Mage abilities
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Mage abilities come in three schools of magic: Arcane, Fire, and Frost, which are affected by their specialization abilities and talent choices. Mage spells are also usually delineated by their purpose: direct damage, area of effect damage, and utility. Mages are also the only class with the ability to teleport themselves or their group members to the variety of the capital cities.
The spells themselves can be classified quite easily by the school they are in. Most Fire spells will have the purpose of heavily damaging an opponent, while the majority of Frost spells are weaker, but usually with an inherent snare built in, which allows them a greater modicum of control. Arcane consists of many of the utility spells, while also supporting either of the other trees through the usage of talent trained abilities.
Contents |
Core abilities
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| Icon | Ability | Min Level |
|---|---|---|
| | [Shoot] | Starts with |
| | [Frostfire Bolt] | Starts with |
| | [Frost Nova] | 3 |
| | [Fire Blast] | 5 |
| | [Blink] | 7 |
| | [Counterspell] | 8 |
| | [Polymorph] | 14 |
| | [Shatter] | 16 |
| | [Arcane Explosion] | 18 |
| | [Ice Lance] | 22 |
| | [Ice Block] | 26 |
| | [Cone of Cold] | 28 |
| | [Remove Curse] | 29 |
| | [Slow Fall] | 32 |
| | [Molten Armor] | 34 |
| | [Conjure Refreshment] | 38 |
| | [Evocation] | 40 |
| | [Flamestrike] | 44 |
| Icon | Ability | Min Level |
|---|---|---|
| | [Conjure Mana Gem] | 47 |
| | [Mirror Image] | 49 |
| | [Wizardry] | 50 |
| | [Blizzard] | 52 |
| | [Frost Armor] | 54 |
| | [Invisibility] | 56 |
| | [Arcane Brilliance] | 58 |
| | [Spellsteal] | 64 |
| | [Deep Freeze] | 66 |
| | [Improved Counterspell] | 70 |
| | [Conjure Refreshment Table] | 72 |
| | [Nether Attunement] | 74 |
| | [Mage Bomb] | 75 |
| | [Mage Armor] | 80 |
| | [Burning Soul] | 82 |
| | [Time Warp] | 84 |
| | [Alter Time] | 87 |
Glyph-taught
| Icon | Ability | Source |
|---|---|---|
| | [Conjure Familiar] | Glyph of Conjure Familiar |
| | [Illusion] | Glyph of Illusion |
Extra spells
These spells are alternate versions of trainable spells, meaning they don't affect functionality, but they merely possess a different icon or other cosmetic change. They are learned through books or given as quest rewards.
| Icon | Ability | Min Level | Range | Taught by |
|---|---|---|---|---|
| | Polymorph: Pig | 60 | 30 yards | |
| | Polymorph: Rabbit | 60 | 30 yards | [Tome of Polymorph: Rabbit] from the Noblegarden event. |
| | Polymorph: Turtle | 60 | 30 yards | [Tome of Polymorph: Turtle] from |
| | Polymorph: Black Cat | 60 | 30 yards | [Tome of Polymorph: Black Cat] for 2500 |
| | Dalaran Brilliance | 80 | 40 yards | [Tome of Dalaran Brilliance] sold by |
Spells by function
Damage spells
- Single-target Damage
[Frostbolt] (frost spec) for ice-based single target damage (and a snare); [Fire Blast] for instant fire damage (and brief cooldown); [Fireball] (fire spec) for a big whopper of fire damage. [Scorch] (talent) is another fire-based spell which has a short casting time and does good damage. [Arcane Missiles] (arcane spec) are channeled over 2 seconds, with five waves of arcane damage fired.
[Pyroblast] (fire spec) is a slow-casting, huge Fireball with a large DoT component.
- Area of effect damage
This category of spells includes your first AoE spell: [Arcane Explosion], an instant cast arcane point blank area of effect; [Blizzard], a channeled ground target area of effect cold spell; and [Flamestrike], a fire-based ground target area of effect spell.
Defensive spells
- Snares and roots
[Frostbolt] (frost spec) slows the enemy, and [Frost Nova] is a point blank area of effect root which also inflicts a small amount of damage.
[Frost Armor] gives the Mage both spell haste buff and a reactive debuff to enemies that hit the Mage in melee. Attackers are slowed.
Arcane mages can get [Slow], which slows attackers by 50% and also increases enemy casting time by 50%.
- Crowd control
[Polymorph] allows the Mage to turn a Humanoid, Beast or Critter into a sheep, pig, turtle, penguin or black cat (depending on the spell and glyph used) for a certain amount of time.
- Damage absorption
With talents, [Ice Barrier] can be acquired. It's an instant cast shield that protects you from all damage types up to a limit or 1 minute, whichever comes first. It has a short cooldown (30 seconds).
Utility spells
[Slow Fall] - a "defensive" spell of sorts - protects against falling damage.
- Buffs
Mages have [Arcane Brilliance], which offers a buff to spell power and critical strike chance.
- Conjuration
[Conjure Mana Gem] gives you a stone that acts as a free mana potion on a separate cooldown from your other potions. These stones can not be shared. [Conjure Refreshment] and [Conjure Refreshment Table] can also be used for restoring health and mana, and is an important preparation for reducing downtime for a solo mage or an entire raid.
- Evocation
The fastest way to regenerate your mana, [Evocation] can refill the majority of your mana bar (60%) over the course of its 6 second cast. Be sure not to be at risk of getting hit, since this is a channeled effect.
Teleport Spells
- Self
This includes the Teleport: <Capital City> spells as well as [Blink].
- Portals
Creates a portal that can be clicked to instantly move your group to a friendly city.
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