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Mage abilities

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Mage abilities come in three schools of magic: Arcane, Fire, and Frost, which are affected by their specialization abilities and talent choices. Mage spells are also usually delineated by their purpose: direct damage, area of effect damage, and utility. Mages are also the only class with the ability to teleport themselves or their group members to the variety of the capital cities.

The spells themselves can be classified quite easily by the school they are in. Most Fire spells will have the purpose of heavily damaging an opponent, while the majority of Frost spells are weaker, but usually with an inherent snare built in, which allows them a greater modicum of control. Arcane consists of many of the utility spells, while also supporting either of the other trees through the usage of talent trained abilities.

Core abilities Edit

FrostfireBoltTCG

Frostfire Bolt

FrostNova1TCG

Frost Nova

Ability Min Level
Shoot Starts with
Frostfire Bolt Starts with
Frost Nova 3
Fire Blast 5
Blink 7
Counterspell 8
Polymorph 14
Ice Block 15
Cone of Cold 28
Remove Curse (mage ability) 29
Ability Min Level
Slow Fall 32
Conjure Refreshment 38
Invisibility 56
Arcane Brilliance 58
Spellsteal 64
Conjure Refreshment Table 72
Nether Attunement 74
Time Warp 84
Amplify Magic 87

Glyph-taught Edit

FireElemental
Ability Min Level
Conjure Familiar Glyph of Conjure Familiar
Illusion Glyph of Illusion

Extra spells Edit

These spells are alternate versions of trainable spells, meaning they don't affect functionality, but they merely possess a different icon or other cosmetic change. They are learned through books or given as quest rewards.

Ability Min Level Taught by
Polymorph 60 Neutral 15 Ui-charactercreate-classes mage [60] Fragmented Magic from Archmage Xylem in Azshara.
Polymorph 60 Tome of Polymorph: Rabbit from the Noblegarden event.
Polymorph 60 Tome of Polymorph: Turtle from Combat 15 Gahz'ranka in Zul'Gurub.
Polymorph 60 Tome of Polymorph: Black Cat for 2500Gold from Neutral 15 Endora Moorehead in Dalaran at neutral Kirin Tor reputation.
Dalaran Brilliance 80 [Tome of Dalaran Brilliance] sold by Neutral 15 Endora Moorehead found in the Sisters Sorcerous of Dalaran.

Spells by function Edit

Damage spells Edit

Single-target Damage

[Frostbolt] (frost spec) for ice-based single target damage (and a snare); [Fire Blast] for instant fire damage (and brief cooldown); [Fireball] (fire spec) for a big whopper of fire damage. [Scorch] (talent) is another fire-based spell which has a short casting time and does good damage. [Arcane Missiles] (arcane spec) are channeled over 2 seconds, with five waves of arcane damage fired.

[Pyroblast] (fire spec) is a slow-casting, huge Fireball with a large DoT component.

Area of effect damage

This category of spells includes your first AoE spell: [Arcane Explosion], an instant cast arcane point blank area of effect; [Blizzard], a channeled ground target area of effect cold spell; and [Flamestrike], a fire-based ground target area of effect spell.

Defensive spells Edit

Snares and roots

[Frostbolt] (frost spec) slows the enemy, and [Frost Nova] is a point blank area of effect root which also inflicts a small amount of damage.

[Frost Armor] gives the Mage both spell haste buff and a reactive debuff to enemies that hit the Mage in melee. Attackers are slowed.

Arcane mages can get [Slow], which slows attackers by 50% and also increases enemy casting time by 50%.

Crowd control

[Polymorph] allows the Mage to turn a Humanoid, Beast or Critter into a sheep, pig, turtle, penguin or black cat (depending on the spell and glyph used) for a certain amount of time.

Damage absorption

With talents, [Ice Barrier] can be acquired. It's an instant cast shield that protects you from all damage types up to a limit or 1 minute, whichever comes first. It has a short cooldown (30 seconds).

Utility spells Edit

[Slow Fall] - a "defensive" spell of sorts - protects against falling damage.

Buffs

Mages have [Arcane Brilliance], which offers a buff to spell power and critical strike chance.

Conjuration

[Conjure Mana Gem] gives you a stone that acts as a free mana potion on a separate cooldown from your other potions. These stones can not be shared. [Conjure Refreshment] and [Conjure Refreshment Table] can also be used for restoring health and mana, and is an important preparation for reducing downtime for a solo mage or an entire raid.

Evocation

The fastest way to regenerate your mana, [Evocation] can refill the majority of your mana bar (60%) over the course of its 6 second cast. Be sure not to be at risk of getting hit, since this is a channeled effect.

Teleport Spells Edit

Self

This includes the Teleport: <Capital City> spells as well as [Blink].

Portals

Creates a portal that can be clicked to instantly move your group to a friendly city.


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