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MCom.registerVarsLoaded

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This article is a part of the documentation of the MCom function library

 --[[
   registerVarsLoaded ( function callback )
     This will call the passed function back when the variables have been loaded by the game, or the
     UI.  This would be an optimal time to load 
   
   Args:
     callback( vltype ) - the function to be called when the variables have been loaded
       Args:
         (string) vltype - indicates what kind of load has occured, "UIParent" for normal, "Khaos", or "Cosmos"
 ]]--
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