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Maelstrom Weapon
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| Maelstrom Weapon | |
|---|---|
| Usable by | |
| Class | Shaman |
| Properties | |
| Location | Enhancement, Tier 6 |
| Affects | Lightning Bolt, Chain Lightning, Hex, Healing spell |
| Ranks | 3 |
| Requirements | |
| Points required | 25 |
| Talent required | None |
Maelstrom Weapon is a talent in the Enhancement tree. You will need to spend 25 points in Enhancement to max it. Each rank improves the chance for the spell to trigger. At five stacks (the max), the covered spells become instant-cast.
Notes
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The chance to gain a charge when attacking is dependent on weapon speed, using the PPM mechanic. This means that you gain charges from auto-attacks at the same rate regardless of weapon speed. In effect, this means that slower weapons will have a slightly higher chance to trigger Maelstrom Weapon due to instant attacks. Dual wielding will greatly increase the rate at which charges are generated, although it won't be double, due to the miss penalty inherent in dual wielding. When Dual wielding, the PPM rate is approximately 25 PPM.[1]
The Maelstrom Weapon effect stacks up to five charges, at which point the next Chain Lightning, Lightning Bolt, Lesser Healing Wave, Healing Wave, Chain Heal, or Hex spell becomes instant cast. Because of this, the talent can be seen as the Nature's Swiftness of the Enhancement tree, allowing for emergency heals or burst damage.
Patch changes
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Patch 3.2.0 (2009-08-04): Now also has a chance to reduce the cast time of Hex.
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Patch 3.0.3 (2008-11-04): Tooltips corrected to correctly describe the chance for this talent to be triggered.
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Patch 3.0.2 (2008-10-14): Added.
External links
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