Like Cairne before him, Baine is a powerful [[tauren chieftain]] and his in-game abilities are a testament to it. Now without the risk of Horde shamans and druids hurling entire [[Alliance]] raids from Thunder Bluff's lift-balconies, an air-born raid can attack Baine directly from his tent. It is recommended to tank him inside of it, as his knockback ability has a wide range, and can result in unsuspecting victims gaining aggro on more of Thunder Bluff's guards and elite patrols than necessary. Downing him as fast as possible before the Horde can mount a defense raid is the best strategy to employ.
Also known as the King Kong quest, this gem of a task starts on the southern beach of STV, where some of the bottles on the beach contain a scroll with a message. The reward is relatively mediocre, but the experience of finding a giant gorilla ([[King Mukla]]) on an island is pretty outstanding.
 
   
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It is worth bearing in mind that Baine's elite guards, the [[Honor Guard|Honor Guards]], share the knockdown that the [[Bluffwatcher|Bluffwatchers]] possess - without diminishing returns. As such, a large amount of guards in addition to constant stunning can allow Baine to simply scrush an unprepared tank while its healers are unable to react.
==={{quest|Sully Balloo's Letter}}===
 
Picked up from a letter hidden underwater underneath the [[Thandol Span]].
 
   
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Regardless, Thunder Bluff is not the most populated capital city of the Horde, and a prepared and subtle raid should be able to defeat Baine without huge interference.
==={{quest|Sweet Amber}}===
 
  +
This starts in Westfall, but the level requirement is such that most players will never know it's there. It has you running a small set of errands, and concludes with a nice little trinket reward.
 
  +
==Abilities==
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[[Image:Ability Warrior Cleave.png|32px]] Cleave-Inflicts 110% of normal melee damage to an enemy and its nearest allies, affecting up to 3 targets.
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[[Image:Ability Warrior SavageBlow.png|32px]] Mortal Strike-Inflicts 100% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 25% for 5 sec.
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[[Image:INV Gauntlets 04.png|32px]] Uppercut-Inflicts normal damage plus 50 to an enemy, knocking it back.
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[[Image:Ability BullRush.png|32px]] War Stomp-Inflicts Physical damage to nearby enemies, knocking them back and stunning them for 6 sec.
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==Quotes==
  +
Text:
  +
:''Greetings young one, and welcome to Thunder Bluff. You'll find safe refuge from the burdens of the world here. All denizes of the Horde are welcome here.''
  +
  +
:''The spirits of the present and past come alive here this sacred place, my friend. Honor them, and in doing so honor yourself.''
  +
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Greetings:
  +
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*"I am Baine, son of Cairne, now Chief of the Bloodhoof Tauren."
  +
*"Never despair, friend. The eyes of the [[Earthmother]] are upon us."
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*"Honor the Earthmother, always. This is the way of the Tauren."
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*"Ish-ne-halo-por-ah"
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  +
Aggro:
  +
*By my father's spirit, I shall not be defeated!
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*You are unwise to challenge me!
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Killing a player:
  +
*Rest in peace!
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*You die with honor!
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  +
Quote From {{questlong|Horde|10|Walk With The Earth Mother}}:
  +
*"The world is torn, and our [[Horde]] allies have turned down dark paths. We must guide them. Even in the darkest hour, we will bravely hold our heads high, and honor the [[Earth Mother]] in all we do."
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==References==
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{{Reflist}}
   
 
==External links==
 
==External links==
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
* [http://pc.gamespy.com/guides/wowat60/alliance/questlist.html The Gamespy List] - A list of several major questlines (most of which are covered above) compiled by Gamespy.
 
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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{{Elinks-NPC|42688}}
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{{Succession|[[Cairne Bloodhoof]]|'''[[Tauren|Chieftain of the united tribes of the Tauren]]'''|Incumbent}}
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{{Succession|[[Cairne Bloodhoof]]|'''[[Bloodhoof tribe|Chieftain of the Bloodhoof tribe]]'''|Incumbent}}
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{{New Horde}}
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{{DEFAULTSORT:Bloodhoof, Baine}}
 
[[Category:Tauren]]
 
[[Category:Quest givers]]
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[[Category:Major characters]]
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[[Category:Game characters]]
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[[Category:Mulgore NPCs]]
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[[Category:World of Warcraft: Stormrage characters]]
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[[Category:World of Warcraft: The Shattering: Prelude to Cataclysm characters]]
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[[Category:City bosses]]
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[[Category:Unique voices]]
   
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[[es:Baine Bloodhoof]]
[[Category:Quests| ]]
 
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[[fr:Baine Sabot-de-sang]]
[[Category:Guides]]
 

Revision as of 20:06, 7 May 2011

HordeBaine Bloodhoof
Image of Baine Bloodhoof
Title <High Chieftain>
Gender Male
Race Tauren (Humanoid)
Level ?? (Boss)
Class Tauren Chieftain
Reaction Alliance Horde
Occupation High Chieftain of the Tauren, formerly leader of Bloodhoof Village
Location High Rise, Thunder Bluff
Status Alive
Relative(s) Elder Bloodhoof (ancestor), Cairne Bloodhoof (father), Tamaala (mother)

High Chieftain Baine Bloodhoof is the son of the late tauren leader, Cairne Bloodhoof. In addition to embodying his father’s kindness and valor, Baine has developed into a warrior without equal.

Following Cairne’s death in a duel with Warchief Garrosh Hellscream, Baine fled his home in Bloodhoof Village when the tauren matriarch Magatha Grimtotem’s agents attacked the village and seized Thunder Bluff. Although still pained by the loss of his father, Baine staged a counterattack on Magatha and her forces, ultimately retaking the tauren capital and defeating the treacherous matriarch. Cairne’s honorable son spared Magatha’s life, banishing the matriarch and her traitorous allies to the harsh Stonetalon Mountains. Since then Baine has assumed the role of high chieftain of Mulgore’s courageous tauren.

While bitterness might still linger over Cairne’s demise, Baine has pledged his loyalty to the Horde and its warchief for the good of the tauren race.[1]

Biography

Baine

Baine in Warcraft III.

Baine fought alongside his father with pride and respect, and continued to defend his people when they established a home for themselves in Mulgore. However, in an attack by the centaur on their village, Baine was taken captive and taken back to their camp. He managed to stay alive, but he began to lose hope when all his fellow captives were killed one by one until he was the only one left.

The tauren Tagar told Rexxar to find him and bring him back. So, Baine was rescued by Rexxar, and they battled their way together through hordes of centaur until they finally made it back to Cairne, who was overjoyed to see his son alive. After he was brought back with the help of Bovan Windtotem, Cairne Bloodhoof decided to join Rexxar's party.

At Bloodhoof Village, Baine Bloodhoof leads an investigation into Venture Company operations to the east and a campaign against the Palemane gnolls to the west. With his father growing older, Baine takes a greater role in the leadership of the tauren with each passing year. He has grown into a formidable warrior, but it will be some time before he matches his legendary father’s exploits.[2]

Baine attempted to warn the dwarven miners of Bael'dun Digsite that their violent mining methods were hurting the spirits of the Earth and even attempted to scare them off by sending Adventurers to break their tools. However the dwarves did not listen and continued using explosives on the earth. In Cataclysm Baine was shown to be right as the enraged Spirits of the Earth rose from the ground and killed the dwarves of Bael'dun Digsite.[3]

Stormrage

WoW-novel-logo-16x62 This section concerns content related to the Warcraft novels, novellas, or short stories.
Main article: World of Warcraft: Stormrage

Taking place after the defeat of the Lich King, the book shows that Baine has become a major leader of the tauren. When the Emerald Nightmare begins to slowly claim all of the denizens of Thunder Bluff, he helps guide his people in their resistance, if however futile. Later, when Malfurion Stormrage calls for the warriors of Azeroth into battle against the Nightmare, he is one of the many to answer. Once within the Emerald Dream, Baine once against shows his aptitude for leadership. When the Horde express agitation about Malfurion giving leadership to Varian Wrynn for the battle, Baine is the first to stand by his side, alleviating all tension and showing that this conflict was above their petty differences. Although they fight a seemingly hopeless battle, the united Azeroth eventually claims victory, and Baine is able to return to his people to help repair the damage.

Lands of Mystery

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.

This information is from the RPG, however it is contradicted by the events in Cataclysm.

It would seem that after Brann Bronzebeard had a chance to speak to the tauren chieftain at Thunder Bluff about the dwarves of Bael'dun Digsite, that Baine Bloodhoof asked a group of young tauren to act as emissaries to the dwarven excavation of Bael’dun to convince the dwarves to cease their careless digging. Given enough effort, the tauren apparently convinced the dwarves to allow a shaman to oversee their site to make sure that the land is properly cared for during the excavation, and that the dwarves return to the land as much as they take. Baine then asked them to deal with the Venture Company as well – a more difficult proposition, however, it seems a few good axe swings were likely more effective than conventional diplomacy.[4]

Ascension on the Eve of the Shattering

WoW-novel-logo-16x62 This section concerns content related to the Warcraft novels, novellas, or short stories.
Main article: The Shattering: Prelude to Cataclysm
File:Bainenew.jpg

Baine lays his father to rest.

As the war in Northrend carried on, Baine led his people in Cairne's place whenever his father was absent, such as Cairne's journey to Warsong Hold. Baine is shown to be an effective and beloved leader, a worthy successor to his father.

Cairne is killed by Grimtotem treachery during a duel with the new Warchief, Garrosh Hellscream, in the arena in Orgrimmar. Upon his death, Magatha Grimtotem, Cairne's sworn rival, orders her tribe to take over Mulgore and kill everyone in it, and sends assassins to Bloodhoof Village to kill Baine, who remains unaware of what happened in Orgrimmar. However, Baine is tipped off by a Grimtotem defector, the shaman Stormsong, and manages to escape under the cover of a kodo stampede, sending messengers to other villages warning them of the Grimtotems' treachery. They then make their escape to Camp Taurajo, where they join Hamuul Runetotem who had also managed to escape an attempt on his life. Eager to avenge his father and reclaim Thunder Bluff, Baine requests Hamuul's advice on how to fight Magatha. He informs the young chieftain that their potential allies are few, with Garrosh's allegiances unclear, the Forsaken being unable to help (as orcs loyal to Garrosh patrol the Undercity thanks to past events), the blood elves being too far away, and the Darkspear trolls being too few. Realizing he could not call upon friends, Baine decides to ask aid from an honorable enemy: Jaina Proudmoore.

While there, Baine meets Prince Anduin Wrynn, heir to the throne of Stormwind; after an initial uneasiness, Baine warms to the young man, so unlike his warrior father, King Varian. His sadness and churning emotions at all that has transpired cause great empathy in Anduin; in an act of friendship, he gives Baine the great hammer Fearbreaker, an ancient heirloom given to him by King Magni Bronzebeard. The weapon "likes" Baine and steadies him with the Light that it wields, and he promises to treasure it always. Jaina is moved by this gesture, and agrees to provide Baine monetary support in his efforts to bring down Magatha and the Grimtotems.

Now openly supporting Baine, Stormsong travels to Ratchet to enlist the aid of its leader, Gazlowe. The goblin engineer - who had always liked "the old bull", as he called Cairne - agrees to assist Baine in his quest, providing zeppelins, explosives and other supplies. Garrosh, convinced by his advisor Eitrigg to atone for what happened in the arena, also provides a large Horde force to join with Baine. With the materials and manpower he needs, Baine leads a surprise attack on Thunder Bluff, under the cover of a false storm provided by Stormsong's shamanic powers. Baine succeeds in defeating Magatha, but decides to spare her life. Allowing those Grimtotems who would follow him to remain, Baine exiles Magatha and her loyalists.

Baine confronts Garrosh in Thousand Needles, accusing him of willfully participating in Magatha's treachery. Garrosh insists that he was unaware of the trickery until it was too late, and expects that Baine will also challenge him. Baine refuses, believing that Cairne's challenge was intended to unite the Horde and another challenge would divide it further, and begrudgingly considers the matter settled. Though he is still angry at Garrosh for his part in his father's death (after all, Garrosh had upped the ante by making the Mak'gora a duel to the death), Baine acknowledges him as his Warchief, to which Garrosh, admiring the new High Chieftain, pledges the loyalty of the Horde to the new leader of the tauren.

In World of Warcraft

Baine Bloodhoof

Baine in World of Warcraft prior to Patch 4.0.3.

Baine Bloodhoof is a level ?? quest giver located in the High Rise in the tauren capital of Thunder Bluff. Prior to Patch 4.0.3, he was located at Bloodhoof Village in Mulgore; he has since been replaced there by Ahmo Thunderhorn.

He starts the following quests:

 

shortcut iconSee also: List of Thunder Bluff NPCs

Elemental Unrest

During the Elemental Unrest Baine aided in the defense of Thunder Bluff by combating the water and wind elementals that appeared on the Spirit Rise.

Baine Elemental Unrest

Baine Defending Thunder Bluff

Tactics

Like Cairne before him, Baine is a powerful tauren chieftain and his in-game abilities are a testament to it. Now without the risk of Horde shamans and druids hurling entire Alliance raids from Thunder Bluff's lift-balconies, an air-born raid can attack Baine directly from his tent. It is recommended to tank him inside of it, as his knockback ability has a wide range, and can result in unsuspecting victims gaining aggro on more of Thunder Bluff's guards and elite patrols than necessary. Downing him as fast as possible before the Horde can mount a defense raid is the best strategy to employ.

It is worth bearing in mind that Baine's elite guards, the Honor Guards, share the knockdown that the Bluffwatchers possess - without diminishing returns. As such, a large amount of guards in addition to constant stunning can allow Baine to simply scrush an unprepared tank while its healers are unable to react.

Regardless, Thunder Bluff is not the most populated capital city of the Horde, and a prepared and subtle raid should be able to defeat Baine without huge interference.

Abilities

Ability Warrior Cleave Cleave-Inflicts 110% of normal melee damage to an enemy and its nearest allies, affecting up to 3 targets.

Ability Warrior SavageBlow Mortal Strike-Inflicts 100% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 25% for 5 sec.

INV Gauntlets 04 Uppercut-Inflicts normal damage plus 50 to an enemy, knocking it back.

File:Ability BullRush.png War Stomp-Inflicts Physical damage to nearby enemies, knocking them back and stunning them for 6 sec.

Quotes

Text:

Greetings young one, and welcome to Thunder Bluff. You'll find safe refuge from the burdens of the world here. All denizes of the Horde are welcome here.
The spirits of the present and past come alive here this sacred place, my friend. Honor them, and in doing so honor yourself.

Greetings:

  • "I am Baine, son of Cairne, now Chief of the Bloodhoof Tauren."
  • "Never despair, friend. The eyes of the Earthmother are upon us."
  • "Honor the Earthmother, always. This is the way of the Tauren."
  • "Ish-ne-halo-por-ah"

Aggro:

  • By my father's spirit, I shall not be defeated!
  • You are unwise to challenge me!

Killing a player:

  • Rest in peace!
  • You die with honor!

Quote From H [10] Walk With The Earth Mother:

  • "The world is torn, and our Horde allies have turned down dark paths. We must guide them. Even in the darkest hour, we will bravely hold our heads high, and honor the Earth Mother in all we do."

References

External links

Preceded by:
Cairne Bloodhoof
Position:
Chieftain of the united tribes of the Tauren
Succeeded by:
Incumbent
Preceded by:
Cairne Bloodhoof
Position:
Chieftain of the Bloodhoof tribe
Succeeded by:
Incumbent