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*Level: 70-71 (Elite)
Long quests are questlines that are more than 10-15 steps long. Exceptional quests are quests that were memorable for folks while playing the game, or contain a significant amount of lore or world-related information that is interesting for players interested in the world of WoW. Hidden questlines are those that are hard enough to come by that most players never come across them in normal play.
 
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*[[:Category:Zones|Location]]: [[Karazhan]]
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*[[Creature|Type]]: [[Creature#Undead|Undead]]
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*[[Health]]: 60,000
   
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==Attacks and abilities==
The list was spawned from a discussion on the [http://elitistjerks.com/forums.php Elitist Jerks] forum, called [http://elitistjerks.com/showthread.php?t=10317 Long, Hidden, or Exceptional Questlines].
 
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<!-- Provide a list of attacks and abilities -->
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*'''[[Melee|Basic Melee]]''': 3,000 damage on cloth.
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*'''[[Drunken Head Crack]]''': A debuff placed on the target that dramatically increases melee damage taken. With the Drunken Head Crack debuff, the tank will become unable to evade, block or parry and each melee attack from the Ghostly Steward can hit him for numbers in the 4000's.
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*'''Enrage''': These mobs enrage at 20% health.
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*Immune to Taunt
   
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==Strategy==
Note that items are listed under the first category in which they appear. If a questline is both long and hidden, it appears under "long."
 
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These mobs come in pairs, and are generally both tanked. They are immune to stuns, hunter traps, shackle and '''taunt''' so let the main tanks get enough aggro before you attack.
   
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Make sure to assign dedicated healers to both tanks. When they apply their debuff, these healers (and any unassigned ones) immediately have to overheal the respective tank since the damage caused on him will become murderously high.
==Long Quests==
 
=== Covert Ops - Alpha and Beta ===
 
A long chain which begins off [[Sentinel Thenysil]] in [[Ashenvale]] which requires checking up on a night elf sentinel in [[Stonetalon Mountains]], eventually it leads to killing, material gathering, explosions, distractions and item retrieval for the gnome quest giver [[Gaxim Rustfizzle]].
 
   
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The Stewards will usually do an emote when they apply this debuff, so stand close enough and watch out for speech bubbles to see your cue for when to start overhealing.
=== You Are Rakh'likh, Demon ===
 
{{main|You Are Rakh'likh, Demon}}
 
Also known as the "Fallen Hero" questline, or simply as the "Blasted Lands" questline, this is an exceptionally long set of quests in which the player is tasked with quelling some of the evil demons that have been causing trouble in the Blasted Lands.
 
   
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A Hunter's [[Scorpid Sting]] may be used to decrease the amount of damage that the Steward does.
The questline starts at the [[Fallen Hero of the Horde]] in the [[Swamp of Sorrows]], and continues for many steps. It takes you all around the world, from [[Azshara]] to [[Stranglethorn Vale]], and has you entering areas that seem to serve no purpose except as a piece of this quest. This is an exceptionally detailed, well-thought-out quest, with a coherent story and good rewards. The chain may require a full group to complete, as it also involves killing four different elites/bosses.
 
   
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They are vulnerable to disarm.
===Linken's Quests===
 
A gnome NPC named [[Linken]] in Un'Goro gives a rather long questline with some very decent rewards. It, again, takes you all over the world, from Winterspring to Tanaris, and has you helping Linken recover his sword. It's a tribute to the Legend of Zelda games. It begins with {{quest|It's a Secret to Everybody}}.
 
   
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==Reward==
===The Onyxia Key===
 
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Reputation: Provides 15 reputation with [[The Violet Eye]].
{{main|Onyxia's Lair attunement}}
 
The quest to get the [[Drakefire Amulet]] necessary for gaining entrance into [[Onyxia]]'s lair is a long, difficult, elite questline, designed to be completed by a group of 5 players of level 60. The rewards are mediocre, but the questline itself is an excellent example of storytelling and world-building, as it reveals the details of the [[Dragonflight]]s for the first time, and continues the quests that both factions can do in [[Dustwallow Marsh]].
 
   
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==Quotes==
Moreover, the quests themselves are rather unique. There are a few of the typical, "Go here, kill this"-style quests, but there are also unique events, like disguising your character as a member of the Dragonflight and speaking with a dragon. Overall, this questline is worth doing just for the story, even if you never plan to raid Onyxia.
 
* See also: [[Image:Alliance 15.gif]]{{questchain|The Great Masquerade}}
 
   
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'''Special''' ''That was wasted on the likes of you!'' <br>
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'''Special''' ''How dare you spill the master's wine!''<br>
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'''Special''' ''That was a 200 year old Puppelyvos Port!''<br>
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'''Death''' ''Wait--no! No!''
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<!-- Link to thottbot, wowhead, allakhazam -->
   
 
==External links==
=== The Missing Diplomat ===
 
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
{{main|The Missing Diplomat quest chain}}
 
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Links that do not conform to the rules will be DELETED.
A long questline for the Alliance that has you running all around the world trying to find the King of Stormwind. Though the questline used to end anti-climatically, it has been continued in [[Patch 2.3.0]]. The line is well worth doing if you're looking for some excellent lore about the Human race in WoW. The line [[Quest:The Missing Diplomat|starts here]], and provides [[Jaina's Signet Ring]].
 
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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{{elinks-NPC|16414|tb=16414}}
 
[[Category:Karazhan mobs]]
 
[[Category:Humans]]
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[[Category:Ghost characters]]
   
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[[ru:Фантомный распорядитель]]
=== The Shady Rest Inn ===
 
{{main|The Shady Rest Inn quest chain}}
 
This is a long questline to discover the perpetrators of a hideous act. The second half of the questline was not added until [[Patch 2.3.0]], so the end remained long hidden, in the spirit of most crime stories. The plot shows a rare example of cooperation between Horde and Alliance to solve a tragic mystery, though the factions characteristically end up getting in each other's way.
 
 
=== Hero of the Mag'har ===
 
{{main|Hero of the Mag'har quest chain}}
 
An exceptional addition to the lore of the Orcs, particularly of Thrall himself, in ''[[World of Warcraft: The Burning Crusade|The Burning Crusade]]''. This questline has you running errands for Thrall's grandmother, [[Geyah]]. It's exceptionally long, the rewards are excellent, and the storyline reminds you why you love video games.
 
 
=== Attunement to the Eye ===
 
{{main|The Hand of Gul'dan quest chain}}
 
A 25 part quest chain that ends with the player being attuned to the Eye in the Netherstorm. This quest line no longer needs to be completed to enter the eye but now awards the title "Champion of the Naaru". The quest line begins with [[The Hand of Gul'dan]].
 
 
==Exceptional Quests==
 
===Only One May Rise===
 
Rated one of the most interesting and difficult quest chains pre-the burning crusade, this adventure begins at [[Baristolth of the Shifting Sands]] and takes people all around Azeroth, exploring unexpected areas and dangerous zones, talking with quiet folk and legends. This is the quest about the [[War of the Shifting Sands]] between the [[Ahn'qiraj]], the [[Cenarion Circle]] and the [[Bronze Dragonflight]] and is hailed to be the most lore-packed chain in World of Warcraft. Though the quest is not for the everyday quester as it requires effort put into it, players would be tasked with "unusual" quests and eventually a focused raid group would have to be formed to battle through the tough Blackrock Mountain, [[Onyxia's Lair]], Stormwind Keep, Undercity, The Tainted Scar, Darkwhisper Gorge, Alcaz Island and the Isle of Dread as well as combat World Bosses beyond the difficulty of the four Nightmare Dragons of Azeroth!
 
 
===[[Tirion Fordring]]===
 
Widely hailed as one of the best questlines in the game, [[Tirion Fordring]] in the [[Western Plaguelands]] starts a line of quests that reveals his relationship with the [[Scarlet Crusade]], and explains a large portion of the story behind the army in red. The line begins with {{quest|Redemption}}, and completes with {{quest|In Dreams}}. If you level in the Plaguelands, it's definitely worth pursuing this quest line.
 
 
===[[Quest:Screecher Spirits|Screecher Spirits]]===
 
Added in a later patch, Screecher Spirits is basically an introduction to the lore that surrounds the god [[Hakkar]], the master of [[Zul'Gurub]]. It has several pieces that span [[Zul'Farrak]] and [[The Sunken Temple]], and the rewards are excellent for their level.
 
 
===[[The Scythe of Elune quest chain|The Scythe of Elune]]===
 
This is an interesting bit of game. It concerns itself with the lore of [[Duskwood]], though it takes characters around to various places in that area. It also explains the power of [[Arugal]] from [[Shadowfang Keep]]. The ending to the quest is rather anti-climactic. The intended ending was probably for Alliance characters to go to [[Shadowfang Keep]] and retrieve the [[Scythe of Elune]] from [[Arugal]], but that never really panned out. The questlines also contains a few bits of cross-faction lore, which is rare in WoW.
 
 
===[[The Legend of Stalvan quest chain|The Legend of Stalvan]]===
 
This quest-line also takes place in [[Duskwood]]. Players will be running all around the Duskwood and the other nearby regions to find information on [[Stalvan Mistmantle|Stalvan's]] past and the horrendous crimes he committed in life, before confronting him as an Undead in an epic battle. Note that since Stalvan has been nerfed into a non-elite, the quest chain does not end off as climactically as before, but is still worth playing for its rich story-line.
 
 
==={{quest|The Lady's Necklace}}===
 
This brief quest has a huge payoff: You give [[Lady Sylvanas]] her necklace, and she sings an elven ballad that she remembers from before she was undead. It's absolutely worth spending 30 minutes to complete as a level 80 for this.
 
 
==={{quest|Commander Gor'shak}}===
 
This questline, is an excellent way to guide exploration of [[Blackrock Depths]], and to get a general sense for the stories and trials that the [[Badlands]], [[Searing Gorge]], and [[Burning Steppes]] are dealing with. The rewards are excellent and the storyline is a great introduction to [[Blackrock Mountain]].
 
 
===[[Archmage Vargoth quest chain|Archmage Vargoth]]===
 
This series of 8 or so quests has you running errands and finding out about the [[Archmage Vargoth]]. One of the better additions to [[The Burning Crusade]], the line sports a good story and excellent rewards. See also {{quest|Malevolent Remnants}}, available after you finish this line.
 
 
===[[Freedom for All Creatures quest chain|Sprite Darter Egg]]===
 
This Alliance-only quest has you running all around the world in pursuit of the final reward: A non-combat Sprite Darter pet. The above links to the quest chain page, but an external guide is available [http://www.playthingofthegods.net/SpriteDarterHatchlingGuide/SpriteDarterHatchlingGuide.htm here], and the line is recommend to all players just because it's extremely fun.
 
 
==Hidden Quests==
 
===[[Awbee]]'s Scale===
 
While not hidden before ''[[World of Warcraft: The Burning Crusade|The Burning Crusade]]'', this questline starts in [[Upper Blackrock Spire]] with {{quest|The Matron Protectorate}}, making it relatively hidden for the majority of the post-expansion crowd. It explains a small piece of lore dealing with the dragonflights, and has a unique teleportation gimmick in Winterspring that is rather fun. You pick it up from [[Awbee]] in the dungeon.
 
 
==={{quest|Cortello's Riddle}}===
 
This quest starts from a letter that you pick up inside one of the ships in southern [[Stranglethorn Vale]]. The line itself ends with a rather simple reward (a 14-slot bag), but the quest texts are riddles, making the line unlike anything else in the game. Don't spoil this for yourself -- try to figure out the riddles without resorting to the wowhead spoilers!
 
 
==={{quest|Hilary's Necklace}}===
 
Not a hidden quest to the Alliance, but one of the few true cross-faction quests in the game. Horde players can do this quest, but it can rather difficult due to over zealous guards.
 
 
==={{quest|Message in a Bottle}}===
 
Also known as the King Kong quest, this gem of a task starts on the southern beach of STV, where some of the bottles on the beach contain a scroll with a message. The reward is relatively mediocre, but the experience of finding a giant gorilla ([[King Mukla]]) on an island is pretty outstanding.
 
 
==={{quest|Sully Balloo's Letter}}===
 
Picked up from a letter hidden underwater underneath the [[Thandol Span]].
 
 
==={{quest|Sweet Amber}}===
 
This starts in Westfall, but the level requirement is such that most players will never know it's there. It has you running a small set of errands, and concludes with a nice little trinket reward.
 
 
==={{quest|CLUCK!}}===
 
Another Westfall quest, that has you running around clucking like a chicken for up to five minutes. However, the reward is a [[Westfall Chicken]] [[small pet]].
 
Since [[patch 3.1.0]] the same quest is done in [[Brill]] so Horde players can get the pet too.
 
 
==={{quest|Test of Lore}}===
 
A horde only quest, found in [[Weathered Nook]] started at [[Dorn Plainstalker]]. Takes the player to [[Stonetalon Mountains]], [[ Ashenvale]], [[Undercity]] and the [[Scarlet Monastery]]. Meanwhile the player have to answer the correct answer to questions about lore along the way.
 
 
==External links==
 
* [http://pc.gamespy.com/guides/wowat60/alliance/questlist.html The Gamespy List] - A list of several major questlines (most of which are covered above) compiled by Gamespy.
 
[[Category:Quests| ]]
 
[[Category:Guides]]
 

Revision as of 10:12, 6 June 2011

Attacks and abilities

  • Basic Melee: 3,000 damage on cloth.
  • Drunken Head Crack: A debuff placed on the target that dramatically increases melee damage taken. With the Drunken Head Crack debuff, the tank will become unable to evade, block or parry and each melee attack from the Ghostly Steward can hit him for numbers in the 4000's.
  • Enrage: These mobs enrage at 20% health.
  • Immune to Taunt

Strategy

These mobs come in pairs, and are generally both tanked. They are immune to stuns, hunter traps, shackle and taunt so let the main tanks get enough aggro before you attack.

Make sure to assign dedicated healers to both tanks. When they apply their debuff, these healers (and any unassigned ones) immediately have to overheal the respective tank since the damage caused on him will become murderously high.

The Stewards will usually do an emote when they apply this debuff, so stand close enough and watch out for speech bubbles to see your cue for when to start overhealing.

A Hunter's Ability hunter criticalshot [Scorpid Sting] may be used to decrease the amount of damage that the Steward does.

They are vulnerable to disarm.

Reward

Reputation: Provides 15 reputation with The Violet Eye.

Quotes

Special That was wasted on the likes of you!
Special How dare you spill the master's wine!
Special That was a 200 year old Puppelyvos Port!
Death Wait--no! No!

External links

ru:Фантомный распорядитель