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{{Fanfic}}
{{Patchbox
 
|Patchname=Call of the Crusade
 
|Release=August 4, 2009
 
|Image=[[File:Call of the Crusade.jpg|256px]]
 
|Caption=Official wallpaper for Patch 3.2
 
|Version=10192
 
|toc=30200
 
|api=1
 
|Related=
 
* '''[http://www.worldofwarcraft.com/patchnotes/ Official patch notes]'''
 
* [http://www.worldofwarcraft.com/info/underdev/implemented/3p2.xml Under development summary]
 
|Highlights=
 
* [[Argent Tournament]] story line continues.
 
* New dungeon: [[Crusaders' Coliseum]].
 
* New battleground: [[Isle of Conquest]].
 
* New, updated models for [[Druid]] forms.
 
* [[Arena PvP system|Arena]] [[Season 7 Arena rewards|season 7]] commences.
 
* Mount level and cost requirements lowered
 
* [[Instance Lock Extension]] feature
 
|Prev=3.1.3
 
|Current=3.2.0
 
|Next=3.2.0a
 
}}
 
   
  +
A list of organizations created by Morec for story purposes. Also check out my [[User:Morec/Neutral_Roleplaying_Characters|Neutral]], [[User:Morec/Horde_Roleplaying_Characters|Horde]], and [[User:Morec/Alliance_Roleplaying_Characters|Alliance]]-alligned Roleplaying Characters.
'''Patch 3.2.0''', called '''Call of the Crusade''', brought a host of new features for ''[[World of Warcraft: Wrath of the Lich King]]'' and went live on 4 August 2009.<ref name="underdev">{{ref web
 
|url=http://www.worldofwarcraft.com/info/underdev/
 
|accessdate=2009-06-12
 
|title=Patch 3.2: Call of the Crusade
 
|author={{Blizz}} Blizzard
 
|quote=The upcoming major content patch, Call of the Crusade, will bring a host of new features for World of Warcraft: Wrath of the Lich King.}}</ref>
 
   
  +
= Demon's Eye Clan =
{{patchnotesbox}}
 
   
  +
{{Infobox orc clan
==Patch Trailer==
 
  +
| name = Demon's Eye Clan
<youtube>NsVVTXRTstk</youtube>
 
  +
| banner = Noimage.jpg
  +
| leader = [[User:Morec/Neutral_Roleplaying_Characters#Curho_Demoneye|Grand Warlock Curho Demoneye]]
  +
| pastleader = None
  +
| language = orcish, common
  +
| slang = demonic
  +
| color = Red and black
  +
| leaders = [[User:Morec/Neutral Roleplaying Characters#Lak'tuk Demoneye|Lak'tuk Demoneye]]
  +
| theater of operation = Azeroth, Outland
  +
| domain = [[Felwood]] and [[Desolace]]
  +
| status = Active
  +
| capital = Jaedenar
  +
| affiliation = Burning Legion
  +
| membership = 30+
  +
| alignment = [[Chaotic evil]]}}
   
==Call of the Crusade==
 
Since the opening of the [[Argent Tournament]] in northeastern [[Icecrown]], adventurers have journeyed from across [[Azeroth (world)|Azeroth]] and beyond to prove their worth in the heart of the [[Lich King|Lich King's]] domain. Under thundering skies the tournament's participants hone the arts of war and face off in bone-shattering jousting matches to earn the right to be called champions. Yet these heroes have yet to face the greatest challenge of all: the [[Crusaders' Coliseum]]. Formidable [[Horde]] and [[Alliance]] champions, ferocious beasts, and [[Scourge]] lieutenants are just some of the opponents awaiting adventurers in this gladiatorial arena. Few will survive the coliseum's perils, but the [[Argent Crusade]] is confident that the worthy heroes who do emerge victorious will be ready to join the offensive against [[Icecrown Citadel]] and end the Lich King's reign of terror.
 
   
  +
The Demon's Eye Clan is made up of the strongest former members of the Burning Blade, and even a few defectors from other clans, and is led by the Grand Warlock [[User:Morec/Neutral_Roleplaying_Characters#Curho_Demoneye| Curho Demoneye]]. They are just as zealous as the clan from which they originate and are far more effective when it comes to getting work done. Because of Curho's distaste for demon's he cannot control, the group has no members of the more intelligent demonic races (i.e. [[nathrezim]], [[eredar]], [[satyr]]). Despite this, Curho commands that his servants still work alongside these races, as well as other organizations that serve the [[Burning Legion]].
==Isle of Conquest==
 
Off the coast of [[Northrend]], Horde and Alliance forces are locked in an epic struggle for a tiny island rich in resources. Known as the [[Isle of Conquest]], this rocky battleground's proximity to Icecrown makes it a highly prized base in the war against the Lich King. Both factions have deployed devastating weapons to drive each other from this strategic location. Day and night the ground trembles under lumbering [[siege vehicle]]s while monstrous airships pummel enemy positions with fiery cannons. The bloody conflict spreads to every corner of the island as new heroes arrive to aid their factions. It remains to be seen whose banner will wave triumphantly over the Isle of Conquest and at what cost victory will be achieved.
 
   
== General ==
+
== History ==
* Construction of the [[Crusaders' Coliseum]] is complete. New raid [[normal mode|normal]] and [[heroic mode]]s for the Crusaders' Coliseum can be toggled using the [[Dungeon difficulty|Dungeon Difficulty]] setting. This applies to 10 and 25 player versions. [[10-player mode|10 player (normal)]], [[25-player mode|25 player (normal)]], [[10-player heroic mode|10 player (heroic)]] and [[25-player heroic mode|25 player (heroic)]] all share separate raid lockout timers.
 
** [[Trial of the Champion]]
 
*** [[5-player mode|5 player (normal]] and [[5-player heroic mode|heroic mode)]] dungeon.
 
*** Daily quest added to the heroic daily dungeon quest giver.
 
** [[Trial of the Crusader]]
 
*** 10 and 25 player (normal mode) raid dungeon.
 
** [[Trial of the Grand Crusader]]
 
*** 10 and 25 player (heroic mode) raid dungeon.
 
*** [[Crusaders' Tribute]]: Active on [[heroic mode|heroic difficulty]] only, the tribute system will limit players on the number of attempts the raid is allotted each week. Additional rewards can be earned depending on the number of attempts left in the tribute run each week when the final boss is defeated.
 
* Head to the new 40 vs. 40-player siege-style [[Battleground]], the [[Isle of Conquest]], to vie for control of a strategic location with a host of resources sought by the [[Horde]] and [[Alliance]].
 
** Two level brackets are available: 71-79 and 80.
 
** Defend the walls of your keep and protect your general by killing enemy players and destroying their [[siege weapon|siege vehicles]].
 
** Capture the [[Docks]], [[Hangar|Gunship Hangar]], or [[Workshop (Isle of Conquest)|Siege Workshop]] for access to destructive siege vehicles or strategic attacks on your enemy's base.
 
** Capture the [[Refinery (Isle of Conquest)|Refinery]] or [[Quarry]] for their resources to garner reinforcements, a steady flow of bonus honor and a 15% increase to siege vehicle damage for each of these capture points your team controls.
 
** To claim victory, bust through the enemy's keep walls (or find other ways to get inside) and kill their general, or obliterate your opponents until their reinforcements are depleted.
 
* The [[Argent Tournament]] Expands
 
** All new [[Argent Crusade]]r daily quests and rewards have been added for players with the {{title|[[Crusader (title)|Crusader]]}} [[title]]. Rewards include a new Argent Crusader [[Argent Crusader's Banner|banner]] and [[Argent Crusader's Tabard|tabard]] (which can port players to the [[Argent Tournament Grounds|tournament grounds]]), a [[Argent Pony Bridle|mounted squire]] (can periodically run bank, mail or vendor errands for the player), a [[paladin]]-exclusive [[Argent Charger|Argent Crusader Charger]] mount and new {{quality|heirloom}} items.
 
** All new [[Silver Covenant]] and [[Sunreavers|Sunreaver]] daily quests and rewards have been added for players {{reputation|exalted}} with these factions. Rewards include [[tabard]]s, new [[Mount#Epic ground mounts|ground]] and [[Mount#Flying mounts|flying mounts]] and a new [[Shimmering Wyrmling|pet]].
 
** Just when you thought you had seen the last of the {{npc||The Black Knight||Black Knight}}, he makes his {{NPC||The Black Knight (tactics)||astonishing return}} to the tournament. Wait, didn't you {{quest|The Black Knight's Fall|kill him}}?
 
* New Dungeon Loot Feature
 
** Players will now be able to trade [[soulbound]] items with other raid or group members that were eligible for the loot. This system will work like the Item Buy Back system and allow 2 hours for players to trade an item after it has been looted. Players who choose to [[enchant]] or add gems to the item will get one last confirmation before losing the ability to trade the item.
 
* New druid art for [[Cat Form]] and [[Bear Form]] has been added. There are now five unique color schemes for each form and faction. Changing hair color ([[night elves]]) or skin tone ([[tauren]]) via the [[barbershop]] will change the look of one's cat and bear forms.
 
   
  +
After returning from Outland sometime after the [[Shattering]], Curho Demoneye denounced the Burning Blade as a "group of crazed but incompetent idiots, that's only purpose is to serve as fodder for the countless adventurers that work to undo the Shadow Council's work." He renounced any allegience he had to the clan and, after gathering a number of others to follow him, formed a new more powerful clan to "clean up the mess the Burning Blade created." This clan - which Curho named Demon's Eye after himself - spread out to every one of the fronts that the servants of the Legion operated on, and works with the other sub-cults of the Shadow Council, even the Burning Blade, to ensure the Legion's goals are met.
== PvP ==
 
* Arenas
 
** Beginning with [[season 7]], players will no longer have access to the newest season's weapons or shoulder armor and will not qualify for the {{title|[[Gladiator]]}} title/rewards with ratings from the 2v2 bracket alone. Ratings obtained through 3v3 and 5v5 game play will be required for these rewards, while the rest of the newest season's items will remain available to players in all brackets (standard rating restrictions still apply).
 
** [[Dalaran Arena|Dalaran Sewers]]
 
*** The entire Arena has increased in size by 25%.
 
*** [[Mount]]s can now be used in this Arena.
 
*** The position and collision of the crates on the central platform has been modified.
 
** [[Ring of Valor]]
 
*** The flame wall has been removed.
 
** [[Ruins of Lordaeron]]
 
*** Alcoves have been removed from the starting chambers.
 
*** The collision around the central tomb has been smoothed out to prevent players from becoming stuck on the terrain as often.
 
* Battlegrounds
 
** Battleground [[experience point|experience]] has arrived!
 
*** Players will now be awarded experience for completing objectives and actions that yield honor in Battlegrounds (honorable kills not included).
 
*** Players who do not wish to gain experience through [[PvP]] can visit [[Behsten]] in [[Stormwind]] or [[Slahtz]] in [[Orgrimmar]] - both located near the [[Battlemasters]] in either city - and turn off all experience accumulation for the cost of {{cost|10}}.
 
*** Disabling experience gains will prevent a player from gaining experience through any means available in the game.
 
*** Players with experience gains turned off who compete in Battlegrounds will face off only against other players with experience gains turned off.
 
*** [[Behsten]] and [[Slahtz]] can reinstate experience gains for players, for a {{cost|10}} fee of course. Any experience that would've been accumulated if experience gains were enabled cannot be recovered.
 
** Battlemasters in major cities affiliated with specific Battlegrounds have been replaced with a Battlemaster for each faction that will allow players to queue for any Battleground. Battlemasters for specific Battlegrounds will still be seen around the cities during corresponding Battleground holiday weekends.
 
** When standing at a capture point that you control, you will gain a buff called [[Honorable Defender]]. This buff grants +50% honor gained from kills. This currently affects [[Arathi Basin]], [[Eye of the Storm]] and [[Isle of Conquest]].
 
** [[Arathi Basin]]
 
*** The time it requires to capture a base has been reduced to 8 seconds, down from 10 seconds.
 
*** The game now ends when one team reaches 1,600 victory points, down from 2,000.
 
** [[Eye of the Storm]]
 
*** The time it requires to capture the center flag has been reduced to 8 seconds, down from 10 seconds
 
*** The game now ends when one team reaches 1,600 victory points, down from 2,000.
 
** [[Strand of the Ancients]]
 
*** The faction starting on attack/defense will now be randomized at the start of each match.
 
** [[Warsong Gulch]]
 
*** There is a now a 20 minute timer on this battleground. After that time, the team with the most flag captures wins. If this would result in a tie, the team that captured the first flag wins. If neither side has captured a flag, then the game ends in a tie.
 
* [[Wintergrasp]]
 
** {{achievement|Against the Odds}}: This achievement has been removed and converted to a [[Feats of Strength achievements|Feat of Strength]].
 
** {{achievement|Industrial Warfare}}: This achievement has been removed.
 
** To provide players with a more transparent notification of when Wintergrasp battles occur, as well as better control zone population and stability, several changes have been made:
 
*** Players now have the option to queue for Wintergrasp from a Wintergrasp Battlemaster in any capital city or by simply entering the Wintergrasp zone.
 
*** Queuing will begin 15 minutes before each battle. If chosen, you will automatically be teleported to the zone. Any players in the zone who have not been chosen from the queue will be teleported out when the battle begins.
 
*** The queue system remains active for the entire battle. As soon as a player leaves, a new one will be chosen from the queue.
 
*** Trying to enter Wintergrasp during an active battle for which you have not been chosen will teleport you out. Please note that, as you are now able to fly over Wintergrasp, you will only be teleported out if you try to land and join the battle.
 
*** Level 80 players get higher priority in the queue than lower level players. In addition, a random selection of queued players will be taken from both the Battlemasters and the zone itself.
 
*** The queue will accept up to 120 players from each faction, resulting in a maximum battle of 240 players at a time.
 
** Wintergrasp factories can no longer be damaged or destroyed.
 
   
  +
The clan is small, but the few individuals that it is comprised of are highly powerful and fully loyal to the cause of their Chieftan and the wishes of the Shadow Council and Burning Legion.
== Dungeons and Raids ==
 
* [[Instance Lock Extension|Dungeon and Raid ID Extensions]]
 
** In order to allow for parties and raids to progress through instances at their own pace, players can now extend an instance ID on an individual basis.
 
** Existing or recently expired IDs can be extended via the Social tab under Raid by clicking on Raid Info.
 
** The ID of any instance to which a player is saved can be extended. Doing so will extend the instance lock period by the same amount of time as the original lock (i.e. extending an [[Ulduar (instance)|Ulduar]] instance ID will add 7 days, a Heroic: [[Halls of Lightning]] instance ID will add 24 hours, and a [[Zul'Gurub]] instance ID will add 3 days to the instance lock time).
 
** An ID can be extended more than once.
 
** An extension can be reversed on an individual basis provided the player does not do anything in the instance during the extended instance lock period that would save that player to the instance.
 
* Emblem System Changes
 
** Both the 10 and 25-player instances of the [[Crusaders' Coliseum]] drop a new [[Emblem of Triumph]].
 
** Any dungeons that previously dropped {{loot|epic|Emblem of Heroism|Emblems of Heroism}} or {{loot|epic|Emblem of Valor|Valor}}, such as [[Naxxramas]] or Heroic [[Halls of Stone]], will now drop {{loot|epic|Emblem of Conquest|Emblems of Conquest}} instead. Emblems of Conquest can still be converted to Valor or Heroism.
 
** The Heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Conquest.
 
** New achievements have been added to collect various amounts of any combination of emblems.
 
* 25-player raids will no longer be referred to as Heroic versions of a raid, as there is a new distinction between normal and Heroic modes for both 10 and 25 player versions of the Crusaders' Coliseum.
 
* [[Nexus|The Nexus]]: [[Oculus|The Oculus]] & [[Eye of Eternity|The Eye of Eternity]]
 
** Drakes used by players in these instances will now scale in health and damage according to the rider's average [[item level]].
 
* [[Ulduar (instance)|Ulduar]]
 
** Players can now use [[Blink]], [[Shadowstep]], and [[Demonic Circle: Teleport|Demonic Teleport]] while participating in the illusion events in the [[Yogg-Saron (tactics)|Yogg-Saron]] encounter.
 
** [[Ominous Cloud]]s in the Yogg-Saron encounter are now more vocal about touching players and should no longer sometimes appear to be in the wrong place for certain players.
 
** An [[Immortal Guardian]] targeted for Empowering Shadows in the Yogg-Saron encounter will now become a 'Marked Immortal Guardian' while targeted.
 
** [[Crusher Tentacle]]s in the Yogg-Saron encounter spawn a little slower in 25-player mode allowing a bit more time for players to clear out the Illusion room.
 
** Empowering Shadows in the Yogg-Saron encounter now targets a maximum of three Immortal Guardians in 25-player mode.
 
** Yogg-Saron's health has been reduced by 20% in the final stage of his 25-player mode.
 
** [[Winter Jormungar]]s will no longer put everyone in the zone in combat when they emerge from a [[Snow Mound]]. Additionally, Snow Mounds will now disappear when all their jormungars have emerged.
 
   
== Races: General ==
+
== Known Members ==
* [[Axe Specialization (orc racial)|Axe Specialization]] (Orc): The weapon bonus from this effect now applies to fist weapons in addition to axes.
 
* [[Tauren]] now have the option of changing skin tone by visiting the [[Barber Shop]].
 
   
  +
{| class="darktable"
== Items: General ==
 
  +
|+
* [[Agility]]: The amount of agility required per percentage of [[dodge]] has been increased by 15%. This change required recalibrating the amount of dodge a player has with 0 agility by a slight amount as well, so all players will see their dodge percentage vary a small amount.
 
  +
|-
* [[Block rating]]: The amount of bonus block value on all items has been doubled. This does not affect the base [[block value]] on shields or block value derived from strength.
 
  +
!Name
* On-Use Block Value Items: All items and set bonuses that trigger temporary increases to block value have been modified. Instead of increasing their block value amount by 100% like other items, they have all had their effect durations doubled. This applies to [[Glyph of Deflection]], {{loot|epic|Gnomeregan Auto-Blocker 600|Gnomeregan Autoblocker}}, [[Coren's Lucky Coin]], [[Lavanthor's Talisman]], [[Libram of Obstruction]], [[Tome of the Lightbringer]], [[Libram of the Sacred Shield]], the [[tier 8]] paladin [[Shield of Righteousness]] bonus, the [[tier 5]] paladin [[Holy Shield]] bonus, and the tier 5 warrior [[Shield Block]] bonus.
 
  +
!Class
* Dodge Rating: The amount of dodge rating required per percentage of dodge has been increased by 15%. This is before diminishing returns. Combined with other changes, this makes dodge rating and [[parry]] rating equally potent before diminishing returns apply.
 
  +
!Role
* Item Buy Back Feature Revised
 
  +
!Location
** The Item Buy Back time will now expire if the player enchants or sockets an item. Players will see a confirmation dialog box now when they attempt to enchant or add gems to an item giving them a last chance to reconsider.
 
  +
!Status
* Items with Triggered Effects: These items generally have cooldowns on how often they can be triggered. Those cooldowns are now triggered each time the item is equipped (example: A trinket has a 45-second cooldown on an effect triggered by player attacks; when a player equips that item, the effect will be unable to be triggered for the first 45 seconds it is worn).
 
  +
|-
* [[Mount]]s
 
  +
| {{RaceIcon|Orc|Male}} [[User:Morec/Neutral Roleplaying Characters#Curho_Demoneye|Grand Warlock Curho Demoneye]] || [[Warlock]] || Warlock Chieftain || [[Jaedenar]], [[Felwood]] || <font color="green">Alive</font>
** The cast time for summoning any ground {{text|blizz|or flying}}<ref>{{ref web
 
  +
|-
|archiveurl=http://blue.mmo-champion.com/1/18331430652-flying-mount-changes-latest-ptr-patch.html
 
  +
| {{RaceIcon|Orc|Female}} [[User:Morec/Neutral Roleplaying Characters#Lak.27tuk_Demoneye|Lak'tuk Demoneye]] || [[Mage]]/[[Shadowmage]] || Second in Command || [[Strahnbrad]], [[Alterac Mountains]] || <font color="green">Alive</font>
|archivedate=2009-07-11
 
  +
|-
|date=2009-07-11 01:06:14
 
  +
| {{RaceIconExt|Fel-sworn}} Gramash Bonebreaker || [[Fel-Sworn]] || Curho's Bodyguard || [[Jaedenar]], [[Felwood]] || <font color="green">Alive</font>
|title=Re: Flying mount changes latest PTR patch?
 
  +
|-
|author={{Blizz}} [[Zarhym]]
 
  +
| {{RaceIconExt|Orc|Male}} Hrol Shieldsplitter || [[Warrior]] || Lak'tuk's Bodyguard || [[Strahnbrad]], [[Alterac Mountains]] || <font color="green">Alive</font>
|accessdate=2009-07-11
 
  +
|-
|url=http://forums.worldofwarcraft.com/thread.html?topicId=18331430652&pageNo=1&sid=1#1}}</ref> mount is now 1.5 seconds, down from 3 seconds.
 
  +
| {{RaceIcon|FelbloodElf|Male}} Marriweather Morningsworn || [[Hellcaller]] || Curho's Chief Advisor, Chief Ambassador || [[Auchindoun]], [[Terrokar Forest]] || <font color="green">Alive</font> (Presumed)
** Apprentice Riding (Skill 75): Can now be learned at level 20 for {{cost|4}}. Mail will be sent to players who reach level 20 directing them to the riding trainer.
 
  +
|-
** Journeyman Riding (Skill 150): Can now be learned at level 40 for {{cost|50}}. Mail will be sent to players who reach level 40 directing them back to the riding trainer.
 
  +
| {{RaceIcon|FelOrc|Male}} [[Mekthorg the Wild]] || [[Blademaster]] || Enforcer, Marriweather Morningsworn's Bodyguard || [[Auchindoun]], [[Terrokar Forest]] || <font color="green">Alive</font> (Presumed)
** Expert Riding (Skill 225): Can now be learned at level 60 for {{cost|600}} from trainers in [[Honor Hold]] or [[Thrallmar]]. Faction discounts now apply (Honor Hold for Alliance; Thrallmar for Horde). Flight speed at this skill level has been increased to 150% of run speed, up from 60%.
 
  +
|-
** Artisan Riding (Skill 300): Faction discounts now apply (Honor Hold or [[Valiance Expedition]] for Alliance; Thrallmar or [[Warsong Offensive]] for Horde).
 
  +
| {{RaceIcon|Human|Male}} Phillip Salem || [[Assassin]]/[[Spymaster]] || Chief Assassin and Spy || Unknown || <font color="green">Alive</font>
** In order to further equalize the number of purchasable mounts available to each race, a new 60% speed ground mount has been added for night elves, and a new 100% speed ground mount has been added for the undead.
 
  +
|-
** Flying over [[Dalaran]] and [[Wintergrasp]] is now possible so long as players keep a healthy distance above the ground.
 
  +
| {{RaceIcon|Orc|Male}} Benrag Felchewer || [[Warlock]] || Chief Summoner || [[Mannoroc Coven]], [[Desolace]] ||
* Mana Regeneration: All items that provide "X [[MP5|mana per five seconds]]" have had the amount of [[mana regeneration|mana they regenerate]] increased by approximately 25%.
 
  +
<font color="green">Alive</font>
* Parry Rating: The amount of parry rating required per percentage of parry has been reduced by 8%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply. Parry still diminishes more quickly than dodge.
 
  +
|-
* [[Resilience]]: No longer reduces the amount of damage done by damage-over-time spells, but instead reduces the amount of all damage done by players by the same proportion. In addition, the amount of resilience needed to reduce critical strike chance, critical strike damage and overall damage has been increased by 15%.
 
  +
| {{RaceIconExt|Ogre Mage}} Terr'Dreg || [[Mage]] (Terr), [[Warlock]] (Dreg) || Benrag's Apprentice || [[Mannoroc Coven]], [[Desolace]] ||
  +
<font color="green">Alive</font>
  +
|-
  +
| {{RaceIconExt|UndeadDeathKnight}} Karng Soulsplitter || First Generation [[Death Knight]] || Chief Necromancer, Ambassador || Unknown || <font color="purple">Undead</font>
  +
|-
  +
| {{RaceIcon|Orc|Female}} Magatha Bloodburn || [[Warrior]] || Enforcer || [[Shok'thokar]], [[Desolace]] || <font color="green">Alive</font>
  +
|-
  +
| {{RaceIcon|Orc|Male}} Drarth Bloodburn || [[Warrior]] || Enforcer || [[Shok'thokar]], [[Desolace]] || <font color="green">Alive</font>
  +
|-
  +
| {{RaceIcon|Goblin2|Male}} Bazil Change || [[Steam warrior]] || Chief Technician || [[Jaedenar]], [[Felwood]] || <font color="green">Alive</font>
  +
|-
  +
| {{RaceIcon|BloodElf|Female}} Gloria Felsun || Subjugator || Slavemaster, Ambassador || [[Thunder Axe Fortress]], [[Desolace]] || <font color="green">Alive</font>
  +
|-
  +
| {{RaceIcon|Tauren|Male}} Err Thrallhoof || [[Fel-Sworn]] || Slave, Gloria Felsun's Bodyguard || [[Thunder Axe Fortress]], [[Desolace]] || <font color="green">Alive</font>
  +
|-
  +
| {{RaceIcon|DarkTroll|Female}} Hah'soo || [[Primal]] || Enforcer || [[Dreadmist Peak]], [[Northern Barrens]] || <font color="green">Alive</font>
  +
|-
  +
| {{RaceIcon|FelOrc|Male}} Retch the Tainter || [[Beastmaster]], [[Fel Corrupter]] || Chief Corrupter || [[Scalewing Shelf]], [[Blade's Edge Mountains]]|| <font color="green">Alive</font>
  +
|-
  +
| {{RaceIcon|Human|Female}} Alley Lake || [[Fel Corrupter]] || Corrupter, Retch's Apprentice || [[Scalewing Shelf]], [[Blade's Edge Mountains]] || <font color="green">Alive</font>
  +
|-
  +
| {{RaceIcon|Human|Female}} Sinthia Goldsmith || [[Fel Corrupter]] || Corrupter, Retch's Apprentice || [[Scalewing Shelf]], [[Blade's Edge Mountains]] || <font color="green">Alive</font>
  +
|-
  +
| {{RaceIconExt|DragonNether}}{{RaceIconExt|HighElf Female}} Yanayaku || [[Nether Dragon]] || Prisoner || Unknown || <font color="green">Alive</font>
  +
|}
   
== Classes: General ==
+
=== Gramash Bonebreaker ===
  +
[[File:Gramash Bonebreaker.jpg|thumb|left|Gramash Bonebreaker - Fel-sworn Bodyguard]]
* All pets now receive 40% of their master's [[resilience]] and 100% of their master's [[spell penetration]]. In addition, if a player is at their appropriate [[spell hit]] chance or [[hit]] chance maximum, their pet will be at the maximum for spell hit chance, hit chance, and [[expertise]]. If they are below the maximum, their pet will be proportionately below those maximums.
 
  +
Whether '''Gramash Bonebreaker''' was a fel-sworn [[dire orc]] before his meeting Curho or if the Grand Warlock forced him to become that kind of creature is unknown, just as is the circumstances under which they met. Gramash is a massive and powerful servant of the Legion, able to break the skulls of even such thick-headed races as ogres with minimal effort. He is powerful and decivingly fast, but not very smart, relying on his master, Curho, to give him his instructions on a need-to-know baises. Despite his lack of intelligence, he protects his master with disturbing zeal.
* [[Replenishment]]: This buff now grants 1% of the target's maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment ([[Vampiric Touch]], [[Judgements of the Wise]], [[Hunting Party]], [[Enduring Winter]] [[Frostbolt]]s and [[Soul Leech]]).
 
* [[Silence]], [[Strangulate]], [[Silencing Shot]], and [[Arcane Torrent]]: These abilities will also apply a 3 second interrupt effect against non-player controlled targets, making them more versatile against creatures immune to silencing effects.
 
   
  +
Gramash stands at thirteen feet tall and weighs one-thousand-two-hundred-fifty-four pounds - all of which is muscle. His skin is bright red and his eyes are glassy from the over-taint of fel. His tuks and bones on his spine have become mutated into spikes and he wears spiked armor as a form of both offense and deffense, a deffense that is only furthered by his tough-as-stone flesh. His pain tolerance is far beyond anything short of a demon. He can speak very little, but can say broken sentences in a mixture of [[Orcish]] and [[Eredun]]. {{clr}}
=== Death knights ===
 
* Due to significant talent changes, all death knight talents will be reset for players.
 
* [[Blood Plague]]: Damage done increased by 15%.
 
* [[Chains of Ice]]: Now reduces movement by 95% instead of 100%. The main effect of this change will be that targets of Chains of Ice will not have to re-issue a movement command to continue moving.
 
* [[Frost Fever]]: Damage done increased by 15%.
 
* [[Frost Presence]]: 10% bonus health reduced to 6% bonus stamina.
 
* [[Frost Strike]]: This ability can now be dodged, parried, or blocked. Weapon damage bonus reduced to 55%, down from 60%.
 
* [[Icebound Fortitude]]: Cooldown increased to 2 minutes.
 
* Talents
 
** Blood
 
*** [[Bloody Strikes]]: This talent now provides 5/10/15% increased damage to [[Blood Strike]] instead of 15/30/45%.
 
*** [[Dancing Rune Weapon]]: This ability now has a fixed duration of 12 seconds (which can still be modified by its glyph) and a fixed cost of 60 [[runic power]].
 
*** [[Veteran of the Third War]]: Stamina bonus reduced to 1/2/3%.
 
** Frost
 
*** [[Blood of the North]]: Reduced to a 3-point talent. Increases Blood Strike and Frost Strike damage by 3/6/10%. There is now a 33/66/100% chance whenever you hit with Blood Strike or [[Pestilence]] that the [[Blood Rune]] will become a [[Death Rune]] when it activates.
 
*** [[Lichborne]]: Duration reduced to 10 seconds, and cooldown reduced to 2 minutes.
 
*** [[Threat of Thassarian]]: New 3-point talent. When dual-wielding, your [[Death Strike]]s, [[Obliterate]]s, [[Plague Strike]]s, Blood Strikes and Frost Strikes have a 30/60/100% chance to also deal damage with your off-hand weapon. Off-hand strikes are roughly one half the effect of the original strike.
 
*** [[Toughness (death knight talent)|Toughness]]: This talent now grants 2/4/6/8/10% armor instead of 3/6/9/12/15%, placing it in line with similar abilities of other classes.
 
** Unholy
 
*** [[Desecration]]: This talent has been reduced to 2 points for 25/50% snare and no longer increases damage done by the death knight. It has also been moved one tier earlier in the tree and its spell effect has been made more transparent.
 
*** [[Desolation]]: New talent. This talent is in the position formerly occupied by Desecration. It causes Blood Strikes to increase all damage the death knight deals by 1/2/3/4/5% for 12 seconds.
 
*** [[Scourge Strike]]: Weapon damage bonus reduced to 40%, down from 45%. Damage increased by 10% per disease on the target, down from 11%.
 
*** [[Summon Gargoyle]]: The gargoyle now flies lower to the ground, making it susceptible to melee attacks. This ability now has a fixed duration of 30 seconds and a fixed cost of 60 runic power.
 
*** [[Unholy Blight]]: This talent has been redesigned. It no longer deals damage to nearby targets. Instead, when you deal damage with Death Coil, the target will take periodic damage for 10 seconds equal to 20% of the damage done by Death Coil. This damage accumulates in the same way as Ignite and Deep Wounds.
 
   
=== Druid ===
+
=== Hrol Shieldsplitter ===
  +
[[File:Hrol Shieldsplitter.jpg|thumb|left|Hrol Shieldsplitter - Warrior Bodyguard]]
* [[Enrage (druid ability)|Enrage]]: This Bear Form ability now generates 20 rage initially, and 10 rage over the next 10 seconds. The armor penalty is unchanged.
 
  +
'''Hrol Shieldsplitter''' began his life as a simple warrior of the Blackrock clan, but following the death of Rend and the Black Dragonflight joining their forces with those of the Old Gods, he fled the spire out of fear. Heading north through dwarven lands he eventually reached the Arathi Highlands, where he met and attempted to rape and kill Lak'tuk Demoneye. Before he could do any such thing Lak'tuk had beaten him into an almost lifeless pulp with her magic and gave him a choice: "You can die for your crime of assaulting the daughter of the great Curho Demoneye, or you can serve as my slave and live untill I no long have need of you." Hrol chose slavery over death. He chose his last name due to his ability to split even magical shields down the middle with a single swing of his mighty axe.
* [[Flight Form]]: Can now be learned at level 60. Flight speed increased to 150%.
 
* Flight Form and [[Swift Flight Form]]: Now benefit from a paladin's [[Crusader Aura]].
 
* [[Innervate]]: Duration reduced to 10 seconds, and cooldown reduced to 3 minutes. This means each use of Innervate will give half as much mana as before, but it will be available twice as often.
 
* [[Lifebloom]]: The final heal that occurs when this spell blooms has been reduced by 20% on the base and on the spell power coefficient.
 
* [[Mangle]]: Ranks 4 and 5 base points reduced by about 11%. Scaling from attack power unchanged.
 
* [[Rake]]: Ranks 6 and 7 base points on initial and periodic damage reduced by about 7%. Scaling from attack power unchanged.
 
* [[Rip]]: Ranks 8 and 9 base points and points per combo point reduced by about 6%. Scaling from attack power unchanged.
 
* [[Savage Defense]]: The animation for gaining this buff will no longer make the bear stand upright
 
* [[Shred]]: Ranks 8 and 9 base points reduced by about 10%. Scaling from attack power unchanged.
 
* Swift Flight Form: Druids who have acquired a mount able to go 310% flight speed will now also go that speed while in this form.
 
* [[Swipe (Cat)]]: Percent of weapon damage done reduced from 260% to 250%.
 
* [[Travel Form]]: Can now be learned at level 16.
 
* Talents
 
** Balance
 
*** [[Balance of Power]]: Now reduces all spell damage taken by 3/6%, rather than reducing the chance to be hit by spells by 2/4%.
 
*** [[Eclipse]]: The Starfire and Wrath buffs from this talent are now on separate 30 second. cooldowns. In addition, it is not possible to have both buffs active simultaneously.
 
*** [[Owlkin Frenzy]]: Now also restores 2% base mana every 2 seconds for the duration (10 seconds) in addition to its current effects.
 
** Feral Combat
 
*** [[King of the Jungle]]: This talent now reduces the mana cost of Bear Form, Cat Form, and Dire Bear Form by 20/40/60%.
 
*** [[Primal Tenacity]]: This talent no longer reduces the mana cost of Bear Form, Cat Form, and Dire Bear Form.
 
** Restoration
 
*** [[Empowered Touch]]: Now also increases the amount of bonus healing effects for Nourish by 10/20%.
 
*** [[Improved Barkskin]]: No longer provides dispel resistance to all effects on the druid, but now reduces the chance your Barkskin is dispelled by an additional 35/70%.
 
   
  +
Hrol stands at seven feet three inches and weighs three-hundred-twenty pounds. His skin is grey like many Blackrock orcs, and although he appears blind he is fully cpable of seeing. His black hair if spiked and he wears a combination of black chainmail and leather armor. His axe is almost as tall as him, but he has no trouble weilding with it when he can grasp is shaft with both of his hands. He can speak Orcish and [[Common]]. {{clr}}
=== Hunter ===
 
* [[Aspect of the Cheetah]]: Can now be learned at level 16.
 
* [[Deterrence]]: This ability now allows the hunter to parry spells and attacks from behind as well as in front. Now has a new visual spell effect.
 
* The time that traps will exist in the world after being put down has been reduced to 30 seconds, down from 1 minute.
 
* [[Frost Trap]]: Will no longer "fizzle" on targets immune to snare effects, however [[Lock and Load]] will not succeed when using Frost Trap if the target is immune to snare effects.
 
* [[Snake Trap]]: The [[Mind-numbing Poison]] effect has been reduced to a 30% increase in casting time, down from 50% to match similar effects.
 
* [[hunter trap|Trap]]s now have separate 30 second cooldown categories: Fire (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one trap of each category placed at one time.
 
* Talents
 
** Beast Mastery
 
*** [[Catlike Reflexes]] now also reduces the cooldown of your [[Kill Command]] ability by 10/20/30 seconds.
 
** Survival
 
*** [[Entrapment]]: This talent no longer works with [[Immolation Trap]] or [[Explosive Trap]].
 
*** [[Lock and Load]]: Now has a 22 second cooldown. The Lock and Load effect cannot be obtained on targets immune to snare effects when [[Frost Trap]] is used.
 
** Pets
 
*** [[Roar of Sacrifice]]: Redesigned. This ability can now be used on any friendly target to make that target immune to critical strikes, but the hunter pet takes 20% of all damage taken by that friendly target. Cooldown is now 1 minute, up from 30 seconds.
 
   
=== Mage ===
+
=== Marriweather Morningsworn ===
  +
[[File:Marriweather Morningsworn.jpg|thumb|left|Marriweather Morningsworn - Advisor and Ambassador]]
* [[Arcane Blast]]: Mana cost reduced by 12%.
 
  +
After Kil'jaeden's defeat those blood and felblood elves not captured and executed for their betrayal of Silvermoon fled to one of two places in order to try and save their lives: Outland or Felwood. With the blood elf Gloria Felsun traveling with him '''Marriweather Morningsworn''' fled towards Felwood. Given his appearence and the distance between Quel'thalas and the corrupted portion of Ashenvale, Merriweather and Gloria arrived some time after the end of the War Against the Lich King. A short time later Curho Demoneye returned and began the formation of the Demon's Eye Clan. Seeing a possible tool he could use to gain power within the Shadow Council, Marriweather joined the orc's cult, but soon realized that Curho was no mere tool. He was a far more powerful and ambitious warlock than even Marriweather himself, and so the felblood elf gave up his goals and fully pledged himself to Curho's cause. Curho dispatched Marriweather to Outland to serve as an Ambassador to the other demon-worshiping cults there in order to attempt and gain their alligence. Marriweather has not been heard from since.
* [[Frost Bolt]], [[Cone of Cold]], [[Frost Ward]], [[Ice Armor]], [[Frost Armor]], [[Frost Nova]], [[Ice Lance]], and [[Ice Barrier]]: The mana cost on these spells has been reduced by approximately 15%.
 
* [[Invisibility]]: Can no longer be interrupted by a hostile action or damage done during the 3-second Fade time, however an invisible mage is still vulnerable to [[Stun]] and [[Silence]] effects.
 
* [[Mirror Image]]: Images will no longer trigger the death sound when their time expires.
 
* Talents
 
** Fire
 
*** [[Empowered Fire]]: In addition to its existing effects, this talent now also grants a 33/67/100% chance to regain 2% of base mana each time the [[Ignite]] talent deals damage.
 
** Frost
 
*** [[Empowered Frostbolt]]: Instead of increasing critical strike chance by 2/4%, this talent now reduces the cast time of [[Frostbolt]] by 0.1/0.2 seconds.
 
*** [[Permafrost]]: In addition to its existing effects, this talent now also causes the mage's Chill effects to reduce healing received by the victim by 7/13/20%.
 
   
  +
Marriweather's skin is a dark grey and his hair is green, as are his fel-tainted claws of fingers. Two horns sprout from his forehead as do a pair of black, raven-like wings. He stands at thirteen feet tall and weighs one-hundred-eleven pounds. The robes he wears are purple, green, and black in color He channels his spells mostly through his skull-addorned staff to increase their power but is fully capable of using his hands to cast spells if circumstances cause his weapon of choice to become unusabel. He can speak [[Thalassian]], Orcish, Demonic, and Common. {{clr}}
=== Paladin ===
 
* [[Blessing of Sanctuary]]: This blessing now also increases stamina by 10%. This effect is not cumulative with Blessing of Kings.
 
* [[Charger]]: Can now be learned at level 40.
 
* [[Crusader Aura]]: This ability now also grants its flying speed increase to a druid's [[Flight Form]] and [[Swift Flight Form]].
 
* [[Exorcism]]: Now has a 1.5 second cast time, but can once again be used on players.
 
* [[Hand of Reckoning]]: Redesigned. Now does damage only when the target does not currently have the caster targeted, but damage done increased to 50% of attack power, occurring after the taunt effect is applied.
 
* [[Judgement]]s: Some of these attacks were considered ranged and some melee. They are all now considered melee attacks that can't be dodged, parried or blocked.
 
* [[Judgement of Light]]: Now heals for 2% of the attacker's maximum health instead of a variable amount based on the spell power and attack power of the judging paladin.
 
* [[Lay on Hands]]: The buff from this ability now reduces the physical damage taken by the target by 10/20% instead of increasing the target's armor.
 
* [[Righteous Fury]]: No longer has a duration, remaining until cancelled or death. Also cancelled when a Paladin activates a different talent specialization.
 
* [[Sacred Shield]]: When a paladin casts Flash of Light on a target with this buff, they also now place a heal over time effect on the target, healing that target for 100% of the Flash of Light amount over 12 seconds.
 
* [[Seal of Blood]]: This ability has been removed.
 
* [[Seal of the Martyr]]: This ability has been removed.
 
* [[Seal of Vengeance]] and [[Seal of Corruption]]: These seals have been redesigned. Only auto-attacks and [[Hammer of the Righteous]] can place the debuff on the paladin's current target(s). However, while the seal is active, each melee swing or ability (excluding judgements) that lands on the target will deal a percentage of weapon damage as Holy damage to the target. This damage maxes out at 33% weapon damage with 5 applications of the debuff and scales upward evenly based on how many applications of the debuff are active. This Holy damage deals double-damage critical strikes. In addition, the damage-over-time debuff is now considered a melee attack for the purposes of determining its chance to hit, miss, be dodged or parried.
 
* [[Shield of Righteousness]]: Now deals 100% of shield block value as damage instead of 130%. In addition, the benefit from additional block value this ability gains is now subject to diminishing returns. Diminishing returns occur once block value exceeds 30 times the player's level and caps the maximum damage benefit from shield block value at 34.5 times the player's level.
 
* [[Warhorse]]: Can now be learned at level 20.
 
* Talents
 
** Holy
 
*** [[Beacon of Light]]: The healing amount on the Beacon of Light target is now based on the total healing done (including over-healing) instead of the effective healing done. Radius increased to 60 yards. Multiple Paladins can now have this active on the same target. Buff indicating a player is within range of the Beacon target is no longer displayed.
 
*** [[Divine Intellect]]: This talent now gives 2/4/6/8/10% increased intellect instead of 3/6/9/12/15%.
 
*** [[Illumination]]: This talent now returns 30% of the mana cost of the spell instead of 60%.
 
** Protection
 
*** [[Ardent Defender]]: Redesigned. Any damage that takes the paladin below 35% health is reduced. This reduction applies only to the portion that pushes the paladin below 35% health (example: a paladin at 50% health takes a 40% hit; the first 15% hits as normal while the next 25% is reduced). In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead heal the paladin for up to 10/20/30% of maximum health depending on the paladin's defense rating (example: a paladin with defense equal to only 5 times his or her level will receive no healing from the talent, while a paladin who is immune to critical strikes from boss creatures through defense will receive the maximum amount).
 
*** [[Guarded by the Light]]: This talent will no longer cause [[Divine Plea]]'s duration to be refreshed by using [[Judgement of Wisdom]], [[Judgement of Justice]], or [[Judgement of Light]].
 
** Retribution
 
*** [[Art of War]]: Now only applies to melee critical hits, but will make your next Flash of Light or Exorcism instant. In addition, this talent now provides notification in the floating combat text when it activates.
 
*** [[Crusader Strike]]: Damage reduced to 75% weapon damage to match the new 4-second cooldown. Mana cost reduced to 5% of base mana.
 
*** [[Seal of Command]]: Redesigned. This seal now deals 36% weapon damage on every swing, and deals substantially less judgement damage.
 
*** [[Vindication]]: Redesigned. Now lowers target attack power, is consistent and does not stack with Demoralizing Shout.
 
   
=== Priest ===
+
=== Mekthorg the Wild ===
  +
[[File:Mekthorg the Wild.jpg|thumb|left|Mekthorg - Blademaster]]
* [[Prayer of Healing]]: The percentage of spell power this spell gains in healing (per target) has been reduced from 80.7% to 52.6%.
 
  +
Having survived the multiple attempts on his life for the treasure he had ammassed throughout his life, '''Mekthorg the Wild''' was still very much capable of proving useful to Curho when the Grand Warlock came to Outland. Demoneye accepted the fel orc's pledge of alligence and used his help to bring down the mighty Yanayaku. When he returned from Outland Mekthorg - along Gramash - returned with him, but his stay there would be brief. Mekthorg was assigned to protect and guide Marriweather Morningsworn through Outland as the felblood elf sought to gain power and territory for the Demon's Eye Clan there. Prefferring the harsh and desolate lands of Outland over the lush and living lands of Azeroth anyway, Mekthorg was glad to return. Like Marriweather he has not been heard from since.
* [[Psychic Horror]]: This spell no longer has an invisible missile, so there is no travel time before the spell takes effect.
 
* Talents
 
** Discipline
 
*** [[Penance]]: Cooldown increased to 12 seconds, up from 10 seconds.
 
** Holy
 
*** [[Inspiration]]: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target's armor.
 
** Shadow
 
*** [[Devouring Plague]]: Cooldown removed but may only be inflicted upon a single target.
 
*** [[Dispersion]]: Cooldown reduced to 2 minutes, down from 3 minutes.
 
*** [[Improved Mind Blast]]: Redesigned. Now, in addition to reducing the cooldown of your Mind Blast spell by .5/1/1.5/2/2.5 seconds, while in Shadowform your Mind Blast also has a 20/40/60/80/100% chance to reduce all healing done to the target by 20% for 10 seconds.
 
*** [[Vampiric Touch]]: The amount of damage done when this spell is dispelled has been doubled.
 
   
  +
Mekthorg stands at seven feet ten inches and weighs two-hundred-thirty-eight pounds. He wears red leather armor and carries with him a typical blademaster sword. His skin his bright red and his tusks and spikes on his body have gown long because of the taint of fel flowing through him. He is leanly muscled like most blademasters and is still faster than he appears. He can speak Orcish.{{clr}}
=== Rogue ===
 
* After much quiet contemplation, rogues now possess the ability to learn how to use one-handed axes.
 
* Talents
 
** Combat
 
*** [[Sword Specialization (rogue talent)|Sword Specialization]]: This talent is now called Hack and Slash and applies to axes as well as swords.
 
** Subtlety
 
*** [[Shadow Dance]]: Cooldown reduced to 1 minute. Now lasts 6 seconds, down from 10 seconds.
 
   
=== Shaman ===
+
=== Phillip Salem ===
  +
[[File:Phillip Salem.jpg|left|thumb|Phillip Salem - Assassin]]
* A customizable [[Totem Bar]] will now be available for shaman allowing the storing of 4 different totems. These totems can be placed on the ground at once in one global cooldown for the combined mana cost of all 4 totems.
 
  +
'''Phillip Salem''' was a simple man of Theramore, discontent with his life and status however he left the city to find new oppertunities. He showed no signs of being anything special, but upon arriving at the Felwood-Ashenvale border - too scared to actually enter it - he was attacked by Demon's Eye Clansmen and brought him to Jaedenarr to be sacrificed to the demons. Curho, however, sensed the discontent within the human and gave him the chance to prove himself to one of the lower subcults of the Shadow Council - having no intention of letting a weakling like him join the Demon's Eye Clan, however. Phillip accepted, thinking that he could make an escape this way, but as time passed the [[Durnholde Syndrome]] began to take ahold of his mind - as the the power of the demons within Jadenarr - and he willingly joined their ranks. Through demonic training he became a powerful assassin and spy, and once Curho realized just how powerful he had become, he offered the human a place within the Demon's Eye Clan. Phillip accepted.
* All [[Shock]]s now have a default range of 25 yards, up from 20 yards.
 
* Base health increased by approximately 7% to correct for shamans having lower health than other classes.
 
* [[Chain Heal]]: Jump distance increased by 25% to 12.5 yards. In addition, the amount of healing now decreases by 40% as it jumps to each new target, instead of 50%.
 
* [[Earth Shock]]: Redesigned. This spell no longer interrupts spell casting, but rather reduces melee attack speed by 10% for 8 seconds (exclusive with similar effects such as Thunder Clap).
 
* [[Ghost Wolf]]: Can now be learned at level 16. While in this form, snaring effects may not bring the shaman below base normal run speed.
 
* [[Wind Shock]]: Has been renamed [[Wind Shear]] and no longer shares a cooldown with [[Flame Shock|Flame]], [[Frost Shock|Frost]] or [[Earth Shock]].
 
* Talents
 
** Enhancement
 
*** [[Maelstrom Weapon]]: Now also has a chance to reduce the cast time of [[Hex]].
 
*** [[Shamanistic Rage]]: Cooldown is now 1 minute, down from 2 minutes. Successful melee attacks now have a chance to generate mana equal to 15% of the shaman's attack power, down from 30%.
 
** Restoration
 
*** [[Ancestral Healing]]: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target's armor.
 
*** [[Cure Poison (shaman ability)|Cure Poison]] and [[Cure Disease (shaman ability)|Cure Disease]]: Combined into a single spell, Cure Toxins.
 
*** [[Earth Shield]]: Dispel effects will now remove charges of Earth Shield rather than the entire aura.
 
*** [[Healing Way]]: Redesigned. Rather than providing a chance of increasing Healing Wave spells on a friendly target, this talent now innately increases the effectiveness of the shaman's Healing Wave by 8/16/25%.
 
*** [[Mana Tide Totem]]: Totem health now equal to 10% of the shaman's health.
 
*** [[Nature's Guardian]]: Redesigned. Now has a fixed 100% proc rate, has a 30 second internal cooldown and increases the shaman's maximum health by 3/6/9/12/15% for 10 seconds.
 
*** [[Nature's Swiftness]]: Cooldown is now 2 minutes, down from 3 minutes.
 
*** [[Tidal Waves]]: No longer reduces the cast time of Lesser Healing Wave by 30%. It instead now provides +25% critical strike chance to Lesser Healing Wave, along with the previous 30% cast time benefit to Healing Wave.
 
*** [[Improved Water Shield]]: This talent now has a 10/20/30% chance to be triggered by Chain Heal, and the charges of Water Shield are no longer consumed by this talent.
 
   
  +
Phillp stands at six feet two inches and weighs one-hundred-ninety-nine pounds. He wears typical assassin leathers that conceal most of his appearence, letting only part of a tanned face and his blue eyes be visible. The daggers he carries glow green with fel poison, ensuring that, against most beings, even the slightest cut will lead to certain death. Unless he can help it, of course, Phillip makes sure that he gets more than "the slightest cut" on his targets. He dislikes the blood elf assassin [[User:Morec/Neutral_Roleplaying_Characters#Marisa_.22Talah.22_Blackswallow|Talah]] with a passion, as Curho pay her to assassinate a target just as often as he will call upon Phillip to do so. Because of this he sees her as an obsticle to gaining further favor in the eyes of the Legion's masters. He can speak Common, Orcish, and knows a few words in Eredun. {{clr}}
=== Warlock ===
 
* [[Banish]]: Effect will now be canceled if Banish is recast on a banished target.
 
* [[Dreadsteed]]: Can now be learned at level 40.
 
* [[Felsteed]]: Can now be learned at level 20.
 
* [[Shadowflame]]: The angle of the cone effect on this ability was inadvertently very small, making it difficult to use. Its cone is now the same size as similar spells, such as Cone of Cold.
 
* [[Soulshatter]] cooldown reduced to 3 minutes, down from 5 minutes
 
* Talents
 
** Affliction
 
*** [[Pandemic]]: Now also increases the critical damage bonus of Haunt by 100%.
 
** Demonology
 
*** [[Fel Domination]] cooldown reduced to 3 minutes, down from 15 minutes.
 
** Destruction
 
*** [[Empowered Imp]]: The warlock's critical hit chance is increased to 100%, up from 20% for the next spell cast after the Imp critically hits a target.
 
*** [[Fire and Brimstone]]: Reduced to 2/4/6/8/10% increased damage from Incinerate and Chaos Bolt on targets afflicted with Immolate, down from 3/6/9/12/15%.
 
   
=== Warrior ===
+
=== Benrag Felchewer ===
  +
[[File:Benrag Felchewer.jpg|thumb|left|Benrag Felchewer - Summoner]]
* [[Battle Shout]]: Radius increased to 30 yards.
 
  +
'''Benrag Felchewer''' was present within Jaedenarr when Curho returned. Benrag had never liked the younger orc, having found him to be loud, overconfident and have his sense of "honor" as a twisted mockery of what the Burning Blade was about. Despite his feelings, he knew that Curho was powerful, and by joining the young orcs clan he knew that he could rise up in favor amongst his masters in the Legion. Benrag was named Chief Summoner of the clan due to his proficiency with bringing demons into the mortal plaine, and was dispatched to Mannoroc Coven where his skills in such could be best served. He has no intention of serving Demoneye for long, however, and has reached an "understanding" with Karg Soulsplitter; together they will take Demoneye down, claim control of the clan, and then let the chips fall where they may.
* [[Bloodrage]]: This ability now generates 20 rage initially, and 10 rage over the next 10 seconds. The health cost is unchanged.
 
* [[Commanding Shout]]: Radius increased to 30 yards.
 
* [[Execute]]: This ability now never costs more than a total of 30 rage. The tooltip for Sudden Death has been revised to remove reference to that maximum, since the ability now behaves that way even when untalented.
 
* [[Shield Slam]]: The benefit from additional block value this ability gains is now subject to diminishing returns. Diminishing returns occur once block value exceeds 30 times the player's level and caps the maximum damage benefit from shield block value at 34.5 times the player's level.
 
* Talents
 
** Fury
 
*** [[Armored to the Teeth]]: This talent now provides 1/2/3 attack power per 108 armor, up from per 180 armor.
 
*** [[Bloodsurge]]: Notification that Slam has become instant now appears in floating combat text.
 
** Protection
 
*** [[Devastate]]: Weapon damage and bonus per [[Sunder Armor]] on the target increased by 100%. This ability now requires a shield to be equipped.
 
*** [[Shield Specialization]]: Now provides 5 rage on a block, dodge or parry instead of 2 rage on a block.
 
   
  +
Benrag is six feet five inches tall and weighs four-hundred-ten pounds. Although much older than Curho, Benrag has aged gracefully, leaving him with a somewhat youthful appearence although his attitude is that of a much older orc. He wears dark red and grey robes and although he walks with a staff he is perfectly capable of walking without it. Although he does not keep demons by his side at all times he can summon any of his minions in a heartbeat. These minions include his [[imp]] Jaligak, [[voidwalker]] Satakorh, his [[succubus]] Jal'bethia, his [[felhound]] Kar'Karak, or his [[felguard]] Galthoanoin. He can speak Orcish, Common, Demonic and [[Darnassian]] fluently - although it is unknown where he learned the language of the night elves from.{{clr}}
== User interface ==
 
* The quest log is now double-paned for more easily viewed quest information. The list of all quests a player has will show in one pane, while the quest details of any highlighted quest will display in the next.
 
* Character name auto-completion for the chat frame, pop-ups, and mail interface is now active.
 
* Character names can now be colorized according to class in the chat frame. This feature can be enabled through the chat settings by right-clicking on a chat window.
 
* Casting bars under the target frame, focus frame and nameplates will now display as shielded if the cast cannot be interrupted.
 
* Druids will now be able to see their mana bars when shape-shifted.
 
* Item Comparisons: Holding the shift key while hovering over an item will now display the stat differences with the item currently equipped in the relevant slot.
 
* [[Item level]]: A new option has been added under Display in the Interface Options to show the item level on item tooltips.
 
* Macros and scripts will no longer be able to target totems by name.
 
* New Feature Icons: Options recently added to any of the options menus will now display a yellow exclamation point next to them to indicate that they are new features.
 
* Vendor prices will now be listed on items whether or not players are at a vendor.
 
* For additional notes on Lua and XML changes please visit the [http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114 UI & Macros forum].
 
   
==Graphics==
+
=== Terr'Dreg ===
  +
[[File:Terr'Dreg.jpg|thumb|left|Terr'Dreg - Apprentice of Benrag]]
* The frame rate for those with Shadow Effects enabled under the Ultra Video settings has been improved.
 
  +
The ogre apprentice of Benrag Felchewer since his birth, '''Terr'Dreg''' shares in his dislike for Demoneye. He is not as skilled as his master in summoning demons yet, but may very soon be. His greatest advantage lies with his great strength and fact that both of his heads are skilled in different magical ways: arcane spells come easiest for Terr while Dreg finds his powers in the abilities of demonology. His heads also bicker less and cooperate more than the heads of most two-headed ogres. They traveled to Mannoroc cover with his master, where he awaits Benrag's order to set his grand takeover plan into motion.
   
  +
Terr'Dreg is seven feet four inches and ways some nine-hundred pounds. His skin is a light blue and the heads on each of his eyes are yellow with markingns of the same color all over his faces. He wears a simple ogre loincloth and the mantle and spaulders of ogre magi. He is slow when it comes to moving because of his great weight, but he can cast spells as fast as anyone else - even faster because of his heads ability to cast spells independent of each other. Terr'Dreg can speak [[Low Common]], Orcish, and Eredun.{{clr}}
==World environment==
 
* [[Wolvar]] and [[Gorloc]] orphans have arrived in [[Dalaran]] and need your help! Players can find out more by visiting the [[Eventide|Eventide District]] (completing the quests being offered for this event will not count toward any [[Children's Week]] [[World Events achievements/Children's Week|achievements]]). Players have a limited amount of time to care for these orphans before they take their leave. They will then return again for the regularly-scheduled Children's Week next year.
 
* Portal areas in all major cities now offer a portal to the [[Blasted Lands]] near the [[Dark Portal]].
 
* Once crossing through the Dark Portal, players can access a flight path directly from the [[Stair of Destiny]] to [[Shattrath]].
 
* A new [[zeppelin]] docking ramp has been added to [[Thunder Bluff]] allowing Horde players easier transport to and from [[Orgrimmar]].
 
* The local Postal Service has grown tired of walking so far each day to collect mail and has decided to install a large number of new [[mailboxes]] in [[Stormwind]], [[Undercity]], [[Darnassus]] and [[Orgrimmar]].
 
* [[Mathiel]] in [[Darnassus]] has finally earned himself enough money from your repair bills that he was able to buy himself an [[anvil]].
 
   
== Quests ==
+
=== Karng Soulsplitter ===
  +
[[File:Karng Soulsplitter.jpg|left|thumb|Karng Soulsplitter - Death Knight and Necromancer]]
* The [[ravasaur]] trainer [[Mor'vek]] has returned to [[Un'Goro Crater|Un'Goro]] and will offer to help Horde players raise and train a [[Venomhide Ravasaur]] as a mount... if they can survive the creature's deadly poison.
 
  +
'''Karng Soulsplitter''' is one of the few surviving death knights of the Old Horde. He was badly damaged durring the second war by the efforts of paladins but was able to escape combat and find his way to Kalimdor along with a number of Legion servitors. When these Leigonaries made their home in Felwood he did too, but remained hidden deep within the Shadow Hold while he worked on healing his grevious wounds. By the time of the Dark Portal's openening and the Alliance and Horde pushing through it he was fully healed, but it was not untill Curho's return after the Shattering that he truely became involved in battles once again. He never pledged any loyalty to Demoneye, but he did agree to work alongside his clan as if he were a member. Curho knows that Karng does not trust his leadership, and Curho trusts Karng just as little. Wether or not the Grand Warlock knows of the death knight's pack with Benrag, however, remains to be seen.
   
  +
Karng's orcish features were dark green flesh, light brown hair, glowing red eyes, eight feet tall, and weighing some four hundred pounds. In the body he now possess, however, Karng only has one of these features remaining; his glowing red eyes. He now stands at six feet three inches, weighs one-hundred-three pounds, and has no hair and very little skin due to decay. Although his clothing give off the illusion that he is heavily muscled, this is just an illusion. Underneath his red and black leathers and robes is the boney body of what was once a mighty knight of [[Stormwind]]. The truncheon he carries is gold and black, the green jewel created by Gul'dan located on the pommel. He can speak Common, Orcish, and Eredun.{{clr}}
== Achievements ==
 
* {{achievement|A Brew-FAST Mount}}: A new [[Feat of Strength]] achievement for acquiring any {{quality|epic}} [[Brewfest]] mount.
 
* {{achievement|Have Keg, Will Travel}}: Now requires either a Brewfest mount or using Brewfest Hops to transform yours into one.
 
   
  +
=== The Bloodburn Siblings ===
== Professions ==
 
=== Alchemy ===
 
* All stackable [[potion]]s now stack to 20.
 
* Added a new pattern for [[Flask of the North]], usable by players with a high alchemy skill. The recipe is purchased from Northrend trainers. Flask of the North increases your spell power, attack power or strength for 1 hour and is usable in arenas. It is not consumed when used.
 
* [[Endless Healing Potion]] and [[Endless Mana Potion]] no longer usable in arenas. Amount of health and mana has been increased, and the cooldown reduced.
 
* Five new epic gem transmute recipes are available from the Northrend trainer. The [[Transmute: Cardinal Ruby|recipe]] for transmuting a [[Cardinal Ruby]] can be learned from {{quest|Cardinal Ruby|a quest}}, given by [[Linzy Blackbolt]] in [[Dalaran]].
 
* The [[Mixology]] benefits from Northrend elixirs and flasks have been increased.
 
* Rage potions can now be used by druids.
 
   
=== Cooking ===
+
=== Bazil Change ===
* [[Blackened Dragonfin]] Recipe: Now only requires 1 [[Dragonfin Angelfish]].
 
* [[Chef's Hat]] is now superior quality and allows the chef to cook faster.
 
* Increased the drop rate for recipes from the Outland Daily Cooking quests.
 
* Increased the chance to get a bonus {{loot|uncommon|Dalaran Cooking Award|Dalaran Cooking Token}} from the {{loot|common|Small Spice Bag|Spice Bag}}.
 
* The recipe for [[Captain Rumsey's Lager]] can now be randomly found in the quest reward {{loot|common|Crate of Meat|Crate}}, {{loot|common|Barrel of Fish|Barrel}}, or Spice Bag from the cooking dailies.
 
   
=== Enchanting ===
+
=== Gloria Felsun ===
* Values on Northrend ring enchants increased.
 
   
=== Engineering ===
+
=== Err Thrallhoof ===
* Added a new [[Mind Amplification Dish]] attachment for helmets, allowing engineers to control other humanoid targets. Some restrictions apply: does not work in Arenas, dish sometimes reverses targets, unable to stack with other stat-improving head enchantments and makes your helmet look... stylish? This attachment provides a passive bonus of 45 stamina.
 
* Added a schematic for a {{loot|common|Goblin Beam Welder|Goblin Welding Beam}} that can heal friendly mechanical or vehicle units.
 
* {{loot|common|Gnomish Alarm-O-Bot|Alarm-o-Bot}} functionality changed. Materials required reduced.
 
* [[Box of Bombs]] no longer requires an anvil.
 
* The [[Cobalt Frag Bomb]] now incapacitates enemies within a 3-yard radius. A short cast time was added, but they are usable while moving. This change applies to any Cobalt Frag Bombs already created. The existing recipe now makes 3 at a time.
 
* Engineers can now learn to create a portable Wormhole Generator for [[Northrend]]. The Wormhole allows them to travel to different locations in Northrend, although the locations are sometimes in dangerous places.
 
* Flying Machine: The level requirement needed to learn how to build and use this machine has been reduced to level 60, down from level 70, and the engineering skill level reduced to 300, down from 350. Material costs reduced.
 
* Gnomish Engineers and Goblin Engineers can now switch profession specializations for a fee.
 
* Increased benefits from [[Hyperspeed Accelerators]], [[Hand-Mounted Pyro Rocket]] and [[Reticulated Armor Webbing]] glove modifications.
 
* Increased the passive bonuses provided by [[Springy Arachnoweave]], [[Flexweave Underlay]] and [[Nitro Boosts]].
 
* {{loot|common|Zapthrottle Mote Extractor|Mote Extractor}} now has innate tracking for gas clouds while it is in your inventory. Tracking of gas clouds has been removed from goggles.
 
* A new repair bot has been added, and his name is [[Jeeves]]. He is the ultimate gentleman robot butler, able to perform all the mundane tasks of repairing, selling and buying junk for your entire raid. Additionally, he can open bank boxes for skilled engineers (350+). Jeeves is not destroyed when used, but due to pressing engagements, can only be summoned once an hour. The {{loot|rare|Schematic: Jeeves|schematic}} for this handsome robot was said to be hidden within the parts of another robot - hoping to be found by an engineer one day.
 
* [[Nitro Boosts]]: Now have a 5-second duration.
 
* Potion Injectors now increase the amount gained by 25% when used by engineers. Quantity produced by recipes for {{loot|common|Runic Healing Injector|Runic Healing}} and {{loot|common|Runic Mana Injector|Mana Injectors}} has been increased.
 
* Reduced the materials needed to create all engineering [[Dragonling]]s, and reduced their cooldowns, although they still cannot be used in Arenas.
 
* Significantly reduced the cooldown on [[MOLL-E]].
 
* The {{loot|enchant|Belt-Clipped Spynoculars|Spynocular belt}} attachment has been changed to a [[Frag Belt]]. The Frag Belt periodically produces a Cobalt Frag Bomb that can be used from the belt every 6 minutes (never runs out!).
 
* A Steam-Powered Auctioneer, [[Reginald Arcfire]], has been added to the Dalaran [[Like Clockwork]] engineering shop, allowing access to one's faction Auction House. The Steam-Powered Auctioneer was programmed with a superiority chip, and will only interact with Grand Master engineers.
 
* Transporter devices are no longer classified as trinkets and can be used directly from your inventory.
 
* The [[Ultrasafe Bullet Machine]] and [[Saronite Arrow Maker]] schematics have been simplified to create a full stack of the appropriate ammunition. No longer requires an anvil. Reduced the materials required to make this ammunition.
 
* [[World Enlarger]]: Cooldown reduced to 15 minutes, down from 1 hour.
 
   
=== Fishing ===
+
=== Hah'soo ===
* Players with 300 or higher cooking have a chance to find a [[Waterlogged Recipe]] in the {{loot|common|Bag of Fishing Treasures (Dalaran)|Bag of Fishing Treasures}} awarded by the Northrend fishing dailies. This item can be traded to other players and rewards several {{loot|uncommon|Dalaran Cooking Award|Dalaran Cooking Rewards}} when turned in.
 
   
=== Herbalism ===
+
=== Retch the Tainter ===
* Increased healing from [[Lifeblood]] (Rank 6).
 
* Lifeblood now scales slightly with maximum health. No longer affected by global cooldown.
 
   
=== Inscription ===
+
=== Retch's Apprentices ===
* Added a new [[Glyph of Claw]] for young feral druids who haven't yet obtained Mangle. Scribes can learn this glyph from the trainer.
 
* [[Inscription#Master.27s_Inscriptions|Master's Inscriptions]] increased.
 
   
=== Jewelcrafting ===
+
=== Yanayaku ===
* {{loot|rare|Dragon's Eye}} gems stat bonuses increased. In addition, these gems are no longer prismatic and must be matched to the appropriate colored socket to activate an item's socket bonus.
 
* New recipes have been added for cutting epic gems and can be purchased using {{loot|uncommon|Dalaran Jewelcrafter's Token|Dalaran Jewelcrafter's tokens}}.
 
* [[Icy Prism]] now has a chance of yielding an epic gem.
 
* Raw epic gems can be obtained via the following means:
 
** Prospecting [[Titanium Ore]]
 
** Alchemy transmutations
 
** Purchased with Honor
 
** Purchased with {{loot|epic|Emblem of Heroism|Emblems of Heroism}}
 
   
  +
Like Err Thrallhoof, '''Yanayaku''' is not a true member of the Demon's Eye Clan but a slave to it. While Curho was exploring Outland in search of power he could use to further the aims of the Legion, he and three fel orcs that had joined him after his arrival - Retch, Gramash and Mekthorg - found the powerful but young Yanayaku in the peaks of the Blades Edge Mountains. Curho, seeing a possible tool in the dragon's arcane nature, decided to capture and expirament upon her in order to make her his slave and mount. The dragon was no easy catch, however, and all of the adventurers Curho had hired to help him and his two fel orc "slaves" were slain. To Curho, however, the price was worth the reward, as the nether dragon was beaten down and captured by him and his true allies shortly after the adventurers' deaths. Yanayaku then vanished, never to be seen again. Only three people know where she is at this time: Retch, Gloria Felsun, and Curho Demoneye himself.
=== Leatherworking ===
 
* Added recipe for [[Heavy Knothide Leather]] to leatherworking trainers (rather than a vendor recipe). Changed several recipes to use Heavy Knothide Leather instead of regular Leather.
 
* Fur Lining values increased.
 
   
  +
= Bloodhowl Pack =
=== Mining ===
 
* In addition to the normal requirements, mining deposits in [[Northrend]] now require a minimum character level of 65 to mine.
 
* [[Toughness (mining)|Toughness]] (Rank 6) provides more stamina.
 
   
  +
{{Infobox faction
=== Skinning ===
 
  +
| name = Bloodhowl pack
* [[Master of Anatomy]] (Rank 6) provides more critical strike rating.
 
  +
| image = Noimage.jpg
  +
| races = {{Race|Worgen }}
  +
| membership = 10+
  +
| base = Jeret Family Manor, [[Gilneas]]<ref>http://www.wowhead.com/maps?data=4714:458590 (Approximate location)</ref>
  +
| theater = [[Gilneas]]
  +
| leader = [[User:Morec/Alliance Roleplaying Characters#Ivan "Bloodhowl" Jeret|Bloodhowl]]
  +
| leaders = [[User:Morec/Alliance Roleplaying Characters#Krista "Blackbite" Jeret|Blackbite]], [[User:Morec/Alliance Roleplaying Characters#Blaine "Painfang" Jeret|Painfang]]
  +
| faction = Self
  +
| status = Disbanded
  +
| alignment = [[Chaotic evil]]}}
   
  +
The Bloodhowl pack was a group of worgen formed after the Bloodfang pack's ransacking of Greymane City. After all of the members were either cured or killed the pack was no more, Bloodhowl, his siblings, and the other surviving members all forgetting about it.
=== Tailoring ===
 
* Embroideries improved.
 
   
== Items ==
+
== History ==
* Feral Druid PvP Gloves (seasons 3 and 4): Maim bonus changed from the interrupt bonus used in [[The Burning Crusade]] arena seasons to the cost reduction used in [[Wrath of the Lich King]] arena seasons.
 
* Glyphs
 
** Death knights
 
*** [[Glyph of Unholy Blight]]: Changed to increase damage done by the updated [[Unholy Blight]] talent by 40%.
 
** Druids
 
*** [[Glyph of Innervate]]: Duration reduced to 10 seconds.
 
** Paladins
 
*** [[Glyph of Righteous Defense]]: Now also increases the chance for Hand of Reckoning to hit.
 
*** [[Glyph of Seal of Command]]: Redesigned to cause the Paladin to gain 8% of base mana each time the paladin judges Command.
 
*** [[Glyph of Seal of Blood]]: Changed to [[Glyph of Holy Wrath]], which reduces its cooldown by 15 seconds.
 
** Rogues
 
*** [[Glyph of Shadow Dance]]: Now increases the duration of Shadow Dance by 2 seconds, down from 4 seconds.
 
*** [[Glyph of Tricks of the Trade]]: Now increases the duration of the damage bonus effect instead of increasing the damage bonus.
 
** Shaman
 
*** [[Glyph of Healing Wave]]: The amount of healing the shaman receives is now based on the entire healing amount, including over-healing.
 
** Warlocks
 
*** [[Glyph of Life Tap]]: Duration of the buff from this glyph increased to 40 seconds.
 
* [[Idol of the Corruptor]]: The agility buff from this idol is now exclusive with the agility buff from [[Idol of Terror]].
 
* Mage Tier-7 2-Piece Bonus: Now grants 25% additional mana from mana gems, down from 40%.
 
* Non-Combat Pets: 8 new pets have been added (not including Argent Tournament rewards). [[Raptor Hatchling]]s can be found on rare and elite raptors throughout the game world. In addition, an [[Obsidian Hatchling]] can be purchased from [[Breanni]] in [[Dalaran]].
 
* {{loot|heirloom|Tome of Cold Weather Flight}}: New heirloom item. Players who have reached level 80 can now purchase this book for {{cost|1,000}} from [[Hira Snowdawn]], the [[Cold Weather Flying]] Trainer in [[Dalaran]]. Similar to other heirloom items, this item can be mailed to other characters of the same realm, account and faction. The book is consumed when read training the character in Cold Weather Flying. Requires level 68.
 
* [[Val'anyr, Hammer of Ancient Kings]]: This item's stats and level have been increased to match the power level of healer weapons coming from the [[Crusaders' Coliseum|Coliseum]] 25-person normal difficulty instance. In addition, each time Val'anyr is equipped, Blessing of Ancient Kings will be placed on a 45-second cooldown before it can occur.
 
   
  +
When [[User:Morec/Alliance Roleplaying Characters#Ivan "Bloodhowl" Jeret|Ivan Jeret]] was bitten by one of the worgen and transformed into one shortly afterward his worgen side gathered several other cursed Gilneans and formed a pack of his own. Later on he met up with his infected [[User:Morec/Alliance Roleplaying Characters#Blaine "Painfang" Jeret|brother]] and infected his [[User:Morec/Alliance Roleplaying Characters#Krista "Blackbite" Jeret|sister]] with the worgen curse and with them claimed the manor home of the human Jeret's as their base of opperations, terrorizing and infecting or killing the remaining humans daily.
==Bug fixes ==
 
===Death knights===
 
* [[Anti-Magic Shell]]: The tooltip for this ability will now reflect modifications from the [[Magic Suppression]] talent.
 
* [[Blood-Caked Blade]]: The damage from this talent is no longer normalized to weapon speed.
 
* [[Chilblains]]: [[Chilblains|Icy Clutch]] can no longer miss when [[Frost Fever]] hits, however, when Frost Fever is dispelled Icy Clutch will also be dispelled.
 
* [[Dancing Rune Weapon]]: The rune weapon will no longer cast [[Corpse Explosion]].
 
* [[Desecration]]: No longer causes unnecessary combat logging.
 
* [[Horn of Winter]]: Learning rank 2 of this ability caused players to unlearn rank 1, such that it no longer appears in their spellbook. It is now possible to relearn that rank, and death knights will no longer "forget" rank 1 when they learn rank 2.
 
* [[Lichborne]]: The buff from this ability can now be cancelled.
 
* [[Raise Ally]]: Using the [[Gnaw]] ability while under the effects of this spell will now initiate auto-attack. In addition, the damage done has been changed from a flat value to a percentage of weapon damage.
 
* [[Raise Dead]]: This spell will no longer give two errors when the casting player lacks the reagent to cast it.
 
* [[Rune of Razorice]]: Each death knight can now have his or her own copy of this debuff on the target.
 
* [[Rune of Spellbreaking]]: Tooltip now indicates the effect from this enchantment does not stack with other effects which reduce the duration of Silence effects (including not stacking with a second copy of this enchantment). In addition, now reduces damage from Holy spells.
 
* [[Rune of Spellshattering]]: Now reduces damage from Holy spells.
 
* [[Summon Gargoyle]]: Corrected the inaccurate tooltip which claimed a Gargoyle could last up to 40 seconds, when in fact 30 seconds has always been the maximum.
 
* [[Rune of Razorice]]: Corrected a bug where this applied to frost damage done by others.
 
   
  +
Their power quickly came to an end, however, as Gilnean worgen-hunters captured Krista Jeret and administered [[Krennan Aranas|Krennan's]] cure to her. She went on to assist the hunters in capturing her brother Blaine, who helped with capturing Bloodhowl and many other members of the Bloodhowl Pack and in the administration of the cure to them all. With their human sides in control again, even if just to an extent, the surviving and former members of the pack went their seperate ways.
===Druids===
 
* [[Bash]]: Tooltip now specifies that the Interrupt effect only occurs on non-player targets.
 
* [[Bear Form]], [[Cat Form]], and [[Dire Bear Form]]: Mana energizes that occur while in these forms will now appear in the combat log and floating combat text.
 
* [[Cyclone]]: Victims of Cyclone can no longer receive healing from health drain effects such as [[Devouring Plague]] while they are affected by Cyclone.
 
* [[Dash]]: Druids who have not learned [[Track Humanoids]] will now retain the benefit of Dash while shifting out of and back into Cat Form.
 
* Druids should no longer be removed from a form after using any engineered bombs.
 
* [[Maim]]: Tooltip now specifies that the Interrupt effect only occurs on non-player targets.
 
* [[Natural Perfection]]: Now properly triggered by periodic critical strikes.
 
* [[Nature's Grasp]]: This talent will no longer be triggered spuriously by some ranged abilities such as [[Heroic Throw]].
 
   
===Hunters===
+
== Known Members ==
* All ranks of [[Sonic Blast]] now properly have an 80 Focus cost.
 
* [[Black Arrow]] Ranks 5 and 6 training costs have been lowered significantly.
 
* [[Furious Howl]]: Ranks 1-5 will no longer give slightly more attack power than is listed in their tooltips.
 
* [[Lock and Load]]: The tooltip for this talent has been updated to indicate that it also works with [[Explosive Trap]].
 
* [[Roar of Sacrifice]]: Damage transferred to pet is now considered Nature damage.
 
* The tooltip for [[Improved Tracking]] has been slightly re-written to indicate that it only works on the hunter, and works on melee damage as well.
 
* [[T.N.T.]] (Rank 3): Now indicates that the talent works with Black Arrow.
 
   
  +
{| class="darktable"
===Mages===
 
  +
|+
* [[Arcane Instability]]: Tooltip reworded to clarify design intent.
 
  +
|-
* [[Burning Determination]]: Some Silence and Interrupt effects that did not trigger this talent will now trigger it properly, including [[Shield of the Templar]], [[Garrote]] and [[Gag Order]].
 
  +
!Name
* [[Combustion]]: Fire spell misses will no longer trigger this talent.
 
  +
!Human Name
* [[Conjure Refreshment]]: Rank 1 food will no longer overwrite the drink buff from rank 2 food.
 
  +
!Class
* [[Fireball]]: Periodic damage from this spell can no longer trigger Combustion.
 
  +
!Role
* [[Living Bomb]]: Periodic critical strikes from this ability can now trigger [[Ignite]] and [[Hot Streak]].
 
  +
!Status
* [[Mirror Image]]: The mirror images will no longer complete casts of [[Frostbolt]] on targets which are [[Polymorph]]ed at the time their Frostbolt channel finishes.
 
  +
|-
* [[Molten Armor]]: Critical strikes from the effect on this armor will no longer trigger Ignite.
 
  +
| {{RaceIcon|Worgen|Male}}{{RaceIcon|Human|Male}} [[User:Morec/Alliance Roleplaying Characters#Ivan "Bloodhowl" Jeret|Bloodhowl]] || [[User:Morec/Alliance Roleplaying Characters#Ivan "Bloodhowl" Jeret|Ivan Jeret]] || [[Warrior]], [[Tainted one]] (presumed) || Packleader || <font color="green">Alive</font>
  +
|-
  +
| {{RaceIcon|Worgen|Male}}{{RaceIcon|Human|Male}} [[User:Morec/Alliance Roleplaying Characters#Blaine Jeret|Painfang]] || [[User:Morec/Alliance Roleplaying Characters#Blaine Jeret|Blaine Jeret]] || [[Rogue]], [[Fighter]] || Second-In-Command ||<font color="green">Alive</font>
  +
|-
  +
| {{RaceIcon|Worgen|Female}}{{RaceIcon|Human|Female}} [[User:Morec/Alliance Roleplaying Characters#Krista Jeret|Blackbite]] || [[User:Morec/Alliance Roleplaying Characters#Krista Jeret|Krista Jeret]] || [[Mage]] || Third-In-Command || <font color="green">Alive</font>
  +
|-
  +
| {{RaceIcon|Worgen|Male}}{{RaceIcon|Human|Male}} Ragehowl || Alexander Kalligan || [[Alchemist]], Fighter || || <font color="red">Dead</font>
  +
|-
  +
| {{RaceIcon|Worgen|Female}}{{RaceIcon|Human|Female}} Moonhowl || Elizabeth Mary || [[Soldier]] || Prime Mate ||<font color="red">Dead</font>
  +
|-
  +
| {{RaceIcon|Worgen|Male}}{{RaceIcon|Human|Male}} Nightmane || Jeremiah Gordan ||[[Commoner]] || || <font color="green">Alive</font>
  +
|-
  +
| {{RaceIcon|Worgen|Female}}{{RaceIcon|Human|Female}} Lighthowl || Casey Brown || Commoner || ||<font color="green">Alive</font>
  +
|-
  +
| {{RaceIcon|Worgen|Male}}{{RaceIcon|Human|Male}} Duskfang || Austin Brown || Commoner || || <font color="red">Dead</font>
  +
|-
  +
| {{RaceIcon|Worgen|Male}}{{RaceIcon|Human|Male}} Snarlpelt || Timothy Oxworth || Soldier || || <font color="red">Dead</font>
  +
|-
  +
| {{RaceIcon|Worgen|Female}} Frenzy || Unknown || Tainted One || Secondary Mate || <font color="red">Dead</font>
  +
|-
  +
|}
   
  +
=== Alexander "Ragehowl" Kalligan ===
===Paladins===
 
* Auras: Any paladin aura active at the time of the paladin's death now automatically reactivates when the paladin returns to life.
 
* [[Beacon of Light]]: Multiple paladins can now have this buff active on the same target. In addition, the beacon target will no longer lose the buff while under the effects of [[Cyclone]] or [[Banish]].
 
* [[Blessing of Sanctuary]]: This talent and [[Vigilance]] will now both be able to be cast on the same target without sometimes overwriting each other.
 
* [[Exorcism]]: Now properly has a 100% chance to be a critical strike when cast on death knights using [[Lichborne]].
 
* [[Eye for an Eye]]: Now properly triggered by periodic critical strikes. In addition, the tooltip incorrectly stated that 20% damage is reflected, when it is actually 10%. Tooltip fixed.
 
* [[Hammer of Justice]]: Tooltip now specifies that the Interrupt effect only occurs on non-player targets.
 
* [[Hand of Sacrifice]]: Casting this spell on a target with [[Divine Sacrifice]] active will now generate an error message instead of wasting the cooldown.
 
* [[Heart of the Crusader]]: The effect from this talent will no longer be removed if a paladin without this talent overwrites the judgement placed by a paladin who does have the talent.
 
* [[Holy Shield]]: It is no longer possible to have two ranks of this ability active at the same time.
 
* [[Judgement]]s: All paladin judgements are now properly considered as melee attacks that cannot be dodged, blocked or parried. Previously [[Seal of Light]], [[Seal of Wisdom]], [[Seal of Justice]] and [[Seal of Righteousness]] would cause the judgement to be considered a ranged attack.
 
* [[Judgements of the Just]]: The effect from this talent will no longer be removed if a paladin without this talent overwrites the judgement placed by a paladin who does have the talent.
 
* [[Judgement of Vengeance]]: Inaccurate combat log tooltip corrected.
 
* [[Judgement of Corruption]]: Inaccurate combat log tooltip corrected.
 
* [[Pursuit of Justice]]: This talent will no longer sometimes be deactivated when leaving a battleground.
 
* [[Sacred Shield]]: This buff will no longer have any effect if the target is another player engaged in a duel. In addition, the heal from this buff will no longer cause the paladin to stand, and it is no longer possible for two paladins to both have the spell active on one target.
 
   
  +
=== Elizabeth "Moonhowl" Mary ===
===Priests===
 
* [[Blessed Resilience]]: Now properly triggered by periodic critical strikes.
 
* [[Divine Aegis]]: This talent will now work properly if the priest moves out of range of his or her target as the effect is resolving.
 
* [[Divine Hymn]]: This spell now works correctly with the trinket [[Illustration of the Dragon Soul]].
 
* [[Mana Burn]]: Fixed a bug where Mana Burn did not cause fear effects to break when the fear victim had an absorb shield on.
 
* [[Mass Dispel]]: This spell now triggers some types of trinkets it did not trigger before (such as [[Flow of Knowledge]]).
 
* [[Pain Suppression]]: No longer can be cast while under the effects of Incapacitate or [[Cyclone]].
 
   
  +
=== Jeremiah "Nightmane" Gordan ===
===Rogues===
 
* [[Honor Among Thieves]]: Periodic critical strikes now grant combo points for rogues with this talent.
 
* [[Killing Spree]]: Error message when no targets are in range has been changed to "Out of Range."
 
* [[Master of Subtlety]]: Being under the effects of [[Cyclone]] when the buff from this talent is about to expire will no longer make it last indefinitely.
 
* [[Overkill]]: Being under the effects of Cyclone when the buff from this talent is about to expire will no longer make it last indefinitely.
 
* [[Shiv]]: [[Deadly Poison]] will now apply properly when Shiv is the attack used to break a [[Gouge]].
 
* [[Tricks of the Trade]]: Using this ability on a target affected by Cyclone or [[Banish]] will no longer place the ability on permanent cooldown and will instead give an error message.
 
* [[Turn the Tables]]: Rank 2 of this talent will now work properly with raid members, and not just party members.
 
   
  +
=== Casey "Lighthowl" Brown ===
===Shaman===
 
* [[Elemental Devastation]]: Tooltip revised to indicate it does not work with critical strikes from periodic damage.
 
* [[Elemental Focus]]: Tooltip revised to indicate it does not work with critical strikes from periodic damage.
 
* [[Elemental Oath]]: Tooltip revised to indicate it does not work with critical strikes from periodic damage.
 
* [[Flametongue Weapon]]: Fixed tooltip error.
 
* [[Frostbrand Weapon]]: Fixed a bug where rank 9 was not scaling properly with a shaman's [[spell power]].
 
   
  +
=== Austin "Duskfang" Brown ===
===Warlocks===
 
* [[Demonic Circle]]: The visual for this spell should now despawn when the warlock dies or when the warlock otherwise loses the aura that allows transport to the circle.
 
* [[Immolate]] and [[Unstable Affliction]]: All ranks of these two spells will now overwrite each other.
 
* [[Improved Imp]]: Each time an Imp is summoned it will recast [[Blood Pact]] (if autocast is on), forcing it to benefit from this talent, even if the Imp was not summoned at the time the talent was learned.
 
* [[Improved Shadow Bolt]]: Redesigned slightly. Instead of a 100% chance to apply a 1/2/3/4/5% critical strike increase on the target, it now has a 20/40/60/80/100% chance to apply a 5% critical strike increase.
 
   
  +
=== Timothy "Snarlpelt" Oxworth ===
===Warriors===
 
* [[Berserker Rage]]: Tooltip clarified to indicate this ability breaks existing [[Fear]], [[Sap]], and [[Incapacitate]] effects.
 
* [[Bladestorm]]: Now properly removes the [[Snare]] effect of [[Desecration]] in all cases.
 
* [[Blood Craze]]: Now properly triggered by periodic critical strikes.
 
* [[Execute]]: [[Focused Rage]] and the {{Set|Dreadnaught Battlegear}} set bonus will now properly reduce the cost of Execute.
 
* [[Slam]]: The combat log tooltip will no longer list which rank of Slam was used. Previously it incorrectly listed rank 8 for all ranks of Slam.
 
* [[Vigilance]]: This talent and [[Blessing of Sanctuary]] will now both be able to be cast on the same target without sometimes overwriting each other.
 
   
===Items===
+
=== Frenzy ===
* [[Adamantite Scope]]: Attaching this scope to an item will now cause it to become soulbound as intended.
 
* [[Badge of the Swarmguard]]: Will no longer cause a weapon swing animation when it triggers.
 
* {{set|Cenarion Raiment|Cenarion}} Set: No longer reduces the (nonexistent) cooldown on [[Hurricane]]. Instead, the set bonus increases the damage done by Hurricane by 15%.
 
* [[Commendation of Bravery]]: No longer useable when player is already at the maximum honor allowed.
 
* Deadly Gladiator's Dreadplate: The set bonus will now trigger properly from Crippling Poison.
 
* Death Knight PvP Glove Bonus: The runic power gain no longer appears in the combat log.
 
* Death Knight Tier-7 Set: Fingers of the Damned now has a detailed combat log tooltip.
 
* [[Frostweave Net]]: Using this item no longer causes the user to break shapeshifts.
 
* Glyphs
 
** [[Glyph of Beacon of Light]]: This glyph will no longer grant its duration increase twice when [[Beacon of Light]] is cast on self.
 
** [[Glyph of Corpse Explosion]]: This glyph will no longer cause the model on target dummies to change.
 
** [[Glyph of Death Strike]]: Tooltip typo corrected.
 
** [[Glyph of Disease]]: [[Blood Plague]] will now last its correct full duration when refreshed by this glyph.
 
** [[Glyph of Freezing Trap]]: The effect from this glyph will now log properly.
 
** [[Glyph of Healing Wave]]: The heal from this glyph will no longer benefit twice from the [[Purification]] talent.
 
** [[Glyph of Overpower]]: Fixed a bug where sometimes parries would not trigger the glyph. In addition, this glyph will now only make [[Overpower]] available for 6 seconds after a parry, instead of indefinitely.
 
** [[Glyph of Power Word: Shield]]: The heal from this glyph can now cause [[Divine Aegis]].
 
** [[Glyph of Shadow]]: This glyph can now be triggered by critical strikes from periodic damage.
 
** [[Glyph of Shocking]]: Fixed tooltip error on Macintosh game client.
 
** [[Glyph of Shadowflame]]: The effect from this glyph will now work properly when multiple Warlocks use [[Shadowflame]] on the target.
 
* [[Gnomish Mind Control Cap]]: Paladins who break the harmful effect from this item by using Divine Shield will now properly gain the Forbearance debuff.
 
* [[Goblin Dragon Gun]]: This item will no longer spam the combat log with cast messages.
 
* [[Heavy Netherweave Net]]: Using this item no longer causes the user to break shapeshifts.
 
* [[Major Arcane Protection Potion]]: Vendor price lowered to match other similar potions.
 
* {{set|Valorous Nightsong Battlegear|Nightsong Battlegear}}: The 2-piece set bonus will no longer sometimes be triggered by other periodic damage other than those listed in the tooltip.
 
* [[Pandora's Plea]]: Corrected a tooltip issue.
 
* Randomly generated {{quality|uncommon}} (green) and {{quality|rare}} (blue) quality items in [[Wrath of the Lich King]] had stat values that were lower than intended. All Wrath of the Lich King uncommon and rare items with random suffixes ("of the Bear") have had their stat values increased significantly.
 
* [[Reins of the Warbear Matriarch (Brunnhildar Village)]]: This vehicle will now leave bear footprints instead of barefoot footprints.
 
* [[Reticulated Armor Webbing]]: Tooltip corrected to no longer claim that this item only works on plate items.
 
* [[Saronite Bomb]]: This item will no longer cause threat against nearby targets just outside the targeting circle.
 
* [[Scroll]]s: Scrolls which grant agility, intellect, spirit, strength, or stamina will now report an error message and no longer consume and waste the scroll when the target has a more powerful buff to that stat.
 
* [[Sif's Remembrance]]: Sound and animation added to trinket effect.
 
* [[Sigil of Arthritic Binding]]: The bonus damage from this relic is now added after diseases have increased damage by a percentage, instead of before.
 
* [[Trinket]]s: Various trinkets which did not work properly with channeled area-of-effect spells will now work with those spells. This includes (but is not limited to) [[Illustration of the Dragon Soul]], [[Darkmoon Card: Greatness]], and {{loot|epic|The Egg of Mortal Essence|Egg of Mortal Essence}}.
 
* Warrior PvP Glove Bonus: Tooltip reworded slightly.
 
* {{loot|heirloom|Wintergrasp Commendation}}: No longer useable when player is already at the maximum honor allowed.
 
   
  +
{{clr}}
===Professions===
 
* [[Enchant Weapon - Black Magic]]: This enchantment can now be triggered by some spells it did not previously work with, including Curse of Agony, Blizzard, and Typhoon.
 
* [[Guardian Gloves]]: Now correctly marked as uncommon quality.
 
   
  +
= Necrohunters =
===Events===
 
* [[Hallow's End]]: Putting out fires for this event will no longer trigger effects from items, talents and set bonuses.
 
* [[Noblegarden]]: Loot windows will no longer periodically close while the looting player is transformed into a rabbit.
 
   
  +
{{Infobox faction
===Technical===
 
  +
| name = Necrohunters
* There is a known UI rendering issue with the Intel 965 Mobile Express chipset drivers on Windows Vista prior to version 7.15.10.1559 (December 2008). Please contact your laptop manufacturer for an updated driver if you are experiencing difficulties. In case of continued problems, add the following lines to the Config.wtf file as a workaround: SET fixedFunction "1".
 
  +
| image = Noimage.jpg
  +
| races = {{Race|Forsaken}} [[undead]] (Presumed)<br />
  +
{{Race|undeadelf|notext}} [[Undead elf]] (Presumed)<br />
  +
{{RaceIconExt|UndeadGoblin}} [[Undead]] [[goblin]] (Presumed)<br />
  +
{{RaceIcon|Darkfallen|Male}}{{RaceIcon|Darkfallen|Female}} [[Darkfallen]] (Presumed)
  +
{{RaceIcon|DwarfDeathKnight|Male}}{{RaceIcon|DwarfDeathKnight|Female}} [[Undead]] [[dwarf]] (Presumed)
  +
| base = [[Undercity]], [[Tirisfal Glades]] (Presumed), Aghal Manor, [[Eastern Plaguelands]] (Presumed) <ref>http://www.wowhead.com/maps?data=139:133163 (Approximate location)</ref>
  +
| theater = [[Azeroth]] (Presumed)
  +
| leader = [[User:Morec/Horde Roleplaying Characters#Vrem Dartskul|Vrem Dartskul]] (Presumed)
  +
| faction = Horde
  +
| affiliation = Forsaken (Presumed)
  +
| status = Active (Presumed)
  +
| membership = Unknown
  +
| alignment = [[Lawful evil]] (Presumed)}}
   
  +
The Necrohunters are supposedly a group of [[Forsaken]] [[hunters]], [[marksman]], [[Gunman|gunmen]], and many other classes that serve the Banshee Queen and Forsaken by hunting down and slaying the living throughout Azeroth. There is some speculation to whether or not the group actually exists, though, as although the Forsaken hunter and marksman [[User:Morec/Horde Roleplaying Characters#Vrem Dartskul|Vrem Dartskul]] is the known leader (for those who choose to believe in its existence) he is sometimes reported to be traveling alone, and other times reported to have a number of fellow Forsaken assisting him in his hunts.
==References==
 
{{Reflist}}
 
   
  +
== History ==
   
  +
After returning from Gilneas, repossessing the corpse of Sithia Frozenbone from the Scarlet Crusade, and splitting paths with the death knight Morec, House of Rivendare, Vrem sought out as many like-minded individuals among the Forsaken as he could. He gathered them together and gave his proposition; a faction underneath the Forsaken that would serve to stretch the arm of the Banshee Queen while ensuring that she would be unharmed by their actions.
{{Patches}}
 
   
  +
This group would consist of the hunters and murders that were those Vrem had gathered together and would have a single, unifying purpose above any of their own goals; the death of the living and destruction of their civilizations. The Forsaken that Vrem had gathered agreed immediately. Or so the rumor goes.
[[Category:World of Warcraft patches|3.2.0]]
 
   
  +
There is no hard evidence to support that such a group even exists – which conspiracy theorists say is only further proof of what they say. Once in the while the supposed crest of the group – a skull with a single bullet hole in its forehead – will appear carved into the flesh or some other nearby landmark next to a corpse, but this is widely disputed. Those that do not believe say it is merely the Horde attempting to strike fear into the hearts of the Alliance while those that do say the Necrohunters have claimed another life.
[[es:Parche 3.2.0]]
 
  +
[[fr:Patch 3.2]]
 
  +
[[ru:Обновление 3.2.0]]
 
  +
== Known Members ==
  +
  +
{| class="darktable"
  +
|+
  +
|-
  +
!Name
  +
!Class
  +
!Last Known Location
  +
!Speculated Current Location
  +
!Preffered Prey
  +
!Status
  +
|-
  +
| {{RaceIcon|undead|Male}} [[User:Morec/Horde Roleplaying Characters#Vrem Dartskul|Vrem Dartskul]] || [[Hunter]], [[Epic marksman]] || [[Undercity]], [[Tirisfal Glades]] || [[Ashenvale]], [[Kalimdor]] || [[Worgen]] || <font color="purple">Undead</font>
  +
|-
  +
| {{RaceIcon|undead|Male}} Mortiky Slaughter || [[Gunman]], [[Engineer]] || Undercity, Tirisfal Glades || Ashenvale, Kalimdor || [[Night elf]] || <font color="purple">Undead</font>
  +
|-
  +
| {{RaceIcon|undead|Female}} Alrissa Bonepierce || [[Dead shot]] || Undercity, Tirisfal Glades || Ashenvale, Kalimdor || [[Human]] ||<font color="purple">Undead</font>
  +
|-
  +
| {{RaceIcon|undead|male}} Mike Twist || [[Scout]] || [[Ruins of Gilneas]], [[Eastern Kingdoms]] || [[Hillsbrad Foothills]], Eastern Kingdoms || Undefined || <font color="purple">Undead</font>
  +
|-
  +
| {{RaceIcon|undead|female}} Mary Maranda || Apprentice [[Apothecary]] || Undercity, Tirisfal Glades || Undercity, Tirisfal Glades || Undefined || <font color="purple">Undead</font>
  +
|-
  +
| {{RaceIcon|undead|female}} Samantha Maranda || [[Lightslayer]] || [[Scarlet Monastery]], Tirisfal Glades || Undercity, Tirisfal Glades || [[Holy_light#Soldiers_of_The_Light|Followers]] of the [[Light|Holy Light]] || <font color="purple">Undead</font>
  +
|-
  +
| {{RaceIcon|DwarfDeathKnight|Male}} Faldrun Jawtaker || [[Dwarf sharpshooter]] || [[Light's Hope Chapel]], Eastern Plaguelands || [[Wetlands]], Eastern Kingdoms || [[Gnomes]] || <font color="purple">Undead</font>
  +
|-
  +
| {{RaceIcon|undeadelf|Male}} Dark Ranger Halinar || [[Dark ranger]] || [[Andorhal]], [[Western Plaguelands]] || [[Hillsbrad Foothills]], Eastern Kingdoms || [[High Elves]] || <font color="purple">Undead</font>
  +
|-
  +
| {{RaceIcon|undeadelf|Female}} Dark Ranger Mariel || Dark ranger || [[Sepulcher]], [[Silverpine Forest]] || [[Twilight Highlands]], Eastern Kingdoms || Undefined || <font color="purple">Undead</font>
  +
|-
  +
| {{RaceIcon|Darkfallen|Female}} Alara Blud || [[Darkfallen]] || [[Plaguewood]], Eastern Plaugelands || Undercity, Tirisfal Glades || Non-Worgen || <font color="purple">Undead</font>
  +
|-
  +
| {{RaceIcon|Darkfallen|Female}} Aria Blud || [[Darkfallen]] || [[Plaguewood]], Eastern Plaugelands || Undercity, Tirisfal Glades || Non-Worgen || <font color="purple">Undead</font>
  +
|-
  +
| {{RaceIcon|undead|male}} Jerrim Bonez || [[Mage]], [[Dark Apothecary]] || Undercity, Tirisfal Glades || Undercity, Tirisfal Glades || Undefined || <font color="purple">Undead</font>
  +
|-
  +
| {{RaceIcon|undead|male}} Fineous Aghal || [[Aristocrat]] || Brill Graveyard || Brill Graveyard || None || <font color="red">Dead</font>
  +
|-
  +
| {{RaceIcon|undead|male}} Arkham || Butler || Aghal Manor || Aghal Manor || None || <font color="purple">Undead</font>
  +
|-
  +
| {{RaceIcon|undead|male}} Gabriel Belmont || [[Mounted warrior]] || Aghal Manor || Aghal Manor || Undefined || <font color="purple">Undead</font>
  +
|-
  +
|{{RaceIconExt|UndeadGoblin}} Kraim Rotbolt || Warrior, [[Goblin Tinker]] || Undercity || Tanaris || Goblins || <font color="purple">Undead</font>
  +
|-
  +
|{{RaceIconExt|BabyLich}} Susie Lenley || Commoner, [[Infiltrator]] || Brill, Tirisfal Glades || Brill, Tirisfal Glades || Undefined || <font color="purple">Undead</font>
  +
|-
  +
|{{RaceIconExt|Val'kyr}} Foljah || Val'kyr || Undercity, Tirisfal Glades || Undecity, Tirisfal Glades || Undefined || <font color="purple">Undead</font>
  +
|-
  +
|{{RaceIcon|undead|female}} Amanda the Shadowheart || [[Shadow Priest]] || Brill, Tirisfal Glades || Brill, Tirisfal Glades || Undefined || <font color="purple">Undead</font>
  +
|-
  +
|}
  +
  +
=== Mortiky Slaughter ===
  +
  +
:''"If the Horde wont let me supply my people with weapons in peace, then I'll kill untill there is peace. Peace and undeath."''
  +
:— Mortiky Slaughter.
  +
  +
[[File:Mortiky Slaughter.jpg|thumb|left|Mortiky Slaughter - The Engineer and Gunmen]]
  +
'''Mortiky Slaughter''''s history is nothing special; a soldiers of the Forsaken with a knack for machines. He aided the Forsaken in the [[War against the Lich King]], after which he retired to the Undercity to oversee the construction of the Forsaken's war machines. He found the constant watch of the [[Kor'kron Guard]] and their ever-increasing limitations on his work - especially on any catapults even remotely similar to the ones used by [[Putress]] at the [[Wrathgate]] - to become ever-increasingly unbearable and infuriating. After the Forsaken's assault on Gilneas, Mortiky was all but about to start sluaghtering the orcs. But Vrem Dartskul approached him before the engineer lost what was left of his sanity. The marksman offered a way for Mortiky to rid himself of the orcs; by joining him as one of the Necrohunters. The engineer was more than happy to accept and supply Vrem with all of the supplies and weapons he could get his hands on. Mortiky Slaughter is notable as the first of the two Forsaken most commonly seen within the company of Vrem.
  +
  +
Mortiky stands at five feet eight inches, weighs one-hundred-thirty-two pounds, has purpled skin due to undeath, glowing yellow eyes, and no hair or lower jaw. Despite the fact he is missing a tounge he can still speak - deditacing this ability to the fact he has a "very articulated esophagus. He wears mail armor and has a massive gun and backpack in which he carries various attachments for his and his allies' weapons and a number of machine parts to tinker with in his spare time. He can speak [[Gutterspeak]], [[Orcish]], and [[Common]].
  +
{{clr}}
  +
  +
=== Alrissa Bonepeirce ===
  +
  +
:''"One shot. One kill. No mistakes."''
  +
:— Alrissa's simple view of her job.
  +
  +
[[File:Alrissa Bonepierce.jpg|thumb|left|Alrissa Bonepeirce - The Deadshot]]
  +
'''Alrissa Bonepeirce''' was a dead shot in life by the name of Alrissa Lail who's expertice with a bow earned her the nickname "Bonepericer." She was beloved by her family and respected by her colleagues for never having missed a shot in her life - which she knew was a lie, but was too humble to correct them. Her last mission sent her with a diplomat traveling to Darnassus from Stormwind, providing protection for him along with a number of guards. They made it as far as the edge of the Barrens when they were attacked by four undead: two Forsaken males armed with guns and a plague-dog and undead eagle. She managed to ensure that the diplomat and a few of his guards escaped back to Theramore with only minor injuries, she herself, however, was slain when the plague-dog ripped out her stomach. Vrem spent the rest of the day sewing her back together before finally forcing her to drink a potion made from distilled Val'kyr essence. Alrissa was reborn as Forsaken and, after some motivation from Vrem twisted her mind, she joined him in the Necrohunters. When the diplomat returned with a much larger escort, not one of the living survived. She is notable as the second of the two Forsaken most commonly seen in the company of Vrem.
  +
  +
Alrissa stands at five feet two inches, weighs one-hundred-eight pounds, and has skin turned green and hair turned violet from undeath. Her lips and some of her skin have fallen off over time, leaving the center of her face with only graying-bone and a few stitches to keep the rest of her skin in place. She wears dark-color mageweave armor like she did in life and still carries the same bow she used before her death. She still misses shots, but has found that a lack of pulse or heartbeat allows her to aim with just that much more precision. She can speak Gutterspeak, Orcish, and Common.
  +
{{clr}}
  +
  +
=== Mike Twist ===
  +
  +
:''"You keep me informed of the living's movements, and I will ensure all of them die."''
  +
:— Vrem's agreement with Mike.
  +
  +
[[File:Mike Twist.jpg|thumb|left|Mike Twist - The Scout]]
  +
'''Mike Twist''' was a Lordaeron native and scout in life and after his death. He supplied the forces of the Forsaken with much needed information about the movements of the Alliance and Scourge throughout his service to the Banshee Queen. Vrem approached him because of a need to have more information on the movements of the living, both their enemies and their allies, and promising him greater glory in his service to the Banshee Queen for doing so. Knowing Vrem to be the most loyal Forsaken to Sylvanas there ever could have been, Mike agreed to supply him with all the knowledge he needed. The two have met and irredular intervals since to trade knowledge with which they can both better serve their Queen. Although it is speculated that he is not an official member of the Necrohunters, his assistance to Vrem makes him an invaluable ally regardless.
  +
  +
Mike stands at four feet six inches, weighs only seventy-five pounds due to decay, and has lost much of the flesh on his face. He wears black leathers in order to best sneak around enemy formations and spy on them to gather information. He attempts to avoid conflict, but is skilled with throwing knives and combat daggers if the need to fight arrises. He can speak Gutterspeak, [[Goblin]], [[Thalassian]], [[Orcish]], [[Taur-ahe]], [[Zandali]], [[Draenei]], [[Dwarven]], [[Gnomish]], Common, [[Darnassian]], and [[Nerubian]].
  +
{{clr}}
  +
  +
=== The Maranda Sisters ===
  +
  +
:''"The thinker and the do'er, and both as deadly seperate as they are together."''
  +
:—Alara musing over the capabilities of the Maranda sisters (Mary and Samantha respectively).
  +
  +
[[File:Mary Maranda.jpg|thumb|left|Mary Maranda - The Alchemist]][[File:Samantha Maranda.jpg|thumb|right|Samantha Maranda - The Lightslayer]]
  +
The Maranda Sisters, '''Mary''' and '''Samantha''', were mere commoners before the [[Plague of Undeath]] took their lives. Under the influence of the Scourge they became merciless killers, and when Sylvanas began to free the undead they served her with all of their regained freewill out of graditude. Samantha took and used what the Scourge had inadvertantly taught her; how to kill and how to hate the Light. She became a Lightslayer under Lord Illius. Mary retreated into the Undercity, where she became fascinated with the apothecaries' workings with potions and toxins. She begin to study the art of alchemey and was taken as an apprentice of Apothecary Zinge. When Vrem returned to the Tirisfal Glades from Gilneas and began to put together his Necrohunters he knew that having an Apothecary would benefit the group greatly, but if it was an Apothecary of renown it may jepordize the Banshee Queen. He inlisted Mary to aid him, and Samantha joined as well once she learned of the grounp from her sibling.
  +
  +
Mary's skin has turned green and her hair has turned violet with undeath and her lower jaw - all skin rodded off of it - has to be sewn back on regularly. She stands at five feet three inches, weighs one-hundred-ten pounds, and wears the robes and carries the satchel of an apprentice apotheracry. She has no skill with weapons, relying on her potions to keep her safe and aid her allies. Samantha was once beautiful, but decay has stripped her of most of her looks. Time has worn her face down to the bone and took her nose from her. Her skin has become sheet white in death but her hair has maintained its dirty-blond color. She is also fairly tall, standing at six feet three inches, and weighs ninety-three pounds. Samantha wears a mix of leather and plate armor and is not only stealthy but fast on her feet, using these skills in conjunction with his talent for killing with knives to be a deadly assassin for the Forsaken. They both can speak Gutterspeak and Common.
  +
{{clr}}
  +
  +
=== Faldrun Jawtaker ===
  +
  +
:''"I love the sound of there 'eads when they pop."''
  +
:— His explanation for hunting gnomes.
  +
  +
[[File:Faldrun Jawtaker.jpg|thumb|left|Faldrun Jawtaker - The Sharpshooter]]
  +
'''Faldrun Jawtaker''' was a dwarven rifleman in the service of [[Prince Arthas]] when he traveled to Northrend to try and destroy Mal'ganis. After Arthas joined the Scourge and left them to die in the cold, Faldrun traveled with [[Baelgun Flamebeard]] into the depths of Azjol'nerub. When Arthas and the Crypt Lord Anub'arak ventured down into the depths they slew Fladrun along with most of Baelgun's forces. The dwarves attempted to burn the bodies of their dead, but Faldrun's corpse rolled off of the pile, leaving it charred back but not destroyed. The Lich King's Plague reanimated him as one of the Scourge and forced him to serve, but once the Arthas fell at the Frozen Throne Faldrun found his will freed. Truding through the snow he encountered the Forsaken and joined them. He was among the Forsaken troops that assaulted Gilneas, and may have inadvertently sparked the idea of the Necrohunters in Vrem's mind with his banter about the Forsaken's greatest soldiers.
  +
  +
Faldrun's flesh is black from the smoke and flames the licked his flesh and natural decay, but his beard has somehow managed to remain a vibrant orange. He wears simple black leather armor and carries with him a shotgun and ammunition for it. For some reason he dislikes gnomes with a passion, killing them for sport and taking their lower jaws as trophies. He was questioned why once, only to reply with "I like the sounds their heads make when they pop." He stands at three feet thirteen inches, weighs one-hundred-fifty pounds, and can speak Dwarven, Gnomish, Common, and Gutterspeak.
  +
  +
{{clr}}
  +
  +
=== Halinar ===
  +
  +
:''"Endala finel endal!"''
  +
:— Said to some he is about to kill.
  +
  +
[[File:Dark Ranger Halinar.jpg|thumb|left|Halinar - The Dark Ranger]]
  +
'''Halinar''' is a fairly new dark ranger - and Forsaken in general. A ranger from the Quel'Danil Lodge in the Hinterlands, Halinar was slain by agents of the Forsaken expiramenting with the poisons of the Hinterlands and his corpse was dragged back to the Tirisfal Glades for reanimation. After being ressurected, Halinar was a bit... uncooperative. After some time in the depths of the Undercity, however, he emerged as a dark ranger loyal to Sylvanas Windrunner and no others. This proved to make him difficult for Vrem to persued to join the Necrohunters, but Halinar, after deciding that he would be serving Sylvanas directly by extention, agreed to assist the marksman and his allies. However, he holds no loyalty to Dartskul whatsoever.
  +
  +
Halinar's eyes are glowing red and his skin is deathly pale while his hair has maintained its deep red color. He wears typical dark ranger leathers and carries a pair of shortswords along with his bow. Although his best skills are at range, he had no hesitation about fighting blade-for-blade if his enemy gets too close. He stands at six feet four inches, weighs one-hundred-thirty-three pounds, and can speak Thalassian, Common, Orcish, and Gutterspeak.
  +
  +
{{clr}}
  +
  +
=== Mariel ===
  +
  +
:''"Band'or shorel'aran!"''
  +
:— "Prepare to say farewell", said to some she is about to kill.
  +
  +
[[File:Dark Ranger Mariel.jpg|thumb|left|Mariel - The Veteran]]
  +
'''Mariel''' has been a dark ranger in the service of the Banshee Queen since the Forsaken's inception. She has served as both a gaurdian of the Undercity and an officer on the field of battle during the War against the Lich King. After the fall of the Scourge she then went on to continue to safeguard the lands of the Forsaken and ever served a soldier in the [[Battle for Andorhal]]. Vrem conscripted her to assist the Necrohunters due to her long-standing history of faithfully serving the Banshee Queen and her military knowledge. She accepted, but continues to serve the wishes of the Banshee Queen more than she hunts the living. She recently was stationed within the Twilight Highlands to serve as another ambassador of goodwill to the living races of the Horde.
  +
  +
Mariel's eyes glow blood red, and her blond hair his complty hidden underneath her cowl. She is skilled with a bow and the shadowy powers of the dark rangers, using skeletal minions to hold enemies as bay while she shoots arrow after arrow into them. She also will drain the life of any enemies that dare get to close to her, fatiguing them but making sure that she remains in top fighting condition. She can speak Orcish, Common, Thalassian, and Gutterspeak. She stands at five feet three inches and weighs one-hundred-thirteen pounds.
  +
  +
{{clr}}
  +
  +
=== The Blud Sisters ===
  +
  +
:''"They thirst, and you're kind are the only decent meals around."''
  +
:— Vrem, taunting his prey with mentions of the Blud sisters.
  +
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[[File:Alara Blud.jpg|thumb|left|Alara Blud - The Huntress]][[File:Aria Blud.jpg|thumb|Aria Blud - The Murderess]]
  +
'''Alara''' and '''Aria''' were two blood elf sisters that Vrem, Samantha, Mary, and Halinar captured and then set free in Plaguewood with the intention of hunting them down and killing them. The two sisters managed to put up a good chase, but eventually they were both caught and killed by the undead. Mary then administered a potion made in conjunction with Val'kyr-based magic, ressurecting the two blood elves into undeath. Something about the potion, however, transformed both of the sisters into blood-thirsty Darkfallen-like creatures. Seeing a useful tool to further the Forsaken's cause, Vrem had the Maranda sisters take the two undead elves back to the Undercity for training and initiation into the Necrohunters.
  +
  +
Both sisters are skilled fighters and have some magical prowess but have been taught to get in close to their enemies where their fangs and sharp nails can be used to tear out opponents' necks. They thirst for the blood of almost any living humanoid, the blood of worgen disgusting them almost to the point of illness. They're quick, crafty, and deadly, preffering to attack together but not at all hesitating to seperate when it is best, and worst of all; very, very hard to kill. They are almost perfect killing machines. Both, however, have their own unique approaches; Alara is much more patient while Aria is extremely violent. The two are practically identical, however; both standing at five feet three inches and weighing one-hundred-five pounds each. Both also have red hair, glowing yellow eyes, and roughly the same facial features. The only difference between the two are their skin tones (Alara's having become very pale in undeath while Aria's has darkened from rot) and their outfits (Aria dressing much more conservatively while Alara shows a bit more skin). Both sisters have an extreme aversion to garlic for some reason, possibly the remmnants of their once-living pasts manifesting itself in this strange loathing. They can speak Thalassian, Common, and Gutterspeak.
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{{clr}}
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=== Jerrim Bonez ===
  +
  +
:''"Plague, poison, acid, airborne toxic events... So many ways to kill, so little people to try them on."''
  +
:— Jerrim's mussings.
  +
  +
[[File:Jerrim Bonez.jpg|thumb|left|Jerrim Bonez - The Apothecary]]
  +
In terms of age before death, '''Jerrim Bonez''' is perhaps the oldest of all Forsaken. A mage of Dalaran and patron of the sciences both in life, Jerrim's death came at the hands of the necromancers assisting Arthas in his conquring of the magical kingdom. Those same necromancers ressurected Jerrim shortly thereafter and, as a cruel joke, left his mind fully intact - albeit within the body of a puppet. Freed by Sylvanas during her coup, he pledged his knowledge of science - which had grown during his enslavement by watching his so called "masters" expiraments with the plague - to the creation of the Forsaken's Blight. A goal which he helped achive alongside [[Grand Apothecary Putress]]. Once Putress' betrayl were made public, however, Jerrim turned against his former colleague and sabotoged a number of his deffenses, allowing the Alliance and Horde to prevail against him and Varimathras with ease. Sylvanas came to learn of this and granted him pardon for his actions, Vrem Dartskul also noted this when offering Jerrim a place in the Necrohunters. Among the living, however, there is a rumor that Jerrim's servitude to the Banshee Queen and even his last-minute betrayal of Putress were both merely acts to postpone his death. A death which may be inevitable if the rumors are true and he intends to overthrow the Banshee Queen and take power for himself.
  +
  +
Jerrim Bonez stands at five feet twelve inches and weighs one-hundred-thirty-eight pounds. The hair he has left stands on edge from exposure to far too many chemicals that altered the behavior of even dead tissue and has deformed his face heavily and further tained his already putrid flesh. He wears purple and other dark clothing and must use a staff to walk due to his brittle and crippled bones, however these do not stop him from being a potent spellcaster and, like many dark apothecaries, his touch itself is toxic to the livng. He can speak Gutterspeak, Commmon, and Orcish.
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{{clr}}
  +
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=== Fineous Aghal ===
  +
  +
:''"I may be undead, but I am not one of you! Leave my grounds at once or I will have your forcibly removed within the next minute!"''
  +
:— Said to a Forsaken representitive attempting to gain his alligence for the Banshee Queen.
  +
  +
[[File:Lord Fineous Aghal.jpg|thumb|left|Fineous Aghal - The Aristocrat]][[File:Arkham.jpg|thumb|Arkham - The Butler]]Although not a native to Lordaeron, '''Lord Fineous Aghal''' was a rich and reclusive noble during his life, and after his death and reanimation he remained as much. Despite being freed from the grasp of the Forsaken by Sylvanas he completely rejected any notion of joining the Forsaken, returning to his mansion to sit on his collected wealth. There he remained untill he unfortunate and mystereous demise, his and the bodies of most of his servants torn to peices except for Fineous' head - which allowed investigators to identify him. The man to alert authorities to his death was the Forsaken Marksman and Hunter Vrem Dartskul, who had also been mysteryously named sole inheritor of the Aghal mansion and all of his fortune. According to rumor Vrem then turned it into a secondary base of opperations for his Necrohunter group - the primary one being within the Undercity itself.
  +
  +
The only surviving servant of the massacure at the Aghal manor, a butler named '''Arkham''', testified that "Mister Dartskul" was innocent and not the cause of the deaths. Without any hard evidence to charge Dartskul with they were forced to let him go. Arkham remained within the Aghal manor, doing what he had always done; keeping the place as tidy and clean as possible for its inhabitants. He is fairly senile, and may not even know about his new master's favorite "pastime activity."
  +
  +
Fineous Aghal wore Gilnean clothing and monocle and had a heavily receeding hairline and a slacked jaw. His skin had a slight bluish-purple tint to it as well and he stood at four feet nine inches, weighing one-hundred pounds exact. Arkham styled his hair in a mohawk for some unknown reason and wears simple commoner clothing. His face has a slight green tint to it although the rest of his body is pallid from undeath and he is five feet three inches, weighing one-hundred twenty pounds. He had a lower jaw before Vrem and his allies took control of the mansion and cannot speak without it. Vrem claims that the butler "misplaced it due to his failing memory". Both Aghal and Arkham can speak only Common.
  +
  +
{{clr}}
  +
  +
=== Gabriel Belmont ===
  +
  +
:''"I live and die for the Banshee Queen."''
  +
:— Most likely to say.
  +
  +
[[File:Gabriel Belmont.jpg|left|thumb|Gabriel Belmont - The Warrior]]'''Gabriel Belmont''' was a simple soldier of Lordaeron during his life, and after his death be served as just another footsoldier before being freed from the Lich King's grasp. As one of the Forsaken he continued to serve as a soldier, but one extremely loyal to Sylvanas. From the Plaguelands to Icecrown and then back to Andorhal he has fought for his Queen. Vrem approached him because of his strength, skill, and loyalty to Sylvanas. Gabriel agreed to aid the hunter and moved his supplies from the Undercity into Aghal Manor, where he stays when not hunting the living and remaining Scourge of the Eastern Plgauelands. He may be a relative of [[Deathstalker Commander Belmont]], but a possible relation through blood has never been investigated.
  +
  +
Gabriel wears plate armor and weilds a might battle-axe, which he weilds with deadly force from the saddle of his undead steed; Skulhoof. He has short-cut green hair and the scars of putrid boils and festered wounds on his face. He stands at seven feet tall, weighs one-hundred ninty-four pounds. He can speak Common, Orcish, and Gutterspeak.
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  +
{{clr}}
  +
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=== Kraim Rotbolt ===
  +
  +
:''"Money, gold, cash... I don't give a kobold's ass about it anymore. I just want you to die."''
  +
:— Said to a goblin victem that tried to bribe his way out of death.
  +
  +
[[File:Kruger.jpg|left|thumb|Kraim Rotbolt - The Inventor]]'''Kraim Rotbolt''' - Steelbomb before his reanimation - was presumed slain in the flood that had destroyed Steamwheedle Port, and so his fellow goblins did not waste time searching for him. Kruger was ressurected by an exploring Jerrim Bonez, and immediately ressented his fellow Steamwheedle goblins for leaving him to die. He was given the choice to either go his own way or join the Forsaken and have his revenge, and immediately agreed to serve the Banshee Queen. It was not long before he met Vrem Dartskul through their mutural acquaintance - Jerrim - and was recruited into the Necrohunters for his mechanical genius skill with a type of weapon he had invented for himself: a glove with blades attached to the fingers. His rot left him both hideously scarred and insane, and he blames anything that goes wrong in his new life on his former Steemwheedle comrades.
  +
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Kraim is three feet three inches, weighs thirty-five pounds, has black and baddly rotten skin - especially around his face -, green hair, and three nose rings. He keeps his black hat pulled low to hide his disfigured face and wears dark red and black leathers. He speaks Goblin, Orcish, Zandli, Common, and the language of the Forsaken fluently.
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{{clr}}
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=== Susie Lenley ===
  +
:''"Did I do good, Papa?"''
  +
:— Susie looking for Vrem's approval.
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[[File:Susie Lanley.jpg|left|thumb|Susie Lanley - Daughter of the Forsaken]]Little '''Susie Lenly''' was only a child when Vrem and his allies attacked the caravan she and her family were in. They left no survivors and were unable to ressurect any of those slain into Forsaken for whenever they were ressurected they lashed out at Vrem and his allies, refusing to accept their new existance. Susie Lanley, however, did no such thing. Something about the potion used on her must have twisted her mind, for she not only accept she was undead and giggled about it, but she also began to see Vrem as her "papa." Vrem cares for her only as he does his pets, however, and uses her to bait traps for the living because of how human she still looks.
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Susie stands at two feet two inches and weighs thirty-one pounds and still wears the pink and white dress she did at the time of her death - although it has become stained with the blood of others. She still has blond hair and the skin on her face still has some color - although that rappidly fades as time progresses. The fingers on her hands are boney and sharp, and Vrem as taught her the best ways to kill with them; either ripping out the living's throat or going to their heart. She can speak Common.
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{{clr}}
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=== Foljah ===
  +
  +
:''"Seier til den Forlatt!"''
  +
:— "Victory to the Forsaken", yelled if she is engaged by the Forsaken's enemies.
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[[File:Foljah.jpg|left|thumb|Foljah - The Reanimator]]As one of the many Val'kyr left leaderless after the fall of the Scourge, '''Foljah''' alligned herself with the Forsaken and the Banshee Queen. She served in Deathknell, ressurecting the dead to join the Forsaken. Because of the need to be able to do this as well was quickly becoming more and more obligitory to the Necrohunters, Vrem sought a Val'kyr to join them. Foljah, who had been moved to the Undercity by this time, agreed to assist him, but because of the closeness of the Val'kyr to Sylvanas it become clear that a more subtle method of her assisting them would be nessescary to keep the Dark Lady as unaffiliated with the group as possible. With the assistance of Mary Maranda a potion derived from Val'kyr magic was created, supplies of which are secretly added to everyday before being shipped to the Aghal Manor.
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She stands at nine feet three inches tall with a wingspan of thirteen feet - each wing approximately six and and a half feet in length. Because of the ghostly nature of the Val'kyr she weighs next to nothing. She is not a fighter, but can create enough magic to slow and harm her enemies long enough for her to flee or have her allies kill those attacking her. She can speak Gutterspeak, [[Vrykul (language)|Vrykul]] and has learned to speak a fairly broken Common.
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{{clr}}
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=== Amanda the Shadowheart ===
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:''"Through my respect of my enemies, I will not fall to them. Through my tenacity, I will never be halted in my goals. Through my power, I will destroy all who attempt to prevent me from gaining more. Through my compassion for my people, the Forsaken will stay strong. Through all of these, I will become Death."''
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:— Amanda's daily prayer and the [http://tvtropes.org/pmwiki/pmwiki.php/Main/BadassCreed Creed] of her disciples.
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[[File:Amanda the Shadowheart.jpg|left|thumb|Amanda the Shadowheart - The Parson]][[File:Shadowheart Disciple.jpg|right|thumb|The typical attire of Amanda's followers]]'''Amanda the Shadowheart''' has no past that anyone can remember, she has simply always served the Forsaken as a Priestess of the Forgotten Shadow since her ressurection after the fall of the Lich King. She holds deep loyalty to Sylvanas, but even deeper loyalty to herself. She is practically an embodiement of the three virtues of the [[Cult of Forgotten Shadow]]; she Respects her foes enough to no under or overestimate their powers, her Tenacity makes her steadfast in her resolve and unwaving in seeking her desires, and she is constantly striving for more and more Power. She embodies Death as a member of the Forsaken, and shows Compassion to her fellow Forsaken when they need it most - although to the living she shows only hatred and the path to undeath. She allied herself and her small following of like-minded Forsaken with teh Necrohunters for only one reason; Vrem assured her that if she assisted him and his allies then he would assist her in becoming the main leader of a unified [[Cult of Forgotten Shadow]]. Although she mostly preaches from within Brill, she and a small portion of her following with sometimes move from place to place within and sometimes outside of Forsaken lands.
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She stands at five feet elven inches, weighs one-hundred and nine pounds, wears dark robes and a malefic-looking cowl, and is noticably flat-chested. She is a powerful practitioner of the Shadow and can deal out pain and suffering like almost no other. Because of her extreme anti-living views she not only cannot work with other races of the Horde that have not succumbed to undeath but also despises the very existance of Shadow Priest [[User:Skreeran#Skreel_Shadowbender|Skreel Shadowbender]]. She can speak Orcish, Common, and Gutterspeak. Her disciples varry in appearence, gender, and what languages they speak, but each wears an identicle outfit of robe, hood and mask
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{{clr}}
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= Ebony Gang =
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{{Infobox faction
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| name = Ebony Gang
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| image = Noimage.jpg
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| races = {{RaceIcon|Human|Male}}{{RaceIcon|Human|Female}} [[Humans]]<br />
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{{RaceIcon|Undead|Male}}{{RaceIcon|Undead|Female}} [[Undead]]<br />
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{{RaceIcon|Orc|Male}}{{RaceIcon|Orc|Female}} [[Orcs]]<br />
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{{RaceIcon|Troll|Male}}{{RaceIcon|Troll|Female}} [[Trolls]]<br />
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{{RaceIcon|Dwarf|Male}}{{RaceIcon|Dwarf|Female}} [[Dwarves]]<br />
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{{RaceIcon|Gnome|Male}}{{RaceIcon|Gnome|Female}} [[Gnomes]]<br />
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Many other races
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| base = Unknown
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| theater = [[Azeroth]]
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| leader = [[User:Morec/Alliance_Roleplaying_Characters#Ebon|Crime Boss Ebon]]
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| leaders = Linda "Right Hand" Marsh (Eastern Kingdoms), Gruu'halj "Left Hand" (Kalimdor)
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| faction = Alliance
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| affiliation = Self, Alliance-based
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| status = Active
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| membership = 3000+
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| alignment = [[True neutral]]}}
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The Ebony Gang is a maffia-like crime organization based mostly in Alliance territories it has been able to extend its reach into varrious other locations - even Horde lands. Their main opperations include drug and human trafficking, assassinations, political bribbing, smuggling, and a number of other rackets. Led by the Crime Boss known only as Ebon the Ebony gang has become so notroious that even the [[goblin]] [[Trade Princes]] keep an eye on it to make sure it does not threaten their opperations. On the local levels they are led by a number of lower officials that use the title of Superviser and are known to commit much more small-size crimes, such as grand theft palomino (along with a variety of other mounts), grand larceny, graffiti, and murder.
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== History ==
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It is unknown when or how the Ebony Gang got its start and managed to rise up to such a level of noteriety (although it is still very common to find people that are not aware of its existance, especially outside of the Alliance). Crime Boss Ebon is the only known person to have even been in charge of the organization as a whole, although the positions of most everyone working under him have exchanged hands multiple times. It is clear, however, that they do not tolerate compition lightly; a number of gangs working in the same areas as the Ebony having either been bought up by them or eradicated.
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== Known Members ==
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{| class="darktable"
  +
|+
  +
|-
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!Name
  +
!Class
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!Race
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!Faction
  +
!Role
  +
!Location
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!Status
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|-
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| {{RaceIconExt|AscendantElementium}} [[User:Morec/Alliance_Roleplaying_Characters#Ebon|Ebon]] || [[Fighter]] || Human || Alliance || Crime Boss || Unknown || <font color="green">Alive</font>
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|-
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| {{RaceIcon|Human|Female}} Linda Marsh || [[Soldier]] || Human || Alliance || "Right Hand" || Stormwind City, Elwynn Forest || <font color="green">Alive</font>
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|-
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| {{RaceIcon|Troll|Male}} Gruu'halj || [[Berserker]] || Troll || Horde || "Left Hand" || Orgrimmar, Durotar || <font color="green">Alive</font>
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|-
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| {{RaceIcon|Undead|Male}} Shadow Ghoul || [[Assassin]] || Undead || Unknown || Hired Assassin || Unknown || <font color="purple">Undead</font>
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|}
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=== Right Hand ===
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=== Left Hand ===
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=== Shadow Ghoul ===
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=References=
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{{reflist}}
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[[Category:Player characters]]
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[[Category:Fan fiction]]

Revision as of 20:45, 12 July 2011

Roleplaying
This article is fan fiction.
The contents herein are entirely player made and in no way represent official Warcraft lore or history. The characters and events listed are of an independent nature and are applied for roleplaying purposes only.

A list of organizations created by Morec for story purposes. Also check out my Neutral, Horde, and Alliance-alligned Roleplaying Characters.

Demon's Eye Clan

Demon's Eye Clan
Noimage
The Demon's Eye Clan banner.
Leader Grand Warlock Curho Demoneye
Other leaders Lak'tuk Demoneye
Past leaders None
Affiliation(s) Burning Legion
Clan color Red and black
Domain Felwood and Desolace
Status Active
Membership 30+
Alignment Chaotic evil


The Demon's Eye Clan is made up of the strongest former members of the Burning Blade, and even a few defectors from other clans, and is led by the Grand Warlock Curho Demoneye. They are just as zealous as the clan from which they originate and are far more effective when it comes to getting work done. Because of Curho's distaste for demon's he cannot control, the group has no members of the more intelligent demonic races (i.e. nathrezim, eredar, satyr). Despite this, Curho commands that his servants still work alongside these races, as well as other organizations that serve the Burning Legion.

History

After returning from Outland sometime after the Shattering, Curho Demoneye denounced the Burning Blade as a "group of crazed but incompetent idiots, that's only purpose is to serve as fodder for the countless adventurers that work to undo the Shadow Council's work." He renounced any allegience he had to the clan and, after gathering a number of others to follow him, formed a new more powerful clan to "clean up the mess the Burning Blade created." This clan - which Curho named Demon's Eye after himself - spread out to every one of the fronts that the servants of the Legion operated on, and works with the other sub-cults of the Shadow Council, even the Burning Blade, to ensure the Legion's goals are met.

The clan is small, but the few individuals that it is comprised of are highly powerful and fully loyal to the cause of their Chieftan and the wishes of the Shadow Council and Burning Legion.

Known Members

Name Class Role Location Status
IconSmall Orc Male Grand Warlock Curho Demoneye Warlock Warlock Chieftain Jaedenar, Felwood Alive
IconSmall Orc Female Lak'tuk Demoneye Mage/Shadowmage Second in Command Strahnbrad, Alterac Mountains Alive
IconSmall Fel-sworn Gramash Bonebreaker Fel-Sworn Curho's Bodyguard Jaedenar, Felwood Alive
IconSmall Orc Male Hrol Shieldsplitter Warrior Lak'tuk's Bodyguard Strahnbrad, Alterac Mountains Alive
IconSmall FelbloodElf Male Marriweather Morningsworn Hellcaller Curho's Chief Advisor, Chief Ambassador Auchindoun, Terrokar Forest Alive (Presumed)
IconSmall FelOrc Male Mekthorg the Wild Blademaster Enforcer, Marriweather Morningsworn's Bodyguard Auchindoun, Terrokar Forest Alive (Presumed)
IconSmall Human Male Phillip Salem Assassin/Spymaster Chief Assassin and Spy Unknown Alive
IconSmall Orc Male Benrag Felchewer Warlock Chief Summoner Mannoroc Coven, Desolace

Alive

IconSmall Ogre Mage Terr'Dreg Mage (Terr), Warlock (Dreg) Benrag's Apprentice Mannoroc Coven, Desolace

Alive

IconSmall UndeadDeathKnight Karng Soulsplitter First Generation Death Knight Chief Necromancer, Ambassador Unknown Undead
IconSmall Orc Female Magatha Bloodburn Warrior Enforcer Shok'thokar, Desolace Alive
IconSmall Orc Male Drarth Bloodburn Warrior Enforcer Shok'thokar, Desolace Alive
IconSmall Goblin2 Male Bazil Change Steam warrior Chief Technician Jaedenar, Felwood Alive
IconSmall BloodElf Female Gloria Felsun Subjugator Slavemaster, Ambassador Thunder Axe Fortress, Desolace Alive
IconSmall Tauren Male Err Thrallhoof Fel-Sworn Slave, Gloria Felsun's Bodyguard Thunder Axe Fortress, Desolace Alive
IconSmall DarkTroll Female Hah'soo Primal Enforcer Dreadmist Peak, Northern Barrens Alive
IconSmall FelOrc Male Retch the Tainter Beastmaster, Fel Corrupter Chief Corrupter Scalewing Shelf, Blade's Edge Mountains Alive
IconSmall Human Female Alley Lake Fel Corrupter Corrupter, Retch's Apprentice Scalewing Shelf, Blade's Edge Mountains Alive
IconSmall Human Female Sinthia Goldsmith Fel Corrupter Corrupter, Retch's Apprentice Scalewing Shelf, Blade's Edge Mountains Alive
IconSmall DragonNetherIconSmall HighElf Female Yanayaku Nether Dragon Prisoner Unknown Alive

Gramash Bonebreaker

Gramash Bonebreaker

Gramash Bonebreaker - Fel-sworn Bodyguard

Whether Gramash Bonebreaker was a fel-sworn dire orc before his meeting Curho or if the Grand Warlock forced him to become that kind of creature is unknown, just as is the circumstances under which they met. Gramash is a massive and powerful servant of the Legion, able to break the skulls of even such thick-headed races as ogres with minimal effort. He is powerful and decivingly fast, but not very smart, relying on his master, Curho, to give him his instructions on a need-to-know baises. Despite his lack of intelligence, he protects his master with disturbing zeal.

Gramash stands at thirteen feet tall and weighs one-thousand-two-hundred-fifty-four pounds - all of which is muscle. His skin is bright red and his eyes are glassy from the over-taint of fel. His tuks and bones on his spine have become mutated into spikes and he wears spiked armor as a form of both offense and deffense, a deffense that is only furthered by his tough-as-stone flesh. His pain tolerance is far beyond anything short of a demon. He can speak very little, but can say broken sentences in a mixture of Orcish and Eredun.

Hrol Shieldsplitter

Hrol Shieldsplitter

Hrol Shieldsplitter - Warrior Bodyguard

Hrol Shieldsplitter began his life as a simple warrior of the Blackrock clan, but following the death of Rend and the Black Dragonflight joining their forces with those of the Old Gods, he fled the spire out of fear. Heading north through dwarven lands he eventually reached the Arathi Highlands, where he met and attempted to rape and kill Lak'tuk Demoneye. Before he could do any such thing Lak'tuk had beaten him into an almost lifeless pulp with her magic and gave him a choice: "You can die for your crime of assaulting the daughter of the great Curho Demoneye, or you can serve as my slave and live untill I no long have need of you." Hrol chose slavery over death. He chose his last name due to his ability to split even magical shields down the middle with a single swing of his mighty axe.

Hrol stands at seven feet three inches and weighs three-hundred-twenty pounds. His skin is grey like many Blackrock orcs, and although he appears blind he is fully cpable of seeing. His black hair if spiked and he wears a combination of black chainmail and leather armor. His axe is almost as tall as him, but he has no trouble weilding with it when he can grasp is shaft with both of his hands. He can speak Orcish and Common.

Marriweather Morningsworn

Marriweather Morningsworn

Marriweather Morningsworn - Advisor and Ambassador

After Kil'jaeden's defeat those blood and felblood elves not captured and executed for their betrayal of Silvermoon fled to one of two places in order to try and save their lives: Outland or Felwood. With the blood elf Gloria Felsun traveling with him Marriweather Morningsworn fled towards Felwood. Given his appearence and the distance between Quel'thalas and the corrupted portion of Ashenvale, Merriweather and Gloria arrived some time after the end of the War Against the Lich King. A short time later Curho Demoneye returned and began the formation of the Demon's Eye Clan. Seeing a possible tool he could use to gain power within the Shadow Council, Marriweather joined the orc's cult, but soon realized that Curho was no mere tool. He was a far more powerful and ambitious warlock than even Marriweather himself, and so the felblood elf gave up his goals and fully pledged himself to Curho's cause. Curho dispatched Marriweather to Outland to serve as an Ambassador to the other demon-worshiping cults there in order to attempt and gain their alligence. Marriweather has not been heard from since.

Marriweather's skin is a dark grey and his hair is green, as are his fel-tainted claws of fingers. Two horns sprout from his forehead as do a pair of black, raven-like wings. He stands at thirteen feet tall and weighs one-hundred-eleven pounds. The robes he wears are purple, green, and black in color He channels his spells mostly through his skull-addorned staff to increase their power but is fully capable of using his hands to cast spells if circumstances cause his weapon of choice to become unusabel. He can speak Thalassian, Orcish, Demonic, and Common.

Mekthorg the Wild

Mekthorg the Wild

Mekthorg - Blademaster

Having survived the multiple attempts on his life for the treasure he had ammassed throughout his life, Mekthorg the Wild was still very much capable of proving useful to Curho when the Grand Warlock came to Outland. Demoneye accepted the fel orc's pledge of alligence and used his help to bring down the mighty Yanayaku. When he returned from Outland Mekthorg - along Gramash - returned with him, but his stay there would be brief. Mekthorg was assigned to protect and guide Marriweather Morningsworn through Outland as the felblood elf sought to gain power and territory for the Demon's Eye Clan there. Prefferring the harsh and desolate lands of Outland over the lush and living lands of Azeroth anyway, Mekthorg was glad to return. Like Marriweather he has not been heard from since.

Mekthorg stands at seven feet ten inches and weighs two-hundred-thirty-eight pounds. He wears red leather armor and carries with him a typical blademaster sword. His skin his bright red and his tusks and spikes on his body have gown long because of the taint of fel flowing through him. He is leanly muscled like most blademasters and is still faster than he appears. He can speak Orcish.

Phillip Salem

Phillip Salem

Phillip Salem - Assassin

Phillip Salem was a simple man of Theramore, discontent with his life and status however he left the city to find new oppertunities. He showed no signs of being anything special, but upon arriving at the Felwood-Ashenvale border - too scared to actually enter it - he was attacked by Demon's Eye Clansmen and brought him to Jaedenarr to be sacrificed to the demons. Curho, however, sensed the discontent within the human and gave him the chance to prove himself to one of the lower subcults of the Shadow Council - having no intention of letting a weakling like him join the Demon's Eye Clan, however. Phillip accepted, thinking that he could make an escape this way, but as time passed the Durnholde Syndrome began to take ahold of his mind - as the the power of the demons within Jadenarr - and he willingly joined their ranks. Through demonic training he became a powerful assassin and spy, and once Curho realized just how powerful he had become, he offered the human a place within the Demon's Eye Clan. Phillip accepted.

Phillp stands at six feet two inches and weighs one-hundred-ninety-nine pounds. He wears typical assassin leathers that conceal most of his appearence, letting only part of a tanned face and his blue eyes be visible. The daggers he carries glow green with fel poison, ensuring that, against most beings, even the slightest cut will lead to certain death. Unless he can help it, of course, Phillip makes sure that he gets more than "the slightest cut" on his targets. He dislikes the blood elf assassin Talah with a passion, as Curho pay her to assassinate a target just as often as he will call upon Phillip to do so. Because of this he sees her as an obsticle to gaining further favor in the eyes of the Legion's masters. He can speak Common, Orcish, and knows a few words in Eredun.

Benrag Felchewer

Benrag Felchewer

Benrag Felchewer - Summoner

Benrag Felchewer was present within Jaedenarr when Curho returned. Benrag had never liked the younger orc, having found him to be loud, overconfident and have his sense of "honor" as a twisted mockery of what the Burning Blade was about. Despite his feelings, he knew that Curho was powerful, and by joining the young orcs clan he knew that he could rise up in favor amongst his masters in the Legion. Benrag was named Chief Summoner of the clan due to his proficiency with bringing demons into the mortal plaine, and was dispatched to Mannoroc Coven where his skills in such could be best served. He has no intention of serving Demoneye for long, however, and has reached an "understanding" with Karg Soulsplitter; together they will take Demoneye down, claim control of the clan, and then let the chips fall where they may.

Benrag is six feet five inches tall and weighs four-hundred-ten pounds. Although much older than Curho, Benrag has aged gracefully, leaving him with a somewhat youthful appearence although his attitude is that of a much older orc. He wears dark red and grey robes and although he walks with a staff he is perfectly capable of walking without it. Although he does not keep demons by his side at all times he can summon any of his minions in a heartbeat. These minions include his imp Jaligak, voidwalker Satakorh, his succubus Jal'bethia, his felhound Kar'Karak, or his felguard Galthoanoin. He can speak Orcish, Common, Demonic and Darnassian fluently - although it is unknown where he learned the language of the night elves from.

Terr'Dreg

Terr'Dreg

Terr'Dreg - Apprentice of Benrag

The ogre apprentice of Benrag Felchewer since his birth, Terr'Dreg shares in his dislike for Demoneye. He is not as skilled as his master in summoning demons yet, but may very soon be. His greatest advantage lies with his great strength and fact that both of his heads are skilled in different magical ways: arcane spells come easiest for Terr while Dreg finds his powers in the abilities of demonology. His heads also bicker less and cooperate more than the heads of most two-headed ogres. They traveled to Mannoroc cover with his master, where he awaits Benrag's order to set his grand takeover plan into motion.

Terr'Dreg is seven feet four inches and ways some nine-hundred pounds. His skin is a light blue and the heads on each of his eyes are yellow with markingns of the same color all over his faces. He wears a simple ogre loincloth and the mantle and spaulders of ogre magi. He is slow when it comes to moving because of his great weight, but he can cast spells as fast as anyone else - even faster because of his heads ability to cast spells independent of each other. Terr'Dreg can speak Low Common, Orcish, and Eredun.

Karng Soulsplitter

Karng Soulsplitter

Karng Soulsplitter - Death Knight and Necromancer

Karng Soulsplitter is one of the few surviving death knights of the Old Horde. He was badly damaged durring the second war by the efforts of paladins but was able to escape combat and find his way to Kalimdor along with a number of Legion servitors. When these Leigonaries made their home in Felwood he did too, but remained hidden deep within the Shadow Hold while he worked on healing his grevious wounds. By the time of the Dark Portal's openening and the Alliance and Horde pushing through it he was fully healed, but it was not untill Curho's return after the Shattering that he truely became involved in battles once again. He never pledged any loyalty to Demoneye, but he did agree to work alongside his clan as if he were a member. Curho knows that Karng does not trust his leadership, and Curho trusts Karng just as little. Wether or not the Grand Warlock knows of the death knight's pack with Benrag, however, remains to be seen.

Karng's orcish features were dark green flesh, light brown hair, glowing red eyes, eight feet tall, and weighing some four hundred pounds. In the body he now possess, however, Karng only has one of these features remaining; his glowing red eyes. He now stands at six feet three inches, weighs one-hundred-three pounds, and has no hair and very little skin due to decay. Although his clothing give off the illusion that he is heavily muscled, this is just an illusion. Underneath his red and black leathers and robes is the boney body of what was once a mighty knight of Stormwind. The truncheon he carries is gold and black, the green jewel created by Gul'dan located on the pommel. He can speak Common, Orcish, and Eredun.

The Bloodburn Siblings

Bazil Change

Gloria Felsun

Err Thrallhoof

Hah'soo

Retch the Tainter

Retch's Apprentices

Yanayaku

Like Err Thrallhoof, Yanayaku is not a true member of the Demon's Eye Clan but a slave to it. While Curho was exploring Outland in search of power he could use to further the aims of the Legion, he and three fel orcs that had joined him after his arrival - Retch, Gramash and Mekthorg - found the powerful but young Yanayaku in the peaks of the Blades Edge Mountains. Curho, seeing a possible tool in the dragon's arcane nature, decided to capture and expirament upon her in order to make her his slave and mount. The dragon was no easy catch, however, and all of the adventurers Curho had hired to help him and his two fel orc "slaves" were slain. To Curho, however, the price was worth the reward, as the nether dragon was beaten down and captured by him and his true allies shortly after the adventurers' deaths. Yanayaku then vanished, never to be seen again. Only three people know where she is at this time: Retch, Gloria Felsun, and Curho Demoneye himself.

Bloodhowl Pack

NeutralBloodhowl pack
Noimage
Main leader Bloodhowl
Secondary leaders Blackbite, Painfang
Membership 10+
Race(s) WorgenWorgen Worgen
Base of operations Jeret Family Manor, Gilneas[1]
Theater of operations Gilneas
Status Disbanded

The Bloodhowl pack was a group of worgen formed after the Bloodfang pack's ransacking of Greymane City. After all of the members were either cured or killed the pack was no more, Bloodhowl, his siblings, and the other surviving members all forgetting about it.

History

When Ivan Jeret was bitten by one of the worgen and transformed into one shortly afterward his worgen side gathered several other cursed Gilneans and formed a pack of his own. Later on he met up with his infected brother and infected his sister with the worgen curse and with them claimed the manor home of the human Jeret's as their base of opperations, terrorizing and infecting or killing the remaining humans daily.

Their power quickly came to an end, however, as Gilnean worgen-hunters captured Krista Jeret and administered Krennan's cure to her. She went on to assist the hunters in capturing her brother Blaine, who helped with capturing Bloodhowl and many other members of the Bloodhowl Pack and in the administration of the cure to them all. With their human sides in control again, even if just to an extent, the surviving and former members of the pack went their seperate ways.

Known Members

Name Human Name Class Role Status
IconSmall Worgen MaleIconSmall Human Male Bloodhowl Ivan Jeret Warrior, Tainted one (presumed) Packleader Alive
IconSmall Worgen MaleIconSmall Human Male Painfang Blaine Jeret Rogue, Fighter Second-In-Command Alive
IconSmall Worgen FemaleIconSmall Human Female Blackbite Krista Jeret Mage Third-In-Command Alive
IconSmall Worgen MaleIconSmall Human Male Ragehowl Alexander Kalligan Alchemist, Fighter Dead
IconSmall Worgen FemaleIconSmall Human Female Moonhowl Elizabeth Mary Soldier Prime Mate Dead
IconSmall Worgen MaleIconSmall Human Male Nightmane Jeremiah Gordan Commoner Alive
IconSmall Worgen FemaleIconSmall Human Female Lighthowl Casey Brown Commoner Alive
IconSmall Worgen MaleIconSmall Human Male Duskfang Austin Brown Commoner Dead
IconSmall Worgen MaleIconSmall Human Male Snarlpelt Timothy Oxworth Soldier Dead
IconSmall Worgen Female Frenzy Unknown Tainted One Secondary Mate Dead

Alexander "Ragehowl" Kalligan

Elizabeth "Moonhowl" Mary

Jeremiah "Nightmane" Gordan

Casey "Lighthowl" Brown

Austin "Duskfang" Brown

Timothy "Snarlpelt" Oxworth

Frenzy

Necrohunters

HordeNecrohunters
Noimage
Main leader Vrem Dartskul (Presumed)
Membership Unknown
Race(s)

ForsakenForsaken Forsaken undead (Presumed)
Undead elfUndead elf Undead elf (Presumed)
IconSmall UndeadGoblin Undead goblin (Presumed)
IconSmall Darkfallen MaleIconSmall Darkfallen Female Darkfallen (Presumed)

IconSmall DwarfDeathKnight MaleIconSmall DwarfDeathKnight Female Undead dwarf (Presumed)
Base of operations Undercity, Tirisfal Glades (Presumed), Aghal Manor, Eastern Plaguelands (Presumed) [2]
Theater of operations Azeroth (Presumed)
Affiliation Forsaken (Presumed)
Status Active (Presumed)

The Necrohunters are supposedly a group of Forsaken hunters, marksman, gunmen, and many other classes that serve the Banshee Queen and Forsaken by hunting down and slaying the living throughout Azeroth. There is some speculation to whether or not the group actually exists, though, as although the Forsaken hunter and marksman Vrem Dartskul is the known leader (for those who choose to believe in its existence) he is sometimes reported to be traveling alone, and other times reported to have a number of fellow Forsaken assisting him in his hunts.

History

After returning from Gilneas, repossessing the corpse of Sithia Frozenbone from the Scarlet Crusade, and splitting paths with the death knight Morec, House of Rivendare, Vrem sought out as many like-minded individuals among the Forsaken as he could. He gathered them together and gave his proposition; a faction underneath the Forsaken that would serve to stretch the arm of the Banshee Queen while ensuring that she would be unharmed by their actions.

This group would consist of the hunters and murders that were those Vrem had gathered together and would have a single, unifying purpose above any of their own goals; the death of the living and destruction of their civilizations. The Forsaken that Vrem had gathered agreed immediately. Or so the rumor goes.

There is no hard evidence to support that such a group even exists – which conspiracy theorists say is only further proof of what they say. Once in the while the supposed crest of the group – a skull with a single bullet hole in its forehead – will appear carved into the flesh or some other nearby landmark next to a corpse, but this is widely disputed. Those that do not believe say it is merely the Horde attempting to strike fear into the hearts of the Alliance while those that do say the Necrohunters have claimed another life.


Known Members

Name Class Last Known Location Speculated Current Location Preffered Prey Status
IconSmall Undead Male Vrem Dartskul Hunter, Epic marksman Undercity, Tirisfal Glades Ashenvale, Kalimdor Worgen Undead
IconSmall Undead Male Mortiky Slaughter Gunman, Engineer Undercity, Tirisfal Glades Ashenvale, Kalimdor Night elf Undead
IconSmall Undead Female Alrissa Bonepierce Dead shot Undercity, Tirisfal Glades Ashenvale, Kalimdor Human Undead
File:IconSmall Undead male.gif Mike Twist Scout Ruins of Gilneas, Eastern Kingdoms Hillsbrad Foothills, Eastern Kingdoms Undefined Undead
File:IconSmall Undead female.gif Mary Maranda Apprentice Apothecary Undercity, Tirisfal Glades Undercity, Tirisfal Glades Undefined Undead
File:IconSmall Undead female.gif Samantha Maranda Lightslayer Scarlet Monastery, Tirisfal Glades Undercity, Tirisfal Glades Followers of the Holy Light Undead
IconSmall DwarfDeathKnight Male Faldrun Jawtaker Dwarf sharpshooter Light's Hope Chapel, Eastern Plaguelands Wetlands, Eastern Kingdoms Gnomes Undead
File:IconSmall Undeadelf Male.gif Dark Ranger Halinar Dark ranger Andorhal, Western Plaguelands Hillsbrad Foothills, Eastern Kingdoms High Elves Undead
File:IconSmall Undeadelf Female.gif Dark Ranger Mariel Dark ranger Sepulcher, Silverpine Forest Twilight Highlands, Eastern Kingdoms Undefined Undead
IconSmall Darkfallen Female Alara Blud Darkfallen Plaguewood, Eastern Plaugelands Undercity, Tirisfal Glades Non-Worgen Undead
IconSmall Darkfallen Female Aria Blud Darkfallen Plaguewood, Eastern Plaugelands Undercity, Tirisfal Glades Non-Worgen Undead
File:IconSmall Undead male.gif Jerrim Bonez Mage, Dark Apothecary Undercity, Tirisfal Glades Undercity, Tirisfal Glades Undefined Undead
File:IconSmall Undead male.gif Fineous Aghal Aristocrat Brill Graveyard Brill Graveyard None Dead
File:IconSmall Undead male.gif Arkham Butler Aghal Manor Aghal Manor None Undead
File:IconSmall Undead male.gif Gabriel Belmont Mounted warrior Aghal Manor Aghal Manor Undefined Undead
IconSmall UndeadGoblin Kraim Rotbolt Warrior, Goblin Tinker Undercity Tanaris Goblins Undead
IconSmall BabyLich Susie Lenley Commoner, Infiltrator Brill, Tirisfal Glades Brill, Tirisfal Glades Undefined Undead
IconSmall Val'kyr Foljah Val'kyr Undercity, Tirisfal Glades Undecity, Tirisfal Glades Undefined Undead
File:IconSmall Undead female.gif Amanda the Shadowheart Shadow Priest Brill, Tirisfal Glades Brill, Tirisfal Glades Undefined Undead

Mortiky Slaughter

"If the Horde wont let me supply my people with weapons in peace, then I'll kill untill there is peace. Peace and undeath."
— Mortiky Slaughter.
Mortiky Slaughter

Mortiky Slaughter - The Engineer and Gunmen

Mortiky Slaughter's history is nothing special; a soldiers of the Forsaken with a knack for machines. He aided the Forsaken in the War against the Lich King, after which he retired to the Undercity to oversee the construction of the Forsaken's war machines. He found the constant watch of the Kor'kron Guard and their ever-increasing limitations on his work - especially on any catapults even remotely similar to the ones used by Putress at the Wrathgate - to become ever-increasingly unbearable and infuriating. After the Forsaken's assault on Gilneas, Mortiky was all but about to start sluaghtering the orcs. But Vrem Dartskul approached him before the engineer lost what was left of his sanity. The marksman offered a way for Mortiky to rid himself of the orcs; by joining him as one of the Necrohunters. The engineer was more than happy to accept and supply Vrem with all of the supplies and weapons he could get his hands on. Mortiky Slaughter is notable as the first of the two Forsaken most commonly seen within the company of Vrem.

Mortiky stands at five feet eight inches, weighs one-hundred-thirty-two pounds, has purpled skin due to undeath, glowing yellow eyes, and no hair or lower jaw. Despite the fact he is missing a tounge he can still speak - deditacing this ability to the fact he has a "very articulated esophagus. He wears mail armor and has a massive gun and backpack in which he carries various attachments for his and his allies' weapons and a number of machine parts to tinker with in his spare time. He can speak Gutterspeak, Orcish, and Common.

Alrissa Bonepeirce

"One shot. One kill. No mistakes."
— Alrissa's simple view of her job.
Alrissa Bonepierce

Alrissa Bonepeirce - The Deadshot

Alrissa Bonepeirce was a dead shot in life by the name of Alrissa Lail who's expertice with a bow earned her the nickname "Bonepericer." She was beloved by her family and respected by her colleagues for never having missed a shot in her life - which she knew was a lie, but was too humble to correct them. Her last mission sent her with a diplomat traveling to Darnassus from Stormwind, providing protection for him along with a number of guards. They made it as far as the edge of the Barrens when they were attacked by four undead: two Forsaken males armed with guns and a plague-dog and undead eagle. She managed to ensure that the diplomat and a few of his guards escaped back to Theramore with only minor injuries, she herself, however, was slain when the plague-dog ripped out her stomach. Vrem spent the rest of the day sewing her back together before finally forcing her to drink a potion made from distilled Val'kyr essence. Alrissa was reborn as Forsaken and, after some motivation from Vrem twisted her mind, she joined him in the Necrohunters. When the diplomat returned with a much larger escort, not one of the living survived. She is notable as the second of the two Forsaken most commonly seen in the company of Vrem.

Alrissa stands at five feet two inches, weighs one-hundred-eight pounds, and has skin turned green and hair turned violet from undeath. Her lips and some of her skin have fallen off over time, leaving the center of her face with only graying-bone and a few stitches to keep the rest of her skin in place. She wears dark-color mageweave armor like she did in life and still carries the same bow she used before her death. She still misses shots, but has found that a lack of pulse or heartbeat allows her to aim with just that much more precision. She can speak Gutterspeak, Orcish, and Common.

Mike Twist

"You keep me informed of the living's movements, and I will ensure all of them die."
— Vrem's agreement with Mike.
Mike Twist

Mike Twist - The Scout

Mike Twist was a Lordaeron native and scout in life and after his death. He supplied the forces of the Forsaken with much needed information about the movements of the Alliance and Scourge throughout his service to the Banshee Queen. Vrem approached him because of a need to have more information on the movements of the living, both their enemies and their allies, and promising him greater glory in his service to the Banshee Queen for doing so. Knowing Vrem to be the most loyal Forsaken to Sylvanas there ever could have been, Mike agreed to supply him with all the knowledge he needed. The two have met and irredular intervals since to trade knowledge with which they can both better serve their Queen. Although it is speculated that he is not an official member of the Necrohunters, his assistance to Vrem makes him an invaluable ally regardless.

Mike stands at four feet six inches, weighs only seventy-five pounds due to decay, and has lost much of the flesh on his face. He wears black leathers in order to best sneak around enemy formations and spy on them to gather information. He attempts to avoid conflict, but is skilled with throwing knives and combat daggers if the need to fight arrises. He can speak Gutterspeak, Goblin, Thalassian, Orcish, Taur-ahe, Zandali, Draenei, Dwarven, Gnomish, Common, Darnassian, and Nerubian.

The Maranda Sisters

"The thinker and the do'er, and both as deadly seperate as they are together."
—Alara musing over the capabilities of the Maranda sisters (Mary and Samantha respectively).
Mary Maranda

Mary Maranda - The Alchemist

Samantha Maranda

Samantha Maranda - The Lightslayer

The Maranda Sisters, Mary and Samantha, were mere commoners before the Plague of Undeath took their lives. Under the influence of the Scourge they became merciless killers, and when Sylvanas began to free the undead they served her with all of their regained freewill out of graditude. Samantha took and used what the Scourge had inadvertantly taught her; how to kill and how to hate the Light. She became a Lightslayer under Lord Illius. Mary retreated into the Undercity, where she became fascinated with the apothecaries' workings with potions and toxins. She begin to study the art of alchemey and was taken as an apprentice of Apothecary Zinge. When Vrem returned to the Tirisfal Glades from Gilneas and began to put together his Necrohunters he knew that having an Apothecary would benefit the group greatly, but if it was an Apothecary of renown it may jepordize the Banshee Queen. He inlisted Mary to aid him, and Samantha joined as well once she learned of the grounp from her sibling.

Mary's skin has turned green and her hair has turned violet with undeath and her lower jaw - all skin rodded off of it - has to be sewn back on regularly. She stands at five feet three inches, weighs one-hundred-ten pounds, and wears the robes and carries the satchel of an apprentice apotheracry. She has no skill with weapons, relying on her potions to keep her safe and aid her allies. Samantha was once beautiful, but decay has stripped her of most of her looks. Time has worn her face down to the bone and took her nose from her. Her skin has become sheet white in death but her hair has maintained its dirty-blond color. She is also fairly tall, standing at six feet three inches, and weighs ninety-three pounds. Samantha wears a mix of leather and plate armor and is not only stealthy but fast on her feet, using these skills in conjunction with his talent for killing with knives to be a deadly assassin for the Forsaken. They both can speak Gutterspeak and Common.

Faldrun Jawtaker

"I love the sound of there 'eads when they pop."
— His explanation for hunting gnomes.
Faldrun Jawtaker

Faldrun Jawtaker - The Sharpshooter

Faldrun Jawtaker was a dwarven rifleman in the service of Prince Arthas when he traveled to Northrend to try and destroy Mal'ganis. After Arthas joined the Scourge and left them to die in the cold, Faldrun traveled with Baelgun Flamebeard into the depths of Azjol'nerub. When Arthas and the Crypt Lord Anub'arak ventured down into the depths they slew Fladrun along with most of Baelgun's forces. The dwarves attempted to burn the bodies of their dead, but Faldrun's corpse rolled off of the pile, leaving it charred back but not destroyed. The Lich King's Plague reanimated him as one of the Scourge and forced him to serve, but once the Arthas fell at the Frozen Throne Faldrun found his will freed. Truding through the snow he encountered the Forsaken and joined them. He was among the Forsaken troops that assaulted Gilneas, and may have inadvertently sparked the idea of the Necrohunters in Vrem's mind with his banter about the Forsaken's greatest soldiers.

Faldrun's flesh is black from the smoke and flames the licked his flesh and natural decay, but his beard has somehow managed to remain a vibrant orange. He wears simple black leather armor and carries with him a shotgun and ammunition for it. For some reason he dislikes gnomes with a passion, killing them for sport and taking their lower jaws as trophies. He was questioned why once, only to reply with "I like the sounds their heads make when they pop." He stands at three feet thirteen inches, weighs one-hundred-fifty pounds, and can speak Dwarven, Gnomish, Common, and Gutterspeak.

Halinar

"Endala finel endal!"
— Said to some he is about to kill.
Dark Ranger Halinar

Halinar - The Dark Ranger

Halinar is a fairly new dark ranger - and Forsaken in general. A ranger from the Quel'Danil Lodge in the Hinterlands, Halinar was slain by agents of the Forsaken expiramenting with the poisons of the Hinterlands and his corpse was dragged back to the Tirisfal Glades for reanimation. After being ressurected, Halinar was a bit... uncooperative. After some time in the depths of the Undercity, however, he emerged as a dark ranger loyal to Sylvanas Windrunner and no others. This proved to make him difficult for Vrem to persued to join the Necrohunters, but Halinar, after deciding that he would be serving Sylvanas directly by extention, agreed to assist the marksman and his allies. However, he holds no loyalty to Dartskul whatsoever.

Halinar's eyes are glowing red and his skin is deathly pale while his hair has maintained its deep red color. He wears typical dark ranger leathers and carries a pair of shortswords along with his bow. Although his best skills are at range, he had no hesitation about fighting blade-for-blade if his enemy gets too close. He stands at six feet four inches, weighs one-hundred-thirty-three pounds, and can speak Thalassian, Common, Orcish, and Gutterspeak.

Mariel

"Band'or shorel'aran!"
— "Prepare to say farewell", said to some she is about to kill.
Dark Ranger Mariel

Mariel - The Veteran

Mariel has been a dark ranger in the service of the Banshee Queen since the Forsaken's inception. She has served as both a gaurdian of the Undercity and an officer on the field of battle during the War against the Lich King. After the fall of the Scourge she then went on to continue to safeguard the lands of the Forsaken and ever served a soldier in the Battle for Andorhal. Vrem conscripted her to assist the Necrohunters due to her long-standing history of faithfully serving the Banshee Queen and her military knowledge. She accepted, but continues to serve the wishes of the Banshee Queen more than she hunts the living. She recently was stationed within the Twilight Highlands to serve as another ambassador of goodwill to the living races of the Horde.

Mariel's eyes glow blood red, and her blond hair his complty hidden underneath her cowl. She is skilled with a bow and the shadowy powers of the dark rangers, using skeletal minions to hold enemies as bay while she shoots arrow after arrow into them. She also will drain the life of any enemies that dare get to close to her, fatiguing them but making sure that she remains in top fighting condition. She can speak Orcish, Common, Thalassian, and Gutterspeak. She stands at five feet three inches and weighs one-hundred-thirteen pounds.

The Blud Sisters

"They thirst, and you're kind are the only decent meals around."
— Vrem, taunting his prey with mentions of the Blud sisters.
Alara Blud

Alara Blud - The Huntress

Aria Blud

Aria Blud - The Murderess

Alara and Aria were two blood elf sisters that Vrem, Samantha, Mary, and Halinar captured and then set free in Plaguewood with the intention of hunting them down and killing them. The two sisters managed to put up a good chase, but eventually they were both caught and killed by the undead. Mary then administered a potion made in conjunction with Val'kyr-based magic, ressurecting the two blood elves into undeath. Something about the potion, however, transformed both of the sisters into blood-thirsty Darkfallen-like creatures. Seeing a useful tool to further the Forsaken's cause, Vrem had the Maranda sisters take the two undead elves back to the Undercity for training and initiation into the Necrohunters.

Both sisters are skilled fighters and have some magical prowess but have been taught to get in close to their enemies where their fangs and sharp nails can be used to tear out opponents' necks. They thirst for the blood of almost any living humanoid, the blood of worgen disgusting them almost to the point of illness. They're quick, crafty, and deadly, preffering to attack together but not at all hesitating to seperate when it is best, and worst of all; very, very hard to kill. They are almost perfect killing machines. Both, however, have their own unique approaches; Alara is much more patient while Aria is extremely violent. The two are practically identical, however; both standing at five feet three inches and weighing one-hundred-five pounds each. Both also have red hair, glowing yellow eyes, and roughly the same facial features. The only difference between the two are their skin tones (Alara's having become very pale in undeath while Aria's has darkened from rot) and their outfits (Aria dressing much more conservatively while Alara shows a bit more skin). Both sisters have an extreme aversion to garlic for some reason, possibly the remmnants of their once-living pasts manifesting itself in this strange loathing. They can speak Thalassian, Common, and Gutterspeak.

Jerrim Bonez

"Plague, poison, acid, airborne toxic events... So many ways to kill, so little people to try them on."
— Jerrim's mussings.
Jerrim Bonez

Jerrim Bonez - The Apothecary

In terms of age before death, Jerrim Bonez is perhaps the oldest of all Forsaken. A mage of Dalaran and patron of the sciences both in life, Jerrim's death came at the hands of the necromancers assisting Arthas in his conquring of the magical kingdom. Those same necromancers ressurected Jerrim shortly thereafter and, as a cruel joke, left his mind fully intact - albeit within the body of a puppet. Freed by Sylvanas during her coup, he pledged his knowledge of science - which had grown during his enslavement by watching his so called "masters" expiraments with the plague - to the creation of the Forsaken's Blight. A goal which he helped achive alongside Grand Apothecary Putress. Once Putress' betrayl were made public, however, Jerrim turned against his former colleague and sabotoged a number of his deffenses, allowing the Alliance and Horde to prevail against him and Varimathras with ease. Sylvanas came to learn of this and granted him pardon for his actions, Vrem Dartskul also noted this when offering Jerrim a place in the Necrohunters. Among the living, however, there is a rumor that Jerrim's servitude to the Banshee Queen and even his last-minute betrayal of Putress were both merely acts to postpone his death. A death which may be inevitable if the rumors are true and he intends to overthrow the Banshee Queen and take power for himself.

Jerrim Bonez stands at five feet twelve inches and weighs one-hundred-thirty-eight pounds. The hair he has left stands on edge from exposure to far too many chemicals that altered the behavior of even dead tissue and has deformed his face heavily and further tained his already putrid flesh. He wears purple and other dark clothing and must use a staff to walk due to his brittle and crippled bones, however these do not stop him from being a potent spellcaster and, like many dark apothecaries, his touch itself is toxic to the livng. He can speak Gutterspeak, Commmon, and Orcish.

Fineous Aghal

"I may be undead, but I am not one of you! Leave my grounds at once or I will have your forcibly removed within the next minute!"
— Said to a Forsaken representitive attempting to gain his alligence for the Banshee Queen.
Lord Fineous Aghal

Fineous Aghal - The Aristocrat

Arkham

Arkham - The Butler

Although not a native to Lordaeron, Lord Fineous Aghal was a rich and reclusive noble during his life, and after his death and reanimation he remained as much. Despite being freed from the grasp of the Forsaken by Sylvanas he completely rejected any notion of joining the Forsaken, returning to his mansion to sit on his collected wealth. There he remained untill he unfortunate and mystereous demise, his and the bodies of most of his servants torn to peices except for Fineous' head - which allowed investigators to identify him. The man to alert authorities to his death was the Forsaken Marksman and Hunter Vrem Dartskul, who had also been mysteryously named sole inheritor of the Aghal mansion and all of his fortune. According to rumor Vrem then turned it into a secondary base of opperations for his Necrohunter group - the primary one being within the Undercity itself.

The only surviving servant of the massacure at the Aghal manor, a butler named Arkham, testified that "Mister Dartskul" was innocent and not the cause of the deaths. Without any hard evidence to charge Dartskul with they were forced to let him go. Arkham remained within the Aghal manor, doing what he had always done; keeping the place as tidy and clean as possible for its inhabitants. He is fairly senile, and may not even know about his new master's favorite "pastime activity."

Fineous Aghal wore Gilnean clothing and monocle and had a heavily receeding hairline and a slacked jaw. His skin had a slight bluish-purple tint to it as well and he stood at four feet nine inches, weighing one-hundred pounds exact. Arkham styled his hair in a mohawk for some unknown reason and wears simple commoner clothing. His face has a slight green tint to it although the rest of his body is pallid from undeath and he is five feet three inches, weighing one-hundred twenty pounds. He had a lower jaw before Vrem and his allies took control of the mansion and cannot speak without it. Vrem claims that the butler "misplaced it due to his failing memory". Both Aghal and Arkham can speak only Common.

Gabriel Belmont

"I live and die for the Banshee Queen."
— Most likely to say.
Gabriel Belmont

Gabriel Belmont - The Warrior

Gabriel Belmont was a simple soldier of Lordaeron during his life, and after his death be served as just another footsoldier before being freed from the Lich King's grasp. As one of the Forsaken he continued to serve as a soldier, but one extremely loyal to Sylvanas. From the Plaguelands to Icecrown and then back to Andorhal he has fought for his Queen. Vrem approached him because of his strength, skill, and loyalty to Sylvanas. Gabriel agreed to aid the hunter and moved his supplies from the Undercity into Aghal Manor, where he stays when not hunting the living and remaining Scourge of the Eastern Plgauelands. He may be a relative of Deathstalker Commander Belmont, but a possible relation through blood has never been investigated.

Gabriel wears plate armor and weilds a might battle-axe, which he weilds with deadly force from the saddle of his undead steed; Skulhoof. He has short-cut green hair and the scars of putrid boils and festered wounds on his face. He stands at seven feet tall, weighs one-hundred ninty-four pounds. He can speak Common, Orcish, and Gutterspeak.

Kraim Rotbolt

"Money, gold, cash... I don't give a kobold's ass about it anymore. I just want you to die."
— Said to a goblin victem that tried to bribe his way out of death.
File:Kruger.jpg

Kraim Rotbolt - The Inventor

Kraim Rotbolt - Steelbomb before his reanimation - was presumed slain in the flood that had destroyed Steamwheedle Port, and so his fellow goblins did not waste time searching for him. Kruger was ressurected by an exploring Jerrim Bonez, and immediately ressented his fellow Steamwheedle goblins for leaving him to die. He was given the choice to either go his own way or join the Forsaken and have his revenge, and immediately agreed to serve the Banshee Queen. It was not long before he met Vrem Dartskul through their mutural acquaintance - Jerrim - and was recruited into the Necrohunters for his mechanical genius skill with a type of weapon he had invented for himself: a glove with blades attached to the fingers. His rot left him both hideously scarred and insane, and he blames anything that goes wrong in his new life on his former Steemwheedle comrades.

Kraim is three feet three inches, weighs thirty-five pounds, has black and baddly rotten skin - especially around his face -, green hair, and three nose rings. He keeps his black hat pulled low to hide his disfigured face and wears dark red and black leathers. He speaks Goblin, Orcish, Zandli, Common, and the language of the Forsaken fluently.

Susie Lenley

"Did I do good, Papa?"
— Susie looking for Vrem's approval.
Susie Lanley

Susie Lanley - Daughter of the Forsaken

Little Susie Lenly was only a child when Vrem and his allies attacked the caravan she and her family were in. They left no survivors and were unable to ressurect any of those slain into Forsaken for whenever they were ressurected they lashed out at Vrem and his allies, refusing to accept their new existance. Susie Lanley, however, did no such thing. Something about the potion used on her must have twisted her mind, for she not only accept she was undead and giggled about it, but she also began to see Vrem as her "papa." Vrem cares for her only as he does his pets, however, and uses her to bait traps for the living because of how human she still looks.

Susie stands at two feet two inches and weighs thirty-one pounds and still wears the pink and white dress she did at the time of her death - although it has become stained with the blood of others. She still has blond hair and the skin on her face still has some color - although that rappidly fades as time progresses. The fingers on her hands are boney and sharp, and Vrem as taught her the best ways to kill with them; either ripping out the living's throat or going to their heart. She can speak Common.

Foljah

"Seier til den Forlatt!"
— "Victory to the Forsaken", yelled if she is engaged by the Forsaken's enemies.
Foljah

Foljah - The Reanimator

As one of the many Val'kyr left leaderless after the fall of the Scourge, Foljah alligned herself with the Forsaken and the Banshee Queen. She served in Deathknell, ressurecting the dead to join the Forsaken. Because of the need to be able to do this as well was quickly becoming more and more obligitory to the Necrohunters, Vrem sought a Val'kyr to join them. Foljah, who had been moved to the Undercity by this time, agreed to assist him, but because of the closeness of the Val'kyr to Sylvanas it become clear that a more subtle method of her assisting them would be nessescary to keep the Dark Lady as unaffiliated with the group as possible. With the assistance of Mary Maranda a potion derived from Val'kyr magic was created, supplies of which are secretly added to everyday before being shipped to the Aghal Manor.

She stands at nine feet three inches tall with a wingspan of thirteen feet - each wing approximately six and and a half feet in length. Because of the ghostly nature of the Val'kyr she weighs next to nothing. She is not a fighter, but can create enough magic to slow and harm her enemies long enough for her to flee or have her allies kill those attacking her. She can speak Gutterspeak, Vrykul and has learned to speak a fairly broken Common.

Amanda the Shadowheart

"Through my respect of my enemies, I will not fall to them. Through my tenacity, I will never be halted in my goals. Through my power, I will destroy all who attempt to prevent me from gaining more. Through my compassion for my people, the Forsaken will stay strong. Through all of these, I will become Death."
— Amanda's daily prayer and the Creed of her disciples.
Amanda the Shadowheart

Amanda the Shadowheart - The Parson

Shadowheart Disciple

The typical attire of Amanda's followers

Amanda the Shadowheart has no past that anyone can remember, she has simply always served the Forsaken as a Priestess of the Forgotten Shadow since her ressurection after the fall of the Lich King. She holds deep loyalty to Sylvanas, but even deeper loyalty to herself. She is practically an embodiement of the three virtues of the Cult of Forgotten Shadow; she Respects her foes enough to no under or overestimate their powers, her Tenacity makes her steadfast in her resolve and unwaving in seeking her desires, and she is constantly striving for more and more Power. She embodies Death as a member of the Forsaken, and shows Compassion to her fellow Forsaken when they need it most - although to the living she shows only hatred and the path to undeath. She allied herself and her small following of like-minded Forsaken with teh Necrohunters for only one reason; Vrem assured her that if she assisted him and his allies then he would assist her in becoming the main leader of a unified Cult of Forgotten Shadow. Although she mostly preaches from within Brill, she and a small portion of her following with sometimes move from place to place within and sometimes outside of Forsaken lands.

She stands at five feet elven inches, weighs one-hundred and nine pounds, wears dark robes and a malefic-looking cowl, and is noticably flat-chested. She is a powerful practitioner of the Shadow and can deal out pain and suffering like almost no other. Because of her extreme anti-living views she not only cannot work with other races of the Horde that have not succumbed to undeath but also despises the very existance of Shadow Priest Skreel Shadowbender. She can speak Orcish, Common, and Gutterspeak. Her disciples varry in appearence, gender, and what languages they speak, but each wears an identicle outfit of robe, hood and mask

Ebony Gang

AllianceEbony Gang
Noimage
Main leader Crime Boss Ebon
Secondary leaders Linda "Right Hand" Marsh (Eastern Kingdoms), Gruu'halj "Left Hand" (Kalimdor)
Membership 3000+
Race(s)

IconSmall Human MaleIconSmall Human Female Humans
IconSmall Undead MaleIconSmall Undead Female Undead
IconSmall Orc MaleIconSmall Orc Female Orcs
IconSmall Troll MaleIconSmall Troll Female Trolls
IconSmall Dwarf MaleIconSmall Dwarf Female Dwarves
IconSmall Gnome MaleIconSmall Gnome Female Gnomes

Many other races
Base of operations Unknown
Theater of operations Azeroth
Affiliation Self, Alliance-based
Status Active

The Ebony Gang is a maffia-like crime organization based mostly in Alliance territories it has been able to extend its reach into varrious other locations - even Horde lands. Their main opperations include drug and human trafficking, assassinations, political bribbing, smuggling, and a number of other rackets. Led by the Crime Boss known only as Ebon the Ebony gang has become so notroious that even the goblin Trade Princes keep an eye on it to make sure it does not threaten their opperations. On the local levels they are led by a number of lower officials that use the title of Superviser and are known to commit much more small-size crimes, such as grand theft palomino (along with a variety of other mounts), grand larceny, graffiti, and murder.

History

It is unknown when or how the Ebony Gang got its start and managed to rise up to such a level of noteriety (although it is still very common to find people that are not aware of its existance, especially outside of the Alliance). Crime Boss Ebon is the only known person to have even been in charge of the organization as a whole, although the positions of most everyone working under him have exchanged hands multiple times. It is clear, however, that they do not tolerate compition lightly; a number of gangs working in the same areas as the Ebony having either been bought up by them or eradicated.

Known Members

Name Class Race Faction Role Location Status
IconSmall AscendantElementium Ebon Fighter Human Alliance Crime Boss Unknown Alive
IconSmall Human Female Linda Marsh Soldier Human Alliance "Right Hand" Stormwind City, Elwynn Forest Alive
IconSmall Troll Male Gruu'halj Berserker Troll Horde "Left Hand" Orgrimmar, Durotar Alive
IconSmall Undead Male Shadow Ghoul Assassin Undead Unknown Hired Assassin Unknown Undead

Right Hand

Left Hand

Shadow Ghoul

References