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MACRO cast

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Slash commands



Casts the first spell for which the options are true.

/cast optionset spellname; optionset spellname; ...
/cast item
/cast BagId slot
/cast InvSlot

Aliases Edit

cast
spell
use

Arguments Edit

optionset 
List of options below, separated by commas, enclosed in [ ]
spellname 
Name of the spell to cast
item 
The name of the item to be used.
BagId 
The bag the item is in (0 is backpack, etc...)
slot 
The slot number, starting at 1.
InvSlot 
The slot on your character in which to use an item.

Optionset Edit

You may use "no" in front of any of these to invert the logic result. All of the options below except target are actually conditions that the script will check before casting the spell. If any of the conditions in a set are false, the script will move on to the next option set, or the next semicolon (;) if there are no more; if all of the conditions in a set are true, the script will ignore any more option sets and cast spellname. Once it successfully casts a spellname, the rest of that line is ignored (see Examples at bottom).

Because target= is a command (not a condition), you can use multiple option sets to automatically cast the spell on the appropriate target (see Examples at bottom).

actionbar ⇔ bar 
If you are using this particular actionbar. You must specify actionbar:# (#=action bar number).
button ⇔ btn 
If you clicked a particular button to cast the spell (button:#, where #=1-5, LeftButton, MiddleButton, RightButton, Button4, or Button5).
channeling 
If you are channeling a spell. You may optionally specify a specific spell using spell:spellname.
combat 
If you are in combat.
dead 
If the target is dead.
equipped ⇔ worn 
If you are currently equipping a specific item, item of a particular class or subclass, or have an item in a particular slot. (ex. equipped:item, see below for details).
exists 
If the target exists (case insensitive).
flyable 
If you are in an area where flying is allowed.
flying 
If you are flying.
group 
If you are in a group. You may optionally specify group:party or group:raid.
harm ⇔ nohelp 
If target is hostile.
help ⇔ noharm 
If target is friendly.
indoors 
If your are indoors (anywhere you cannot mount is considered indoors).
modifier ⇔ mod 
If the click is modified with shift, ctrl, or alt. You may optionally specify which one by using modifier:key (key=shift, ctrl, or alt).
mounted 
If you are mounted.
outdoors 
You are outdoors (anywhere you can mount is considered outdoors).
party 
If the target is in your party.
pet 
If your pet exists. You may optionally specify a type of pet (pet:type, where type=cat,boar,ravager,etc...)
raid 
If the target is in your raid.
stance ⇔ form 
If you are in a particular stance. May also use stance:# to specify a particular stance (#=stance number).
spec 
If you are using the specified talent specialization (spec:1 or spec:2).
stealth 
If you are stealthed.
swimming 
If you are swimming.
target=UnitId ⇔ @UnitId
Casts on a specific target without changing your current target (see table below).
unithasvehicleui 
If the target of the macro has a vehicle UI.
vehicleui 
If the player has a vehicle UI.

Spellname Edit

As of Patch 2.3.2 cast command toggles toggleable abilities on and off. Prefixing the name with an exclamation mark prevents this.

Examples of toggleable abilities are Stealth and Shoot.

Item Types for equippedEdit

Slots
Two-Hand,Bag,Shirt,Chest,Back,Feet,Finger,Hands,Head,Held In Off-hand,Legs,Neck,Ranged,Chest,Off Hand,Shoulder,Tabard,Thrown,Trinket,Waist,One-Hand,Main Hand,Off Hand,Wrist
Item Types
Armor,Container,Projectile,Quiver,Weapon
Item Sub-Types
Cloth,Idols,Leather,Librams,Mail,Miscellaneous,Shields,Totems,Plate,Bag,Enchanting Bag,Engineering Bag,Herb Bag,Soul Bag,Arrow,Bullet,Ammo Pouch,Quiver,Bows,Crossbows,Daggers,Guns,Fishing Pole,Fist Weapons,Miscellaneous,One-Handed Axes,One-Handed Maces,One-Handed Swords,Polearms,Staves,Thrown,Two-Handed Axes,Two-Handed Maces,Two-Handed Swords,Wands

Unit Types for targetEdit

All occurrences of # correlate to a numerical position in the group. You may combine them together, as well. (ex. pettarget)

target
player
pet
none - forces no target, even if auto-self casting is enabled.
focus
party#
partypet#
raid#
raidpet#
mouseover
npc - this means the target is an NPC. Note: "npc" is only valid if you are currently interacting with the NPC (e.g. the quest, flight path, merchant, gossip, or bank frame is open).
See also
UnitId

Examples Edit

  • This will revive the pet if it is out and dead, call the pet if it is not out, or mend the pet if it is out and alive
/cast [target=pet,dead] Revive Pet; [nopet] Call Pet; Mend Pet
  • This will cast Flash Heal on target; but it will cast it on yourself if your target is hostile, or dead, or you have no target, or if you right-click the button.
/cast [target=self, btn:2][target=focus, help, nodead, exists][target=player] Flash Heal 
Let's analyze:
...[target=player, btn:2]... 
The script sets the target of the spell to yourself, and checks to see if you right-clicked. If you did, it skips the next two option sets and casts Flash Heal, keeping the target it set (you). If you didn't r-click, it checks the next option set:
...[target=focus, help, nodead, exists]...
It sets the target of the spell to whatever your current target (focus) is. If the target is friendly (help) AND it's alive (nodead) AND you actually have something selected (exists), then it skips the next option set and casts Flash Heal, again keeping the target it set (focus). Otherwise, if any of those conditions are not true, it checks the next option set:
...[target=player]
Since there are no conditions in this set, it just casts Flash Heal, again keeping the target it just set (you).

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