Quantcast Mage talent analysis - WoWWiki - Your guide to the World of Warcraft
Recent changes Random page
GAMING
Gaming
 
StarCraft Wiki
Super Smash Wiki
Halopedia
Diablo Wiki
FFXIclopedia
Grand Theft Wiki
See more...

Mage talent analysis

From WoWWiki

Jump to: navigation, search

Contents


Mage talents are listed elsewhere. I found the Druid Talent Analysis page really useful in creating a druid build, so I wanted to start something similar to help people make custom mage builds.

Arcane

Arcane Sublety

2 Points: Reduces your target's resistance to all your spells by {5/10} and all of your Arcane spells cause {20/40}% less threat

  • Largest Threat decrease you can get on a Magic school.
    • Solo Utility: Threat doesn't matter in solofarming and the 10 magic penetration don't really make a difference.
    • Raid Utility: If you plan on going further down the arcane tree this is a must have on your way down, espacially if you want to go deep arcane. And the tanks will be happy about the aggro reduce while aoeing.
    • PVP Ulility: Threat doesn't matter here and the 10 penetrationn won't really matter, 'cos noone will wear resistance gear in PVP.
  • Bottom Line: If you Raid you should take it, but don't touch it for PVP or Soloing.

Arcane Focus

5 Points: Reduces the chance that the opponent can resist your Arcane spells by {2/4/6/8/10}%

  • Bigger hitchance with arcane... why not.
    • Solo Utility: Skip it.
    • Raid Utility: If you already took Arcane Sublety you should spend your next three points here. And if you're Deep arcane, spend all your points here.
    • PVP Utility: Skip it.
  • Bottom Line: This is a Raid talent, as are most +Hit skills.

Improved Arcane Missiles

5 Points: Gives you a {20/40/60/80/100}% chance to avoid interruption caused by damage while channeling Arcane Missiles.

  • This is the only spell you can get a 100% Pushback resistance
    • Solo Utility: Well if a great skill for leveling and important if you choose AM as you main spell.
    • Raid Utility: Helps against bosses with AOE effects. On any other location useless.
    • PVP Utility: Why would you use AM in PVP?
  • Bottom Line: Interesting for Deep Arcane mages. Other builds may skip it.

Fire

Improved Fireball

5 Points: Reduces the casting time of your Fireball spell by 0.5 sec.

  • A faster casting time means more damage a second and less of a chance for spell pushback. A must for fire Mages.
    • Solo Utility: If you're a fire Mage take it. If you aren't, take it if you have the free points.
    • Raid Utility: Take it. More DPS is never a bad thing in a raid.
    • PVP Ulility: Good for PvP because of reduced pushback. If you have the points, take it.
  • Bottom Line: A must for fire Mages. Good in every situation.

Ignite

5 Points: Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.

  • This will make your fire criticals also apply a DoT to the target.
    • Solo Utility: Take it.
    • Raid Utility: Take it if you're fire.
    • PVP Ulility: Take it. Criticals are essential to PvP and this talent adds critical damage.
  • Bottom Line: A must for fire Mages. Good in every situation.


Frost

Frost Warding

2 points: Increases the armor and resistances given by your Frost Armor and Ice Armor spells by {15/30}%. In addition, gives your Frost Ward a {10/20}% chance to reflect Frost spells and effects while active.

  • Lower cast time equals higher DPS and a reduced chance to be interrupted.
    • Solo Utility: Handy to have additional armor and resistance when leveling
    • Raid Utility: You don't need the armor or the frost resistance for raiding, so most raid builds skip it
    • PVP Utility: +194 armor is handy.
  • Bottom Line: Use this talent as you level, or for pvp, but lose it for raiding.

Improved Frostbolt

5 points: Reduces the casting time of your Frostbolt spell by {0.1/0.2/0.3/0.4/0.5} sec. Reduces the bonus damage from items by {2/4/6/8/10}%. Changed in 2.0.6; doesn't appear on the tooltip. The reduction of bonus damage from items has removed in 2.3.0.

  • Faster casting = more damage in all circumstances.
    • Solo Utility: Get it.
    • Raid Utility: Get it.
    • PvP Utility: Get it.
  • Bottom Line: If you are going to use Frostbolt, get this talent. Most people start here.

Elemental Precision

3 points: Reduces the mana cost and chance that the enemy can resist your Frost and Fire spells by {1/2/3}%.

  • For new players, this doesn't seem that special, but it increases hit rating, which is critical for raiding. This talent allows you to do more damage against enemies that are a higher level than you are.
    • Solo Utility: Take it or leave it.
    • Raid Utility: Critical. Taking this talent means you only need +126 spell hit on your gear to be able to hit level 73 raid bosses 99% of the time.
    • PvP Utility: No benefit.
  • Bottom Line: If you're raiding, you need this. Fire specced raiders will also take this talent. PVP players should skip it.

Ice Shards

Requires 5 points in Frost Talents
5 points: Increases the critical strike damage bonus of your Frost spells by 100%.

  • This is a nice crit bonus. Taking this talent significantly increases the benefit of +crit gear.
    • Solo Utility: Useful.
    • Raid Utility: Critical for maximizing your output.
    • PvP Utility: PVP fights are shorter so crit is less important
  • Bottom Line: Most frost mages take this talent.

Frostbite

Requires 5 points in Frost Talents
3 points: Gives your Chill effects a {5/10/15}% chance to freeze the target for 5 sec.

  • This is incredibly useful for kiting and snaring.
    • Solo Utility: Makes it much easier to keep your distance and reduce the damage taken.
    • Raid Utility: Not useful - most raid bosses can't be frozen.
    • PvP Utility: Must have.
  • Bottom Line: Handy for leveling or PvP - leave it out for raiding.

Improved Frost Nova

Requires 5 points in Frost Talents
2 points: Reduces the cooldown of your Frost Nova spell by {2/4} sec.

  • Very handy utility talent.
    • Solo Utility: Makes it much easier to keep your distance and reduce the damage taken.
    • Raid Utility: Not useful - most raid bosses can't be frozen.
    • PvP Utility: Frost nova is key for reducing damage taken.
  • Bottom Line: Handy for leveling or PvP - leave it out for raiding.

For more information, see the detailed page of Mage Talents.


Rate this article:
Share this article: