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Mace Specialization (human racial)
| Mace Specialization | |
|---|---|
| Usable by | |
| Class | All |
| Race | Human |
| Properties | |
| Type | N/A |
| School | N/A |
| Cooldown | None |
| Other information | |
| Requirements | One-Handed Maces, Two-Handed Maces |
One of the six racial traits granted to all human characters. It grants an expertise bonus while using mace-class weapons. When dual wielding different types of weapons, Mace Specialization is applied to each weapon individually, so that if you dual wield a mace and an axe, only attacks made with the mace benefit from Mace Specialization. When dual wielding two maces, all of your attacks will benefit from Mace Specialization. For attacks that only use the mainhand weapon, such as a rogue's Sinister Strike, only your mainhand expertise matters.
Notes
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- The human version of Mace Specialization is less powerful than the dwarf version, despite them having the same name.
- Since the bonus is 'raw' expertise and not rating, it will grant the same bonus regardless of the level of the player.
- 3 expertise reduces an opponent's chance to dodge or parry by 0.75%, for a total of 1.50% reduced chance for an enemy to avoid your attacks.
- This expertise stacks with expertise gained from other sources, limited only by the expertise cap.
- When dual wielding a mace and a sword as a human, attacks made with the mace will benefit from Mace Specialization while attacks made with the sword will benefit from Sword Specialization. These bonuses only apply to that weapon, and dual wielding a mace and a sword will result in the exact same total expertise as dual wielding two maces or two swords.
Past changes
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Patch 2.3.0 (2007-11-13): Mace Skill now increases the critical strike chance with maces and two-handed maces by 1%.
Was +5 mace weapon skill.