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Mage abilities

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Classes Death knight Druid Hunter Mage Paladin Priest Rogue Shaman Warlock Warrior
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Mage abilities come in three schools of magic: Arcane, Fire, and Frost, which are usually affected by their tree's respective talents. Mage spells are also usually delineated by their purpose: direct damage, area of effect damage, and utility. Mages are also the only class with the ability to teleport themselves or their group members to the variety of the capital cities.

The spells themselves can be classified quite easily by the school they are in. Most Fire spells will have the purpose of heavily damaging an opponent, while the majority of Frost spells are weaker, but usually with an inherent snare built in, which allows them a greater modicum of control. Arcane consists of many of the utility spells, while also supporting either of the other trees through the usage of talent trained abilities.


Contents

Trainable Spells Edit

Icon Ability Min Level Range Tree Description
Spell Fire FlameBolt.png Fireball Starts with 40 yards Fire Causes Fire damage at long range.
Spell Nature StarFall.png Arcane Missiles 3 40 yards Arcane Launches (Improved Arcane Missiles: two/three) waves of Arcane Missiles at the enemy, causing 416.17 Arcane damage per wave. Each offensive spell you cast has a 30% chance to activate Arcane Missiles.
Spell Fire Fireball.png Fire Blast 5 30 yards Fire Blasts the enemy for X Fire damage.
Spell Frost FrostBolt02.png Frostbolt 7 35 yards Frost Launches a bolt of frost at the enemy, causing X Frost damage and slowing movement speed by 40% for Z sec.
Spell Frost FrostNova.png Frost Nova 8 10 yards Frost Blasts enemies near the caster for X Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect.
Spell Frost IceShock.png Counterspell 9 40 yards Arcane Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 8 sec. Generates a high amount of threat.
Spell Nature Purge.png Evocation 12 self only Arcane Gain 15% of your mana instantly and another 45% of your total mana over 6 sec.
Spell Nature Polymorph.png Polymorph 14 40 yards Arcane Transforms the enemy into a sheep, forcing it to wander around for up to 50 sec. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.
Spell Arcane Blink.png Blink 16 self only Arcane Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds.
Spell Frost Glacier.png Cone of Cold 18 10 yards Frost Targets in a cone in front of the caster take X Frost damage and are slowed by 50% for 8 sec.
Spell Arcane Blast.png Arcane Blast 20 30 yards Arcane Blasts the target with energy, dealing X Arcane damage. Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 15% and mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 6 sec or until any Arcane damage spell except Arcane Blast is cast.
Spell Nature WispSplode.png Arcane Explosion 22 10 yards Arcane Causes an explosion of arcane magic around the caster, causing X Arcane damage to all targets within 10 yards.
Spell arcane teleportsilvermoon.png Teleport 24 self only Arcane Teleports the caster to <cityX>. Requires a Rune of Teleportation.
Spell Fire SoulBurn.png Scorch 26 40 yards Fire Scorch the enemy for X Fire damage.
Spell Frost FrostBlast.png Ice Lance 28 35 yards Frost Deals X Frost damage to an enemy target. Causes double damage against Frozen targets.
Spell Nature RemoveCurse.png Remove Curse 30 40 yards Arcane Removes 1 Curse from a friendly target.
Spell Frost Frost.png Ice Block 30 self only Frost You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells. Also causes Hypothermia, preventing you from recasting Ice Block for 30 sec.
Spell Magic FeatherFall.png Slow Fall 32 40 yards Arcane Slows friendly party or raid target's falling speed for 30 sec. Requires a Light Feather.
Ability mage moltenarmor.png Molten Armor 34 self only Fire Causes X Fire damage when hit, increases your critical strike chance by 3%, and reduces the chance you are critically hit by 5%. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
Spell fire twilightfireward.png Mage Ward 36 self only Arcane Absorbs X Fire, Frost or Arcane damage. Lasts 30 sec.
Ability mage conjurefoodrank9.png Conjure Refreshment 38 N/A Arcane Conjures 20 Mana Pies providing the mage and <his/her> allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.
Spell arcane portalstormwind.png Portal 42 N/A Arcane Creates a portal, teleporting group members that use it to <cityX>. Requires a Rune of Portals.
Spell Fire SelfDestruct.png Flamestrike 44 40 yards Fire Calls down a pillar of fire, burning all enemies within the area for X Fire damage and an additional Z Fire damage over 8 sec.
Spell Shadow DetectLesserInvisibility.png Mana Shield 46 self only Arcane Absorbs X damage, draining mana instead. Drains 1 mana per damage absorbed. Lasts 60 sec. 10 sec cooldown.
Inv misc gem sapphire 02.png Conjure Mana Gem 48 N/A Arcane Conjures a mana stone that can be used to instantly restore X mana.
Spell Magic LesserInvisibilty.png Mirror Image 50 N/A Arcane Creates 3 copies of the caster nearby, which cast spells and attack the mage's enemies. Lasts 30 sec.
Spell Frost IceStorm.png Blizzard 52 35 yards Frost Ice shards pelt the target area doing X Frost damage over 8 sec.
Spell arcane teleportstonard.png Spell arcane teleporttheramore.png HordeTeleport: Stonard
AllianceTeleport: Theramore
52 self only Arcane Teleports the caster to Stonard/Theramore. Requires a Rune of Teleportation.
Spell arcane portalstonard.png Spell arcane portaltheramore.png HordePortal: Stonard
AlliancePortal: Theramore
52 self only Arcane Creates a portal, teleporting group members that use it to Stonard/Theramore. Requires a Rune of Portals.
Spell Frost FrostArmor02.png Frost Armor 54 self only Frost Increases Armor by X and frost resistance by Y. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
Ability Mage FrostFireBolt.png Frostfire Bolt 56 40 yards Fire Launches a bolt of frostfire at the enemy, causing X Fire damage, slowing movement speed by 20% and causing an additional Z Fire damage over 9 sec. If the target is more vulnerable to Frost damage, this spell will cause Frost instead of Fire damage.
Spell Holy MagicalSentry.png Arcane Brilliance 58 30 yards Arcane Infuses all party and raid members with brilliance, increasing their maximum mana by X and spell power by 6% for 1 hour. If target is in your party or raid, all party and raid members will be affected.
Spell magic polymorphrabbit.png Polymorph 60 40 yards Arcane Transforms the enemy into a harmless rabbit, forcing it to scamper around for up to 50 sec. While wandering, the rabbit cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.
Ability hunter pet turtle.png Polymorph 60 40 yards Arcane Transforms the enemy into a turtle, forcing it to wander around for up to 50 sec. While wandering, the turtle cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.
Spell magic polymorphpig.png Polymorph 60 40 yards Arcane Transforms the enemy into a pig, forcing it to wander around for up to 50 sec. While wandering, the pig cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.
Spell arcane teleportshattrath.png Teleport: Shattrath 62 self only Arcane Teleports the caster to Shattrath. Requires a Rune of Teleportation.
Spell arcane portalshattrath.png Portal: Shattrath 66 self only Arcane Creates a portal, teleporting group members that use it to Shattrath. Requires a Rune of Portals.
Spell MageArmor.png Mage Armor 68 self only Arcane Increases your resistance to all magic by X and causes you to regenerate 3% of your maximum mana every 5 sec. In addition, the duration of all harmful Magic effects used against you is reduced by 50%. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
Spell Arcane MassDispel.png Ritual of Refreshment 70 N/A Arcane Begins a ritual that creates a refreshment table. Raid members can click the table to acquire [Conjured Mana Biscuit]s. The table lasts for 3 min or 50 charges. Requires the caster and 2 additional party members to complete the ritual. In order to participate, all players must right click the refreshment portal and not move until the ritual is complete. Requires two arcane powders.
Spell arcane teleportdalaran.png Teleport: Dalaran 72 self only Arcane Teleports the caster to Dalaran. Requires a Rune of Teleportation.
Spell arcane portaldalaran.png Portal: Dalaran 74 self only Arcane Creates a portal, teleporting group members that use it to Dalaran. Requires a Rune of Portals.
Spell Arcane Arcane02.png Spellsteal 76 40 yards Arcane Steals a beneficial magic effect from the target. This effect lasts a maximum of 2 min.
Ability Mage Invisibility.png Invisibility 78 self only Arcane Fades the caster to invisibility over 3 sec, reducing threat each second. The effect is cancelled if you perform any actions. While invisible, you can only see other invisible targets and those who can see invisible. Lasts 20 sec.
Spell mage flameorb.png Flame Orb 81 40 yards Fire Launches a Flame Orb forward from the Mage's position, dealing X Fire damage every second to the closest enemy target for 15 secs.
Spell frost ring of frost.png Ring of Frost 83 20 yards Frost Summons a Ring of Frost, taking 3 sec to coalesce. Enemies entering the fully-formed ring will become frozen for 10 sec. Lasts 12 sec. 10 yd radius.
Spell arcane arcane01.png Time Warp 85 self only Arcane Warp the flow of time, increasing melee, ranged, and spell casting speed by 30% for all party and raid members, as well as granting the casting mage 30% increased movement speed. Lasts 40 sec.

Allies receiving this effect will become Sated and be unable to benefit from Bloodlust or Time Warp again for 10 min.

Spell arcane teleporttolbarad.png Teleport: Tol Barad 85 self only Arcane Teleports the caster to Tol Barad. Requires a Rune of Teleportation.
Spell arcane portaltolbarad.png Portal: Tol Barad 85 self only Arcane Creates a portal, teleporting group members that use it to Tol Barad. Requires a Rune of Portals.

Talent Spells Edit

Talent spells are spells or abilities that are acquired from spending talent points in a certain tree. For example Pyroblast is from the Fire tree while Ice Barrier is from the Frost tree. higher ranks of some talent spells can be bought from the trainer while others only have one rank.

Arcane Edit

Icon Ability Min Points Range Description
Ability Mage ArcaneBarrage.png Arcane Barrage Given by choosing Arcane specialization 40 yards Launches several missiles at the enemy target, causing X Arcane damage.
Spell Nature EnchantArmor.png Presence of Mind 10 self only When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Spell Nature Slow.png Slow 20 35 yards Reduces target's movement speed by 60%, increases the time between ranged attacks by 60% and increases casting time by 30%. Lasts 15 sec. Slow can only affect one target at a time.
Spell Arcane StudentOfMagic.png Focus Magic 25 30 yards Increases the target's chance to critically hit with all spells by 3%. When the target critically hits the caster's chance to critically hit with spells increases by 3% for 10 sec. Cannot be cast on self.
Spell Nature Lightning.png Arcane Power 30 self only When activated, your spells deal 20% more damage while costing 20% more mana to cast. This effect lasts 15 sec.


FireEdit

Icon Ability Min Points Range Description
Spell Fire Fireball02.png Pyroblast Given by choosing Fire specialization 40 yards Hurls an immense fiery boulder that causes X Fire damage and an additional Y Fire damage over 12 sec.
Spell Holy Excorcism 02.png Blast Wave 10 40 yards A wave of flame radiates outward from the target location, damaging all enemies caught within the blast for X Fire damage and are slowed by 70% for 3 sec.
Spell Fire SealOfFire.png Combustion 15 40 yards Instantly deals X Fire damage and creates a new periodic fire effect on the target, lasting 10 sec and dealing the same damage per time as all your existing periodic fire effects.
INV Misc Head Dragon 01.png Dragon's Breath 20 10 yards Targets in a cone in front of the caster take X Fire damage and are disoriented for 5 sec. Any direct damaging attack will revive targets.
Ability Mage LivingBomb.png Living Bomb 30 40 yards The target becomes a Living Bomb, taking X Fire damage over 12 sec. After 12 sec, the target explodes dealing Y Fire damage to up to 3 enemies within 10 yards. Limit 3 targets.

FrostEdit

Icon Ability Min Points Range Description
Spell Frost SummonWaterElemental 2.png Summon Water Elemental Given by choosing Frost specialization N/A Summon a Water Elemental to fight for the caster.
Spell Frost ColdHearted.png Icy Veins 10 self only Hastens your spellcasting, increasing spell casting speed by 20% and reduces the pushback suffered from damaging attacks while casting by 100%. Lasts 20 sec.
Spell Frost WizardMark.png Cold Snap 15 self only When activated, this spell finishes the cooldown of all Frost spells you recently cast.
Spell Ice Lament.png Ice Barrier 20 self only

Instantly shields you, absorbing X damage. Lasts 1 min. While the shield holds, spellcasting will not be delayed by damage.

Ability Mage DeepFreeze.png Deep Freeze 30 35 yards Stuns the target for 5 sec. Only usable on Frozen targets. Deals X damage to targets permanently immune to stuns.

Extra Spells Edit

These spells are alternate versions of trainable spells, meaning they don't affect functionality, but they merely possess a different icon or other cosmetic change. They are learned through books or given as quest rewards.

Icon Ability Min Level Range Taught by
Spell magic polymorphpig.png Polymorph: Pig 60 30 yards N Mage [60] Fragmented Magic from Archmage Xylem in Azshara.
Spell magic polymorphrabbit.png Polymorph: Rabbit 60 30 yards [Tome of Polymorph: Rabbit] from the Noblegarden event.
Ability hunter pet turtle.png Polymorph: Turtle 60 30 yards [Tome of Polymorph: Turtle] from Combat Gahz'ranka in Zul'Gurub.
Achievement halloween cat 01.png Polymorph: Black Cat 60 30 yards [Tome of Polymorph: Black Cat] for 2500g from Neutral Endora Moorehead in Dalaran at neutral Kirin Tor reputation.
Achievement dungeon theviolethold heroic.png Dalaran Brilliance 80 40 yards [Tome of Dalaran Brilliance] sold by Neutral Endora Moorehead found in the Sisters Sorcerous of Dalaran.

Spells by Function Edit

Damage spells Edit

Single-target Damage Edit

Frostbolt for ice-based single target damage (and a snare); Fire Blast for instant fire damage (and brief cooldown); Fireball for a big whopper of fire damage. Scorch is another fire-based spell which has a short casting time and does good damage. Arcane Missiles are channeled over 5 seconds, with one wave of arcane damage fired each second and can be made uninterrupted by normal damage with talents. Arcane Blast, made available in the BC expansion, adds a buff to the caster that increases Arcane Blast damage while increasing mana cost, stacking up to 4 times.

With talents, Pyroblast can be acquired. It is basically a slow-casting, huge Fireball with a large DoT component.

Area of effect damage Edit

This category of spells includes your first AoE spell: Arcane Explosion, an instant cast arcane point blank area of effect; Blizzard, a channeled ground target area of effect cold spell; and Flamestrike, a fire-based ground target area of effect spell.

Blast Wave (another talent spell) is an instant cast, point blank area of effect fire spell which dazes the enemy. It has a moderate cooldown (15 seconds).

Defensive spells Edit

Snares and roots Edit

Frostbolt snares the enemy, and Frost Nova is a point blank area of effect root which also inflicts a small amount of damage.

Frost Armor (and later, Ice Armor) gives the Mage both an armor buff and a reactive debuff to enemies that hit the Mage in melee, along with a small resistance to ice magic. Attackers are snared and slowed.

Mages who go 41 points in to the Arcane tree can get Slow, which snares 60% and also reduces casting speed and reduces ranged attack speed by 60%.

Crowd control Edit

Polymorph allows the Mage to turn a Humanoid, Beast or Critter into a sheep, pig, turtle, penguin or black cat (depending on the spell and glyph used) for a certain amount of time.


Damage absorption Edit

Mana Shield allows the Mage to absorb physical and magical damage taken at the cost of mana, at a 2:1 rate (50 damage = 100 mana). A talent can reduce the mana usage.

Fire Ward absorbs fire damage; Frost Ward absorbs cold damage.

With talents, Ice Barrier can be acquired. It's an instant cast shield that protects you from all damage types up to a limit or 1 minute, whichever comes first. It has a short cooldown (30 seconds).

Mage Armor increases resistances to all schools of magic while also allowing mana regeneration during the Five second rule.

Utility spells Edit

Slow Fall - a "defensive" spell of sorts - protects against falling damage, requires a Light Feather to use.

Intellect buffs Edit

A very good buff for the Mage (and any class that uses mana) is intellect. Mages have two flavors of these: Arcane Intellect and the group version, Arcane Brilliance.

Conjuration Edit

Conjure Mana Gem gives you a stone that acts as a free mana potion on a separate cooldown from your other potions. These stones can not be shared. Food and Water of varying levels can also be conjured for restoring health and mana, and is an important preparation for reducing downtime for a solo mage or an entire raid.

Evocation Edit

The fastest way to regenerate your mana, Evocation can refill the majority of your mana bar over the course of its 8 second cast. Be sure not to be at risk of getting hit, since this is a channeled effect.

Teleport Spells Edit

Self Edit

This includes the Teleport: <Capital City> spells as well as Blink.

Portals Edit

Creates a portal that can be clicked to instantly move your group to a friendly city.


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