Quantcast Mage talents - WoWWiki - Your guide to the World of Warcraft
Recent changes Random page
GAMING
Gaming
 
StarCraft Wiki
Super Smash Wiki
Halopedia
Diablo Wiki
FFXIclopedia
Grand Theft Wiki
See more...

Mage talents

From WoWWiki

(Redirected from Mage Talents)
Jump to: navigation, search
Classes: Death knight Druid Hunter Mage Paladin Priest Rogue Shaman Warlock Warrior
Class races: Dk Dr Hu Ma Pa Pr Ro Sh Wl Wr
Quests: Dk Dr Hu Ma Pa Pr Ro Sh Wl Wr
Abilities: Dk Dr Hu Ma Pa Pr Ro Sh Wl Wr
Trainers: Dk Dr Hu Ma Pa Pr Ro Sh Wl Wr
Talents: Dk Dr Hu Ma Pa Pr Ro Sh Wl Wr
Talent builds: Dk Dr Hu Ma Pa Pr Ro Sh Wl Wr
Tactics: Dk Dr Hu Ma Pa Pr Ro Sh Wl Wr
Armor sets: Dk Dr Hu Ma Pa Pr Ro Sh Wl Wr
Starting a: Dk Dr Hu Ma Pa Pr Ro Sh Wl Wr
PvE guide: Dk Dr Hu Ma Pa Pr Ro Sh Wl Wr
PvP guide: Dk Dr Hu Ma Pa Pr Ro Sh Wl Wr
Useful macros: Dk Dr Hu Ma Pa Pr Ro Sh Wl Wr

Starting at level 10, a mage can begin spending talent points in order to gain and improve abilities. Mage talents underwent a significant review for patch 1.11, with additional modifications in 2.0.1.

Below, each talent has a quoted description of the talent, which was taken from the game. The differences between the various levels of each talent are quoted in brackets. For example, "Reduces the chance that the opponent can resist your Arcane spells by {2/4/6/8/10}%" to describe the 1, 2, 3, 4, or 5 point variations of the talent.

Prerequisites are listed for all talents that have them.

All tier N talents require that you spend 5(N-1) talent points in their tree as a prerequisite. For example, to get a Tier 2 Arcane talent, you must first have spent at least 5 points on other Arcane talents, Tier 3 requires 10 points, etc.

See also:

Contents

Arcane

Talent Points Requirements Description
Arcane Subtlety 2

None

Reduces your target's resistance to all your spells by {5/10} and all of your Arcane spells cause {20/40}% less threat
Arcane Focus 5

None

Reduces the chance that the opponent can resist your Arcane spells by {2/4/6/8/10}%
Improved Arcane Missiles 5

None

Gives you a {20/40/60/80/100}% chance to avoid interruption caused by damage while channeling Arcane Missiles.
Wand Specialization 2

Arcane 5

Increases your damage with Wands by {13/25}%.
Magic Absorption 5

Arcane 5

Increases all resistances by {2/4/6/8/10} and causes all spells you resist to restore {1/2/3/4/5}% of your maximum mana.
Arcane Concentration 5

Arcane 5

Gives you a {2/4/6/8/10}% chance of entering a Clearcasting state after any damage spell hits a target. Full investment is a pre-requisite for Arcane Potency.
Magic Attunement 2

Arcane 10

Increases the effect of your Amplify Magic and Dampen Magic spells by {25/50}%.
Arcane Impact 3

Arcane 10

Increases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional {2/4/6}%
Arcane Fortitude 1

Arcane 10

Increases your armor by an amount equal to 100% of your Intellect.
Improved Mana Shield 2

Arcane 15

Decreases the mana lost per point of damage taken while Mana Shield is active by {10/20}%.
Improved Counterspell 2

Arcane 15

Gives your Counterspell a {50/100}% chance to silence the target for 4 sec.
Arcane Meditation 3

Arcane 15

Allows {10/20/30}% of your Mana regeneration to continue while casting.
Improved Blink 2

Arcane 20

Reduces the chance of the caster to be hit by spells or abilities for {2/4} sec after using Blink.
Presence of Mind 1

Arcane 20

  • Instant spell
  • 3 minute cooldown
  • Casting cost: 0 mana
  • When activated, your next Mage spell with a casting time less than 10 sec. becomes an instant cast spell.
Arcane Mind 5

Arcane 20

Increases your total intellect by {3/6/9/12/15}%.
Prismatic Cloak 2

Arcane 25

Reduces all damage taken by {2/4}%.
Arcane Instability 3

Presence of Mind 1
Arcane 25

Increases your spell damage and critical strike chance by {1/2/3}%.
Arcane Potency 3

Arcane Concentration 5
Arcane 25

Increases the critical strike chance of any spell cast while Clearcasting by {10/20/30}%
Empowered Arcane Missiles 3

Arcane 30

Your Arcane Missiles spell gains an additional {15/30/45}% of your bonus spell damage effects, but mana cost is increased by {2/4/6}%.
Arcane Power 1

Arcane Instability 3
Arcane 30

  • Instant spell
  • 3 minute cooldown
  • Casting cost: 0 mana
  • When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
Spell Power 2

Arcane 30

Increases critical strike damage bonus of all spells by {25/50}%.
Mind Mastery 5

Arcane 35

Increases spell damage by up to {5/10/15/20/25}% of your total intellect.
Slow 1

Arcane 40

  • Instant spell
  • No cooldown
  • Casting cost: 20% of base mana
  • Reduces target's movement speed by 50%, increases time between ranged attacks by 50%, and increases casting time by 50%. Lasts 15 seconds. Slow can only affect one target at a time.

Fire

Talent Points Requirements Description
Improved Fireball 5

None

  • Reduces the casting time of your Fireball spell by {0.1/0.2/0.3/0.4/0.5} sec.
  • Reduces the bonus damage from items by {2/4/6/8/10}%. Changed in 2.0.6; doesn't appear on the tooltip.
  • The reduction of bonus damage from items has removed in 2.3.0.
Impact 5

None

Gives your Fire spells {2/4/6/8/10}% chance to stun the target for 2 sec.
Ignite 5

Fire 5

Your critical strikes from Fire damage spells cause the target to burn for an additional {8/16/24/32/40}% of your spell's damage over 4 sec.
Flame Throwing 2

Fire 5

Increases the range of your fire spells by {3/6} yards.
Improved Fire Blast 3

Fire 5

Reduces the cooldown of your Fire Blast spell by {0.5/1/1.5} sec.
Incineration 2

Fire 10

Increases the critical strike chance of your Fire Blast and Scorch spells by {2/4}%.
Improved Flamestrike 3

Fire 10

Increases the critical strike chance of your Flamestrike spell by {5/10/15}%.
Pyroblast 1

Fire 10

  • 6-sec. cast spell
  • Casting cost: 125 mana
  • Range: 35 yards
  • Rank 1: Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec. (See Pyroblast for other ranks.)
Burning Soul 2

Fire 10

Gives your Fire spells a {35/70}% chance to not lose casting time when you take damage and reduces threat by {5/10%}.
Improved Scorch 3

Fire 15

Your Scorch spells have a {20/40/60/80/100}% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 2% and lasts 15 sec. Stacks up to 5 times.
Molten Shields 2

Fire 15

Causes your Fire Ward to have a {10/20}% chance to reflect Fire spells while active. In addition, your Molten Armor spell has a {50/100}% chance to affect ranged and spell attacks.
Master of Elements 3

Fire 15

Your Fire and Frost spell criticals will refund {10/20/30}% of their base mana cost.
Playing with Fire 3

Fire 20

Increases all spell damage caused by {1/2/3}% and all spell damage taken by {1/2/3}%.
Critical Mass 3

Fire 20

Increases the critical strike chance of your fire spells by {2/4/6}%
Blast Wave 1

Pyroblast 1
Fire 20

  • Instant spell
  • 45 second cooldown
  • Casting cost: 215 mana
  • A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.
Blazing Speed 2

Fire 25

Gives you a {5/10}% chance when hit by a melee or ranged attack to increase your movement speed by 50% and remove all movement impairing effects. This effect lasts 8 sec.
Fire Power 5

Fire 25

Increases the damage done by your Fire spells by {2/4/6/8/10}%.
Pyromaniac 3

Fire 30

Increases the chance to critically hit and reduces the mana cost of all Fire spells by an additional {1/2/3}%.
Combustion 1

Critical Mass 3
Fire 30

  • Instant spell
  • 3 minute cooldown
  • Casting cost: 0 mana
  • When activated, this spell causes each Fire damage spell you cast to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
Molten Fury 2

Fire 30

Increases damage of all spells against targets with less than 20% health by {10/20}%.
Empowered Fireball 5

Fire 35

Your Fireball spell gains an additional {3/6/9/12/15}% of your bonus spell damage effects.
Dragon's Breath 1

Combustion 1
Fire 40

  • Instant spell
  • 20 sec. cooldown
  • Casting cost: 475 mana
  • Rank 1: Targets in a cone in front of the caster take 370 to 430 Fire damage and are Disoriented for 3 sec.
  • Shares cooldown with Cone of Cold

Frost

Talent Points Requirements Description
Frost Warding 2

None

Increases the armor and resistances given by your Frost Armor and Ice Armor spells by {15/30}%. In addition, gives your Frost Ward a {10/20}% chance to reflect Frost spells and effects while active.
Improved Frostbolt 5

None

  • Reduces the casting time of your Frostbolt spell by {0.1/0.2/0.3/0.4/0.5} sec.
  • Reduces the bonus damage from items by {2/4/6/8/10}%. Changed in 2.0.6; doesn't appear on the tooltip.
  • The reduction of bonus damage from items has removed in 2.3.0.
Elemental Precision 3

None

Reduces the mana cost and chance that the enemy can resist your Frost and Fire spells by {1/2/3}%.
Ice Shards 5

Frost 5

Increases the critical strike damage bonus of your Frost spells by {20/40/60/80/100}%.
Frostbite 3

Frost 5

Gives your Chill effects a {5/10/15}% chance to freeze the target for 5 sec.
Improved Frost Nova 2

Frost 5

Reduces the cooldown of your Frost Nova spell by {2/4} sec.
Permafrost 3

Frost 5

Increases the duration of your Chill effects by {1/2/3} sec and reduces the target's speed by an additional {4/7/10}%.
Piercing Ice 3

Frost 10

Increases the damage done by your Frost spells by {2/4/6}%.
Icy Veins 1

Frost 10

  • Instant Spell
  • 3 minute cooldown
  • Casting cost: 3% of base mana.
  • Hastens your spellcasting, reducing casting time of all spells by 20% and grants your spells a 100% pushback resistance. Last 20 seconds.
Improved Blizzard 3

Frost 10

Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by {30/50/65}% of normal. Lasts 1.5 sec.
Arctic Reach 2

Frost 15

Increases the range of your Frostbolt spell and the radius of your Frost Nova and Cone of Cold spells by {10/20}%.
Frost Channeling 3

Frost 15

Reduces the mana cost of your frost spells by {5/10/15}% and reduces threat caused by Frost spells by {4/7/10}%.
Shatter 5

Improved Frost Nova 2
Frost 15

Increases the critical strike chance of all your spells against frozen targets by {10/20/30/40/50}%.
Frozen Core 3

Frost 20

Reduces the damage taken by Frost and Fire effects by {2/4/6}%
Cold Snap 1

Frost 20

  • Instant spell
  • 8 minute cooldown
  • Casting cost: 0 mana
  • When activated, this spell finishes the cooldown on all of your Frost spells.
Improved Cone of Cold 3

Frost 20

Increases the damage dealt by your Cone of Cold spell by {15/25/35}%.
Ice Floes 2

Frost 25

Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier, and Ice Block spells by {10/20}%
Winter's Chill 5

Frost 25

Gives your Frost damage spells a {20/40/60/80/100}% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 seconds. Stacks up to 5 times.
Ice Barrier 1

Cold Snap 1
Frost 30

  • Instant spell
  • 30 second cooldown
  • Casting cost: 305 mana
  • Rank 1: Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
Arctic Winds 5

Frost 30

  • Reduces the chance melee and ranged attacks will hit you by {1/2/3/4/5}%
  • Increases all frost damage caused by {1/2/3/4/5}%
Empowered Frostbolt 5

Frost 35

Your Frostbolt spell gains an additional {2/4/6/8/10}% of your bonus spell damage effects and an additional {1/2/3/4/5}% chance to critically strike.
Summon Water Elemental 1

Frost 40

  • Instant spell
  • 3 minute cooldown
  • Casting cost: 16% of base mana
  • Summon a Water Elemental to fight for the caster for 45 sec.

Notable talents

  • Arcane Concentration gives you a chance to enter a Clearcasting state, improving your mana efficiency by about 10%. When you proc Clearcasting, take the opportunity to cast a mana expensive spell.
  • Pyroblast is the highest single target damage spell available, but is limited by its long casting time.
  • Ice Shards, Frostbite and Shatter are the holy trinity of Shatter/critical hit Frost mage build, giving you a 50% bonus to crit a frozen target. They can now all be maxed with only 20 points in Frost. Also, Shatter now affects all your spells, not just Frost spells, giving additional flexibility to Shatter builds.
  • Ice Block is a very situational ability with a number of uses. As of patch 2.3.2 Ice Block is trainable to any mage at the level of 30. See main article for details: Ice Block.
  • The tier 7 Frost talent Ice Barrier is potentially much more efficient than Mana Shield. In Patch 1.11 its cooldown was reduced to 30 seconds, making it much more useful. Its functionality and mana efficiency are similar to a self-cast version of a priest's Power Word: Shield.
Rate this article:
Share this article: