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(Updated argument functionality)
(Revamped this page a lot to bring it up to speed. There are probably more options available but I was only confident with the ones I put on there.)
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Changes equipped items to stored item set in Equipment Manager
 
Changes equipped items to stored item set in Equipment Manager
/equipset setname
+
/equipset options setname; options setname; ...
   
 
== Aliases ==
 
== Aliases ==
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== Arguments ==
 
== Arguments ==
  +
:;options : List of options below, separated by commas, enclosed in [ ]
 
:;setname : The name of the set to switch to as it was saved in the Equipment Manager
 
:;setname : The name of the set to switch to as it was saved in the Equipment Manager
  +
  +
===Options===
  +
You may use "no" in front of any of these to invert the logic result.
  +
  +
:;combat : If you are in combat
  +
:;equipped ⇔ worn : If you are currently equipping a specific item, item of a particular class or subclass, or have an item in a particular slot. (ex. equipped:item, see below for details).
  +
:;group : If you are in a group. You may optionally specify group:party or group:raid.
  +
:;mounted : If you are mounted.
  +
:;modifier &hArr; mod: If the click is modified with shift, ctrl, or alt. You may optionally specify modifier:<i>key</i> (key=shift,ctrl,alt).
  +
:;stance &hArr; form : If you are in a particular stance. May also use stance:# to specify a particular stance (#=stance number).
  +
:;vehicleui : If you are in a vehicle with a vehicle UI.
  +
  +
===Item Types for equipped===
  +
:;Slots:Two-Hand,Bag,Shirt,Chest,Back,Feet,Finger,Hands,Head,Held In Off-hand,Legs,Neck,Ranged,Chest,Off Hand,Shoulder,Tabard,Thrown,Trinket,Waist,One-Hand,Main Hand,Off Hand,Wrist
  +
:;Item Types:Armor,Container,Projectile,Quiver,Weapon
  +
:;Item Sub-Types: Cloth,Idols,Leather,Librams,Mail,Miscellaneous,Shields,Totems,Plate,Bag,Enchanting Bag,Engineering Bag,Herb Bag,Soul Bag,Arrow,Bullet,Ammo Pouch,Quiver,Bows,Crossbows,Daggers,Guns,Fishing Pole,Fist Weapons,Miscellaneous,One-Handed Axes,One-Handed Maces,One-Handed Swords,Polearms,Staves,Thrown,Two-Handed Axes,Two-Handed Maces,Two-Handed Swords,Wands
  +
  +
== Examples ==
  +
-- This will equip an armor set per spec if mounted or on a vehicle, unless a miscellaneous item is equipped (like an Argent Lance)
  +
/equipset [mounted, spec:1][vehicleui, spec:1] Set1; [mounted, spec:2, noequipped:Miscellaneous][vehicleui, spec:2] Set2

Revision as of 09:29, 28 February 2010


Changes equipped items to stored item set in Equipment Manager

/equipset options setname; options setname; ...

Aliases

none

Arguments

options
List of options below, separated by commas, enclosed in [ ]
setname
The name of the set to switch to as it was saved in the Equipment Manager

Options

You may use "no" in front of any of these to invert the logic result.

combat
If you are in combat
equipped ⇔ worn
If you are currently equipping a specific item, item of a particular class or subclass, or have an item in a particular slot. (ex. equipped:item, see below for details).
group
If you are in a group. You may optionally specify group:party or group:raid.
mounted
If you are mounted.
modifier ⇔ mod
If the click is modified with shift, ctrl, or alt. You may optionally specify modifier:key (key=shift,ctrl,alt).
stance ⇔ form
If you are in a particular stance. May also use stance:# to specify a particular stance (#=stance number).
vehicleui
If you are in a vehicle with a vehicle UI.

Item Types for equipped

Slots
Two-Hand,Bag,Shirt,Chest,Back,Feet,Finger,Hands,Head,Held In Off-hand,Legs,Neck,Ranged,Chest,Off Hand,Shoulder,Tabard,Thrown,Trinket,Waist,One-Hand,Main Hand,Off Hand,Wrist
Item Types
Armor,Container,Projectile,Quiver,Weapon
Item Sub-Types
Cloth,Idols,Leather,Librams,Mail,Miscellaneous,Shields,Totems,Plate,Bag,Enchanting Bag,Engineering Bag,Herb Bag,Soul Bag,Arrow,Bullet,Ammo Pouch,Quiver,Bows,Crossbows,Daggers,Guns,Fishing Pole,Fist Weapons,Miscellaneous,One-Handed Axes,One-Handed Maces,One-Handed Swords,Polearms,Staves,Thrown,Two-Handed Axes,Two-Handed Maces,Two-Handed Swords,Wands

Examples

-- This will equip an armor set per spec if mounted or on a vehicle, unless a miscellaneous item is equipped (like an Argent Lance)
/equipset [mounted, spec:1][vehicleui, spec:1] Set1; [mounted, spec:2, noequipped:Miscellaneous][vehicleui, spec:2] Set2