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| read more...May 27, 2012 Townlong Steppes: Screenshots and Video by Raylan13 | |
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| Now we have the last (currently) available zone for you: Townlong Steppes. By and large this area is mostly covered in grassy hills, with the pandaren seeming as if they are hanging on by a thread to their various encampments. Much of the eastern part of the zone is yaungol heavy, and Longying Outpost is consistently under attack. Not far away is the Gao-Ran Battlefront, under heavy attack from the mantid. The insect creatures have swarmed from the Dread Wastes to assault and infiltrate, even going so far as to attempt a leap across the Widening Deep.
This is the first major presence of the mantid. More of them can be found assaulting the island Niuzao Temple sits atop, making their way across from Sra'vess, the island they seem to hold exclusive rights to. That island is heavily infested, and it becomes quite difficult in some areas to maneuver around the packs unaccosted. The southern island seems it will be home to a future dungeon, the Siege of Niuzao Temple. The northern-most island is held by the mogu, with a very small pandaren hold. The mogu lay claim to the ruins, wielding unholy magic and corrupting the indigenous cloud serpents. sprites can be found along much of the western part of the island. All in all a great zone, though some of it seems unfinished. Much of the interior of the steppes look like they might be populated with more mobs later, and the mogu island is lacking in subzones. Without further ado, here are some screenshots to enjoy and a brief flyover video! EastSouthNorth/WestNiuzao Temple islandSra'vess islandShan'ze Dao island (unnamed)Flyover video
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| read more...May 23, 2012 Kun-Lai Summit: Screenshots and Video by Raylan13 | |
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| Kun-Lai Summit definitely has a different feel than the other zones we've explored thus far. The Jade Forest was largely vibrant and filled with thick bamboo forest while, in contrast, the Krasarang Wilds were a much darker kind of forest, a dense jungle filled with hidden dangers. The Valley of the Four Winds was more about rolling hills dotted with rocky crags, small lakes, and ponds, very much a thriving pandaren community, despite its perils. The Veiled Stair was a different creature altogether, shrouded in mist and mystery.
Kun-Lai Summit is at once both beautiful and deadly. The Ancient Passage deposits would-be adventurers in the autumn-like serenity of Binan Village, but it is soon apparent that everyone choosing to call the summit home is in some sort of peril, whether it be the pandaren, the small group of jinyu, or the grummle. The yaungol have attacked from the west, slashing and burning everything in their path while enslaving the pandaren people; the sha have played their part in inciting and corrupting the indigenous peoples as well, and the jinyu are spared none of their rage. Progressing further into the summit unlocks snow-covered vistas and enormous peaks towering to the clouds. Over the rim of a cliff is the Zouchin Province, a lush area resting at a much lower altitude than the rest of the region; but even this location isn't spared from war. The Zandalari trolls have arrived in their ships, laying claim to the beaches and islands and making the pandaren villagers here veritable prisoners in their own village. Yaungol AdvanceZouchin ProvinceMountainsSettlementsOther areasFlyover
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| read more...May 14, 2012 Krasarang Wilds: Screenshots and Video by Raylan13 | |
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Screenshots of the Krasarang Wilds has been added! Unlike the Jade Forest, which is more serene at times with a lighter ambiance, the Wilds are covered a in thick, foreboding jungle. This oppressive feeling is instant as we stepped into Zhu's Watch, and only grew as we encountered hostile elements, chief among them the mogu, sha, and saurok. Enjoy the screenshots below and take a look at the video. You'll catch a glimpse of Galleon, one of the first world bosses we've spotted, standing high upon the cliffs within the first seconds of the clip.
The jungleThe Deepwild The Field of Korja The Forbidden Jungle The Ruins of Dojan The Ruins of Korja The Shattered Convoy Beach and islandsSettlementsVideo
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| read more...May 7, 2012 MoP Video Gallery by Raylan13 | |
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We've got a few videos to share before we delve into Krasarang Wilds. We know it's one thing to look at a collection of screenshots, but it can be quite a different experience to see with your own eyes! Check out the small bundle of videos below for a few zone teasers and a look at what pandaren use as taxis for their flight paths.
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| read more...May 5, 2012 The Veiled Stair and Valley of the Four Winds SS Gallery by Raylan13 | |
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| After romping through the Jade Forest previously, we continued on to the Valley of the Four Winds. There is a distinct difference between the two zones. The Jade Forest is covered in dense trees and littered with hozen and all manner of wild creatures, while the majority of the Valley of the Four Winds appears relatively peaceful, with gently rolling, grassy hills.
Of course, this verdant serenity is misleading, to say the least; each farmstead has some sort of beast or thief they are concerned about, ranging from now-familiar virmen to beasts such as worgs and hawks. Steep mountains, a shattered wall, a long river, and dizzying cliffs serve as borders for the Valley. While we were exploring, we also ran across the Veiled Stair. This rocky path is carved into the mountains in the northeast section of the Valley near the Grassy Cline. Into the mists it ascends, allowing eventual passage to Kun-Lai Summit. We included screenshots of this zone as well, so pick up your favorite beverage and enjoy the look! Did we mention we saw some familiar faces along the way? Hemet Nesingwary and his son were spotted in the Valley, while Wrathion is at the inn within the Veiled Stair! Valley of the Four Winds
Halfhill Halfhill Market The Heartland The Imperial Granary Mudmug's Place New Cifera Pang's Stead Shang's Stead The Silkmasters Stoneplow Stoneplow Fields Sunsong Ranch Thirsty Alley Thunderfoot Farm Thunderfoot Ranch Nesingwary's Safari
Cattail Lake The Gilded Fan The Gilding Stream Pools of Purity Singing Marshes Lair of the Beast Torjari Pit Yan-Zhe River
The Veiled StairPath of a Hundred Steps Tavern in the Mists The Spring Road Gate of Endless Spring The Ancient Passage The Secret Aerie
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| read more...April 30, 2012 Jade Forest: Screenshots and Misc Videos by Raylan13 | |
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We're taking a small hiatus from running through quests in order to focus on our zone updates! The Jade Forest is largely complete, and before we start really jumping into the Valley of the Four Winds we decided you might appreciate a large gallery of all the subzones we've visited. We've also included three videos: the newly updated character creation screen and the Alliance and Horde intros to Pandaria. Enjoy!
Amberfly Bog Ascent of Swirling Winds Nook of Konk The Bamboo Wilds Camp Gormal Camp Nooka Nooka Den of Sorrow Emperor's Omen Ethereal Lake Fertile Copse Forest Heart Lair of the Jade Witch Fox Grove Greenstone Mason's Quarter Lake Kittitata Moonwater Retreat Nectarbreeze Orchard Orchid Hollow Path of Enlightenment Sapphire's End Sea Mist Ridge Serenity Falls Shrine of the Dawn Silken Shore The Silkwood Slicky Stream Slingtail Pits The Thunderwood Tidemist Thicket Owen's Wishing Well Tigers' Wood Veridian Grove Waxwood Windless Isle Woods of the Lost Ruins of Gan Shi Wreck of the Sky Shark
The Arboretum Dawn Bridge Dawn's Blossom Dreamer's Pavilion The Gong of Hope Greenstone Village Jade Temple Grounds Serpent's Heart Shang's Valley Sri-La Village Sunbreak Spire Tian Monastery
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| read more...April 19, 2012 Beta testing: Hellscream's Hope (Horde) by Raylan13 | |
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Now that we've managed to survive the crash of the Sky Shark, recover a few supplies, and rescue a few of our crew mates, it's time to bid adieu to the Wreck of the Sky Shark (or what's left after we detonated the wreckage) and make our way to the small encampment that General Nazgrim has managed to secure. Hellscream's Hope is a bit of a jog to the south, and we dodge plenty of hozen in order to make it there. It's a very simple camp, and all that seems to really make it Horde is a single stone tower. Piles of hozen scavengers ring the perimeter, Nazgrim and his troops having slaughtered them in claiming the area. We come upon all the crew members we helped find earlier. Our situation here is slightly better now, but there's still more hozen to deal with! Yep, it seems we crashed into one of the most populated sections of the Jade Forest, and the area around Hellscream's Hope is crawling with them. Plus, there seems to be one rather loud-mouthed hozen yelling insults at Nazgrim, which really detracts from his ability to focus on our survival. Nazgrim does what comes naturally to any hot-blooded orc: he tells us what a great job we've done, then sends us right back out to wipe a few more hozen off the map. Rivett is a little more pragmatic. We're sent out near Serenity Falls to gather yet more supplies from the thieving hozen. Kiryn, though, is the most resourceful of the lot. The hozen are annoying? Fine. Let's get some poison from the local flora, spray the hozen from the air, and then deal with their loud-mouthed leader. More on that in a second. First, some nice shots of the surrounding area: Kiryn's quests are pretty straight forward, but flying around on a drone is more akin to a goblin idea than one suggested by one of the Forsaken. The task is pretty simple once we have her poison in hand: tether ourselves to a goblin drone, then get hauled overhead through the Fertile Copse, dropping her poison-tipped stars on them. The quest was pretty fun, as you could single-target or use an AoE ability once you were over one of their camps. Once we dropped some acid on them and they got a really good look at our faces, Kiryn decides it's a great idea to send us after their leader. You know, sending us running through the very same area we just carpet-bombed, surrounded by extremely angry hozen. Those Forsaken are quite cheeky. With Yoggtord dealt with, hopefully Nazgrim can work in relative peace. We pick up the sacred scroll that just happens to be sitting in Yoggtord's camp. Just up the path begins the next leg of our adventure... where there sits a cave... and the Horde's first interaction with the pandaren people...
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| read more...April 14, 2012 Beta testing: The Jade Forest (Horde intro) by Raylan13 | |
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When last we met, we were finishing up the pandaren starting experience on the Wandering Isle. True as Blizz said, the beginning zone was fairly relaxed and almost serene compared to where we're off to next. Seeing as how we finished the Isle choosing to be an Alliance pandaren, we're going to give the Horde a little love as we step into the Jade Forest of Pandaria. Did we say "step into"? That's not quite what happens... We begin our journey in Orgrimmar and, by chance, walk into a conversation between Garrosh Hellscream, General Nazgrim (that's right! he's been promoted!), and a goblin survivor. It turns out there's a whole fleet of warships that has vanished while being attacked by the Alliance, and our little gobo has managed to crawl his way back to inform Garrosh about his ships and missing "cargo". We find out much later this cargo is, in fact, Anduin Wrynn, a situation which seems oddly familiar. Garrosh, instead of treating the goblin's injuries and at least thanking him for his efforts, grabs him by the throat, chokes him, and throws him across Grommash Hold. The little guy doesn't survive the launch, and now we see a glimmer of the despot Garrosh is destined to become by expansion's end. Oh, and did we fail to mention that several of the Horde kingdoms are a little behind in paying their dues to Orgrimmar? Garrosh isn't all too pleased about that, either. In an effort to find his missing ships and precious cargo, Garrosh orders Nazgrim to take the finest warriors (which, of course, includes us) to track down the fleet. We board the Sky Shark, a nice big zeppelin, and chart a course for the unknown. Into the fog surrounding Pandaria we go, and what could possibly go wrong? Off to Pandaria! Through the mists. The enemy is spotted. Exchange of cannon fire... The Sky Shark aflame. When we regain our senses, we're smack in the middle of the Wreck of the Sky Shark. A deep trench has been plowed into the ground leading up to the biggest flaming section, letting us know we hit extremely hard and fast. Other pieces have landed in the hozen villages nearby, and more than a few, including our supplies, have gone completely over the cliff. To make matters worse, all we find of Nazgrim is his axe. Our concern is short lived, for Nazgrim is much further down the hill from us and just regaining consciousness himself. Most of the crew is dead, and many missing, and the hozen are coming at us from every side. We realize with a certain amount of dread that we are now cut off from any help. Nazgrim takes command, ordering us to find survivors. Things are worse than they seem as we answer his call and find one of Hellscream's Vanguard mortally wounded: not only are the hozen ransacking what little supplies that remain, they're carrying off the wounded to their villages! From the looks of things, they aren't dragging them in to patch them up and give them tea, either. We vow to recover their remains to give them a proper burial (via catapult), thin out the hozen, and recover some of the technology used in the construction of the Sky Shark. The Alliance are still out there somewhere, and we wouldn't want it falling into the wrong hands. That's a good summation of the Horde's Jade Forest welcome. We aren't occupying, we aren't marching and taking over new territory; we're just scrambling to survive. As we find more survivors we perform more tasks to increase our chances of survival, including recovering weapons from the sprites at Sea Mist Ridge, gathering water to put out the wreckage fires, and retrieving our supplies...by leaping off a cliff and using the tail of a Cliff Glider to bungee jump. Seriously. Aside from the burning wreckage, we do find some nice spots in our new home away from home: Once we're finished saving our fellow crew and scouring the area, we can now go join Nazgrim further south. Our enterprising general has carved out an encampment, and it looks like he may have wiped out a village of hozen to do it. Now to figure out how we're going to survive out here, what enemies and allies we might make, and whatever became of the Alliance.
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| read more...November 23, 2011 Official MoP talent calculator revealed by Raylan13 | |
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| Blizzard recently unveiled the highly-anticipated talent calculator for their upcoming expansion, Keep in mind the caveat offered on the site, however: All specs, spells and talents are not final and may change during the development process. | |
WoWWiki news
| read more...February 15, 2012 Opinion: Achievements for WoWWiki by Raylan13 | |
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| Achievements are a great way for WoWWiki users to compete in a friendly contest of badge collection, as well as a way to chart individual contributions. Just like achievements in Warcraft, these are for bragging rights, a way to get your name noticed, and a way to collect a large array of badges to display on your personal page.
A leaderboard keeps track of points earned, as well as most recent badges. Badges and ways to earn them are themed according to Warcraft. They can be as simple as making a single edit, making a thousand edits, or making edits to specific types of pages. Achievements can cover editing, blogging, uploading pics, uploading videos, and more. If folks are interested, a forum thread would be dedicated to ideas about images, names, and badge requirements. A poll has been set up here for voting. People can leave comments there or here, if they'd like to leave one. It isn't required! More information about achievements can be found here. | |
| read more...December 15, 2011 Wikia sends Fandyllic a nice holiday card by Fandyllic | |
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Just thought I'd share the nice holiday card Wikia staff sent me.
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| read more...August 31, 2011 Some ideas to get back subscribers for World of Warcraft by Fandyllic | |
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Commentary and ideas
As much press as hardcore players get around World of Warcraft, the difference in making money or not for Blizzard Entertainment is not the hardcore players. Hardcore players don't represent the majority of players, but use up a vast majority of the resources in the game. This is because it is obvious that Blizzard spends a majority of its time catering to hardcore players. They spend inordinate amounts of time creating, refining and tweaking top-level raids, creating and tinkering with itemization for top-level raids and heroic instances, and responding to complaints and support requests from raiders. Blizzard is falling into the squeaky wheel trap. Because of this misplaced focus on hardcore players and their desire for top-level content, Blizzard is losing casuals. Casuals is what separates World of Warcraft from most MMOs. When the game first came out it was by far the most casual friendly MMO with the most depth and wise gameplay compromises. Blizzard has lost its way from this winning formula and so it is losing casuals[1] at a rate too fast to maintain growth or even keeping at a plateau.[2][3] Why are casuals so important? Because they pay as much as hardcore players, but use far less of Blizzard's resources. If the trend continues, Blizzard will continue to spend more and more resources on less and less players. It could become a vicious cycle.[4] This time is still probably quite far off, since Blizzard can probably justify and maintain adequate content release cycles as long as their player base remains in the multiple millions, but they appear to be on the downside of the game's life-cycle[5] and are doing very little to really reverse the trend.
Another group of players, some of whom could actually be considered "hardcore" in many respects, that Blizzard is also neglecting is the twink community. Blizzard has apparently long voiced its support for the twink community, but hasn't really delivered in their laser focus on end-game content.[6] Although they acknowledge the problem, Blizzard has actually stated that their priority is on max-level PvP and that they apparently don't want to divert resources away from that.[7] The twink community is less interested in immersion, lore, and quests than some of the casual community, but they definitely want focus on non-level cap, non-end game content. The twinks want attention to class balance and itemization at lower levels. So, as casuals will spend more time leveling at low levels, some of the benefits gained from aiding either twinks or casuals will benefit both.
References
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