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! [[Image:Spell Fire FlameBolt.png|32px]] !! [[Fireball]] |
! [[Image:Spell Fire FlameBolt.png|32px]] !! [[Fireball]] |
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+ | |Starts with |
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− | |1 |
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|35 yards |
|35 yards |
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|Fire |
|Fire |
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! [[Image:Spell Frost FrostArmor02.png|32px]] !! [[Frost Armor]] |
! [[Image:Spell Frost FrostArmor02.png|32px]] !! [[Frost Armor]] |
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+ | |Starts with |
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− | |1 |
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|self only |
|self only |
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|Frost |
|Frost |
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! [[Image:Spell Holy MagicalSentry.png|32px]] !! [[Arcane Intellect]] |
! [[Image:Spell Holy MagicalSentry.png|32px]] !! [[Arcane Intellect]] |
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+ | |1 |
|30 yards |
|30 yards |
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|Arcane |
|Arcane |
Revision as of 20:37, 23 February 2010
Classes | |||||||||||||
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Class races | D K | D H | Dr | Ev | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Quests | D K | D H | Dr | Ev | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Abilities | D K | D H | Dr | Ev | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Trainers | D K | D H | Dr | - | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Armor sets | D K | D H | Dr | Ev | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Useful macros | D K | D H | Dr | - | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Class Halls | D K | D H | Dr | - | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Mage abilities come in three schools of magic: Arcane, Fire, and Frost, which are usually affected by their tree's respective talents. Mage spells are also usually delineated by their purpose: direct damage, area of effect damage, and utility. Mages are also the only class with the ability to teleport themselves or their group members to the variety of the capital cities.
The spells themselves can be classified quite easily by the school they are in. Most Fire spells will have the purpose of heavily damaging an opponent, while the majority of Frost spells are weaker, but usually with an inherent snare built in, which allows them a greater modicum of control. Arcane consists of many of the utility spells, while also supporting either of the other trees through the usage of talent trained abilities.
Trainable Spells
Icon | Ability | Min Level | Range | Tree | Description |
---|---|---|---|---|---|
[Fireball] | Starts with | 35 yards | Fire | Hurls a fiery ball that causes X Fire damage and an additional Y Fire damage over Z sec. | |
[Frost Armor] | Starts with | self only | Frost | Increases Armor by X. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. | |
[Arcane Intellect] | 1 | 30 yards | Arcane | Increases the target's Intellect by X for 30 min. | |
[Conjure Water] | 4 | N/A | Arcane | Conjures X bottles of water, providing the mage and allies with something to drink.
Conjured items disappear if logged out for more than 15 minutes. | |
[Frostbolt] | 4 | 30 yards | Frost | Launches a bolt of frost at the enemy, causing X to Y Frost damage and slowing movement speed by 40% for Z sec. | |
[Conjure Food] | 6 | N/A | Arcane | Conjures X loaves of bread, providing the mage and allies with something to eat.
Conjured items disappear if logged out for more than 15 minutes. | |
[Fire Blast] | 6 | 20 yards | Fire | Blasts the enemy for X Fire damage. | |
[Arcane Missiles] | 8 | 30 yards | Arcane | Launches Arcane Missiles at the enemy, causing X Arcane damage each second for Y sec. | |
[Polymorph] | 8 | 30 yards | Arcane | Transforms the enemy into a sheep, forcing it to wander around for up to 50 sec. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters. | |
[Frost Nova] | 10 | 10 yards | Frost | Blasts enemies near the caster for X Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect. | |
[Dampen Magic] | 12 | 30 yards | Arcane | Dampens magic used against the targeted party member, decreasing damage taken from spells by up to X and healing spells by up to Y. Lasts 10 min. | |
Slow Fall | 12 | 30 yards | Arcane | Slows friendly party or raid target's falling speed for 30 sec. Requires a [Light Feather]. | |
[Arcane Explosion] | 14 | 10 yards | Arcane | Causes an explosion of arcane magic around the caster, causing X Arcane damage to all targets within 10 yards. | |
[Flamestrike] | 16 | 30 yards | Fire | Calls down a pillar of fire, burning all enemies within the area for X to Y Fire damage and an additional Z Fire damage over 8 sec. | |
[Amplify Magic] | 18 | 30 yards | Arcane | Amplifies magic used against the targeted party member, increasing damage taken from spells by up to X and healing spells by up to Y. Lasts 10 min. | |
Remove Curse | 18 | 40 yards | Arcane | Removes 1 Curse from a friendly target. | |
[Blink] | 20 | N/A | Arcane | Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds. | |
[Blizzard] | 20 | 30 yards | Frost | Ice shards pelt the target area doing X Frost damage over 8 sec. | |
[Evocation] | 20 | self only | Arcane | While channeling this spell, you gain 60% of your total mana over 8 sec. | |
[Fire Ward] | 20 | self only | Fire | Absorbs X Fire damage. Lasts 30 sec. | |
[Mana Shield] | 20 | self only | Arcane | Absorbs X damage, draining mana instead. Drains 2 mana per damage absorbed. Lasts 60 sec. | |
Teleport | 20 | self only | Arcane | Teleports the caster to <cityX>. Requires a [Rune of Teleportation]. | |
[Frost Ward] | 22 | self only | Frost | Absorbs X Frost damage. Lasts 30 sec. | |
[Scorch] | 22 | 30 yards | Fire | Scorch the enemy for X Fire damage. | |
[Counterspell] | 24 | 30 yards | Arcane | Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 8 sec. Generates a high amount of threat. | |
[Cone of Cold] | 26 | 10 yards | Frost | Targets in a cone in front of the caster take X Frost damage and are slowed by 50% for 8 sec. | |
[Conjure Mana Gem] | 28 | N/A | Arcane | Conjures a mana stone that can be used to instantly restore X mana. | |
[Ice Armor] | 30 | self only | Frost | Increases Armor by X and frost resistance by Y. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. | |
[Ice Block] | 30 | self only | Frost | You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells. Also causes Hypothermia, preventing you from recasting Ice Block for 30 sec. | |
[Mage Armor] | 34 | self only | Arcane | Increases your resistance to all magic by X and allows 50% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. | |
Portal | 35 | N/A | Arcane | Creates a portal, teleporting group members that use it to <cityX>. Requires a [Rune of Portals]. | |
[Arcane Brilliance] | 56 | 40 yards | Arcane | Infuses the target's party with brilliance, increasing their Intellect by X for 60 min. Requires an [Arcane Powder]. | |
[Molten Armor] | 62 | self only | Fire | Causes 170 Fire damage when hit, increases your chance to critically hit with spells by 35% of your spirit, and reduces the chance you are critically hit by 5%. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. | |
[Arcane Blast] | 64 | 30 yards | Arcane | Blasts the target with energy, dealing X Arcane damage. Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 15% and mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 6 sec or until any Arcane damage spell except Arcane Blast is cast. | |
[Ice Lance] | 66 | 30 yards | Frost | Deals 161 to 187 Frost damage to an enemy target. Causes triple damage against Frozen targets. | |
[Invisibility] | 68 | self only | Arcane | Fades the caster to invisibility over 3 sec, reducing threat each second. The effect is cancelled if you perform any actions. While invisible, you can only see other invisible targets and those who can see invisible. Lasts 20 sec. | |
[Ritual of Refreshment] | 70 | N/A | Arcane | Begins a ritual that creates a refreshment table. Raid members can click the table to acquire [Conjured Mana Biscuit]s. The table lasts for 3 min or 50 charges. Requires the caster and 2 additional party members to complete the ritual. In order to participate, all players must right click the refreshment portal and not move until the ritual is complete. Requires two arcane powders. | |
[Spellsteal] | 70 | 30 yards | Arcane | Steals a beneficial magic effect from the target. This effect lasts a maximum of 2 min. | |
[Conjure Refreshment] | 75 | N/A | Arcane | Conjures 20 Mana Pies providing the mage and <his/her> allies with something to eat. Conjured items disappear if logged out for more than 15 minutes. | |
[Frostfire Bolt] | 75 | 40 yards | Fire | Launches a bolt of frostfire at the enemy, causing X to Y Fire damage, slowing movement speed by 40% and causing an additional Z Fire damage over 9 sec. If the target is more vulnerable to Frost damage, this spell will cause Frost instead of Fire damage. | |
[Mirror Image] | 80 | N/A | Arcane | Creates 3 copies of the caster nearby, which cast spells and attack the mage's enemies. Lasts 30 sec. |
Talent Spells
Talent spells are spells or abilities that are acquired from spending talent points in a certain tree. For example Pyroblast is from the Fire tree while Ice Barrier is from the Frost tree. higher ranks of some talent spells can be bought from the trainer while others only have one rank.
Arcane
Icon | Ability | Min Points | Range | Description |
---|---|---|---|---|
[Focus Magic] | 11 | 30yd | Increases the target's chance to critically hit with all spells by 3%. When the target critically hits the caster's chance to critically hit with spells increases by 3% for 10 sec. Cannot be cast on self. | |
[Presence of Mind] | 21 | self only | When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell. | |
[Arcane Power] | 31 [Arcane Instability] 3 |
self only | When activated, your spells deal 20% more damage while costing 20% more mana to cast. This effect lasts 15 sec. | |
Slow | 41 | 30 yards | Reduces target's movement speed by 60%, increases the time between ranged attacks by 60% and increases casting time by 30%. Lasts 15 sec. Slow can only affect one target at a time. | |
[Arcane Barrage] | 51 | 30 yards | Launches several missiles at the enemy target, causing X to Y Arcane damage. |
Fire
Icon | Ability | Min Points | Range | Description |
---|---|---|---|---|
[Pyroblast] | 11 | 35 yards | Hurls an immense fiery boulder that causes X Fire damage and an additional Y Fire damage over 12 sec. | |
[Blast Wave] | 21 [Pyroblast] 1 |
10 yards | A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for X Fire damage, knocking them back and Dazing them for 6 sec. | |
[Combustion] | 31 [Critical Mass] 3 |
self only | When activated, this spell causes each Fire damage spell you cast to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells. | |
[Dragon's Breath] | 41 [Combustion] 1 |
10 yards | Targets in a cone in front of the caster take X Fire damage and are disoriented for 5 sec. Any direct damaging attack will revive targets. Turns off your attack when used. | |
[Living Bomb] | 51 | 35 yards | The target becomes a Living Bomb, taking X Fire damage over 12 sec. After 12 sec or when the spell is dispelled, the target explodes dealing Y Fire damage to all enemies within 10 yards. |
Frost
Icon | Ability | Min Points | Range | Description |
---|---|---|---|---|
[Icy Veins] | 11 | self only | Hastens your spellcasting, increasing spell casting speed by 20% and gives you 100% chance to avoid interruption caused by damage while casting. Lasts 20 sec. | |
Cold Snap | 21 | self only | When activated, this spell finishes the cooldown on all of your Frost spells. | |
[Ice Barrier] | 31 [Cold Snap] 1 |
self only | Instantly shields you, absorbing X damage. Lasts 60 sec. While the shield holds, spells will not be interrupted. | |
[Summon Water Elemental] | 41 | N/A | Summon a Water Elemental to fight for the caster for 45 sec. | |
[Deep Freeze] | 51 | 30 yards | Stuns the target for 5 sec. Only usable on Frozen targets. Deals X to Y damage to targets permanently immune to stuns. |
Extra Spells
These spells are alternate versions of trainable spells, meaning they don't affect functionality, but they merely possess a different icon or other cosmetic change. They are taught books or given as quest rewards.
Icon | Ability | Min Level | Range | Taught by |
---|---|---|---|---|
Polymorph: Pig | 60 | 30 yards | Template:Questclass from Archmage Xylem in Azshara. | |
Polymorph: Rabbit | 60 | 30 yards | [Tome of Polymorph: Rabbit] from the Noblegarden event. | |
Polymorph: Turtle | 60 | 30 yards | [Tome of Polymorph: Turtle] from Gahz'ranka in Zul'Gurub. | |
Polymorph: Black Cat | 60 | 30 yards | [Tome of Polymorph: Black Cat] for 2500 from Endora Moorehead in Dalaran at neutral Kirin Tor reputation. | |
[Dalaran Intellect] | 80 | Self only | [Tome of Dalaran Intellect] from Endora Moorehead found in the Sisters Sorcerous of Dalaran. | |
[Dalaran Brilliance] | 80 | 40 yards | [Tome of Dalaran Brilliance] sold by Endora Moorehead found in the Sisters Sorcerous of Dalaran. |
Spells by Function
Damage spells
Single-target Damage
[Frostbolt] for ice-based single target damage (and a snare); [Fire Blast] for instant fire damage (and brief cooldown); [Fireball] for a big whopper of fire damage. [Scorch] is another fire-based spell which has a short casting time and does good damage. [Arcane Missiles] are channeled over 5 seconds, with one wave of arcane damage fired each second and can be made uninterrupted by normal damage with talents. [Arcane Blast], made available in the BC expansion, adds a buff to the caster that decreases Arcane Blast cast time while increasing mana cost, stacking up to 3 times.
With talents, [Pyroblast] can be acquired. It is basically a slow-casting, huge [Fireball] with a large DoT component.
Area of effect damage
This category of spells includes your first AoE spell: [Arcane Explosion], an instant cast arcane point blank area of effect; [Blizzard], a channeled ground target area of effect cold spell; and [Flamestrike], a fire-based ground target area of effect spell.
[Blast Wave] (another talent spell) is an instant cast, point blank area of effect fire spell which dazes the enemy. It has a moderate cooldown (45 seconds).
Defensive spells
Snares and roots
[Frostbolt] snares the enemy, and [Frost Nova] is a point blank area of effect root which also inflicts a small amount of damage.
[Frost Armor] (and later, [Ice Armor]) gives the Mage both an armor buff and a reactive debuff to enemies that hit the Mage in melee, along with a small resistance to ice magic. Attackers are snared and slowed.
Mages who go 41 points in to the Arcane tree can get Slow, which snares 60% and also reduces casting speed and reduces ranged attack speed by 60%.
Crowd control
[Polymorph] allows the Mage to turn a Humanoid, Beast or Critter into a sheep, pig, turtle, penguin or black cat (depending on the spell and glyph used) for a certain amount of time.
Damage absorption
[Mana Shield] allows the Mage to absorb physical and magical damage taken at the cost of mana, at a 2:1 rate (50 damage = 100 mana). A talent can reduce the mana usage.
[Fire Ward] absorbs fire damage; [Frost Ward] absorbs cold damage.
With talents, [Ice Barrier] can be acquired. It's an instant cast shield that protects you from all damage types up to a limit or 1 minute, whichever comes first. It has a short cooldown (30 seconds).
[Mage Armor] increases resistances to all schools of magic while also allowing mana regeneration during the Five second rule.
Utility spells
Slow Fall - a "defensive" spell of sorts - protects against falling damage, requires a Light Feather to use.
Intellect buffs
A very good buff for the Mage (and any class that uses mana) is intellect. Mages have two flavors of these: [Arcane Intellect] and the group version, [Arcane Brilliance].
Conjuration
[Conjure Mana Gem] gives you a stone that acts as a free mana potion on a separate cooldown from your other potions. These stones can not be shared. Food and Water of varying levels can also be conjured for restoring health and mana, and is an important preparation for reducing downtime for a solo mage or an entire raid.
Evocation
The fastest way to regenerate your mana, [Evocation] can refill the majority of your mana bar over the course of its 8 second cast. Be sure not to be at risk of getting hit, since this is a channeled effect.
Teleport Spells
Self
This includes the Teleport: <Capital City> spells as well as [Blink].
Portals
Creates a portal that can be clicked to instantly move your group to a friendly city.
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