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{{Stub/Lore}}
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{{heroic}}
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{{#data:itemtip
:''Were you looking for [[magic schools (WoW)|magic schools in World of Warcraft]], or [[magic schools (RPG)|magic schools in the Warcraft RPG]]?''
 
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|name=Blood of Isiset
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|quality=rare
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|icon=inv_potion_55
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|bind=BoP
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|unique-eq=1
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|slot=Trinket
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|equip=Your healing spells have a chance to grant 1512 Spirit for 20 sec.
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|mastery=252
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|level=83
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|ilvl=333
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|sellprice=80507
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|itemid=55995}}
   
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==Source==
This article is about lore behind ''magic schools''. It contains a list of all [[school]]s of [[magic]] in published sources and lore behind them. The final section discusses how mechanics in the MMO do not necessarily fit with the published lore.
 
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This item drops from [[Isiset]] in [[Halls of Origination]] on normal mode.
   
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==Patches and hotfixes==
==Paths==
 
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{{patch 4.0.3a|note=Added}}
Most spells fall into two main categories; arcane and divine. All magic on Azeroth came from the kaldorei, both divine and later arcane.{{cite|APG|123}} However, not all magic fits neatly into these two categories. Other magic types lurk outside or within arcane ad divine, powerful and strange in their own rights. One of the most sinister is fel magic.{{Cite|WoWRPG|252}}
 
*[[Arcane]] - cast by [[arcanist]]s
 
*[[Divine]] - cast by [[healer]]s and experienced [[paladin]]s
 
*[[Fel|Fel Magic]] - Often a darker form of Arcane.
 
*[[Rune magic|Rune Magic]] - Arcane in nature but accessed more naturally.
 
   
==Divine domains==
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==External links==
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
Divine domains describe healer spells and help define divine spells.{{cite|WoWRPG|255}}
 
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Links that do not conform to the rules will be DELETED.
*Arcana{{cite|DF|90}}
 
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Repeat violations may result in a BAN.
*Animal
 
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Have a nice day. :) -->
*Ancestors
 
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{{Elinks-item|55995}}
:Magic derived from the worship of ancestors, and by the power of ancestors is the ancestor domain. Several faiths believe in ancestral worship, including tauren, orcs, and tuskarr.
 
*Crusader{{cite|DF|90}}
 
*Death
 
*Destruction
 
*Elements
 
*Fortelling
 
*Healing
 
*Madness
 
*Power
 
*Protection
 
*Spirits
 
*War
 
*Wild
 
   
 
[[Category:World of Warcraft rare trinkets]]
==Branches==
 
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[[Category:Halls of Origination items]]
Branches mentioned in the lore in the RPG and other sources.
 
 
===Divine branches===
 
*[[Nature]] (Elune & the Ancients)
 
*[[Shamanism]]
 
*[[Holy]] (aka [[Light]])
 
*[[Voodoo]]{{Cite|M&M|9}}
 
 
===Arcane Branches===
 
*[[Fel Magic]] (aka fel energy or shadow magic)
 
*[[Rune magic]] (runes manifest magical power that is arcane in nature)
 
*[[Nature]] (rare arcane variation{{Cite|LG}})
 
*[[Fire Magic]] (a subcategory of arcane magic.{{cite|DF|166}})
 
 
==Schools==
 
Cutting across the categories of arcane and divine spells are the eight schools of magic. These schools represent the different ways that spells take effect.{{Cite|WoWRPG|255}}
 
*Abjuration - one who specializes in abjuration would be known as as an [[abjurer]].
 
*Conjuration - one who specializes in conjuration is known as a [[conjurer]].
 
*Divination - one who specializes in divination would most likely be known as a [[diviner]].
 
*Necromancy - one who specializes in Necromancy is known as a [[necromancer]].
 
*Enchantment - one who specializes in enchanting is known as an [[enchanter]].
 
*Transmutation - one who specilizes in transmutation would be known as a [[transmuter]]
 
*Evocation - one who specializes in evocation is known as an [[evoker]].
 
*Illusion - one who specializes in illusion is known as an [[illusionist]]
 
*Universal - Spell falls under all eight categories. Not a true school.
 
 
==Subschools==
 
The main schools split into several subschools. Some of the subschool categories can be found within more than one school.
 
*Healing
 
*Calling
 
*Charm
 
*Compulsion
 
*Summoning
 
*Creation
 
*Glamer
 
*Figment
 
*Pattern
 
*Phantasm
 
*Scrying
 
*Shadow
 
*Soul
 
*Teleportation
 
 
 
 
==Descriptor==
 
A descriptor further categorizes spells in some way. Some spells have more than one descriptor. Descriptors govern how the spell interacts with other spells, with special abilities, with unusual creatures, with alignment, and so on.{{Cite|WoWRPG|258}}
 
*Acid
 
*Air
 
*Blessing
 
*Chaotic
 
*Cold
 
*Darkness
 
*Death
 
*Earth
 
*Electricity
 
*Evil
 
*Fear
 
*Fel
 
*Fire
 
Fire magic is a subcategory of arcane magic.{{cite|DF|166}}
 
*Force
 
*Good
 
*Language-Dependent
 
*Lawful
 
*Light
 
*Mind-affecting
 
*Seal
 
*Sonic
 
*Totem
 
*Water
 
 
==Special powers==
 
These magical discriptions usually have ties to enchantments or enhancements or bonus abilities on items.
 
*Frost/Ice
 
*Holy
 
*Unholy
 
*Shadow
 
*Positive
 
*Negative
 
*[[Nature]]
 
 
==The World of Warcraft MMO Schools==
 
The World of Warcraft MMO has schools that are used for game mechanics and may not fit into the lore described in other sources.
 
 
* {{School Arcane Icon Mini}} [[Arcane]] - Not considered a school, but instead it is a path of magic (fire and frost fall under this path for example).
 
* {{School Fire Icon Mini}} [[Fire]] - Not considered a school, but an elemental descripter. Fire magic is a subcategory of the arcane magic.{{cite|DF|166}}
 
* {{School Frost Icon Mini}} [[Frost]] - Not considered a school, but an elemental descripter.
 
* {{School Nature Icon Mini}} [[Nature]] - Not considered a school, but a branch of divine magic & sometimes arcane.
 
* {{School Shadow Icon Mini}} [[Shadow]] - Not considered a school, but instead its a subschool.
 
* {{School Holy Icon Mini}} [[Holy]] - Not a school, but instead is a branch within the divine path of magic.
 
 
Not technically magic:
 
* {{School Physical Icon Mini}} [[Physical]]
 
 
[[Category:Magic Schools]]
 

Revision as of 00:43, 23 February 2011

For the heroic version of this item, see Blood of Isiset (heroic).
Inv potion 55

Source

This item drops from Isiset in Halls of Origination on normal mode.

Patches and hotfixes

Cataclysm Patch 4.0.3a (2010-11-23): Added

External links