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{| style="float:right"
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{{Stub/Quest}}{{questbox
 
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|{{effecttip
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| name=Siege Tank Rescue
 
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|name=Eclipse (Lunar)
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| start={{NPC||Fargo Flintlocke}} {{co|77.0|69.9|Twilight Highlands}}
 
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|icon=Ability_Druid_Eclipse
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| faction=Alliance
 
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|description=Damage done by your arcane spells increased by 25%. Cancelled when Starfire causes Lunar Energy to reach 0.
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| id=27468
 
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|float=right
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| level=84
 
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| category=Twilight Highlands
 
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| levelreq=84
 
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| reputation=+250 [[Stormwind (faction)|Stormwind]]
 
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| rewards={{item|Tread-Bind Spaulders}} or {{item|Nature-Crush Helm}} or {{item|Tank-Defending Treads}}
 
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| experience=
 
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| money={{cost|13|15|50}}
 
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| previous={{quest|Shredderectomy}}
 
 
}}
 
}}
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|-
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|
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{{effecttip
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|name=Eclipse (Solar)
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|icon=Ability_Druid_EclipseOrange
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|description=Damage done by your nature spells increased by 25%. Cancelled when Wrath causes Solar Energy to reach 0.
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|float=right
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}}
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|}
   
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The '''Eclipse''' mechanic is available to all Druids who have specced into Balance, and is active while the Druid is in caster or [[Moonkin]] forms. Casting {{ability|Wrath}} or {{ability|Starfire}} will move the [[Eclipse Bar]] to an extremity, where it will buff the other spell until the pointer is back at zero.
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== Objectives ==
 
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Speak with a Siege Tank Commander standing on top of a crippled Highbank Siege Tank. Defend the tank while engineers make repairs.
 
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*{{NPC||Siege Tank Commander}} Spoken To
 
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*Siege Tank Defended
 
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*{{item|icon=|Crate of Abused Parts}} (provided)
 
   
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== Description ==
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== Mechanics ==
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Casting [[Wrath]] will cause the Druid to gain 13 Lunar Energy; casting [[Starfire]] will cause the Druid to gain 20 Solar Energy. Casting [[Starsurge]] will give 15 Lunar or Solar Energy, depending on which eclipse has last procced. The spell will trigger one of two buffs when Lunar Energy or Solar Energy has reached 100. [[Eclipse (Solar)]] or [[Eclipse (Lunar)]] will stay active until Wrath, Starfire or Starsurge has been cast enough to move the pointer back to zero. A pointer on the [[Eclipse Bar]] indicates which direction the next spell will move it. When cast while an Eclipse buff is active, Starsurge will always cause the bar to move toward zero, and it will continue to generate that type of energy until the other Eclipse has procced. If Wrath is cast during a Lunar Eclipse or Starfire is cast during a Solar Eclipse, it will have no effect on the [[Eclipse Bar]] either way.
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One by one, we're gonna have to pull our siege tanks outta the muck. Take these 'ere spare parts you've collected and give 'em to a siege tank commander who's standing on top of a gimped-up machine.
 
   
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To summarize, the usual rotation is to cast [[Starsurge]] whenever it is off cooldown and to cast either [[Wrath]] or [[Starfire]], depending on which one will give you energy at the moment.
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Then defend the tank while engineers de-gimpify it.
 
   
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The main use of the mechanic is the damage, but it also resets the cooldown on [[Nature's Grace]], as well as giving mana with [[Euphoria]], so in a PvE environment you should constantly be switching from one eclipse to the other.
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Go an' make me proud, <class>!
 
   
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Remember that a Solar Eclipse also affects [[Sunfire]], [[Insect Swarm]], [[Hurricane]], [[Typhoon]] and [[Wild Mushroom]], and a Lunar Eclipse also affects [[Moonfire]] and [[Starfall]], so they should be cast if possible during the appropriate eclipse.
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== Rewards ==
 
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{{itembox|You will be able to choose one of these rewards:|Tread-Bind Spaulders|Nature-Crush Helm|Tank-Defending Treads}}
 
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You will also receive: {{cost|13|15|50}} (at max level)
 
   
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== Progress ==
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== Improvements ==
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The [[Euphoria]] talent sometimes causes your Wrath and Starfire to generate double energy.
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Rocks an' stumps an' hills an' mud... Bah.
 
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The mastery [[Total Eclipse]] increases the benefit of eclipse by 12% + 1.5% per extra point of mastery.
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I hate nature.
 
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== Completion ==
 
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Yep, one more tank limpin' back home for repairs.
 
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All these trees an' stumps an' mud an' rock - you coulnae drive a golfball into this turf, much less a tank.
 
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We're gonna need a new approach.
 
   
 
== Notes ==
 
== Notes ==
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*A useful strategy in some battlegrounds is to stay in either Lunar Eclipse for an increased effect on {{ability|Starfall}} and your {{ability|Moonfire}} spam, or to stay in Solar Eclipse to buff your {{ability|Insect Swarm}} as well as the then-morphed {{ability|Sunfire}} spam.
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Head down to the southwest. Find a Siege Tank Commander that is willing to talk.
 
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*The Eclipse [[proc]]ced by {{ability|Wrath}} is called Lunar Eclipse, whereas {{ability|Starfire}} procs Solar Eclipse.
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:She's hung up in the debris and I've lost steam pressure. This terrain is murder!
 
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:Can you get us out of this?
 
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[[File:GossipGossipIcon.png]] ''Here are some spare parts. I'll cover you while you make repairs!''
 
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:{{text|say|Siege Tank Commander|Aye, protect the tank while the boys make repairs! I'll try to get her moving again...}}
 
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:{{text|bossemote|Defend the Siege Tank!}}
 
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:''A slow stream of five or six Axebite Grunts with only 16104 health come out of the distance focusing on the engineers. Keep the engineers alive!''
 
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:{{text|say|Siege Tank Commander|Ahh, blast it. C'mon, c'mon already!}}
 
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Victory!
 
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:{{text|bossemote|Success! The Siege Tank is able to retreat.}}
 
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:{{text|say|Siege Tank Commander|There! We got it! Let's get 'er outta here.}}
 
   
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== Quest progression ==
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== Patch changes ==
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*{{Patch 4.0.1a|note=The pointer on the [[Eclipse Bar]] indicates where it goes to after the next Starsurge.}}
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{{Welcome to Highbank!}}
 
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* {{Patch 4.0.1|note=An [[Eclipse Bar]] has now been added and the mechanic has been reworked.}}
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* {{Patch 3.3.3|note=(Undocumented changes) The two buffs granted by the Eclipse talent are now named more clearly. [Wrath] procs Eclipse (Lunar) and [Starfire] procs Eclipse (Solar). Previously, they were both named just "Eclipse".}}
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* {{Patch 3.3.0|note=This effect will not activate again within 15 seconds of either type of Eclipse effect firing, in addition to the existing 30-second cooldown for each type of Eclipse. In addition, Eclipse now grants a 40% critical strike chance to Starfire and 40% increased damage to Wrath, up from 30%.}}
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* {{Patch 3.2.0|note=The Starfire and Wrath buffs from this talent are now on separate 30 second. cooldowns. In addition, it is not possible to have both buffs active simultaneously.}}
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* {{Patch 3.1.0|note=The benefit to Wrath triggered by casting Starfire has been increased to 30% bonus damage. }}
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* {{Patch 3.0.3|note=Buff duration extended to 15 sec and bonuses doubled. The cooldown has been increased to 40 seconds.}}
 
* {{Patch 3.0.2|note=Added.}}
   
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== Patches and hotfixes ==
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== External links ==
 
<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
*{{Patch 4.0.3a|note=Added.}}
 
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==External links==
 
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{{elinks-quest|27468}}
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{{Elinks-spell|48516}}
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{{classfooter|Druid}}
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[[es:Eclipse]]
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[[Category:Resource mechanics]]

Revision as of 23:18, 15 February 2011

Ability druid eclipse
  • Eclipse (Lunar)
  • Damage done by your arcane spells increased by 25%. Cancelled when Starfire causes Lunar Energy to reach 0.
Ability druid eclipseorange
  • Eclipse (Solar)
  • Damage done by your nature spells increased by 25%. Cancelled when Wrath causes Solar Energy to reach 0.

The Eclipse mechanic is available to all Druids who have specced into Balance, and is active while the Druid is in caster or Moonkin forms. Casting File:Spell Nature wrathv2.png [Wrath] or Spell Arcane StarFire [Starfire] will move the Eclipse Bar to an extremity, where it will buff the other spell until the pointer is back at zero.

Mechanics

Casting Spell nature wrathv2 [Wrath] will cause the Druid to gain 13 Lunar Energy; casting Spell arcane starfire [Starfire] will cause the Druid to gain 20 Solar Energy. Casting Spell arcane arcane03 [Starsurge] will give 15 Lunar or Solar Energy, depending on which eclipse has last procced. The spell will trigger one of two buffs when Lunar Energy or Solar Energy has reached 100. Eclipse (Solar) or Eclipse (Lunar) will stay active until Wrath, Starfire or Starsurge has been cast enough to move the pointer back to zero. A pointer on the Eclipse Bar indicates which direction the next spell will move it. When cast while an Eclipse buff is active, Starsurge will always cause the bar to move toward zero, and it will continue to generate that type of energy until the other Eclipse has procced. If Wrath is cast during a Lunar Eclipse or Starfire is cast during a Solar Eclipse, it will have no effect on the Eclipse Bar either way.

To summarize, the usual rotation is to cast Spell arcane arcane03 [Starsurge] whenever it is off cooldown and to cast either Spell nature wrathv2 [Wrath] or Spell arcane starfire [Starfire], depending on which one will give you energy at the moment.

The main use of the mechanic is the damage, but it also resets the cooldown on Spell nature naturesblessing [Nature's Grace], as well as giving mana with Achievement boss valithradreamwalker [Euphoria], so in a PvE environment you should constantly be switching from one eclipse to the other.

Remember that a Solar Eclipse also affects Ability mage firestarter [Sunfire], Spell nature insectswarm [Insect Swarm], Spell nature cyclone [Hurricane], Ability druid typhoon [Typhoon] and Druid ability wildmushroom a [Wild Mushroom], and a Lunar Eclipse also affects Spell nature starfall [Moonfire] and Ability druid starfall [Starfall], so they should be cast if possible during the appropriate eclipse.

Improvements

The Achievement boss valithradreamwalker [Euphoria] talent sometimes causes your Wrath and Starfire to generate double energy. The mastery Total Eclipse increases the benefit of eclipse by 12% + 1.5% per extra point of mastery.

Notes

Patch changes

  • Cataclysm Patch 4.0.1a (2010-10-26): The pointer on the Eclipse Bar indicates where it goes to after the next Starsurge.
  • Cataclysm Patch 4.0.1 (2010-10-12): An Eclipse Bar has now been added and the mechanic has been reworked.
  • Wrath-Logo-Small Patch 3.3.3 (2010-03-23): (Undocumented changes) The two buffs granted by the Eclipse talent are now named more clearly. [Wrath] procs Eclipse (Lunar) and [Starfire] procs Eclipse (Solar). Previously, they were both named just "Eclipse".
  • Wrath-Logo-Small Patch 3.3.0 (2009-12-08): This effect will not activate again within 15 seconds of either type of Eclipse effect firing, in addition to the existing 30-second cooldown for each type of Eclipse. In addition, Eclipse now grants a 40% critical strike chance to Starfire and 40% increased damage to Wrath, up from 30%.
  • Wrath-Logo-Small Patch 3.2.0 (2009-08-04): The Starfire and Wrath buffs from this talent are now on separate 30 second. cooldowns. In addition, it is not possible to have both buffs active simultaneously.
  • Wrath-Logo-Small Patch 3.1.0 (2009-04-14): The benefit to Wrath triggered by casting Starfire has been increased to 30% bonus damage.
  • Wrath-Logo-Small Patch 3.0.3 (2008-11-04): Buff duration extended to 15 sec and bonuses doubled. The cooldown has been increased to 40 seconds.
  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14): Added.

External links